diff --git a/.github/workflows/deploy.yml b/.github/workflows/deploy.yml index 2f00a461f..d6fdfe383 100644 --- a/.github/workflows/deploy.yml +++ b/.github/workflows/deploy.yml @@ -25,7 +25,8 @@ jobs: uses: actions/checkout@v4 with: fetch-depth: 0 - + submodules: true + - name: Install, build, and upload your site uses: withastro/action@v2 diff --git a/.github/workflows/modpack.yml b/.github/workflows/modpack.yml index 831ffa9dc..1a774029f 100644 --- a/.github/workflows/modpack.yml +++ b/.github/workflows/modpack.yml @@ -58,8 +58,5 @@ jobs: - name: Upload modpacks to S3 run: aws s3 cp ./_modpacks/build/ s3://${{ secrets.S3_BUCKET_NAME }}/cswt/Modpacks/ --recursive --exclude "*" --include "*.zip" --include "packs.json" - - name: Temporarily also upload CSWT-main to old location - run: aws s3 cp ./_modpacks/build/cswt.zip s3://${{ secrets.S3_BUCKET_NAME }}/cswt/Builds/cswtpycsmm-dev.zip - - name: Create CloudFront invalidation for modpack run: aws cloudfront create-invalidation --distribution-id ${{ secrets.CLOUDFRONT_DISTRIBUTION_ID }} --paths /cswt/Modpacks/* /cswt/Builds/* diff --git a/.gitignore b/.gitignore index 6d0e59099..57c49967b 100644 --- a/.gitignore +++ b/.gitignore @@ -37,6 +37,7 @@ _site/ *.arc !_modpacks/resources/*/*/*.arc *.scene +!_modpacks/resources/*/*/*.scene ### Binary Files ### *.zip @@ -73,4 +74,4 @@ Thumbs.db dist/ # generated types -.astro/ \ No newline at end of file +.astro/ diff --git a/.gitmodules b/.gitmodules new file mode 100644 index 000000000..ae406eab9 --- /dev/null +++ b/.gitmodules @@ -0,0 +1,4 @@ +[submodule "public/ghidra-boom-street"] + path = public/ghidra-boom-street + url = ../ghidra-boom-street.git + branch = main diff --git a/_maps/Bunnyland/is30-rabbitland.yaml b/_maps/Bunnyland/is30-rabbitland.yaml index eb61ed487..05c34da2f 100644 --- a/_maps/Bunnyland/is30-rabbitland.yaml +++ b/_maps/Bunnyland/is30-rabbitland.yaml @@ -11,7 +11,7 @@ salaryIncrement: 200 maxDiceRoll: 6 frbFile1: is30-rabbitland bgmId: BGM_MAP_PEACH -background: bg003 +background: bg101 mapIcon: bunny music: download: @@ -181,6 +181,9 @@ ventureCards: authors: - name: mask1n changelog: + - version: 5 + changed: + - Background changed to Castle Trodain for accuracy - version: 4 changed: - Venture card 115 replaced with Venture card 9 diff --git a/_maps/CastleTown/castletown.frb b/_maps/CastleTown/castletown.frb index fd4dd3b6c..7e6b92322 100644 Binary files a/_maps/CastleTown/castletown.frb and b/_maps/CastleTown/castletown.frb differ diff --git a/_maps/CastleTown/castletown.webp b/_maps/CastleTown/castletown.webp index a9d424b8a..8fddd9272 100644 Binary files a/_maps/CastleTown/castletown.webp and b/_maps/CastleTown/castletown.webp differ diff --git a/_maps/CastleTown/castletown.yaml b/_maps/CastleTown/castletown.yaml index 82d44bc9b..109569451 100644 --- a/_maps/CastleTown/castletown.yaml +++ b/_maps/CastleTown/castletown.yaml @@ -4,7 +4,7 @@ desc: en: Inspired by the town from The Legend of Zelda Twilight Princess. Market prices are a little wild, so be careful! And watch out for that pesky anarcho-capitalist baby, Malo! (Board can have occasional stuttering, especially on Wii hardware) ruleSet: Standard theme: DragonQuest -initialCash: 1800 +initialCash: 2000 targetAmount: 20000 baseSalary: 300 salaryIncrement: 200 @@ -43,6 +43,13 @@ shopNames: en: 1: Malo Mart changelog: + - version: 5 + changed: + - Remove upper and lower Backstreets + - Change upper Backstreet to Venture Square + - Lower Backstreet changed to Event Square where you can get yourself card. + - Change Venture Square to Change of Suits at the four corners of the large rectangle. + - Initial cash increase from 1800 to 2000 - version: 4 changed: - Shop name update diff --git a/_maps/ChumBucket/ChumBucket.yaml b/_maps/ChumBucket/ChumBucket.yaml index 0a7da1b95..c3c10ac7a 100644 --- a/_maps/ChumBucket/ChumBucket.yaml +++ b/_maps/ChumBucket/ChumBucket.yaml @@ -1,17 +1,7 @@ name: en: The Chum Bucket - de: The Chum Bucket - fr: The Chum Bucket - it: The Chum Bucket - jp: The Chum Bucket - es: The Chum Bucket desc: en: A downtrodden restaurant located in the town of Bikini Bottom, and the main rival of the world-famous Krusty Krab. - de: A downtrodden restaurant located in the town of Bikini Bottom, and the main rival of the world-famous Krusty Krab. - fr: A downtrodden restaurant located in the town of Bikini Bottom, and the main rival of the world-famous Krusty Krab. - it: A downtrodden restaurant located in the town of Bikini Bottom, and the main rival of the world-famous Krusty Krab. - jp: A downtrodden restaurant located in the town of Bikini Bottom, and the main rival of the world-famous Krusty Krab. - es: A downtrodden restaurant located in the town of Bikini Bottom, and the main rival of the world-famous Krusty Krab. ruleSet: Standard theme: Mario initialCash: 2000 diff --git a/_maps/ColossusEX/colossusEX.yaml b/_maps/ColossusEX/colossusEX.yaml index 588fe0e1d..6f74aa3b2 100644 --- a/_maps/ColossusEX/colossusEX.yaml +++ b/_maps/ColossusEX/colossusEX.yaml @@ -3,14 +3,12 @@ name: de: Der Koloss EX fr: Colosse EX it: Il Colosso EX - jp: 聖地ゴルド EX es: El Coloso EX desc: en: The same Colossus you know and love, but with four states instead of two! Now, rather than rotating 180 degrees twice, it rotates 90 degrees four times. de: Derselbe Koloss, den du kennst und liebst, aber mit vier Zuständen statt zwei! Anstatt sich zweimal um 180 Grad zu drehen, dreht es sich jetzt viermal um 90 Grad. fr: Le même Colosse que vous connaissez et aimez, mais avec quatre états au lieu de deux ! Maintenant, plutôt que de tourner deux fois à 180 degrés, il tourne quatre fois à 90 degrés. it: lo stesso colosso che conosci e ami, ma con quattro stati invece di due! Ora, invece di ruotare di 180 gradi due volte, ruota di 90 gradi quattro volte. - jp: あなたが知っていて愛する同じ 聖地ゴルド ですが、2 つではなく 4 つの状態があります! これで、180 度を 2 回回転させるのではなく、90 度を 4 回回転させます。 es: ¡El mismo Coloso que conoces y amas, pero con cuatro estados en lugar de dos! Ahora, en lugar de girar 180 grados dos veces, gira 90 grados cuatro veces. ruleSet: Standard theme: DragonQuest diff --git a/_maps/CrestOfFlames/crestofflames.yaml b/_maps/CrestOfFlames/crestofflames.yaml index 27da90f6d..fe95f38ee 100644 --- a/_maps/CrestOfFlames/crestofflames.yaml +++ b/_maps/CrestOfFlames/crestofflames.yaml @@ -1,9 +1,7 @@ name: en: Crest of Flames - jp: 炎の紋章 desc: en: The Crest of the Goddess who governs the world of Fódlan. A long and perilous journey to collect the four suits awaits - beware of being sent off course by backstreet and warp spaces, and make sure to buy stocks wisely whenever you visit the banks. - jp: フォドラを司る女神の紋章。 ruleSet: Standard theme: DragonQuest initialCash: 3000 diff --git a/_maps/DreamWorld/DreamWorld.frb b/_maps/DreamWorld/DreamWorld.frb index d0e82fff6..5d841a459 100644 Binary files a/_maps/DreamWorld/DreamWorld.frb and b/_maps/DreamWorld/DreamWorld.frb differ diff --git a/_maps/DreamWorld/DreamWorld.webp b/_maps/DreamWorld/DreamWorld.webp index 2fe535482..0473f3b9e 100644 Binary files a/_maps/DreamWorld/DreamWorld.webp and b/_maps/DreamWorld/DreamWorld.webp differ diff --git a/_maps/DreamWorld/DreamWorld.yaml b/_maps/DreamWorld/DreamWorld.yaml index 0390796ed..8770e8772 100644 --- a/_maps/DreamWorld/DreamWorld.yaml +++ b/_maps/DreamWorld/DreamWorld.yaml @@ -49,6 +49,9 @@ tourMode: opponent3: Birdo clearRank: 2 changelog: + - version: 6 + changed: + - Fix misalignment of coordinates on upper side of center circle - version: 5 added: - Arcade Music diff --git a/_maps/Ennesan04/Ennesan04.yaml b/_maps/Ennesan04/Ennesan04.yaml index d4e8517fe..0c0b43e93 100644 --- a/_maps/Ennesan04/Ennesan04.yaml +++ b/_maps/Ennesan04/Ennesan04.yaml @@ -40,6 +40,9 @@ tourMode: opponent3: Bianca clearRank: 2 changelog: + - version: 7 + changed: + - Changed venture card 87 to 86 - version: 6 changed: - Change auction music to vanilla music @@ -166,8 +169,8 @@ ventureCards: - 0 # 83 Dicey adventure! Roll 1/3/5 and warp to a random location. Roll 2/4/6 and everyone else warps. - 1 # 84 Moneymaking venture! The winning player must pay you 10% of their ready cash! - 0 # 85 Moneymaking venture! Roll the die and get 85 times the number shown in gold coins from the bank! - - 0 # 86 Moneymaking venture! Take 100G from all other players! - - 1 # 87 Venture on! Roll the special all-7s-and-8s die and move forward again. + - 1 # 86 Moneymaking venture! Take 100G from all other players! + - 0 # 87 Venture on! Roll the special all-7s-and-8s die and move forward again. - 0 # 88 Misadventure! All other players swap places! - 0 # 89 Freebie! All players take a Suit Yourself card! - 1 # 90 Price hike venture! All shop prices go up by 30% until your next turn. diff --git a/_maps/Ennesan05/Ennesan05.yaml b/_maps/Ennesan05/Ennesan05.yaml index 7072cbb08..9a280f619 100644 --- a/_maps/Ennesan05/Ennesan05.yaml +++ b/_maps/Ennesan05/Ennesan05.yaml @@ -40,6 +40,9 @@ tourMode: opponent3: Bianca clearRank: 2 changelog: + - version: 7 + changed: + - Changed venture card 87 to 86 - version: 6 changed: - Change auction music to vanilla music @@ -175,8 +178,8 @@ ventureCards: - 0 # 83 Dicey adventure! Roll 1/3/5 and warp to a random location. Roll 2/4/6 and everyone else warps. - 1 # 84 Moneymaking venture! The winning player must pay you 10% of their ready cash! - 0 # 85 Moneymaking venture! Roll the die and get 85 times the number shown in gold coins from the bank! - - 0 # 86 Moneymaking venture! Take 100G from all other players! - - 1 # 87 Venture on! Roll the special all-7s-and-8s die and move forward again. + - 1 # 86 Moneymaking venture! Take 100G from all other players! + - 0 # 87 Venture on! Roll the special all-7s-and-8s die and move forward again. - 0 # 88 Misadventure! All other players swap places! - 0 # 89 Freebie! All players take a Suit Yourself card! - 1 # 90 Price hike venture! All shop prices go up by 30% until your next turn. diff --git a/_maps/Ennesan06/Ennesan06.yaml b/_maps/Ennesan06/Ennesan06.yaml index 9ffcf8fee..53708709e 100644 --- a/_maps/Ennesan06/Ennesan06.yaml +++ b/_maps/Ennesan06/Ennesan06.yaml @@ -1,7 +1,7 @@ name: en: Enne-san Board 06 desc: - en: BackStreet warps to Spade Suit, which is bounded by Event Square 106. + en: BackStreet warps to Spade Suit, which is bounded by Event Square 100. ruleSet: Standard theme: DragonQuest initialCash: 1800 @@ -41,6 +41,10 @@ tourMode: opponent3: Bianca clearRank: 2 changelog: + - version: 10 + changed: + - Changed venture card 87 to 82 + - Description hotfix - version: 9 changed: - When passing through the event square way, where shop values increase or decrease, one can now proceed toward the outside of the board in addition to proceeding to the bank. @@ -168,12 +172,12 @@ ventureCards: - 0 # 79 Forced buyout! You can buy a vacant plot or shop for three times its value, whether someone else owns it or not. - 1 # 80 Freebie! Take a Spade! - 1 # 81 Misadventure! All other players can only move forward 1 on their next turn. - - 0 # 82 Freebie! Take a Club! + - 1 # 82 Freebie! Take a Club! - 0 # 83 Dicey adventure! Roll 1/3/5 and warp to a random location. Roll 2/4/6 and everyone else warps. - 1 # 84 Moneymaking venture! The winning player must pay you 10% of their ready cash! - 0 # 85 Moneymaking venture! Roll the die and get 85 times the number shown in gold coins from the bank! - 0 # 86 Moneymaking venture! Take 100G from all other players! - - 1 # 87 Venture on! Roll the special all-7s-and-8s die and move forward again. + - 0 # 87 Venture on! Roll the special all-7s-and-8s die and move forward again. - 0 # 88 Misadventure! All other players swap places! - 0 # 89 Freebie! All players take a Suit Yourself card! - 1 # 90 Price hike venture! All shop prices go up by 30% until your next turn. diff --git a/_maps/Ennesan15/Ennesan15.yaml b/_maps/Ennesan15/Ennesan15.yaml index 150e7735e..67d16e014 100644 --- a/_maps/Ennesan15/Ennesan15.yaml +++ b/_maps/Ennesan15/Ennesan15.yaml @@ -41,6 +41,9 @@ tourMode: opponent3: Bianca clearRank: 2 changelog: + - version: 6 + changed: + - Changed venture card 87 to 124 - version: 5 changed: - Changed the effect of the event square under the bank, where you can earn diamonds, to buy yourself card for 100G. @@ -149,7 +152,7 @@ ventureCards: - 1 # 84 Moneymaking venture! The winning player must pay you 10% of their ready cash! - 0 # 85 Moneymaking venture! Roll the die and get 85 times the number shown in gold coins from the bank! - 0 # 86 Moneymaking venture! Take 100G from all other players! - - 1 # 87 Venture on! Roll the special all-7s-and-8s die and move forward again. + - 0 # 87 Venture on! Roll the special all-7s-and-8s die and move forward again. - 0 # 88 Misadventure! All other players swap places! - 0 # 89 Freebie! All players take a Suit Yourself card! - 1 # 90 Price hike venture! All shop prices go up by 30% until your next turn. @@ -186,7 +189,7 @@ ventureCards: - 1 # 121 Capital venture! You can invest up to 400G of the bank's money in your shops. - 1 # 122 Moneymaking venture! The winning player must pay you 20% of their ready cash! - 0 # 123 Dicey adventure! Roll 1/3/5 and your shops expand by 20%. Roll 2/4/6 and everyone else's shops expand by 5%. - - 0 # 124 Suit venture! Buy a Suit Yourself card for 50G. + - 1 # 124 Suit venture! Buy a Suit Yourself card for 50G. - 0 # 125 Dicey adventure! Roll 1/3/5 to warp to a boon square. Roll 2/4/6 to warp to the arcade. - 1 # 126 Revaluation venture! Roll the die and expand your shops by 2% for each number. - 0 # 127 Special arcade adventure! You're invited to play Round the Blocks and Memory Block! diff --git a/_maps/Ennesan20/Ennesan20.yaml b/_maps/Ennesan20/Ennesan20.yaml index c0326f069..914116a33 100644 --- a/_maps/Ennesan20/Ennesan20.yaml +++ b/_maps/Ennesan20/Ennesan20.yaml @@ -1,7 +1,7 @@ name: en: Enne-san Board 20 desc: - en: It will be a long game. Pressing the switch 8 times strengthens the effect of the event square on the upper right island. From there, pressing the switch 2 more times will make other islands very strong. + en: It will be a long game. Pressing the switch 12 times strengthens the effect of the event square on the upper right island. From there, pressing the switch 2 more times will make other