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ConstantValue.cxx
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//--------------------------------------------------------------
//
// Microsoft Edge Implementation
// Copyright(c) Microsoft Corporation
// All rights reserved.
//
// MIT License
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files(the ""Software""),
// to deal in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell copies
// of the Software, and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions :
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED *AS IS*, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE AUTHORS
// OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
// OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//--------------------------------------------------------------
#include "PreComp.hxx"
#include "ConstantValue.hxx"
#include "GLSL.tab.h"
//+----------------------------------------------------------------------------
//
// Function: Constructor
//
//-----------------------------------------------------------------------------
ConstantValue::ConstantValue()
{
_type = NO_TYPE;
_fSet = false;
}
//+----------------------------------------------------------------------------
//
// Function: SetTypeOnly
//
// Synopsis: Set the type without a value
//
//-----------------------------------------------------------------------------
void ConstantValue::SetTypeOnly(int basicType)
{
_type = basicType;
_fSet = false;
}
//+----------------------------------------------------------------------------
//
// Function: GetBasicType
//
// Synopsis: Get the type stored in this value
//
//-----------------------------------------------------------------------------
HRESULT ConstantValue::GetBasicType(__out int* pType) const
{
if (_type == NO_TYPE)
{
return E_FAIL;
}
(*pType) = _type;
return S_OK;
}
//+----------------------------------------------------------------------------
//
// Function: AsInt
//
// Synopsis: Get as an integer
//
//-----------------------------------------------------------------------------
HRESULT ConstantValue::AsInt(__out int* pValue) const
{
if (!_fSet)
{
// Cannot cast something that has no value...
return E_FAIL;
}
switch (_type)
{
case INT_TOK:
(*pValue) = _intValue;
return S_OK;
case FLOAT_TOK:
(*pValue) = static_cast<int>(_doubleValue);
return S_OK;
default:
return E_FAIL;
}
}
//+----------------------------------------------------------------------------
//
// Function: AsDouble
//
// Synopsis: Get as a double
//
//-----------------------------------------------------------------------------
HRESULT ConstantValue::AsDouble(__out double* pValue) const
{
if (!_fSet)
{
// Cannot cast something that has no value...
return E_FAIL;
}
switch (_type)
{
case INT_TOK:
(*pValue) = static_cast<double>(_intValue);
return S_OK;
case FLOAT_TOK:
(*pValue) = _doubleValue;
return S_OK;
default:
return E_FAIL;
}
}
//+----------------------------------------------------------------------------
//
// Function: SetValue
//
// Synopsis: Helper to set int value and type.
//
//-----------------------------------------------------------------------------
template<>
void ConstantValue::SetValue<int>(int val)
{
_type = INT_TOK;
_intValue = val;
_fSet = true;
}
//+----------------------------------------------------------------------------
//
// Function: SetValue
//
// Synopsis: Helper to set double value and type.
//
//-----------------------------------------------------------------------------
template<>
void ConstantValue::SetValue<double>(double val)
{
_type = FLOAT_TOK;
_doubleValue = val;
_fSet = true;
}
//+----------------------------------------------------------------------------
//
// Function: GetValue
//
// Synopsis: Get the value if it is an int
//
//-----------------------------------------------------------------------------
template<>
HRESULT ConstantValue::GetValue<int>(__out int* pValue) const
{
AssertSz(_type == INT_TOK, "Invalid call to GetValue<int>");
if (!_fSet || _type != INT_TOK)
{
return E_FAIL;
}
(*pValue) = _intValue;
return S_OK;
}
//+----------------------------------------------------------------------------
//
// Function: GetValue
//
// Synopsis: Get the value if it is a double
//
//-----------------------------------------------------------------------------
template<>
HRESULT ConstantValue::GetValue<double>(__out double* pValue) const
{
AssertSz(_type == FLOAT_TOK, "Invalid call to GetValue<double>");
if (!_fSet || _type != FLOAT_TOK)
{
return E_FAIL;
}
(*pValue) = _doubleValue;
return S_OK;
}
//+----------------------------------------------------------------------------
//
// Function: ConstantValueLink
//
// Synopsis: Dummy function to force compilation of template functions.
//
//-----------------------------------------------------------------------------
void ConstantValueLink()
{
ConstantValue value;
value.SetValue(0);
value.SetValue(0.0);
int x;
value.GetValue(&x);
double y;
value.GetValue(&y);
}