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Copy pathGLSLMacro.hxx
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GLSLMacro.hxx
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//--------------------------------------------------------------
//
// Microsoft Edge Implementation
// Copyright(c) Microsoft Corporation
// All rights reserved.
//
// MIT License
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files(the ""Software""),
// to deal in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell copies
// of the Software, and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions :
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED *AS IS*, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE AUTHORS
// OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
// OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//--------------------------------------------------------------
#pragma once
// Macro for calling HRESULT functions (typically factory functions) from inside Bison generated code
#define CHK_YY(x) { HRESULT hrLoc = (x); if (FAILED(hrLoc)) { yyerror(&yylloc, scanner, "Internal compiler error"); } }
// Macro for calling HRESULT functions (typically factory functions) from inside Bison generated code
#define CHK_PRE_FLEX(x) { HRESULT hrLoc = (x); if (FAILED(hrLoc)) { GLSLPreerror(yylloc, yyscanner, "Internal compiler error"); yyterminate(); } }