islands very strong. ruleSet: Standard theme: DragonQuest initialCash: 2000 @@ -21,38 +21,93 @@ frbFiles: - Ennesan20_9 - Ennesan20_10 - Ennesan20_11 -- Ennesan20_11 -- Ennesan20_11 -- Ennesan20_11 +- Ennesan20_12 +- Ennesan20_13 +- Ennesan20_14 - Ennesan20_15 -- Ennesan20_11 +- Ennesan20_15 +- Ennesan20_15 +- Ennesan20_15 +- Ennesan20_15 +- Ennesan20_15 +- Ennesan20_15 +- Ennesan20_15 +- Ennesan20_15 +- Ennesan20_15 +- Ennesan20_15 +- Ennesan20_15 +- Ennesan20_15 +- Ennesan20_15 +- Ennesan20_29 background: grid_gray mapIcon: Enne20 music: download: - https://nikkums.io/cswt/BGM/Ennesan20.music.zip - - https://drive.google.com/u/0/uc?id=1xksonm57-8iNyw88K5cYE6BQfi50Z_HB&export=download + - https://drive.google.com/uc?export=download&id=1yX5GZdPoxNJi4MQtZpQOHI4wiluhrldd&confirm=1 map: - Ennesan20_1_Map.65 - Map_Ennesan20_2.65 - Map_Ennesan20_2.65 - - Map_Ennesan20_3.65 - - Map_Ennesan20_3.65 - - Map_Ennesan20_4.40 - - Map_Ennesan20_4.40 + - Map_Ennesan20_3.55 + - Map_Ennesan20_3.55 + - Map_Ennesan20_3.55 + - Map_Ennesan20_4.65 + - Map_Ennesan20_4.65 + - Map_Ennesan20_4.65 + - Map_Ennesan20_5.40 - Map_Ennesan20_5.40 - - Map_Ennesan20_6.40 + - Map_Ennesan20_6.55 - Map_Ennesan20_7.40 - - Ennesan19_1_Map.55 - - Ennesan19_1_Map.55 - - Ennesan19_1_Map.55 - - Ennesan19_1_Map.55 - - Ennesan19_1_Map.55 - - Ennesan19_1_Map.55 + - Map_Ennesan20_8.40 + - Map_Ennesan20_9.55 + - Map_Ennesan20_9.55 + - Map_Ennesan20_9.55 + - Map_Ennesan20_9.55 + - Map_Ennesan20_9.55 + - Map_Ennesan20_9.55 + - Map_Ennesan20_9.55 + - Map_Ennesan20_9.55 + - Map_Ennesan20_9.55 + - Map_Ennesan20_9.55 + - Map_Ennesan20_9.55 + - Map_Ennesan20_9.55 + - Map_Ennesan20_9.55 + - Map_Ennesan20_9.55 + - Map_Ennesan20_9.55 stock: Stock_grid.70 ventureCards: Arcade_grid.60 auction: Auction_grid.55 - targetMet: Targetmet_Ennesan17.35 + targetMet: + - Map_Ennesan20_9.55 + - Map_Ennesan20_9.55 + - Map_Ennesan20_9.55 + - Map_Ennesan20_9.55 + - Map_Ennesan20_9.55 + - Map_Ennesan20_9.55 + - Map_Ennesan20_9.55 + - Map_Ennesan20_9.55 + - Map_Ennesan20_9.55 + - Map_Ennesan20_9.55 + - Map_Ennesan20_9.55 + - Map_Ennesan20_9.55 + - Map_Ennesan20_9.55 + - Map_Ennesan20_9.55 + - Targetmet_Ennesan20.50 + - Targetmet_Ennesan20.50 + - Targetmet_Ennesan20.50 + - Targetmet_Ennesan20.50 + - Targetmet_Ennesan20.50 + - Targetmet_Ennesan20.50 + - Targetmet_Ennesan20.50 + - Targetmet_Ennesan20.50 + - Targetmet_Ennesan20.50 + - Targetmet_Ennesan20.50 + - Targetmet_Ennesan20.50 + - Targetmet_Ennesan20.50 + - Targetmet_Ennesan20.50 + - Targetmet_Ennesan20.50 + - Targetmet_Ennesan20.50 win: Ennesan17_Win.45 guestAppear: guestLeave: @@ -73,6 +128,13 @@ tourMode: opponent3: Bianca clearRank: 2 changelog: + - version: 7 + changed: + - Changed the number of switches that need to be pressed to be able to go to the upper right island from 7 to 11 times. + - It is now necessary to pass through a switch if you want to obtain the suit until the upper right island is released. + - Increased board states from 16 to 29 (actually increased from 11 to 15). + - Changed the effect of some event squares. + - Changed some music - version: 6 changed: - Changed Event Square on top right island to warp to any Suit Square until the top right island is released. diff --git a/_maps/Ennesan20/Ennesan20_1.frb b/_maps/Ennesan20/Ennesan20_1.frb index b609cc9e1..6aefe7a19 100644 Binary files a/_maps/Ennesan20/Ennesan20_1.frb and b/_maps/Ennesan20/Ennesan20_1.frb differ diff --git a/_maps/Ennesan20/Ennesan20_1.webp b/_maps/Ennesan20/Ennesan20_1.webp index 2d35530a2..b7d8a37cb 100644 Binary files a/_maps/Ennesan20/Ennesan20_1.webp and b/_maps/Ennesan20/Ennesan20_1.webp differ diff --git a/_maps/Ennesan20/Ennesan20_10.frb b/_maps/Ennesan20/Ennesan20_10.frb index b0fe17c17..d66544b73 100644 Binary files a/_maps/Ennesan20/Ennesan20_10.frb and b/_maps/Ennesan20/Ennesan20_10.frb differ diff --git a/_maps/Ennesan20/Ennesan20_10.webp 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b/_maps/Ennesan21A/Ennesan21A.frb index e54adc1c1..879402eeb 100644 Binary files a/_maps/Ennesan21A/Ennesan21A.frb and b/_maps/Ennesan21A/Ennesan21A.frb differ diff --git a/_maps/Ennesan21A/Ennesan21A.yaml b/_maps/Ennesan21A/Ennesan21A.yaml index ec1e4ce75..2e33cb6ed 100644 --- a/_maps/Ennesan21A/Ennesan21A.yaml +++ b/_maps/Ennesan21A/Ennesan21A.yaml @@ -8,7 +8,7 @@ initialCash: 3000 targetAmount: 30000 baseSalary: 400 salaryIncrement: 200 -maxDiceRoll: 8 +maxDiceRoll: 7 frbFiles: - Ennesan21A background: grid_lightblue2 @@ -43,6 +43,9 @@ tourMode: opponent3: Bianca clearRank: 2 changelog: + - version: 2 + changed: + - Changed maxDiceRoll from 8 to 7 - version: 1 added: - Initial Release diff --git a/_maps/Ennesan21B/Ennesan21B.yaml b/_maps/Ennesan21B/Ennesan21B.yaml index c97633f30..4a13896b0 100644 --- a/_maps/Ennesan21B/Ennesan21B.yaml +++ b/_maps/Ennesan21B/Ennesan21B.yaml @@ -8,7 +8,7 @@ initialCash: 3000 targetAmount: 27000 baseSalary: 400 salaryIncrement: 200 -maxDiceRoll: 8 +maxDiceRoll: 7 frbFiles: - Ennesan21B_1 - Ennesan21B_2 @@ -48,6 +48,9 @@ tourMode: opponent3: Bianca clearRank: 2 changelog: + - version: 3 + changed: + - Changed maxDiceRoll from 8 to 7 - version: 2 changed: - Decrease target amount from 30000 to 27000 diff --git a/_maps/Ennesan21B/Ennesan21B_1.frb b/_maps/Ennesan21B/Ennesan21B_1.frb index cac38fea9..fabd1dc3d 100644 Binary files a/_maps/Ennesan21B/Ennesan21B_1.frb and b/_maps/Ennesan21B/Ennesan21B_1.frb differ diff --git a/_maps/Ennesan21B/Ennesan21B_2.frb b/_maps/Ennesan21B/Ennesan21B_2.frb index ae9c24b67..682b325ab 100644 Binary files a/_maps/Ennesan21B/Ennesan21B_2.frb and b/_maps/Ennesan21B/Ennesan21B_2.frb differ diff --git a/_maps/Ennesan21B/Ennesan21B_3.frb b/_maps/Ennesan21B/Ennesan21B_3.frb index 293db639c..18d4130fa 100644 Binary files a/_maps/Ennesan21B/Ennesan21B_3.frb and b/_maps/Ennesan21B/Ennesan21B_3.frb differ diff --git a/_maps/Ennesan21B/Ennesan21B_4.frb b/_maps/Ennesan21B/Ennesan21B_4.frb index 16eed1062..33e06880f 100644 Binary files a/_maps/Ennesan21B/Ennesan21B_4.frb and b/_maps/Ennesan21B/Ennesan21B_4.frb differ diff --git a/_maps/Ennesan22A/Ennesan22A.frb b/_maps/Ennesan22A/Ennesan22A.frb index 816e6d908..1ed20e883 100644 Binary files a/_maps/Ennesan22A/Ennesan22A.frb and b/_maps/Ennesan22A/Ennesan22A.frb differ diff --git a/_maps/Ennesan22A/Ennesan22A.webp b/_maps/Ennesan22A/Ennesan22A.webp index e604ad610..b8982e8ed 100644 Binary files a/_maps/Ennesan22A/Ennesan22A.webp and b/_maps/Ennesan22A/Ennesan22A.webp differ diff --git a/_maps/Ennesan22A/Ennesan22A.yaml b/_maps/Ennesan22A/Ennesan22A.yaml index a2f8497f4..0500c8452 100644 --- a/_maps/Ennesan22A/Ennesan22A.yaml +++ b/_maps/Ennesan22A/Ennesan22A.yaml @@ -14,7 +14,7 @@ frbFiles: background: grid_yellow mapIcon: Enne22A music: - download: + download: - https://nikkums.io/cswt/BGM/Ennesan22A.music.zip - https://drive.google.com/u/0/uc?id=1zRo-4ydscDq05eimuiakqFEFpHer4t4A&export=download map: @@ -44,9 +44,9 @@ tourMode: changelog: - version: 3 changed: - - Corrected an error in setting the initial shop value for some shops. - - Changed the effect of some event squares - - Changed venture card 46 to 124 + - Decrease District C and District H from 5 to 4 shops. + - Change upper and lower aisles and outer intersections to directional event squares. + - Adjustment of shop prices in some shops. - version: 2 changed: - Changed shop values for some shops @@ -103,7 +103,7 @@ ventureCards: - 1 # 43 Misadventure! You pay an assets tax of two gold coins per unit of stock that you own! - 1 # 44 Misadventure! Roll the die and pay 44 times the number in gold coins to the player in last place! - 0 # 45 Dicey adventure! Roll 1/3/5 to warp to a take-a-break square. Roll 2/4/6 to warp to the arcade. - - 0 # 46 Misadventure! You drop your wallet and lose 10% of your ready cash! + - 1 # 46 Misadventure! You drop your wallet and lose 10% of your ready cash! - 0 # 47 Dicey adventure! Roll 2-6 to get all the suits. Roll 1 and lose all your suits. - 1 # 48 Misadventure! All shops in a district picked at random fall in value by 10%! - 0 # 49 Misadventure! All shops in a district picked at random fall in value by 20%! @@ -181,7 +181,7 @@ ventureCards: - 0 # 121 Capital venture! You can invest up to 400G of the bank's money in your shops. - 0 # 122 Moneymaking venture! The winning player must pay you 20% of their ready cash! - 0 # 123 Dicey adventure! Roll 1/3/5 and your shops expand by 20%. Roll 2/4/6 and everyone else's shops expand by 5%. - - 1 # 124 Suit venture! Buy a Suit Yourself card for 50G. + - 0 # 124 Suit venture! Buy a Suit Yourself card for 50G. - 0 # 125 Dicey adventure! Roll 1/3/5 to warp to a boon square. Roll 2/4/6 to warp to the arcade. - 1 # 126 Revaluation venture! Roll the die and expand your shops by 2% for each number. - 0 # 127 Special arcade adventure! You're invited to play Round the Blocks and Memory Block! diff --git a/_maps/Ennesan23/Ennesan23.yaml b/_maps/Ennesan23/Ennesan23.yaml index 61333cacd..749d363e3 100644 --- a/_maps/Ennesan23/Ennesan23.yaml +++ b/_maps/Ennesan23/Ennesan23.yaml @@ -65,6 +65,9 @@ mutators: denominator: 3 affectShopRank: true changelog: + - version: 3 + changed: + - Changed venture card 87 to 22 - version: 2 changed: - Decreased base salary from 350 to 300 @@ -97,7 +100,7 @@ ventureCards: - 1 # 19 Price hike venture! Your shop prices go up by 30% until your next turn. - 1 # 20 Revaluation venture! You can expand any one of your shops by 20%. - 1 # 21 Random venture! You receive 20 stocks in a district picked at random! - - 0 # 22 Cashback venture! You can sell a shop back to the bank for twice its shop value. + - 1 # 22 Cashback venture! You can sell a shop back to the bank for twice its shop value. - 0 # 23 Revaluation venture! You can expand any one of your shops by 50%. - 1 # 24 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for 200G more than its value. - 1 # 25 Misadventure! Your shop prices halve until your next turn! @@ -162,7 +165,7 @@ ventureCards: - 1 # 84 Moneymaking venture! The winning player must pay you 10% of their ready cash! - 0 # 85 Moneymaking venture! Roll the die and get 85 times the number shown in gold coins from the bank! - 0 # 86 Moneymaking venture! Take 100G from all other players! - - 1 # 87 Venture on! Roll the special all-7s-and-8s die and move forward again. + - 0 # 87 Venture on! Roll the special all-7s-and-8s die and move forward again. - 0 # 88 Misadventure! All other players swap places! - 0 # 89 Freebie! All players take a Suit Yourself card! - 1 # 90 Price hike venture! All shop prices go up by 30% until your next turn. diff --git a/_maps/Ennesan24/Ennesan24.yaml b/_maps/Ennesan24/Ennesan24.yaml index 739290207..9f346b1b3 100644 --- a/_maps/Ennesan24/Ennesan24.yaml +++ b/_maps/Ennesan24/Ennesan24.yaml @@ -24,7 +24,7 @@ music: download: - https://nikkums.io/cswt/BGM/Ennesan24.music.zip - https://drive.google.com/u/2/uc?id=1LEgLGYEEJfSfc-J4KHZ7_5aIDFUng2xo&export=download - map: + map: - Ennesan24_1_Map.50 - Ennesan24_1_Map.50 - Ennesan24_1_Map.50 @@ -57,11 +57,18 @@ tourMode: opponent3: Bianca clearRank: 2 changelog: + - version: 4 + changed: + - Reduce Districts F, I, and K from 4 to 3 shops. + - The area that was a shop before the district was reduced to an event square where you can warp to a shop of your choice. + - version: 3 + changed: + - Changed venture card 87 to 80 - version: 2 changed: - Changed to correct background name - version: 1 - added: + added: - Initial Release authors: - name: Enne-san @@ -145,14 +152,14 @@ ventureCards: - 0 # 77 Freebie! Take five of each district's stocks. - 0 # 78 Property venture! You can buy any unowned shop or vacant plot for 200G more than its value. - 1 # 79 Forced buyout! You can buy a vacant plot or shop for three times its value, whether someone else owns it or not. - - 0 # 80 Freebie! Take a Spade! + - 1 # 80 Freebie! Take a Spade! - 1 # 81 Misadventure! All other players can only move forward 1 on their next turn. - 0 # 82 Freebie! Take a Club! - 0 # 83 Dicey adventure! Roll 1/3/5 and warp to a random location. Roll 2/4/6 and everyone else warps. - 1 # 84 Moneymaking venture! The winning player must pay you 10% of their ready cash! - 0 # 85 Moneymaking venture! Roll the die and get 85 times the number shown in gold coins from the bank! - 0 # 86 Moneymaking venture! Take 100G from all other players! - - 1 # 87 Venture on! Roll the special all-7s-and-8s die and move forward again. + - 0 # 87 Venture on! Roll the special all-7s-and-8s die and move forward again. - 0 # 88 Misadventure! All other players swap places! - 0 # 89 Freebie! All players take a Suit Yourself card! - 1 # 90 Price hike venture! All shop prices go up by 30% until your next turn. diff --git a/_maps/Ennesan24/Ennesan24_1.frb b/_maps/Ennesan24/Ennesan24_1.frb index de7cc765f..711335e2b 100644 Binary files a/_maps/Ennesan24/Ennesan24_1.frb and b/_maps/Ennesan24/Ennesan24_1.frb differ diff --git a/_maps/Ennesan24/Ennesan24_1.webp b/_maps/Ennesan24/Ennesan24_1.webp index 05952c3a6..403549e65 100644 Binary files a/_maps/Ennesan24/Ennesan24_1.webp and b/_maps/Ennesan24/Ennesan24_1.webp differ diff --git a/_maps/Ennesan24/Ennesan24_2.frb b/_maps/Ennesan24/Ennesan24_2.frb index e050f3d4a..2cf227848 100644 Binary files a/_maps/Ennesan24/Ennesan24_2.frb and b/_maps/Ennesan24/Ennesan24_2.frb differ diff --git a/_maps/Ennesan24/Ennesan24_2.webp b/_maps/Ennesan24/Ennesan24_2.webp index 417cfeeca..b80ffcf99 100644 Binary files a/_maps/Ennesan24/Ennesan24_2.webp and b/_maps/Ennesan24/Ennesan24_2.webp differ diff --git a/_maps/Ennesan24/Ennesan24_3.frb b/_maps/Ennesan24/Ennesan24_3.frb index fcfb730d6..42c4ef77b 100644 Binary files a/_maps/Ennesan24/Ennesan24_3.frb and b/_maps/Ennesan24/Ennesan24_3.frb differ diff --git a/_maps/Ennesan24/Ennesan24_3.webp b/_maps/Ennesan24/Ennesan24_3.webp index 36ca5519c..a45064aa0 100644 Binary files a/_maps/Ennesan24/Ennesan24_3.webp and b/_maps/Ennesan24/Ennesan24_3.webp differ diff --git a/_maps/Ennesan24/Ennesan24_4.frb b/_maps/Ennesan24/Ennesan24_4.frb index 87bf69b29..3fde2cc1c 100644 Binary files a/_maps/Ennesan24/Ennesan24_4.frb and b/_maps/Ennesan24/Ennesan24_4.frb differ diff --git a/_maps/Ennesan24/Ennesan24_4.webp b/_maps/Ennesan24/Ennesan24_4.webp