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FloatConstantNode.cxx
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//--------------------------------------------------------------
//
// Microsoft Edge Implementation
// Copyright(c) Microsoft Corporation
// All rights reserved.
//
// MIT License
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files(the ""Software""),
// to deal in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell copies
// of the Software, and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions :
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED *AS IS*, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE AUTHORS
// OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
// OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//--------------------------------------------------------------
#include "PreComp.hxx"
#include "FloatConstantNode.hxx"
#include "IStringStream.hxx"
#include "ConstantValue.hxx"
#include "GLSL.tab.h"
#include <float.h>
MtDefine(FloatConstantNode, CGLSLParser, "FloatConstantNode");
//+----------------------------------------------------------------------------
//
// Function: Constructor
//
//-----------------------------------------------------------------------------
FloatConstantNode::FloatConstantNode() :
_constant(0)
{
}
//+----------------------------------------------------------------------------
//
// Function: Initialize
//
//-----------------------------------------------------------------------------
HRESULT FloatConstantNode::Initialize(
__in CGLSLParser* pParser, // The parser that owns the tree
double constant // The index of the symbol
)
{
Assert(constant >= 0.0);
ParseTreeNode::Initialize(pParser);
_constant = constant;
return S_OK;
}
//+----------------------------------------------------------------------------
//
// Function: OutputHLSL
//
// Synopsis: Output HLSL for this node of the tree
//
//-----------------------------------------------------------------------------
HRESULT FloatConstantNode::OutputHLSL(__in IStringStream* pOutput)
{
CHK_START;
if (_finite(_constant) == 0)
{
CHK(pOutput->WriteString("0.0"));
}
else
{
CHK(pOutput->WriteFormat(128, "%e", _constant));
}
CHK_RETURN;
}
//+----------------------------------------------------------------------------
//
// Function: VerifySelf
//
// Synopsis: Get the type of the node. This is easy for constants.
//
//-----------------------------------------------------------------------------
HRESULT FloatConstantNode::VerifySelf()
{
SetBasicExpressionType(FLOAT_TOK);
return S_OK;
}
//+----------------------------------------------------------------------------
//
// Function: IsConstExpression
//
// Synopsis: All constant float expressions need to terminate with this
// node since it is the only one with a value in it.
//
//-----------------------------------------------------------------------------
HRESULT FloatConstantNode::IsConstExpression(
bool fIncludeIndex, // Whether to include loop index in the definition of a constant expression
__out bool* pfIsConstantExpression, // Whether this node is a constant expression
__out_opt ConstantValue* pValue // The value of the constant expression, if desired
) const
{
(*pfIsConstantExpression) = true;
if (pValue != nullptr)
{
pValue->SetValue(_constant);
}
return S_OK;
}