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Pull requests: bevyengine/bevy
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Split bevy_camera out of bevy_render
A-Rendering
Drawing game state to the screen
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#19949
opened Jul 4, 2025 by
atlv24
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bevy_reflect: Introduce Runtime information about types
C-Code-Quality
A section of code that is hard to understand or change
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
reflect_clone_and_take
.
A-Reflection
#19944
opened Jul 4, 2025 by
nnethercote
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Implement display for direction
A-Math
Fundamental domain-agnostic mathematical operations
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#19942
opened Jul 4, 2025 by
stevehello166
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Skip allocation of zero size meshes
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
O-WebGL2
Specific to the WebGL2 render API
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#19938
opened Jul 3, 2025 by
kerstop
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Optimize spawn_batch + relations
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#19932
opened Jul 3, 2025 by
gwafotapa
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bevy_reflect: Avoid trait bounds on non-generic types
A-Reflection
Runtime information about types
C-Code-Quality
A section of code that is hard to understand or change
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Macros
Code that generates Rust code
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#19929
opened Jul 3, 2025 by
nnethercote
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Stop using Load files from disk to use for things like images, models, and sounds
C-Code-Quality
A section of code that is hard to understand or change
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
AssetId
in the AssetServer
and use AssetIndex
instead.
A-Assets
#19927
opened Jul 2, 2025 by
andriyDev
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Run Entities, components, systems, and events
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
RenderStartup
in/before extract instead of after it.
A-ECS
#19926
opened Jul 2, 2025 by
andriyDev
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TilemapChunk single quad; TileData (color/visibility)
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
bevy_reflect: Use Runtime information about types
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
active_types
instead of active_fields
where appropriate
A-Reflection
#19922
opened Jul 2, 2025 by
nnethercote
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Use Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
RenderStartup
for bevy_solari
.
A-Rendering
#19918
opened Jul 2, 2025 by
andriyDev
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Spawn multiple chunks in the tilemap_chunk example
A-Rendering
Drawing game state to the screen
C-Examples
An addition or correction to our examples
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Blocked
This cannot move forward until something else changes
#19911
opened Jul 1, 2025 by
kristoff3r
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bevy_reflect: remove unnecessary Runtime information about types
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Macros
Code that generates Rust code
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
const _
around TypePath
impl
A-Reflection
#19902
opened Jul 1, 2025 by
nnethercote
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Use Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Blocked
This cannot move forward until something else changes
RenderStartup
in bevy_ui
.
A-Rendering
Upgrade to Drawing game state to the screen
C-Dependencies
A change to the crates that Bevy depends on
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
wgpu
version 26.0
A-Rendering
Initial DLSS implementation
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
M-Deliberate-Rendering-Change
An intentional change to how tests and examples are rendered
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
Change most RenderApp accesses to panics instead of silently doing nothing/half the work.
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#19856
opened Jun 29, 2025 by
andriyDev
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World::register_required_components
updates bundles
A-ECS
#19852
opened Jun 28, 2025 by
urben1680
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Create Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
OnDeferred
to allow hooking into every ApplyDeferred
action.
A-ECS
#19818
opened Jun 26, 2025 by
andriyDev
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Add support for Drawing game state to the screen
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
wgpu::PipelineCache
A-Rendering
#19809
opened Jun 25, 2025 by
tychedelia
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Add PipelineCompilationOptions to descriptors
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Add Tools for parallel and async work
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
is_finished
method to wasm tasks
A-Tasks
Move bevy_mikktspace out of tree
A-Math
Fundamental domain-agnostic mathematical operations
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
C-Dependencies
A change to the crates that Bevy depends on
S-Needs-SME
Decision or review from an SME is required
Combine Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Query
and QueryLens
using a type parameter for state, but don't introduce owned iterators
A-ECS
#19787
opened Jun 23, 2025 by
chescock
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What’s not been updated in a month: updated:<2025-06-04.