index 1ca2ed6a9..bcba927ff 100644 Binary files a/_maps/Ennesan24/Ennesan24_4.webp and b/_maps/Ennesan24/Ennesan24_4.webp differ diff --git a/_maps/Ennesan24/Ennesan24_7.frb b/_maps/Ennesan24/Ennesan24_7.frb index 6324bb2e2..835b88b78 100644 Binary files a/_maps/Ennesan24/Ennesan24_7.frb and b/_maps/Ennesan24/Ennesan24_7.frb differ diff --git a/_maps/Ennesan24/Ennesan24_7.webp b/_maps/Ennesan24/Ennesan24_7.webp index 1ca2ed6a9..bcba927ff 100644 Binary files a/_maps/Ennesan24/Ennesan24_7.webp and b/_maps/Ennesan24/Ennesan24_7.webp differ diff --git a/_maps/Ennesan27/Ennesan27.yaml b/_maps/Ennesan27/Ennesan27.yaml index 481a28f03..9d0dafca5 100644 --- a/_maps/Ennesan27/Ennesan27.yaml +++ b/_maps/Ennesan27/Ennesan27.yaml @@ -53,6 +53,9 @@ tourMode: opponent3: Bianca clearRank: 2 changelog: + - version: 2 + changed: + - Changed venture card 87 to 113 - version: 1 added: - Initial Release @@ -145,7 +148,7 @@ ventureCards: - 1 # 84 Moneymaking venture! The winning player must pay you 10% of their ready cash! - 0 # 85 Moneymaking venture! Roll the die and get 85 times the number shown in gold coins from the bank! - 1 # 86 Moneymaking venture! Take 100G from all other players! - - 1 # 87 Venture on! Roll the special all-7s-and-8s die and move forward again. + - 0 # 87 Venture on! Roll the special all-7s-and-8s die and move forward again. - 0 # 88 Misadventure! All other players swap places! - 0 # 89 Freebie! All players take a Suit Yourself card! - 1 # 90 Price hike venture! All shop prices go up by 30% until your next turn. @@ -171,7 +174,7 @@ ventureCards: - 0 # 110 Special bonus! You receive 77 times the number of shops you own in gold coins from the bank! - 0 # 111 Cashback venture! You can sell a shop back to the bank for 500G more than its shop value. - 0 # 112 Special bonus! You receive 100 times the number of shops you own in gold coins! - - 0 # 113 Moneymaking venture! Roll the die and get the number shown x your level x 20G from the bank! + - 1 # 113 Moneymaking venture! Roll the die and get the number shown x your level x 20G from the bank! - 0 # 114 Moneymaking venture! Take your level times 40G from all other players! - 0 # 115 Misadventure! All other players can only move forward 7 on their next turn. - 0 # 116 Moneymaking venture! Roll the die and get 60 times the number shown in gold coins from the player in 1st place! diff --git a/_maps/Ennesan30A/Ennesan30A.yaml b/_maps/Ennesan30A/Ennesan30A.yaml index b927cc6cb..b7d4d3518 100644 --- a/_maps/Ennesan30A/Ennesan30A.yaml +++ b/_maps/Ennesan30A/Ennesan30A.yaml @@ -43,6 +43,13 @@ tourMode: opponent3: Bianca clearRank: 2 changelog: + - version: 2 + changed: + - Change Districts A, B, C, and D from 6 to 5 shops. + - Decrease in the number of shops changed to suits where before it was a shop. + - Add a change of suit in the middle of the road where there is an event square where you can get yourself card. + - Changed the effect of the event square for Square ID 76 from 13 to 43 venture cards. + - Backstreet warp destination changed to central change of suit at a location with many powerful event squares. - version: 1 added: - Initial Release diff --git a/_maps/Ennesan30A/Ennesan30A_1.frb b/_maps/Ennesan30A/Ennesan30A_1.frb index b65316a51..85be1127e 100644 Binary files a/_maps/Ennesan30A/Ennesan30A_1.frb and b/_maps/Ennesan30A/Ennesan30A_1.frb differ diff --git a/_maps/Ennesan30A/Ennesan30A_1.webp b/_maps/Ennesan30A/Ennesan30A_1.webp index 03202f4e1..4c9f9a911 100644 Binary files a/_maps/Ennesan30A/Ennesan30A_1.webp and b/_maps/Ennesan30A/Ennesan30A_1.webp differ diff --git a/_maps/Ennesan30A/Ennesan30A_2.frb b/_maps/Ennesan30A/Ennesan30A_2.frb index e4c8883b0..5fd03c064 100644 Binary files a/_maps/Ennesan30A/Ennesan30A_2.frb and b/_maps/Ennesan30A/Ennesan30A_2.frb differ diff --git a/_maps/Ennesan30A/Ennesan30A_2.webp b/_maps/Ennesan30A/Ennesan30A_2.webp index 1d94955d9..48fbbb62d 100644 Binary files a/_maps/Ennesan30A/Ennesan30A_2.webp and b/_maps/Ennesan30A/Ennesan30A_2.webp differ diff --git a/_maps/Ennesan37/Enne37.png b/_maps/Ennesan37/Enne37.png new file mode 100644 index 000000000..5dc486938 Binary files /dev/null and b/_maps/Ennesan37/Enne37.png differ diff --git a/_maps/Ennesan37/Ennesan37.yaml b/_maps/Ennesan37/Ennesan37.yaml new file mode 100644 index 000000000..20339e414 --- /dev/null +++ b/_maps/Ennesan37/Ennesan37.yaml @@ -0,0 +1,310 @@ +name: + en: Enne-san Board 37 +desc: + en: No vacant plots and a bankruptcy limit of 1. It will be a long game. The board changes when each of the 4 players presses a switch 1 time. The player who presses the switch gets midnight rates for his shop until everyone else presses the switch. +ruleSet: Standard +theme: DragonQuest +initialCash: 5000 +targetAmount: 30000 +baseSalary: 1500 +salaryIncrement: 750 +maxDiceRoll: 7 +frbFiles: +- Ennesan37_1 +- Ennesan37_1 +- Ennesan37_1 +- Ennesan37_1 +- Ennesan37_5 +- Ennesan37_5 +- Ennesan37_5 +- Ennesan37_5 +- Ennesan37_9 +- Ennesan37_9 +- Ennesan37_9 +- Ennesan37_9 +- Ennesan37_13 +- Ennesan37_13 +- Ennesan37_13 +- Ennesan37_13 +background: grid_gray +mapIcon: Enne37 +music: + download: + - https://nikkums.io/cswt/BGM/Ennesan37.music.zip + - https://drive.google.com/uc?export=download&id=16ILsBvOfo8gTDNNb9iPf0qKfgoWp_6z8&confirm=1 + map: + - Ennesan12A_Map.75 + - Ennesan12A_Map.75 + - Ennesan12A_Map.75 + - Ennesan12A_Map.75 + - Ennesan37_Map_2.50 + - Ennesan37_Map_2.50 + - Ennesan37_Map_2.50 + - Ennesan37_Map_2.50 + - Ennesan29_Map.65 + - Ennesan29_Map.65 + - Ennesan29_Map.65 + - Ennesan29_Map.65 + - Ennesan37_Map_4.70 + - Ennesan37_Map_4.70 + - Ennesan37_Map_4.70 + - Ennesan37_Map_4.70 + stock: Stock_grid.70 + ventureCards: + - Venture_Ennesan31.60 + auction: Auction_grid.55 + targetMet: + - Targetmet_Ennesan31.50 + win: Ennesan31_Win.50 + guestAppear: + guestLeave: + badVentureCard: ME_CURSE_ISDS.60 + takeAbreak: takeAbreak_grid.45 + promotionMii: Promotion_grid.40 + promotionMario: Promotion_grid.40 + promotionDragonQuest: Promotion_grid.40 + forcedBuyout: ME_5BUY_ISDS.60 + domination: ME_MONOPOLY_ISDS.60 + bankruptcy: Bankrupt_grid.40 + memoryBlock: Arcade_grid.60 +tourMode: + bankruptcyLimit: 1 + opponent1: Yoshi + opponent2: Alena + opponent3: Bianca + clearRank: 2 +changelog: + - version: 1 + added: + - Initial Release +authors: + - name: Enne-san +ventureCards: + - 0 # 1 Adventurous turning point! You can choose which way to move on your next go, (player's name). + - 1 # 2 Venture on! Roll the die again and move forward. + - 0 # 3 Venture through space! Zoom over to any non-venture, non-suit square you like! + - 1 # 4 Moneymaking venture! Roll the die and get 40 times the number shown in gold coins from the player in 1st place! + - 0 # 5 Venture through space! Zoom over to any shop or vacant plot! + - 0 # 6 Venture through space! Zoom over to any venture or suit square! + - 1 # 7 Special bonus! Your shops all grow by 7%! + - 1 # 8 Venture on! Everyone's shop prices increase by 30%! Now roll the die and move again. + - 1 # 9 Venture on! Everyone's shops close for the day! Now roll the die and move again. + - 1 # 10 Venture on! Everyone's shop prices cut in half! Now roll the die and move again. + - 1 # 11 Moneymaking venture! Roll the die and get 11 times the number shown in gold coins from all other players! + - 1 # 12 Capital venture! You can invest capital in any of your shops. + - 1 # 13 Misadventure! The values of all your shops drop by 13%! + - 1 # 14 Misadventure! You give everyone 30G each! + - 1 # 15 Moneymaking venture! Roll the die and get 50 times the number shown in gold coins from the bank! + - 1 # 16 Random venture! Shops expand in three districts picked at random! + - 0 # 17 Special bonus! You receive half of your salary! + - 0 # 18 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for only twice its value. + - 1 # 19 Price hike venture! Your shop prices go up by 30% until your next turn. + - 1 # 20 Revaluation venture! You can expand any one of your shops by 20%. + - 1 # 21 Random venture! You receive 20 stocks in a district picked at random! + - 0 # 22 Cashback venture! You can sell a shop back to the bank for twice its shop value. + - 0 # 23 Revaluation venture! You can expand any one of your shops by 50%. + - 0 # 24 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for 200G more than its value. + - 1 # 25 Misadventure! Your shop prices halve until your next turn! + - 1 # 26 Lucky venture! You get a big commission until your next turn! + - 1 # 27 Special bonus! You receive 27 times the number of shops you own in gold coins from the bank! + - 0 # 28 Cameo adventure! A goodybag appears! + - 1 # 29 Freebie! Take a Heart! + - 1 # 30 Venture on! All shops charge a 100G flat rate! Now roll the die and move again. + - 1 # 31 Random venture! Shops expand by 10% in a district picked at random! + - 1 # 32 Random venture! Shops expand by 20% in a district picked at random! + - 0 # 33 Cashback venture! You can sell a shop back to the bank for three times its shop value. + - 1 # 34 Dicey adventure! Roll 1/3/5 and your shops close for the day. Roll 2/4/6 and everyone else's shops close. + - 0 # 35 Stock venture! You can sell stocks you own at 35% above the market value. + - 1 # 36 Capital venture! You can pay 100G for the chance to invest in your shops. + - 1 # 37 Random venture! Shops expand by 30% in a district picked at random! + - 0 # 38 Stock venture! You can buy stocks in a district of your choice at 10% above the market value. + - 0 # 39 Suit venture! Buy a Suit Yourself card for 100G. + - 1 # 40 Misadventure! You give away 10% of your ready cash to the player in last place! + - 1 # 41 Misadventure! Stock prices fall by 10% in a district picked at random! + - 1 # 42 Misadventure! Stock prices fall by 20% in a district picked at random! + - 1 # 43 Misadventure! You pay an assets tax of two gold coins per unit of stock that you own! + - 1 # 44 Misadventure! Roll the die and pay 44 times the number in gold coins to the player in last place! + - 0 # 45 Dicey adventure! Roll 1/3/5 to warp to a take-a-break square. Roll 2/4/6 to warp to the arcade. + - 1 # 46 Misadventure! You drop your wallet and lose 10% of your ready cash! + - 0 # 47 Dicey adventure! Roll 2-6 to get all the suits. Roll 1 and lose all your suits. + - 1 # 48 Misadventure! All shops in a district picked at random fall in value by 10%! + - 1 # 49 Misadventure! All shops in a district picked at random fall in value by 20%! + - 1 # 50 Venture on! Move forward the same number of squares again. + - 1 # 51 Venture on! Move forward 1 square more. + - 1 # 52 Venture on! Move forward another 2 squares. + - 1 # 53 Venture through space! Zoom over to the bank! + - 1 # 54 Venture through space! Pay 100G to zoom straight to the bank! + - 1 # 55 Venture on! Roll the die again and move forward (with an invitation to browse thrown in!). + - 1 # 56 Venture on! Roll the die again and move forward (with a half-price special offer thrown in!). + - 0 # 57 Venture through space! Zoom to any square you like. + - 0 # 58 Venture through space! Pay 100G to zoom to any non-venture, non-suit square you like! + - 0 # 59 Stock venture! You can buy stocks in a district of your choice at 10% below the market value. + - 1 # 60 Random venture! Stock prices increase by 10% in a district picked at random! + - 1 # 61 Special bonus! You receive a 10% dividend on your stocks! + - 0 # 62 Special bonus! You receive a 20% dividend on your stocks! + - 1 # 63 Random venture! Stock prices increase by 20% in a district picked at random! + - 1 # 64 Random venture! Stock prices increase by 30% in a district picked at random! + - 1 # 65 Forced buyout! You can buy a vacant plot or shop for five times its value, whether someone else owns it or not. + - 1 # 66 Special bonus! You receive 10 of the most valuable stocks! + - 0 # 67 Stock venture! You can buy stocks in a district of your choice. + - 0 # 68 Special arcade adventure! You're invited to play Memory Block! + - 1 # 69 Stock venture! You can sell stocks you own at 20% above the market value. + - 0 # 70 Special bonus! You get a sudden promotion and receive a salary! (You lose any suits you have.) + - 1 # 71 Capital venture! You can invest up to 200G of the bank's money in your shops. + - 1 # 72 Dicey adventure! Roll 1/3/5 to take 20 times the number of your shops in gold coins. Roll 2/4/6 to pay the same. + - 0 # 73 Property venture! You can buy any unowned shop or vacant plot. + - 0 # 74 Misadventure! You are forced to auction one of your shops (with a starting price of twice the shop's value). + - 1 # 75 Property venture! You can buy any unowned shop or vacant plot for twice its value. + - 0 # 76 Special arcade adventure! You're invited to play Round the Blocks! + - 0 # 77 Freebie! Take five of each district's stocks. + - 0 # 78 Property venture! You can buy any unowned shop or vacant plot for 200G more than its value. + - 0 # 79 Forced buyout! You can buy a vacant plot or shop for three times its value, whether someone else owns it or not. + - 1 # 80 Freebie! Take a Spade! + - 1 # 81 Misadventure! All other players can only move forward 1 on their next turn. + - 0 # 82 Freebie! Take a Club! + - 0 # 83 Dicey adventure! Roll 1/3/5 and warp to a random location. Roll 2/4/6 and everyone else warps. + - 0 # 84 Moneymaking venture! The winning player must pay you 10% of their ready cash! + - 1 # 85 Moneymaking venture! Roll the die and get 85 times the number shown in gold coins from the bank! + - 1 # 86 Moneymaking venture! Take 100G from all other players! + - 0 # 87 Venture on! Roll the special all-7s-and-8s die and move forward again. + - 0 # 88 Misadventure! All other players swap places! + - 0 # 89 Freebie! All players take a Suit Yourself card! + - 1 # 90 Price hike venture! All shop prices go up by 30% until your next turn. + - 0 # 91 Cameo adventure! A healslime appears! + - 0 # 92 Cameo adventure! Lakitu appears! + - 1 # 93 Dicey adventure! Roll 1/3/5 and your shops expand by 10%. Roll 2/4/6 and everyone else's shops expand by 5%. + - 1 # 94 Freebie! Take a Diamond! + - 0 # 95 Misadventure! You throw an impromptu party. All other players come to your location! + - 0 # 96 Misadventure! All players