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DeclarationSamplerNodeWrapper.hxx
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//--------------------------------------------------------------
//
// Microsoft Edge Implementation
// Copyright(c) Microsoft Corporation
// All rights reserved.
//
// MIT License
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files(the ""Software""),
// to deal in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell copies
// of the Software, and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions :
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED *AS IS*, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE AUTHORS
// OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
// OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//--------------------------------------------------------------
#pragma once
#include "SamplerNodeWrapper.hxx"
class InitDeclaratorListNode;
class ParseTreeNode;
//+-----------------------------------------------------------------------------
//
// Class: CDeclarationSamplerNodeWrapper
//
// Synopsis: Wrapper class for sampler/texture cloning, specialized for
// InitDeclaratorListNode.
//
//------------------------------------------------------------------------------
class CDeclarationSamplerNodeWrapper : public CSamplerNodeWrapper
{
public:
CDeclarationSamplerNodeWrapper::CDeclarationSamplerNodeWrapper(
__in ParseTreeNode* pSamplerNode, // Node for sampler
__in ParseTreeNode* pTextureNode // Node for texture
);
void SetTypeQualifier() override;
UINT GetIdentifierCount() override;
VariableIdentifierNode* GetIdentifierNode(UINT uIndex) override;
HRESULT GetType(__deref_out GLSLType** ppType) const override;
HRESULT CreateNames(
__in_z const char* pszCurrentName, // The current GLSL name
__inout CMutableString<char> &samplerName, // Name of sampler var
__inout CMutableString<char> &textureName, // Name of texture var
__inout CMutableString<char> &samplerSem, // Semantic for sampler
__inout CMutableString<char> &textureSem, // Semantic for texture
UINT uSamplerIndex // Index of texture
) override;
private:
InitDeclaratorListNode* _pSamplerDeclList; // Decl list for sampler
InitDeclaratorListNode* _pTextureDeclList; // Decl list for texture
};