This repository was archived by the owner on Sep 24, 2024. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 68
/
Copy pathGLSLActiveInfo.cxx
89 lines (77 loc) · 3.61 KB
/
GLSLActiveInfo.cxx
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
//--------------------------------------------------------------
//
// Microsoft Edge Implementation
// Copyright(c) Microsoft Corporation
// All rights reserved.
//
// MIT License
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files(the ""Software""),
// to deal in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell copies
// of the Software, and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions :
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED *AS IS*, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE AUTHORS
// OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
// OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//--------------------------------------------------------------
#include "PreComp.hxx"
#include "GLSLActiveInfo.hxx"
//+----------------------------------------------------------------------------
//
// Function: InitWithVariableName
//
// Synopsis: Takes a variable name and other CGLSLActiveInfo (both with
// char names), combines the name and suffix, converts them to
// a WCHAR string, and intializes the type and size.
//
//-----------------------------------------------------------------------------
HRESULT CGLSLActiveInfo<WCHAR>::InitWithVariableName(__in PCSTR pszVariableName, const CGLSLActiveInfo<char>& other)
{
CHK_START;
PCSTR pszFullGLSLName = pszVariableName;
// There will be a suffix in the GLSL active info if the variable
// was an array or struct type. Append this suffix to get the full uniform name.
CMutableString<char> spszNameWithSuffix;
size_t cchNameSuffix = other.UseName().GetLength();
if (cchNameSuffix > 0)
{
const char* pszNameSuffix = other.GetNameString();
size_t cchFormatSize = strlen(pszVariableName) + cchNameSuffix + 1;
CHK(spszNameWithSuffix.Format(cchFormatSize, "%s%s", pszVariableName, pszNameSuffix));
pszFullGLSLName = spszNameWithSuffix;
}
// Convert the UTF8 name used by the GLSL parser back to wide characters
int cchWideNameIncludingNull = ::MultiByteToWideChar(CP_UTF8, 0, pszFullGLSLName, -1, nullptr, 0);
CHKB(cchWideNameIncludingNull > 0);
_spszName.SetInitialSize(cchWideNameIncludingNull);
int cchWideName = ::MultiByteToWideChar(CP_UTF8, 0, pszFullGLSLName, -1, static_cast<WCHAR*>(_spszName), cchWideNameIncludingNull);
CHKB(cchWideName > 0);
_glType = other.GetType();
_uArraySize = other.GetArraySize();
CHK_RETURN;
}
//+----------------------------------------------------------------------------
//
// Function: InitWithVariableName
//
// Synopsis: Not implemented. The function should be used for conversion
// from char to wchar.
//
//-----------------------------------------------------------------------------
HRESULT CGLSLActiveInfo<char>::InitWithVariableName(__in PCSTR pszVariableName, const CGLSLActiveInfo<char>& other)
{
// Currently we don't initialize to char from a variable name (used with WCHAR for easy consumption
// for script APIs).
Assert(false);
return E_NOTIMPL;
}