scramble to another player's location! + - 0 # 97 Stock rise venture! Increase stock value by 20% in a district of your choice. + - 1 # 98 Forced buyout! You can buy a vacant plot or shop for four times its value, whether someone else owns it or not. + - 0 # 99 Freebie! What's inside...? + - 0 # 100 Freebie! Take a Suit Yourself card! + - 0 # 101 Special bonus! Your shops all grow by 21%! + - 0 # 102 Moneymaking venture! Roll the die and get 33 times the number shown in gold coins from all other players! + - 0 # 103 Misadventure! The values of all your shops drop by 25%! + - 0 # 104 Misadventure! You give everyone 80G each! + - 1 # 105 Moneymaking venture! Roll the die and get the number shown x your level x 40G from the bank! + - 0 # 106 Freebie! Roll the die and get half the number shown of Suit Yourself cards! (Decimals will be rounded down.) + - 1 # 107 Revaluation venture! You can expand any one of your shops by 30%. + - 0 # 108 Cashback venture! You can sell a shop back to the bank for four times its shop value. + - 0 # 109 Revaluation venture! You can expand any one of your shops by 75%. + - 0 # 110 Special bonus! You receive 77 times the number of shops you own in gold coins from the bank! + - 0 # 111 Cashback venture! You can sell a shop back to the bank for 500G more than its shop value. + - 0 # 112 Special bonus! You receive 100 times the number of shops you own in gold coins! + - 1 # 113 Moneymaking venture! Roll the die and get the number shown x your level x 20G from the bank! + - 0 # 114 Moneymaking venture! Take your level times 40G from all other players! + - 0 # 115 Misadventure! All other players can only move forward 7 on their next turn. + - 0 # 116 Moneymaking venture! Roll the die and get 60 times the number shown in gold coins from the player in 1st place! + - 0 # 117 Adventurous turning point! Everyone gets to choose which way to move on their next go. + - 1 # 118 Lucky venture! You get a really big commission until your next turn! + - 0 # 119 Misadventure! You give 20% of your ready cash to the player in last place! + - 0 # 120 Misadventure! You drop your wallet and lose 20% of your ready cash! + - 1 # 121 Capital venture! You can invest up to 400G of the bank's money in your shops. + - 0 # 122 Moneymaking venture! The winning player must pay you 20% of their ready cash! + - 0 # 123 Dicey adventure! Roll 1/3/5 and your shops expand by 20%. Roll 2/4/6 and everyone else's shops expand by 5%. + - 0 # 124 Suit venture! Buy a Suit Yourself card for 50G. + - 0 # 125 Dicey adventure! Roll 1/3/5 to warp to a boon square. Roll 2/4/6 to warp to the arcade. + - 1 # 126 Revaluation venture! Roll the die and expand your shops by 2% for each number. + - 0 # 127 Special arcade adventure! You're invited to play Round the Blocks and Memory Block! + - 0 # 128 Special bonus! You receive 55 times the number of shops you own in gold coins from the bank! +shopNames: + en: + 1: Initial Value 10 + 2: Initial Value 20 + 3: Initial Value 30 + 4: Initial Value 40 + 5: Initial Value 50 + 6: Initial Value 60 + 7: Initial Value 70 + 8: Initial Value 80 + 9: Initial Value 90 + 10: Initial Value 100 + 11: Initial Value 110 + 12: Initial Value 120 + 13: Initial Value 130 + 14: Initial Value 140 + 15: Initial Value 150 + 16: Initial Value 160 + 17: Initial Value 170 + 18: Initial Value 180 + 19: Initial Value 190 + 20: Initial Value 200 + 21: Initial Value 210 + 22: Initial Value 220 + 23: Initial Value 230 + 24: Initial Value 240 + 25: Initial Value 250 + 26: Initial Value 260 + 27: Initial Value 270 + 28: Initial Value 280 + 29: Initial Value 290 + 30: Initial Value 300 + 31: Initial Value 310 + 32: Initial Value 320 + 33: Initial Value 330 + 34: Initial Value 340 + 35: Initial Value 350 + 36: Initial Value 360 + 37: Initial Value 370 + 38: Initial Value 380 + 39: Initial Value 390 + 40: Initial Value 400 + 41: Initial Value 410 + 42: Initial Value 420 + 43: Initial Value 430 + 44: Initial Value 440 + 45: Initial Value 450 + 46: Initial Value 460 + 47: Initial Value 470 + 48: Initial Value 480 + 49: Initial Value 490 + 50: Initial Value 500 + 51: Initial Value 510 + 52: Initial Value 520 + 53: Initial Value 530 + 54: Initial Value 540 + 55: Initial Value 550 + 56: Initial Value 560 + 57: Initial Value 570 + 58: Initial Value 580 + 59: Initial Value 590 + 60: Initial Value 600 + 61: Initial Value 610 + 62: Initial Value 620 + 63: Initial Value 630 + 64: Initial Value 640 + 65: Initial Value 650 + 66: Initial Value 660 + 67: Initial Value 670 + 68: Initial Value 680 + 69: Initial Value 690 + 70: Initial Value 700 + 71: Initial Value 710 + 72: Initial Value 720 + 73: Initial Value 730 + 74: Initial Value 740 + 75: Initial Value 750 + 76: Initial Value 760 + 77: Initial Value 770 + 78: Initial Value 780 + 79: Initial Value 790 + 80: Initial Value 800 + 81: Initial Value 810 + 82: Initial Value 820 + 83: Initial Value 830 + 84: Initial Value 840 + 85: Initial Value 850 + 86: Initial Value 860 + 87: Initial Value 870 + 88: Initial Value 880 + 89: Initial Value 890 + 90: Initial Value 900 + 91: Initial Value 910 + 92: Initial Value 920 + 93: Initial Value 930 + 94: Initial Value 940 + 95: Initial Value 950 + 96: Initial Value 960 + 97: Initial Value 970 + 98: Vacant plot diff --git a/_maps/Ennesan37/Ennesan37_1.frb b/_maps/Ennesan37/Ennesan37_1.frb new file mode 100644 index 000000000..b7b99a70a Binary files /dev/null and b/_maps/Ennesan37/Ennesan37_1.frb differ diff --git a/_maps/Ennesan37/Ennesan37_1.webp b/_maps/Ennesan37/Ennesan37_1.webp new file mode 100644 index 000000000..b3e3ea41b Binary files /dev/null and b/_maps/Ennesan37/Ennesan37_1.webp differ diff --git a/_maps/Ennesan37/Ennesan37_13.frb b/_maps/Ennesan37/Ennesan37_13.frb new file mode 100644 index 000000000..6d267f345 Binary files /dev/null and b/_maps/Ennesan37/Ennesan37_13.frb differ diff --git a/_maps/Ennesan37/Ennesan37_13.webp b/_maps/Ennesan37/Ennesan37_13.webp new file mode 100644 index 000000000..73e1e037d Binary files /dev/null and b/_maps/Ennesan37/Ennesan37_13.webp differ diff --git a/_maps/Ennesan37/Ennesan37_5.frb b/_maps/Ennesan37/Ennesan37_5.frb new file mode 100644 index 000000000..d9e6bfabc Binary files /dev/null and b/_maps/Ennesan37/Ennesan37_5.frb differ diff --git a/_maps/Ennesan37/Ennesan37_5.webp b/_maps/Ennesan37/Ennesan37_5.webp new file mode 100644 index 000000000..1e7ffdd7b Binary files /dev/null and b/_maps/Ennesan37/Ennesan37_5.webp differ diff --git a/_maps/Ennesan37/Ennesan37_9.frb b/_maps/Ennesan37/Ennesan37_9.frb new file mode 100644 index 000000000..680faf29c Binary files /dev/null and b/_maps/Ennesan37/Ennesan37_9.frb differ diff --git a/_maps/Ennesan37/Ennesan37_9.webp b/_maps/Ennesan37/Ennesan37_9.webp new file mode 100644 index 000000000..4cb4a3455 Binary files /dev/null and b/_maps/Ennesan37/Ennesan37_9.webp differ diff --git a/_maps/Ennesan38/Enne38.png b/_maps/Ennesan38/Enne38.png new file mode 100644 index 000000000..c86108fa4 Binary files /dev/null and b/_maps/Ennesan38/Enne38.png differ diff --git a/_maps/Ennesan38/Ennesan38.frb b/_maps/Ennesan38/Ennesan38.frb new file mode 100644 index 000000000..215c70f5a Binary files /dev/null and b/_maps/Ennesan38/Ennesan38.frb differ diff --git a/_maps/Ennesan38/Ennesan38.webp b/_maps/Ennesan38/Ennesan38.webp new file mode 100644 index 000000000..d168ba805 Binary files /dev/null and b/_maps/Ennesan38/Ennesan38.webp differ diff --git a/_maps/Ennesan38/Ennesan38.yaml b/_maps/Ennesan38/Ennesan38.yaml new file mode 100644 index 000000000..135dbcf86 --- /dev/null +++ b/_maps/Ennesan38/Ennesan38.yaml @@ -0,0 +1,280 @@ +name: + en: Enne-san Board 38 +desc: + en: The regularity of the warp destination depends on the color of the backstreets. Also, after warping, the direction of travel is fixed. Blue is the destination of the direction of travel, red is the opposite direction of travel. Yellow and green warp diagonally. +ruleSet: Standard +theme: DragonQuest +initialCash: 2000 +targetAmount: 20000 +baseSalary: 325 +salaryIncrement: 175 +maxDiceRoll: 6 +frbFiles: +- Ennesan38 +background: grid_red2 +mapIcon: Enne38 +music: + download: + - https://nikkums.io/cswt/BGM/Ennesan38.music.zip + - https://drive.google.com/uc?export=download&id=19DsU2KcUEumOHjBASAv1f-p60vD-7Ap2&confirm=1 + map: + - Ennesan38_Map.65 + stock: Stock_grid.70 + ventureCards: + - Venture_Ennesan31.60 + auction: Auction_grid.55 + targetMet: + - Targetmet_Ennesan29.60 + win: Ennesan29_Win.60 + guestAppear: + guestLeave: + badVentureCard: ME_CURSE_ISDS.60 + takeAbreak: takeAbreak_grid.45 + promotionMii: Promotion_grid.40 + promotionMario: Promotion_grid.40 + promotionDragonQuest: Promotion_grid.40 + forcedBuyout: ME_5BUY_ISDS.60 + domination: ME_MONOPOLY_ISDS.60 + bankruptcy: Bankrupt_grid.40 + memoryBlock: Arcade_grid.60 +tourMode: + bankruptcyLimit: 1 + opponent1: Yoshi + opponent2: Alena + opponent3: Bianca + clearRank: 2 +changelog: + - version: 1 + added: + - Initial Release +authors: + - name: Enne-san +ventureCards: + - 1 # 1 Adventurous turning point! You can choose which way to move on your next go, (player's name). + - 1 # 2 Venture on! Roll the die again and move forward. + - 0 # 3 Venture through space! Zoom over to any non-venture, non-suit square you like! + - 1 # 4 Moneymaking venture! Roll the die and get 40 times the number shown in gold coins from the player in 1st place! + - 0 # 5 Venture through space! Zoom over to any shop or vacant plot! + - 0 # 6 Venture through space! Zoom over to any venture or suit square! + - 1 # 7 Special bonus! Your shops all grow by 7%! + - 1 # 8 Venture on! Everyone's shop prices increase by 30%! Now roll the die and move again. + - 1 # 9 Venture on! Everyone's shops close for the day! Now roll the die and move again. + - 1 # 10 Venture on! Everyone's shop prices cut in half! Now roll the die and move again. + - 1 # 11 Moneymaking venture! Roll the die and get 11 times the number shown in gold coins from all other players! + - 1 # 12 Capital venture! You can invest capital in any of your shops. + - 1 # 13 Misadventure! The values of all your shops drop by 13%! + - 1 # 14 Misadventure! You give everyone 30G each! + - 1 # 15 Moneymaking venture! Roll the die and get 50 times the number shown in gold coins from the bank! + - 1 # 16 Random venture! Shops expand in three districts picked at random! + - 0 # 17 Special bonus! You receive half of your salary! + - 0 # 18 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for only twice its value. + - 1 # 19 Price hike venture! Your shop prices go up by 30% until your next turn. + - 1 # 20 Revaluation venture! You can expand any one of your shops by 20%. + - 1 # 21 Random venture! You receive 20 stocks in a district picked at random! + - 0 # 22 Cashback venture! You can sell a shop back to the bank for twice its shop value. + - 0 # 23 Revaluation venture! You can expand any one of your shops by 50%. + - 0 # 24 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for 200G more than its value. + - 1 # 25 Misadventure! Your shop prices halve until your next turn! + - 1 # 26 Lucky venture! You get a big commission until your next turn! + - 1 # 27 Special bonus! You receive 27 times the number of shops you own in gold coins from the bank! + - 0 # 28 Cameo adventure! A goodybag appears! + - 0 # 29 Freebie! Take a Heart! + - 1 # 30 Venture on! All shops charge a 100G flat rate! Now roll the die and move again. + - 1 # 31 Random venture! Shops expand by 10% in a district picked at random! + - 1 # 32 Random venture! Shops expand by 20% in a district picked at random! + - 0 # 33 Cashback venture! You can sell a shop back to the bank for three times its shop value. + - 1 # 34 Dicey adventure! Roll 1/3/5 and your shops close for the day. Roll 2/4/6 and everyone else's shops close. + - 0 # 35 Stock venture! You can sell stocks you own at 35% above the market value. + - 1 # 36 Capital venture! You can pay 100G for the chance to invest in your shops. + - 1 # 37 Random venture! Shops expand by 30% in a district picked at random! + - 0 # 38 Stock venture! You can buy stocks in a district of your choice at 10% above the market value. + - 0 # 39 Suit venture! Buy a Suit Yourself card for 100G. + - 1 # 40 Misadventure! You give away 10% of your ready cash to the player in last place! + - 1 # 41 Misadventure! Stock prices fall by 10% in a district picked at random! + - 1 # 42 Misadventure! Stock prices fall by 20% in a district picked at random! + - 1 # 43 Misadventure! You pay an assets tax of two gold coins per unit of stock that you own! + - 1 # 44 Misadventure! Roll the die and pay 44 times the number in gold coins to the player in last place! + - 0 # 45 Dicey adventure! Roll 1/3/5 to warp to a take-a-break square. Roll 2/4/6 to warp to the arcade. + - 1 # 46 Misadventure! You drop your wallet and lose 10% of your ready cash! + - 0 # 47 Dicey adventure! Roll 2-6 to get all the suits. Roll 1 and lose all your suits. + - 1 # 48 Misadventure! All shops in a district picked at random fall in value by 10%! + - 1 # 49 Misadventure! All shops in a district picked at random fall in value by 20%! + - 1 # 50 Venture on! Move forward the same number of squares again. + - 1 # 51 Venture on! Move forward 1 square more. + - 1 # 52 Venture on! Move forward another 2 squares. + - 0 # 53 Venture through space! Zoom over to the bank! + - 1 # 54 Venture through space! Pay 100G to zoom straight to the bank! + - 1 # 55 Venture on! Roll the die again and move forward (with an invitation to browse thrown in!). + - 1 # 56 Venture on! Roll the die again and move forward (with a half-price special offer thrown in!). + - 0 # 57 Venture through space! Zoom to any square you like. + - 0 # 58 Venture through space! Pay 100G to zoom to any non-venture, non-suit square you like! + - 0 # 59 Stock venture! You can buy stocks in a district of your choice at 10% below the market value. + - 1 # 60 Random venture! Stock prices increase by 10% in a district picked at random! + - 1 # 61 Special bonus! You receive a 10% dividend on your stocks! + - 0 # 62 Special bonus! You receive a 20% dividend on your stocks! + - 1 # 63 Random venture! Stock prices increase by 20% in a district picked at random! + - 1 # 64 