Description
Description:
When SDL_HINT_FORCE_RAISEWINDOW is set to "1" before initializing SDL’s video subsystem and a window is created in a hidden state, calling the standard Show → Restore → Raise sequence does not trigger a focus-gained event. As a result, text input is never started: only SDL_KEYDOWN/SDL_KEYUP events arrive, but no SDL_EVENT_TEXT_INPUT, which makes any text field unusable.
Steps to Reproduce:
1. Set SDL_HINT_FORCE_RAISEWINDOW = "1" before calling SDL_InitSubSystem.
2. Create a window with the hidden flag.
3. Show, restore, and raise the window.
4. Attach an input widget that listens for SDL_EVENT_WINDOW_FOCUS_GAINED and SDL_EVENT_TEXT_INPUT.
Actual Behavior:
• No SDL_EVENT_WINDOW_FOCUS_GAINED is emitted.
• Only key-down and key-up events are delivered.
• SDL_EVENT_TEXT_INPUT never fires, so text cannot be entered.
Expected Behavior:
• Raising the window should generate a SDL_EVENT_WINDOW_FOCUS_GAINED.
• SDL should begin text input, emitting SDL_EVENT_TEXT_INPUT for character input.
Impact:
Without the focus-gained event, text fields never receive character data, blocking all keyboard text entry in applications that rely on SDL’s text-input events.