Random venture! Stock prices increase by 30% in a district picked at random! + - 1 # 65 Forced buyout! You can buy a vacant plot or shop for five times its value, whether someone else owns it or not. + - 1 # 66 Special bonus! You receive 10 of the most valuable stocks! + - 0 # 67 Stock venture! You can buy stocks in a district of your choice. + - 1 # 68 Special arcade adventure! You're invited to play Memory Block! + - 1 # 69 Stock venture! You can sell stocks you own at 20% above the market value. + - 0 # 70 Special bonus! You get a sudden promotion and receive a salary! (You lose any suits you have.) + - 1 # 71 Capital venture! You can invest up to 200G of the bank's money in your shops. + - 1 # 72 Dicey adventure! Roll 1/3/5 to take 20 times the number of your shops in gold coins. Roll 2/4/6 to pay the same. + - 0 # 73 Property venture! You can buy any unowned shop or vacant plot. + - 0 # 74 Misadventure! You are forced to auction one of your shops (with a starting price of twice the shop's value). + - 1 # 75 Property venture! You can buy any unowned shop or vacant plot for twice its value. + - 0 # 76 Special arcade adventure! You're invited to play Round the Blocks! + - 0 # 77 Freebie! Take five of each district's stocks. + - 0 # 78 Property venture! You can buy any unowned shop or vacant plot for 200G more than its value. + - 0 # 79 Forced buyout! You can buy a vacant plot or shop for three times its value, whether someone else owns it or not. + - 1 # 80 Freebie! Take a Spade! + - 1 # 81 Misadventure! All other players can only move forward 1 on their next turn. + - 1 # 82 Freebie! Take a Club! + - 0 # 83 Dicey adventure! Roll 1/3/5 and warp to a random location. Roll 2/4/6 and everyone else warps. + - 0 # 84 Moneymaking venture! The winning player must pay you 10% of their ready cash! + - 0 # 85 Moneymaking venture! Roll the die and get 85 times the number shown in gold coins from the bank! + - 1 # 86 Moneymaking venture! Take 100G from all other players! + - 0 # 87 Venture on! Roll the special all-7s-and-8s die and move forward again. + - 0 # 88 Misadventure! All other players swap places! + - 0 # 89 Freebie! All players take a Suit Yourself card! + - 1 # 90 Price hike venture! All shop prices go up by 30% until your next turn. + - 0 # 91 Cameo adventure! A healslime appears! + - 1 # 92 Cameo adventure! Lakitu appears! + - 1 # 93 Dicey adventure! Roll 1/3/5 and your shops expand by 10%. Roll 2/4/6 and everyone else's shops expand by 5%. + - 0 # 94 Freebie! Take a Diamond! + - 0 # 95 Misadventure! You throw an impromptu party. All other players come to your location! + - 0 # 96 Misadventure! All players scramble to another player's location! + - 0 # 97 Stock rise venture! Increase stock value by 20% in a district of your choice. + - 1 # 98 Forced buyout! You can buy a vacant plot or shop for four times its value, whether someone else owns it or not. + - 0 # 99 Freebie! What's inside...? + - 1 # 100 Freebie! Take a Suit Yourself card! + - 0 # 101 Special bonus! Your shops all grow by 21%! + - 0 # 102 Moneymaking venture! Roll the die and get 33 times the number shown in gold coins from all other players! + - 0 # 103 Misadventure! The values of all your shops drop by 25%! + - 0 # 104 Misadventure! You give everyone 80G each! + - 0 # 105 Moneymaking venture! Roll the die and get the number shown x your level x 40G from the bank! + - 0 # 106 Freebie! Roll the die and get half the number shown of Suit Yourself cards! (Decimals will be rounded down.) + - 1 # 107 Revaluation venture! You can expand any one of your shops by 30%. + - 0 # 108 Cashback venture! You can sell a shop back to the bank for four times its shop value. + - 0 # 109 Revaluation venture! You can expand any one of your shops by 75%. + - 0 # 110 Special bonus! You receive 77 times the number of shops you own in gold coins from the bank! + - 0 # 111 Cashback venture! You can sell a shop back to the bank for 500G more than its shop value. + - 0 # 112 Special bonus! You receive 100 times the number of shops you own in gold coins! + - 0 # 113 Moneymaking venture! Roll the die and get the number shown x your level x 20G from the bank! + - 0 # 114 Moneymaking venture! Take your level times 40G from all other players! + - 0 # 115 Misadventure! All other players can only move forward 7 on their next turn. + - 0 # 116 Moneymaking venture! Roll the die and get 60 times the number shown in gold coins from the player in 1st place! + - 1 # 117 Adventurous turning point! Everyone gets to choose which way to move on their next go. + - 1 # 118 Lucky venture! You get a really big commission until your next turn! + - 0 # 119 Misadventure! You give 20% of your ready cash to the player in last place! + - 0 # 120 Misadventure! You drop your wallet and lose 20% of your ready cash! + - 1 # 121 Capital venture! You can invest up to 400G of the bank's money in your shops. + - 0 # 122 Moneymaking venture! The winning player must pay you 20% of their ready cash! + - 0 # 123 Dicey adventure! Roll 1/3/5 and your shops expand by 20%. Roll 2/4/6 and everyone else's shops expand by 5%. + - 0 # 124 Suit venture! Buy a Suit Yourself card for 50G. + - 0 # 125 Dicey adventure! Roll 1/3/5 to warp to a boon square. Roll 2/4/6 to warp to the arcade. + - 1 # 126 Revaluation venture! Roll the die and expand your shops by 2% for each number. + - 0 # 127 Special arcade adventure! You're invited to play Round the Blocks and Memory Block! + - 0 # 128 Special bonus! You receive 55 times the number of shops you own in gold coins from the bank! +shopNames: + en: + 1: Initial Value 10 + 2: Initial Value 20 + 3: Initial Value 30 + 4: Initial Value 40 + 5: Initial Value 50 + 6: Initial Value 60 + 7: Initial Value 70 + 8: Initial Value 80 + 9: Initial Value 90 + 10: Initial Value 100 + 11: Initial Value 110 + 12: Initial Value 120 + 13: Initial Value 130 + 14: Initial Value 140 + 15: Initial Value 150 + 16: Initial Value 160 + 17: Initial Value 170 + 18: Initial Value 180 + 19: Initial Value 190 + 20: Initial Value 200 + 21: Initial Value 210 + 22: Initial Value 220 + 23: Initial Value 230 + 24: Initial Value 240 + 25: Initial Value 250 + 26: Initial Value 260 + 27: Initial Value 270 + 28: Initial Value 280 + 29: Initial Value 290 + 30: Initial Value 300 + 31: Initial Value 310 + 32: Initial Value 320 + 33: Initial Value 330 + 34: Initial Value 340 + 35: Initial Value 350 + 36: Initial Value 360 + 37: Initial Value 370 + 38: Initial Value 380 + 39: Initial Value 390 + 40: Initial Value 400 + 41: Initial Value 410 + 42: Initial Value 420 + 43: Initial Value 430 + 44: Initial Value 440 + 45: Initial Value 450 + 46: Initial Value 460 + 47: Initial Value 470 + 48: Initial Value 480 + 49: Initial Value 490 + 50: Initial Value 500 + 51: Initial Value 510 + 52: Initial Value 520 + 53: Initial Value 530 + 54: Initial Value 540 + 55: Initial Value 550 + 56: Initial Value 560 + 57: Initial Value 570 + 58: Initial Value 580 + 59: Initial Value 590 + 60: Initial Value 600 + 61: Initial Value 610 + 62: Initial Value 620 + 63: Initial Value 630 + 64: Initial Value 640 + 65: Initial Value 650 + 66: Initial Value 660 + 67: Initial Value 670 + 68: Initial Value 680 + 69: Initial Value 690 + 70: Initial Value 700 + 71: Initial Value 710 + 72: Initial Value 720 + 73: Initial Value 730 + 74: Initial Value 740 + 75: Initial Value 750 + 76: Initial Value 760 + 77: Initial Value 770 + 78: Initial Value 780 + 79: Initial Value 790 + 80: Initial Value 800 + 81: Initial Value 810 + 82: Initial Value 820 + 83: Initial Value 830 + 84: Initial Value 840 + 85: Initial Value 850 + 86: Initial Value 860 + 87: Initial Value 870 + 88: Initial Value 880 + 89: Initial Value 890 + 90: Initial Value 900 + 91: Initial Value 910 + 92: Initial Value 920 + 93: Initial Value 930 + 94: Initial Value 940 + 95: Initial Value 950 + 96: Initial Value 960 + 97: Initial Value 970 + 98: Vacant plot diff --git a/_maps/Ennesan39A/Enne39A.png b/_maps/Ennesan39A/Enne39A.png new file mode 100644 index 000000000..3aab2b323 Binary files /dev/null and b/_maps/Ennesan39A/Enne39A.png differ diff --git a/_maps/Ennesan39A/Ennesan39A.yaml b/_maps/Ennesan39A/Ennesan39A.yaml new file mode 100644 index 000000000..6553439ce --- /dev/null +++ b/_maps/Ennesan39A/Ennesan39A.yaml @@ -0,0 +1,555 @@ +name: + en: Enne-san Board 39-A +desc: + en: It will be a very long game. There are up to 93 board states. BackStreet warps to the front of the door. When the switch is pressed, the effect of the event square changes regularly. Every 4 times you press the switch, the effect of the event square is enhanced. +ruleSet: Standard +theme: DragonQuest +initialCash: 2000 +targetAmount: 999999 +baseSalary: 400 +salaryIncrement: 200 +maxDiceRoll: 7 +frbFiles: +- Ennesan39_1 +- Ennesan39_2 +- Ennesan39_3 +- Ennesan39_4 +- Ennesan39_5 +- Ennesan39_6 +- Ennesan39_7 +- Ennesan39_8 +- Ennesan39_9 +- Ennesan39_10 +- Ennesan39_11 +- Ennesan39_12 +- Ennesan39_13 +- Ennesan39_14 +- Ennesan39_15 +- Ennesan39_16 +- Ennesan39_17 +- Ennesan39_18 +- Ennesan39_19 +- Ennesan39_20 +- Ennesan39_21 +- Ennesan39_22 +- Ennesan39_23 +- Ennesan39_24 +- Ennesan39_25 +- Ennesan39_26 +- Ennesan39_27 +- Ennesan39_28 +- Ennesan39_29 +- Ennesan39_30 +- Ennesan39_31 +- Ennesan39_32 +- Ennesan39_33 +- Ennesan39_34 +- Ennesan39_35 +- Ennesan39_36 +- Ennesan39_37 +- Ennesan39_38 +- Ennesan39_39 +- Ennesan39_40 +- Ennesan39_41 +- Ennesan39_42 +- Ennesan39_43 +- Ennesan39_44 +- Ennesan39_45 +- Ennesan39_46 +- Ennesan39_47 +- Ennesan39_48 +- Ennesan39_49 +- Ennesan39_50 +- Ennesan39_51 +- Ennesan39_52 +- Ennesan39_53 +- Ennesan39_54 +- Ennesan39_55 +- Ennesan39_56 +- Ennesan39_57 +- Ennesan39_58 +- Ennesan39_59 +- Ennesan39_60 +- Ennesan39_61 +- Ennesan39_62 +- Ennesan39_63 +- Ennesan39_64 +- Ennesan39_65 +- Ennesan39_66 +- Ennesan39_67 +- Ennesan39_68 +- Ennesan39_69 +- Ennesan39_70 +- Ennesan39_71 +- Ennesan39_72 +- Ennesan39_73 +- Ennesan39_74 +- Ennesan39_75 +- Ennesan39_76 +- Ennesan39_77 +- Ennesan39_78 +- Ennesan39_79 +- Ennesan39_80 +- Ennesan39_81 +- Ennesan39_82 +- Ennesan39_83 +- Ennesan39_84 +- Ennesan39_85 +- Ennesan39_86 +- Ennesan39_87 +- Ennesan39_88 +- Ennesan39_89 +- Ennesan39_90 +- Ennesan39_91 +- Ennesan39_92 +- Ennesan39_93 +background: grid_rainbow +mapIcon: Enne39A +music: + download: + - https://nikkums.io/cswt/BGM/Ennesan39A.music.zip + - https://drive.google.com/uc?export=download&id=1x9YkBEY9SODqy7xPvVmeL6lMDjiQl30P&confirm=1 + map: + - Ennesan39_Map_1.50 + - Ennesan39_Map_1.50 + - Ennesan39_Map_1.50 + - Ennesan39_Map_4.65 + - Ennesan39_Map_4.65 + - Ennesan39_Map_4.65 + - Ennesan39_Map_4.65 + - Ennesan39_Map_8.70 + - Ennesan39_Map_8.70 + - Ennesan39_Map_8.70 + - Ennesan39_Map_8.70 + - Ennesan39_Map_12.50 + - Ennesan39_Map_12.50 + - Ennesan39_Map_12.50 + - Ennesan39_Map_12.50 + - Ennesan39_Map_16.35 + - Ennesan39_Map_16.35 + - Ennesan39_Map_16.35 + - Ennesan39_Map_16.35 + - Ennesan39_Map_20.55 + - Ennesan39_Map_20.55 + - Ennesan39_Map_20.55 + - Ennesan39_Map_20.55 + - Ennesan39_Map_24.60 + - Ennesan39_Map_24.60 + - Ennesan39_Map_24.60 + - Ennesan39_Map_24.60 + - Ennesan39_Map_28.45 + - Ennesan39_Map_28.45 + - Ennesan39_Map_28.45 + - Ennesan39_Map_28.45 + - Ennesan39_Map_32.45 + - Ennesan39_Map_32.45 + - Ennesan39_Map_32.45 + - Ennesan39_Map_32.45 + - Ennesan39_Map_36.45 + - 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Ennesan39_Map_80.70 + - Ennesan39_Map_80.70 + - Ennesan39_Map_80.70 + - Ennesan39_Map_80.70 + - Ennesan39_Map_84.40 + - Ennesan39_Map_84.40 + - Ennesan39_Map_84.40 + - Ennesan39_Map_84.40 + - Ennesan39_Map_88.50 + - Ennesan39_Map_88.50 + - Ennesan39_Map_90.50 + - Ennesan39_Map_90.50 + - Ennesan39_Map_92.50 + - Ennesan39B_Map.60 + stock: Stock_grid.70 + ventureCards: + - Venture_Ennesan31.60 + - Venture_Ennesan31.60 + - Venture_Ennesan31.60 + - Venture_Ennesan31.60 + - Venture_Ennesan31.60 + - Venture_Ennesan31.60 + - Venture_Ennesan31.60 + - Venture_Ennesan31.60 + - Venture_Ennesan31.60 + - Venture_Ennesan31.60 + - Venture_Ennesan31.60 + - Venture_Ennesan31.60 + - Venture_Ennesan31.60 + - Venture_Ennesan31.60 + - Venture_Ennesan31.60 + - Venture_Ennesan31.60 + - Venture_Ennesan31.60 + - Venture_Ennesan31.60 + - Venture_Ennesan31.60 + - Venture_Ennesan31.60 + - Venture_Ennesan31.60 + - Venture_Ennesan31.60 + - Venture_Ennesan31.60 + - Venture_Ennesan31.60 + - Venture_Ennesan31.60 + - Venture_Ennesan31.60 + - Venture_Ennesan31.60 + - Venture_Ennesan31.60 + - Venture_Ennesan31.60 + - Venture_Ennesan31.60 + - Venture_Ennesan31.60 + - Venture_Ennesan.45 + - Venture_Ennesan.45 + - Venture_Ennesan.45 + - Venture_Ennesan.45 + - Venture_Ennesan.45 + - Venture_Ennesan.45 + - Venture_Ennesan.45 + - Venture_Ennesan.45 + - Venture_Ennesan.45 + - Venture_Ennesan.45 + - Venture_Ennesan.45 + - Venture_Ennesan.45 + - Venture_Ennesan.45 + - Venture_Ennesan.45 + - Venture_Ennesan.45 + - Venture_Ennesan.45 + - Venture_Ennesan.45 + - Venture_Ennesan.45 + - Venture_Ennesan.45 + - Venture_Ennesan.45 + - Venture_Ennesan.45 + - Venture_Ennesan.45 + - Venture_Ennesan.45 + - Venture_Ennesan.45 + - Venture_Ennesan.45 + - Venture_Ennesan.45 + - Venture_Ennesan.45 + - Venture_Ennesan.45 + - Venture_Ennesan.45 + - Venture_Ennesan.45 + - Venture_Ennesan.45 + - Venture_Ennesan.45 + - Venture_Ennesan11.45 + - Venture_Ennesan11.45 + - Venture_Ennesan11.45 + - Venture_Ennesan11.45 + - Venture_Ennesan11.45 + - Venture_Ennesan11.45 + - Venture_Ennesan11.45 + - Venture_Ennesan11.45 + - Venture_Ennesan11.45 + - Venture_Ennesan11.45 + - Venture_Ennesan11.45 + - Venture_Ennesan11.45 + - Venture_Ennesan11.45 + - Venture_Ennesan11.45 + - Venture_Ennesan11.45 + - Venture_Ennesan11.45 + - Venture_Ennesan11.45 + - Venture_Ennesan11.45 + - Venture_Ennesan11.45 + - Venture_Ennesan11.45 + - Venture_Ennesan11.45 + - Venture_Ennesan11.45 + - Venture_Ennesan11.45 + - Venture_Ennesan11.45 + - Venture_Ennesan24.60 + - Venture_Ennesan24.60 + - Venture_Ennesan24.60 + - Venture_Ennesan24.60 + - Venture_Ennesan24.60 + - Venture_Ennesan11.45 + auction: Auction_grid.55 + targetMet: Targetmet_Ennesan39.50 + win: Ennesan10_Win.40 + guestAppear: + guestLeave: + badVentureCard: ME_CURSE_ISDS.60 + takeAbreak: takeAbreak_grid.45 + promotionMii: Promotion_grid.40 + promotionMario: Promotion_grid.40 + promotionDragonQuest: Promotion_grid.40 + forcedBuyout: ME_5BUY_ISDS.60 + domination: ME_MONOPOLY_ISDS.60 + bankruptcy: Bankrupt_grid.40 + memoryBlock: Arcade_grid.60 +tourMode: + bankruptcyLimit: 1 + opponent1: Yoshi + opponent2: Alena + opponent3: Bianca + clearRank: 2 +changelog: + - version: 1 + added: + - Initial Release +authors: + - name: Enne-san +ventureCards: + - 1 # 1 Adventurous turning point! You can choose which way to move on your next go, (player's name). + - 1 # 2 Venture on! Roll the die again and move forward. + - 0 # 3 Venture through space! Zoom over to any non-venture, non-suit square you like! + - 1 # 4 Moneymaking venture! Roll the die and get 40 times the number shown in gold coins from the player in 1st place! + - 0 # 5 Venture through space! Zoom over to any shop or vacant plot! + - 1 # 6 Venture through space! Zoom over to any venture or suit square! + - 1 # 7 Special bonus! Your shops all grow by 7%! + - 1 # 8 Venture on! Everyone's shop prices increase by 30%! Now roll the die and move again. + - 1 # 9 Venture on! Everyone's shops close for the day! Now roll the die and move again. + - 1 # 10 Venture on! Everyone's shop prices cut in half! Now roll the die and move again. + - 1 # 11 Moneymaking venture! Roll the die and get 11 times the number shown in gold coins from all other players! + - 1 # 12 Capital venture! You can invest capital in any of your shops. + - 1 # 13 Misadventure! The values of all your shops drop by 13%! + - 1 # 14 Misadventure! You give everyone 30G each! + - 1 # 15 Moneymaking venture! Roll the die and get 50 times the number shown in gold coins from the bank! + - 1 # 16 Random venture! Shops expand in three districts picked at random! + - 0 # 17 Special bonus! You receive half of your salary! + - 0 # 18 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for only twice its value. + - 1 # 19 Price hike venture! Your shop prices go up by 30% until your next turn. + - 1 # 20 Revaluation venture! You can expand any one of your shops by 20%. + - 0 # 21 Random venture! You receive 20 stocks in a district picked at random! + - 0 # 22 Cashback venture! You can sell a shop back to the bank for twice its shop value. + - 0 # 23 Revaluation venture! You can expand any one of your shops by 50%. + - 0 # 24 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for 200G more than its value. + - 1 # 25 Misadventure! Your shop prices halve until your next turn! + - 1 # 26 Lucky venture! You get a big commission until your next turn! + - 1 # 27 Special bonus! You receive 27 times the number of shops you own in gold coins from the bank! + - 0 # 28 Cameo adventure! A goodybag appears! + - 1 # 29 Freebie! Take a Heart! + - 1 # 30 Venture on! All shops charge a 100G flat rate! Now roll the die and move again. + - 1 # 31 Random venture! Shops expand by 10% in a district picked at random! + - 1 # 32 Random venture! Shops expand by 20% in a district picked at random! + - 0 # 33 Cashback venture! You can sell a shop back to the bank for three times its shop value. + - 1 # 34 Dicey adventure! Roll 1/3/5 and your shops close for the day. Roll 2/4/6 and everyone else's shops close. + - 0 # 35 Stock venture! You can sell stocks you own at 35% above the market value. + - 1 # 36 Capital venture! You can pay 100G for the chance to invest in your shops. + - 0 # 37 Random venture! Shops expand by 30% in a district picked at random! + - 0 # 38 Stock venture! You can buy stocks in a district of your choice at 10% above the market value. + - 0 # 39 Suit venture! Buy a Suit Yourself card for 100G. + - 1 # 40 Misadventure! You give away 10% of your ready cash to the player in last place! + - 1 # 41 Misadventure! Stock prices fall by 10% in a district picked at random! + - 1 # 42 Misadventure! Stock prices fall by 20% in a district picked at random! + - 0 # 43 Misadventure! You pay an assets tax of two gold coins per unit of stock that you own! + - 1 # 44 Misadventure! Roll the die and pay 44 times the number in gold coins to the player in last place! + - 0 # 45 Dicey adventure! Roll 1/3/5 to warp to a take-a-break square. Roll 2/4/6 to warp to the arcade. + - 1 # 46 Misadventure! You drop your wallet and lose 10% of your ready cash! + - 0 # 47 Dicey adventure! Roll 2-6 to get all the suits. Roll 1 and lose all your suits. + - 1 # 48 Misadventure! All shops in a district picked at random fall in value by 10%! + - 1 # 49 Misadventure! All shops in a district picked at random fall in value by 20%! + - 1 # 50 Venture on! Move forward the same number of squares again. + - 1 # 51 Venture on! Move forward 1 square more. + - 1 # 52 Venture on! Move forward another 2 squares. + - 0 # 53 Venture through space! Zoom over to the bank! + - 0 # 54 Venture through space! Pay 100G to zoom straight to the bank! + - 1 # 55 Venture on! Roll the die again and move forward (with an invitation to browse thrown in!). + - 1 # 56 Venture on! Roll the die again and move forward (with a half-price special offer thrown in!). + - 0 # 57 Venture through space! Zoom to any square you like. + - 0 # 58 Venture through space! Pay 100G to zoom to any non-venture, non-suit square you like! + - 0 # 59 Stock venture! You can buy stocks in a district of your choice at 10% below the market value. + - 1 # 60 Random venture! Stock prices increase by 10% in a district picked at random! + - 0 # 61 Special bonus! You receive a 10% dividend on your stocks! + - 0 # 62 Special bonus! You receive a 20% dividend on your stocks! + - 1 # 63 Random venture! Stock prices increase by 20% in a district picked at random! + - 0 # 64 Random venture! Stock prices increase by 30% in a district picked at random! + - 1 # 65 Forced buyout! You can buy a vacant plot or shop for five times its value, whether someone else owns it or not. + - 1 # 66 Special bonus! You receive 10 of the most valuable stocks! + - 0 # 67 Stock venture! You can buy stocks in a district of your choice. + - 1 # 68 Special arcade adventure! You're invited to play Memory Block! + - 1 # 69 Stock venture! You can sell stocks you own at 20% above the market value. + - 0 # 70 Special bonus! You get a sudden promotion and receive a salary! (You lose any suits you have.) + - 1 # 71 Capital venture! You can invest up to 200G of the bank's money in your shops. + - 1 # 72 Dicey adventure! Roll 1/3/5 to take 20 times the number of your shops in gold coins. Roll 2/4/6 to pay the same. + - 0 # 73 Property venture! You can buy any unowned shop or vacant plot. + - 0 # 74 Misadventure! You are forced to auction one of your shops (with a starting price of twice the shop's value). + - 1 # 75 Property venture! You can buy any unowned shop or vacant plot for twice its value. + - 0 # 76 Special arcade adventure! You're invited to play Round the Blocks! + - 0 # 77 Freebie! Take five of each district's stocks. + - 0 # 78 Property venture! You can buy any unowned shop or vacant plot for 200G more than its value. + - 0 # 79 Forced buyout! You can buy a vacant plot or shop for three times its value, whether someone else owns it or not. + - 1 # 80 Freebie! Take a Spade! + - 0 # 81 Misadventure! All other players can only move forward 1 on their next turn. + - 1 # 82 Freebie! Take a Club! + - 0 # 83 Dicey adventure! Roll 1/3/5 and warp to a random location. Roll 2/4/6 and everyone else warps. + - 1 # 84 Moneymaking venture! The winning player must pay you 10% of their ready cash! + - 0 # 85 Moneymaking venture! Roll the die and get 85 times the number shown in gold coins from the bank! + - 1 # 86 Moneymaking venture! Take 100G from all other players! + - 0 # 87 Venture on! Roll the special all-7s-and-8s die and move forward again. + - 0 # 88 Misadventure! All other players swap places! + - 1 # 89 Freebie! All players take a Suit Yourself card! + - 1 # 90 Price hike venture! All shop prices go up by 30% until your next turn. + - 0 # 91 Cameo adventure! A healslime appears! + - 1 # 92 Cameo adventure! Lakitu appears! + - 1 # 93 Dicey adventure! Roll 1/3/5 and your shops expand by 10%. Roll 2/4/6 and everyone else's shops expand by 5%. + - 1 # 94 Freebie! Take a Diamond! + - 0 # 95 Misadventure! You throw an impromptu party. All other players come to your location! + - 0 # 96 Misadventure! All players scramble to another player's location! + - 0 # 97 Stock rise venture! Increase stock value by 20% in a district of your choice. + - 1 # 98 Forced buyout! You can buy a vacant plot or shop for four times its value, whether someone else owns it or not. + - 0 # 99 Freebie! What's inside...? + - 1 # 100 Freebie! Take a Suit Yourself card! + - 0 # 101 Special bonus! Your shops all grow by 21%! + - 0 # 102 Moneymaking venture! Roll the die and get 33 times the number shown in gold coins from all other players! + - 0 # 103 Misadventure! The values of all your shops drop by 25%! + - 1 # 104 Misadventure! You give everyone 80G each! + - 0 # 105 Moneymaking venture! Roll the die and get the number shown x your level x 40G from the bank! + - 0 # 106 Freebie! Roll the die and get half the number shown of Suit Yourself cards! (Decimals will be rounded down.) + - 1 # 107 Revaluation venture! You can expand any one of your shops by 30%. + - 0 # 108 Cashback venture! You can sell a shop back to the bank for four times its shop value. + - 0 # 109 Revaluation venture! You can expand any one of your shops by 75%. + - 0 # 110 Special bonus! You receive 77 times the number of shops you own in gold coins from the bank! + - 0 # 111 Cashback venture! You can sell a shop back to the bank for 500G more than its shop value. + - 0 # 112 Special bonus! You receive 100 times the number of shops you own in gold coins! + - 0 # 113 Moneymaking venture! Roll the die and get the number shown x your level x 20G from the bank! + - 0 # 114 Moneymaking venture! Take your level times 40G from all other players! + - 0 # 115 Misadventure! All other players can only move forward 7 on their next turn. + - 0 # 116 Moneymaking venture! Roll the die and get 60 times the number shown in gold coins from the player in 1st place! + - 0 # 117 Adventurous turning point! Everyone gets to choose which way to move on their next go. + - 1 # 118 Lucky venture! You get a really big commission until your next turn! + - 1 # 119 Misadventure! You give 20% of your ready cash to the player in last place! + - 0 # 120 Misadventure! You drop your wallet and lose 20% of your ready cash! + - 1 # 121 Capital venture! You can invest up to 400G of the bank's money in your shops. + - 0 # 122 Moneymaking venture! The winning player must pay you 20% of their ready cash! + - 0 # 123 Dicey adventure! Roll 1/3/5 and your shops expand by 20%. Roll 2/4/6 and everyone else's shops expand by 5%. + - 0 # 124 Suit venture! Buy a Suit Yourself card for 50G. + - 0 # 125 Dicey adventure! Roll 1/3/5 to warp to a boon square. Roll 2/4/6 to warp to the arcade. + - 1 # 126 Revaluation venture! Roll the die and expand your shops by 2% for each number. + - 0 # 127 Special arcade adventure! You're invited to play Round the Blocks and Memory Block! + - 1 # 128 Special bonus! You receive 55 times the number of shops you own in gold coins from the bank! +shopNames: + en: + 1: Initial Value 10 + 2: Initial Value 20 + 3: Initial Value 30 + 4: Initial Value 40 + 5: Initial Value 50 + 6: Initial Value 60 + 7: Initial Value 70 + 8: Initial Value 80 + 9: Initial Value 90 + 10: Initial Value 100 + 11: Initial Value 110 + 12: Initial Value 120 + 13: Initial Value 130 + 14: Initial Value 140 + 15: Initial Value 150 + 16: Initial Value 160 + 17: Initial Value 170 + 18: Initial Value 180 + 19: Initial Value 190 + 20: Initial Value 200 + 21: Initial Value 210 + 22: Initial Value 220 + 23: Initial Value 230 + 24: Initial Value 240 + 25: Initial Value 250 + 26: Initial Value 260 + 27: Initial Value 270 + 28: Initial Value 280 + 29: Initial Value 290 + 30: Initial Value 300 + 31: Initial Value 310 + 32: Initial Value 320 + 33: Initial Value 330 + 34: Initial Value 340 + 35: Initial Value 350 + 36: Initial Value 360 + 37: Initial Value 370 + 38: Initial Value 380 + 39: 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The game ends in a shorter time than 39-A. +ruleSet: Standard +theme: DragonQuest +initialCash: 2400 +targetAmount: 80000 +baseSalary: 500 +salaryIncrement: 300 +maxDiceRoll: 7 +frbFiles: +- Ennesan39B +background: grid_yellow +mapIcon: Enne39B +music: + download: + - https://nikkums.io/cswt/BGM/Ennesan39B.music.zip + - https://drive.google.com/uc?export=download&id=141aMfW41n3VW64OnBz_XJV3yMdtIQDAQ&confirm=1 + map: Ennesan39B_Map.60 + stock: Stock_grid.70 + ventureCards: Venture_Ennesan.45 + auction: Auction_grid.55 + targetMet: Targetmet_Ennesan39.50 + win: Ennesan10_Win.40 + guestAppear: + guestLeave: + badVentureCard: ME_CURSE_ISDS.60 + takeAbreak: takeAbreak_grid.45 + promotionMii: Promotion_grid.40 + promotionMario: Promotion_grid.40 + promotionDragonQuest: Promotion_grid.40 + forcedBuyout: ME_5BUY_ISDS.60 + domination: ME_MONOPOLY_ISDS.60 + bankruptcy: Bankrupt_grid.40 + memoryBlock: Arcade_grid.60 +tourMode: + bankruptcyLimit: 1 + opponent1: Yoshi + opponent2: Alena + opponent3: Bianca + clearRank: 2 +changelog: + - version: 2 + changed: + - Event square with Venture Card 13 effect changed to Venture Card 43 effect. + - version: 1 + added: + - Initial Release +authors: + - name: Enne-san +ventureCards: + - 1 # 1 Adventurous turning point! You can choose which way to move on your next go, (player's name). + - 1 # 2 Venture on! Roll the die again and move forward. + - 0 # 3 Venture through space! Zoom over to any non-venture, non-suit square you like! + - 1 # 4 Moneymaking venture! Roll the die and get 40 times the number shown in gold coins from the player in 1st place! + - 0 # 5 Venture through space! Zoom over to any shop or vacant plot! + - 1 # 6 Venture through space! Zoom over to any venture or suit square! + - 1 # 7 Special bonus! Your shops all grow by 7%! + - 1 # 8 Venture on! Everyone's shop prices increase by 30%! Now roll the die and move again. + - 1 # 9 Venture on! Everyone's shops close for the day! Now roll the die and move again. + - 1 # 10 Venture on! Everyone's shop prices cut in half! Now roll the die and move again. + - 1 # 11 Moneymaking venture! Roll the die and get 11 times the number shown in gold coins from all other players! + - 1 # 12 Capital venture! You can invest capital in any of your shops. + - 1 # 13 Misadventure! The values of all your shops drop by 13%! + - 1 # 14 Misadventure! You give everyone 30G each! + - 1 # 15 Moneymaking venture! Roll the die and get 50 times the number shown in gold coins from the bank! + - 1 # 16 Random venture! Shops expand in three districts picked at random! + - 1 # 17 Special bonus! You receive half of your salary! + - 0 # 18 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for only twice its value. + - 1 # 19 Price hike venture! Your shop prices go up by 30% until your next turn. + - 1 # 20 Revaluation venture! You can expand any one of your shops by 20%. + - 0 # 21 Random venture! You receive 20 stocks in a district picked at random! + - 0 # 22 Cashback venture! You can sell a shop back to the bank for twice its shop value. + - 0 # 23 Revaluation venture! You can expand any one of your shops by 50%. + - 0 # 24 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for 200G more than its value. + - 1 # 25 Misadventure! Your shop prices halve until your next turn! + - 1 # 26 Lucky venture! You get a big commission until your next turn! + - 1 # 27 Special bonus! You receive 27 times the number of shops you own in gold coins from the bank! + - 0 # 28 Cameo adventure! A goodybag appears! + - 1 # 29 Freebie! Take a Heart! + - 1 # 30 Venture on! All shops charge a 100G flat rate! Now roll the die and move again. + - 1 # 31 Random venture! Shops expand by 10% in a district picked at random! + - 1 # 32 Random venture! Shops expand by 20% in a district picked at random! + - 0 # 33 Cashback venture! You can sell a shop back to the bank for three times its shop value. + - 1 # 34 Dicey adventure! Roll 1/3/5 and your shops close for the day. Roll 2/4/6 and everyone else's shops close. + - 0 # 35 Stock venture! You can sell stocks you own at 35% above the market value. + - 1 # 36 Capital venture! You can pay 100G for the chance to invest in your shops. + - 0 # 37 Random venture! Shops expand by 30% in a district picked at random! + - 0 # 38 Stock venture! You can buy stocks in a district of your choice at 10% above the market value. + - 0 # 39 Suit venture! Buy a Suit Yourself card for 100G. + - 1 # 40 Misadventure! You give away 10% of your ready cash to the player in last place! + - 1 # 41 Misadventure! Stock prices fall by 10% in a district picked at random! + - 1 # 42 Misadventure! Stock prices fall by 20% in a district picked at random! + - 0 # 43 Misadventure! You pay an assets tax of two gold coins per unit of stock that you own! + - 1 # 44 Misadventure! Roll the die and pay 44 times the number in gold coins to the player in last place! + - 0 # 45 Dicey adventure! Roll 1/3/5 to warp to a take-a-break square. Roll 2/4/6 to warp to the arcade. + - 1 # 46 Misadventure! You drop your wallet and lose 10% of your ready cash! + - 0 # 47 Dicey adventure! Roll 2-6 to get all the suits. Roll 1 and lose all your suits. + - 1 # 48 Misadventure! All shops in a district picked at random fall in value by 10%! + - 1 # 49 Misadventure! All shops in a district picked at random fall in value by 20%! + - 1 # 50 Venture on! Move forward the same number of squares again. + - 1 # 51 Venture on! Move forward 1 square more. + - 1 # 52 Venture on! Move forward another 2 squares. + - 0 # 53 Venture through space! Zoom over to the bank! + - 0 # 54 Venture through space! Pay 100G to zoom straight to the bank! + - 1 # 55 Venture on! Roll the die again and move forward (with an invitation to browse thrown in!). + - 1 # 56 Venture on! Roll the die again and move forward (with a half-price special offer thrown in!). + - 0 # 57 Venture through space! Zoom to any square you like. + - 0 # 58 Venture through space! Pay 100G to zoom to any non-venture, non-suit square you like! + - 0 # 59 Stock venture! You can buy stocks in a district of your choice at 10% below the market value. + - 1 # 60 Random venture! Stock prices increase by 10% in a district picked at random! + - 0 # 61 Special bonus! You receive a 10% dividend on your stocks! + - 0 # 62 Special bonus! You receive a 20% dividend on your stocks! + - 1 # 63 Random venture! Stock prices increase by 20% in a district picked at random! + - 0 # 64 Random venture! Stock prices increase by 30% in a district picked at random! + - 1 # 65 Forced buyout! You can buy a vacant plot or shop for five times its value, whether someone else owns it or not. + - 1 # 66 Special bonus! You receive 10 of the most valuable stocks! + - 0 # 67 Stock venture! You can buy stocks in a district of your choice. + - 1 # 68 Special arcade adventure! You're invited to play Memory Block! + - 1 # 69 Stock venture! You can sell stocks you own at 20% above the market value. + - 0 # 70 Special bonus! You get a sudden promotion and receive a salary! (You lose any suits you have.) + - 1 # 71 Capital venture! You can invest up to 200G of the bank's money in your shops. + - 1 # 72 Dicey adventure! Roll 1/3/5 to take 20 times the number of your shops in gold coins. Roll 2/4/6 to pay the same. + - 0 # 73 Property venture! You can buy any unowned shop or vacant plot. + - 0 # 74 Misadventure! You are forced to auction one of your shops (with a starting price of twice the shop's value). + - 1 # 75 Property venture! You can buy any unowned shop or vacant plot for twice its value. + - 0 # 76 Special arcade adventure! You're invited to play Round the Blocks! + - 0 # 77 Freebie! Take five of each district's stocks. + - 0 # 78 Property venture! You can buy any unowned shop or vacant plot for 200G more than its value. + - 0 # 79 Forced buyout! You can buy a vacant plot or shop for three times its value, whether someone else owns it or not. + - 1 # 80 Freebie! Take a Spade! + - 0 # 81 Misadventure! All other players can only move forward 1 on their next turn. + - 1 # 82 Freebie! Take a Club! + - 0 # 83 Dicey adventure! Roll 1/3/5 and warp to a random location. Roll 2/4/6 and everyone else warps. + - 1 # 84 Moneymaking venture! The winning player must pay you 10% of their ready cash! + - 0 # 85 Moneymaking venture! Roll the die and get 85 times the number shown in gold coins from the bank! + - 1 # 86 Moneymaking venture! Take 100G from all other players! + - 0 # 87 Venture on! Roll the special all-7s-and-8s die and move forward again. + - 0 # 88 Misadventure! All other players swap places! + - 0 # 89 Freebie! All players take a Suit Yourself card! + - 1 # 90 Price hike venture! All shop prices go up by 30% until your next turn. + - 0 # 91 Cameo adventure! A healslime appears! + - 1 # 92 Cameo adventure! Lakitu appears! + - 1 # 93 Dicey adventure! Roll 1/3/5 and your shops expand by 10%. Roll 2/4/6 and everyone else's shops expand by 5%. + - 1 # 94 Freebie! Take a Diamond! + - 0 # 95 Misadventure! You throw an impromptu party. All other players come to your location! + - 0 # 96 Misadventure! All players scramble to another player's location! + - 0 # 97 Stock rise venture! Increase stock value by 20% in a district of your choice. + - 1 # 98 Forced buyout! You can buy a vacant plot or shop for four times its value, whether someone else owns it or not. + - 0 # 99 Freebie! What's inside...? + - 1 # 100 Freebie! Take a Suit Yourself card! + - 0 # 101 Special bonus! Your shops all grow by 21%! + - 0 # 102 Moneymaking venture! Roll the die and get 33 times the number shown in gold coins from all other players! + - 0 # 103 Misadventure! The values of all your shops drop by 25%! + - 1 # 104 Misadventure! You give everyone 80G each! + - 0 # 105 Moneymaking venture! Roll the die and get the number shown x your level x 40G from the bank! + - 0 # 106 Freebie! Roll the die and get half the number shown of Suit Yourself cards! (Decimals will be rounded down.) + - 1 # 107 Revaluation venture! You can expand any one of your shops by 30%. + - 0 # 108 Cashback venture! You can sell a shop back to the bank for four times its shop value. + - 0 # 109 Revaluation venture! You can expand any one of your shops by 75%. + - 0 # 110 Special bonus! You receive 77 times the number of shops you own in gold coins from the bank! + - 0 # 111 Cashback venture! You can sell a shop back to the bank for 500G more than its shop value. + - 0 # 112 Special bonus! You receive 100 times the number of shops you own in gold coins! + - 0 # 113 Moneymaking venture! Roll the die and get the number shown x your level x 20G from the bank! + - 0 # 114 Moneymaking venture! Take your level times 40G from all other players! + - 0 # 115 Misadventure! All other players can only move forward 7 on their next turn. + - 0 # 116 Moneymaking venture! Roll the die and get 60 times the number shown in gold coins from the player in 1st place! + - 0 # 117 Adventurous turning point! Everyone gets to choose which way to move on their next go. + - 1 # 118 Lucky venture! You get a really big commission until your next turn! + - 1 # 119 Misadventure! You give 20% of your ready cash to the player in last place! + - 0 # 120 Misadventure! You drop your wallet and lose 20% of your ready cash! + - 1 # 121 Capital venture! You can invest up to 400G of the bank's money in your shops. + - 0 # 122 Moneymaking venture! The winning player must pay you 20% of their ready cash! + - 0 # 123 Dicey adventure! Roll 1/3/5 and your shops expand by 20%. Roll 2/4/6 and everyone else's shops expand by 5%. + - 0 # 124 Suit venture! Buy a Suit Yourself card for 50G. + - 0 # 125 Dicey adventure! Roll 1/3/5 to warp to a boon square. Roll 2/4/6 to warp to the arcade. + - 1 # 126 Revaluation venture! Roll the die and expand your shops by 2% for each number. + - 0 # 127 Special arcade adventure! You're invited to play Round the Blocks and Memory Block! + - 1 # 128 Special bonus! You receive 55 times the number of shops you own in gold coins from the bank! +shopNames: + en: + 1: Initial Value 10 + 2: Initial Value 20 + 3: Initial Value 30 + 4: Initial Value 40 + 5: Initial Value 50 + 6: Initial Value 60 + 7: Initial Value 70 + 8: Initial Value 80 + 9: Initial Value 90 + 10: Initial Value 100 + 11: Initial Value 110 + 12: Initial Value 120 + 13: Initial Value 130 + 14: Initial Value 140 + 15: Initial Value 150 + 16: Initial Value 160 + 17: Initial Value 170 + 18: Initial Value 180 + 19: Initial Value 190 + 20: Initial Value 200 + 21: Initial Value 210 + 22: Initial Value 220 + 23: Initial Value 230 + 24: Initial Value 240 + 25: Initial Value 250 + 26: Initial Value 260 + 27: Initial Value 270 + 28: Initial Value 280 + 29: Initial Value 290 + 30: Initial Value 300 + 31: Initial Value 310 + 32: Initial Value 320 + 33: Initial Value 330 + 34: Initial Value 340 + 35: Initial Value 350 + 36: Initial Value 360 + 37: Initial Value 370 + 38: Initial Value 380 + 39: Initial Value 390 + 40: Initial Value 400 + 41: Initial Value 410 + 42: Initial Value 420 + 43: Initial Value 430 + 44: Initial Value 440 + 45: Initial Value 450 + 46: Initial Value 460 + 47: Initial Value 470 + 48: Initial Value 480 + 49: Initial Value 490 + 50: Initial Value 500 + 51: Initial Value 510 + 52: Initial Value 520 + 53: Initial Value 530 + 54: Initial Value 540 + 55: Initial Value 550 + 56: Initial Value 560 + 57: Initial Value 570 + 58: Initial Value 580 + 59: Initial Value 590 + 60: Initial Value 600 + 61: Initial Value 610 + 62: Initial Value 620 + 63: Initial Value 630 + 64: Initial Value 640 + 65: Initial Value 650 + 66: Initial Value 660 + 67: Initial Value 670 + 68: Initial Value 680 + 69: Initial Value 690 + 70: Initial Value 700 + 71: Initial Value 710 + 72: Initial Value 720 + 73: Initial Value 730 + 74: Initial Value 740 + 75: Initial Value 750 + 76: Initial Value 760 + 77: Initial Value 770 + 78: Initial Value 780 + 79: Initial Value 790 + 80: Initial Value 800 + 81: Initial Value 810 + 82: Initial Value 820 + 83: Initial Value 830 + 84: Initial Value 840 + 85: Initial Value 850 + 86: Initial Value 860 + 87: Initial Value 870 + 88: Initial Value 880 + 89: Initial Value 890 + 90: Initial Value 900 + 91: Initial Value 910 + 92: Initial Value 920 + 93: Initial Value 930 + 94: Initial Value 940 + 95: Initial Value 950 + 96: Initial Value 960 + 97: Initial Value 970 + 98: Vacant plot diff --git a/_maps/Ennesan40/Enne40.png b/_maps/Ennesan40/Enne40.png new file mode 100644 index 000000000..757b76a79 Binary files /dev/null and b/_maps/Ennesan40/Enne40.png differ diff --git a/_maps/Ennesan40/Ennesan40.yaml b/_maps/Ennesan40/Ennesan40.yaml new file mode 100644 index 000000000..50b83f5b8 --- /dev/null +++ b/_maps/Ennesan40/Ennesan40.yaml @@ -0,0 +1,294 @@ +name: + en: Enne-san Board 40 +desc: + en: When the switch is pressed, the path changes. Since none of the suits are present, no salary can be earned by leveling up. Also, unlike the appearance of the board, it loops both vertically and horizontally. +ruleSet: Standard +theme: DragonQuest +initialCash: 12500 +targetAmount: 40000 +baseSalary: 0 +salaryIncrement: 0 +maxDiceRoll: 5 +frbFiles: +- Ennesan40_1 +- Ennesan40_2 +- Ennesan40_3 +- Ennesan40_4 +looping: + mode: Vertical + radius: 28 + horizontalPadding: 1 + verticalSquareCount: 18 +background: galaxyColosseum +mapIcon: Enne40 +music: + download: + - https://nikkums.io/cswt/BGM/Ennesan40.music.zip + - https://drive.google.com/uc?export=download&id=1nJQ38v1kSe9yQwG3q4D9Jwuv3e3KzL6V&confirm=1 + map: + - Ennesan39_Map_16.35 + - Ennesan39_Map_16.35 + - Ennesan39_Map_16.35 + - Ennesan39_Map_16.35 + stock: Stock_grid.70 + ventureCards: + - Venture_Ennesan31.60 + auction: Auction_grid.55 + targetMet: + - Targetmet_Ennesan16.50 + win: Ennesan31_Win.50 + guestAppear: + guestLeave: + badVentureCard: ME_CURSE_ISDS.60 + takeAbreak: takeAbreak_grid.45 + promotionMii: Promotion_grid.40 + promotionMario: Promotion_grid.40 + promotionDragonQuest: Promotion_grid.40 + forcedBuyout: ME_5BUY_ISDS.60 + domination: ME_MONOPOLY_ISDS.60 + bankruptcy: Bankrupt_grid.40 +tourMode: + bankruptcyLimit: 1 + opponent1: Yoshi + opponent2: Alena + opponent3: Bianca + clearRank: 2 +mutators: + stockPrice: + numerator: 3 + denominator: 2 +changelog: + - version: 1 + added: + - Initial Release +authors: + - name: Enne-san +ventureCards: + - 0 # 1 Adventurous turning point! You can choose which way to move on your next go, (player's name). + - 1 # 2 Venture on! Roll the die again and move forward. + - 0 # 3 Venture through space! Zoom over to any non-venture, non-suit square you like! + - 1 # 4 Moneymaking venture! Roll the die and get 40 times the number shown in gold coins from the player in 1st place! + - 0 # 5 Venture through space! Zoom over to any shop or vacant plot! + - 0 # 6 Venture through space! Zoom over to any venture or suit square! + - 1 # 7 Special bonus! Your shops all grow by 7%! + - 1 # 8 Venture on! Everyone's shop prices increase by 30%! Now roll the die and move again. + - 1 # 9 Venture on! Everyone's shops close for the day! Now roll the die and move again. + - 1 # 10 Venture on! Everyone's shop prices cut in half! Now roll the die and move again. + - 1 # 11 Moneymaking venture! Roll the die and get 11 times the number shown in gold coins from all other players! + - 1 # 12 Capital venture! You can invest capital in any of your shops. + - 1 # 13 Misadventure! The values of all your shops drop by 13%! + - 1 # 14 Misadventure! You give everyone 30G each! + - 1 # 15 Moneymaking venture! Roll the die and get 50 times the number shown in gold coins from the bank! + - 1 # 16 Random venture! Shops expand in three districts picked at random! + - 0 # 17 Special bonus! You receive half of your salary! + - 0 # 18 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for only twice its value. + - 1 # 19 Price hike venture! Your shop prices go up by 30% until your next turn. + - 1 # 20 Revaluation venture! You can expand any one of your shops by 20%. + - 1 # 21 Random venture! You receive 20 stocks in a district picked at random! + - 0 # 22 Cashback venture! You can sell a shop back to the bank for twice its shop value. + - 1 # 23 Revaluation venture! You can expand any one of your shops by 50%. + - 0 # 24 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for 200G more than its value. + - 1 # 25 Misadventure! Your shop prices halve until your next turn! + - 1 # 26 Lucky venture! You get a big commission until your next turn! + - 1 # 27 Special bonus! You receive 27 times the number of shops you own in gold coins from the bank! + - 0 # 28 Cameo adventure! A goodybag appears! + - 0 # 29 Freebie! Take a Heart! + - 1 # 30 Venture on! All shops charge a 100G flat rate! Now roll the die and move again. + - 1 # 31 Random venture! Shops expand by 10% in a district picked at random! + - 1 # 32 Random venture! Shops expand by 20% in a district picked at random! + - 0 # 33 Cashback venture! You can sell a shop back to the bank for three times its shop value. + - 1 # 34 Dicey adventure! Roll 1/3/5 and your shops close for the day. Roll 2/4/6 and everyone else's shops close. + - 0 # 35 Stock venture! You can sell stocks you own at 35% above the market value. + - 1 # 36 Capital venture! You can pay 100G for the chance to invest in your shops. + - 1 # 37 Random venture! Shops expand by 30% in a district picked at random! + - 0 # 38 Stock venture! You can buy stocks in a district of your choice at 10% above the market value. + - 1 # 39 Suit venture! Buy a Suit Yourself card for 100G. + - 1 # 40 Misadventure! You give away 10% of your ready cash to the player in last place! + - 1 # 41 Misadventure! Stock prices fall by 10% in a district picked at random! + - 1 # 42 Misadventure! Stock prices fall by 20% in a district picked at random! + - 1 # 43 Misadventure! You pay an assets tax of two gold coins per unit of stock that you own! + - 1 # 44 Misadventure! Roll the die and pay 44 times the number in gold coins to the player in last place! + - 0 # 45 Dicey adventure! Roll 1/3/5 to warp to a take-a-break square. Roll 2/4/6 to warp to the arcade. + - 1 # 46 Misadventure! You drop your wallet and lose 10% of your ready cash! + - 0 # 47 Dicey adventure! Roll 2-6 to get all the suits. Roll 1 and lose all your suits. + - 1 # 48 Misadventure! All shops in a district picked at random fall in value by 10%! + - 1 # 49 Misadventure! All shops in a district picked at random fall in value by 20%! + - 1 # 50 Venture on! Move forward the same number of squares again. + - 1 # 51 Venture on! Move forward 1 square more. + - 1 # 52 Venture on! Move forward another 2 squares. + - 0 # 53 Venture through space! Zoom over to the bank! + - 0 # 54 Venture through space! Pay 100G to zoom straight to the bank! + - 1 # 55 Venture on! Roll the die again and move forward (with an invitation to browse thrown in!). + - 1 # 56 Venture on! Roll the die again and move forward (with a half-price special offer thrown in!). + - 0 # 57 Venture through space! Zoom to any square you like. + - 0 # 58 Venture through space! Pay 100G to zoom to any non-venture, non-suit square you like! + - 0 # 59 Stock venture! You can buy stocks in a district of your choice at 10% below the market value. + - 1 # 60 Random venture! Stock prices increase by 10% in a district picked at random! + - 1 # 61 Special bonus! You receive a 10% dividend on your stocks! + - 1 # 62 Special bonus! You receive a 20% dividend on your stocks! + - 1 # 63 Random venture! Stock prices increase by 20% in a district picked at random! + - 1 # 64 Random venture! Stock prices increase by 30% in a district picked at random! + - 1 # 65 Forced buyout! You can buy a vacant plot or shop for five times its value, whether someone else owns it or not. + - 1 # 66 Special bonus! You receive 10 of the most valuable stocks! + - 0 # 67 Stock venture! You can buy stocks in a district of your choice. + - 1 # 68 Special arcade adventure! You're invited to play Memory Block! + - 1 # 69 Stock venture! You can sell stocks you own at 20% above the market value. + - 0 # 70 Special bonus! You get a sudden promotion and receive a salary! (You lose any suits you have.) + - 1 # 71 Capital venture! You can invest up to 200G of the bank's money in your shops. + - 1 # 72 Dicey adventure! Roll 1/3/5 to take 20 times the number of your shops in gold coins. Roll 2/4/6 to pay the same. + - 0 # 73 Property venture! You can buy any unowned shop or vacant plot. + - 0 # 74 Misadventure! You are forced to auction one of your shops (with a starting price of twice the shop's value). + - 1 # 75 Property venture! You can buy any unowned shop or vacant plot for twice its value. + - 0 # 76 Special arcade adventure! You're invited to play Round the Blocks! + - 0 # 77 Freebie! Take five of each district's stocks. + - 0 # 78 Property venture! You can buy any unowned shop or vacant plot for 200G more than its value. + - 0 # 79 Forced buyout! You can buy a vacant plot or shop for three times its value, whether someone else owns it or not. + - 0 # 80 Freebie! Take a Spade! + - 1 # 81 Misadventure! All other players can only move forward 1 on their next turn. + - 0 # 82 Freebie! Take a Club! + - 0 # 83 Dicey adventure! Roll 1/3/5 and warp to a random location. Roll 2/4/6 and everyone else warps. + - 1 # 84 Moneymaking venture! The winning player must pay you 10% of their ready cash! + - 1 # 85 Moneymaking venture! Roll the die and get 85 times the number shown in gold coins from the bank! + - 1 # 86 Moneymaking venture! Take 100G from all other players! + - 0 # 87 Venture on! Roll the special all-7s-and-8s die and move forward again. + - 0 # 88 Misadventure! All other players swap places! + - 0 # 89 Freebie! All players take a Suit Yourself card! + - 1 # 90 Price hike venture! All shop prices go up by 30% until your next turn. + - 0 # 91 Cameo adventure! A healslime appears! + - 0 # 92 Cameo adventure! Lakitu appears! + - 1 # 93 Dicey adventure! Roll 1/3/5 and your shops expand by 10%. Roll 2/4/6 and everyone else's shops expand by 5%. + - 0 # 94 Freebie! Take a Diamond! + - 0 # 95 Misadventure! You throw an impromptu party. All other players come to your location! + - 0 # 96 Misadventure! All players scramble to another player's location! + - 0 # 97 Stock rise venture! Increase stock value by 20% in a district of your choice. + - 1 # 98 Forced buyout! You can buy a vacant plot or shop for four times its value, whether someone else owns it or not. + - 0 # 99 Freebie! What's inside...? + - 1 # 100 Freebie! Take a Suit Yourself card! + - 0 # 101 Special bonus! Your shops all grow by 21%! + - 0 # 102 Moneymaking venture! Roll the die and get 33 times the number shown in gold coins from all other players! + - 0 # 103 Misadventure! The values of all your shops drop by 25%! + - 0 # 104 Misadventure! You give everyone 80G each! + - 0 # 105 Moneymaking venture! Roll the die and get the number shown x your level x 40G from the bank! + - 0 # 106 Freebie! Roll the die and get half the number shown of Suit Yourself cards! (Decimals will be rounded down.) + - 1 # 107 Revaluation venture! You can expand any one of your shops by 30%. + - 0 # 108 Cashback venture! You can sell a shop back to the bank for four times its shop value. + - 0 # 109 Revaluation venture! You can expand any one of your shops by 75%. + - 0 # 110 Special bonus! You receive 77 times the number of shops you own in gold coins from the bank! + - 0 # 111 Cashback venture! You can sell a shop back to the bank for 500G more than its shop value. + - 0 # 112 Special bonus! You receive 100 times the number of shops you own in gold coins! + - 0 # 113 Moneymaking venture! Roll the die and get the number shown x your level x 20G from the bank! + - 0 # 114 Moneymaking venture! Take your level times 40G from all other players! + - 0 # 115 Misadventure! All other players can only move forward 7 on their next turn. + - 0 # 116 Moneymaking venture! Roll the die and get 60 times the number shown in gold coins from the player in 1st place! + - 0 # 117 Adventurous turning point! Everyone gets to choose which way to move on their next go. + - 1 # 118 Lucky venture! You get a really big commission until your next turn! + - 0 # 119 Misadventure! You give 20% of your ready cash to the player in last place! + - 0 # 120 Misadventure! You drop your wallet and lose 20% of your ready cash! + - 1 # 121 Capital venture! You can invest up to 400G of the bank's money in your shops. + - 0 # 122 Moneymaking venture! The winning player must pay you 20% of their ready cash! + - 0 # 123 Dicey adventure! Roll 1/3/5 and your shops expand by 20%. Roll 2/4/6 and everyone else's shops expand by 5%. + - 1 # 124 Suit venture! Buy a Suit Yourself card for 50G. + - 0 # 125 Dicey adventure! Roll 1/3/5 to warp to a boon square. Roll 2/4/6 to warp to the arcade. + - 1 # 126 Revaluation venture! Roll the die and expand your shops by 2% for each number. + - 0 # 127 Special arcade adventure! You're invited to play Round the Blocks and Memory Block! + - 0 # 128 Special bonus! You receive 55 times the number of shops you own in gold coins from the bank! +shopNames: + en: + 1: Initial Value 10 + 2: Initial Value 20 + 3: Initial Value 30 + 4: Initial Value 40 + 5: Initial Value 50 + 6: Initial Value 60 + 7: Initial Value 70 + 8: Initial Value 80 + 9: Initial Value 90 + 10: Initial Value 100 + 11: Initial Value 110 + 12: Initial Value 120 + 13: Initial Value 130 + 14: Initial Value 140 + 15: Initial Value 150 + 16: Initial Value 160 + 17: Initial Value 170 + 18: Initial Value 180 + 19: Initial Value 190 + 20: Initial Value 200 + 21: Initial Value 210 + 22: Initial Value 220 + 23: Initial Value 230 + 24: Initial Value 240 + 25: Initial Value 250 + 26: Initial Value 260 + 27: Initial Value 270 + 28: Initial Value 280 + 29: Initial Value 290 + 30: Initial Value 300 + 31: Initial Value 310 + 32: Initial Value 320 + 33: Initial Value 330 + 34: Initial Value 340 + 35: Initial Value 350 + 36: Initial Value 360 + 37: Initial Value 370 + 38: Initial Value 380 + 39: Initial Value 390 + 40: Initial Value 400 + 41: Initial Value 410 + 42: Initial Value 420 + 43: Initial Value 430 + 44: Initial Value 440 + 45: Initial Value 450 + 46: Initial Value 460 + 47: Initial Value 470 + 48: Initial Value 480 + 49: Initial Value 490 + 50: Initial Value 500 + 51: Initial Value 510 + 52: Initial Value 520 + 53: Initial Value 530 + 54: Initial Value 540 + 55: Initial Value 550 + 56: Initial Value 560 + 57: Initial Value 570 + 58: Initial Value 580 + 59: Initial Value 590 + 60: Initial Value 600 + 61: Initial Value 610 + 62: Initial Value 620 + 63: Initial Value 630 + 64: Initial Value 640 + 65: Initial Value 650 + 66: Initial Value 660 + 67: Initial Value 670 + 68: Initial Value 680 + 69: Initial Value 690 + 70: Initial Value 700 + 71: Initial Value 710 + 72: Initial Value 720 + 73: Initial Value 730 + 74: Initial Value 740 + 75: Initial Value 750 + 76: Initial Value 760 + 77: Initial Value 770 + 78: Initial Value 780 + 79: Initial Value 790 + 80: Initial Value 800 + 81: Initial Value 810 + 82: Initial Value 820 + 83: Initial Value 830 + 84: Initial Value 840 + 85: Initial Value 850 + 86: Initial Value 860 + 87: Initial Value 870 + 88: Initial Value 880 + 89: Initial Value 890 + 90: Initial Value 900 + 91: Initial Value 910 + 92: Initial Value 920 + 93: Initial Value 930 + 94: Initial Value 940 + 95: Initial Value 950 + 96: Initial Value 960 + 97: Initial Value 970 + 98: Vacant plot diff --git a/_maps/Ennesan40/Ennesan40_1.frb b/_maps/Ennesan40/Ennesan40_1.frb new file mode 100644 index 000000000..5d50d9e33 Binary files /dev/null and b/_maps/Ennesan40/Ennesan40_1.frb differ diff --git a/_maps/Ennesan40/Ennesan40_1.webp b/_maps/Ennesan40/Ennesan40_1.webp new file mode 100644 index 000000000..a577b9375 Binary files /dev/null and b/_maps/Ennesan40/Ennesan40_1.webp differ diff --git a/_maps/Ennesan40/Ennesan40_2.frb b/_maps/Ennesan40/Ennesan40_2.frb new file mode 100644 index 000000000..a3767eef6 Binary files /dev/null and b/_maps/Ennesan40/Ennesan40_2.frb differ diff --git a/_maps/Ennesan40/Ennesan40_2.webp b/_maps/Ennesan40/Ennesan40_2.webp new file mode 100644 index 000000000..b11da4143 Binary files /dev/null and b/_maps/Ennesan40/Ennesan40_2.webp differ diff --git a/_maps/Ennesan40/Ennesan40_3.frb b/_maps/Ennesan40/Ennesan40_3.frb new file mode 100644 index 000000000..63bd6fddd Binary files /dev/null and b/_maps/Ennesan40/Ennesan40_3.frb differ diff --git a/_maps/Ennesan40/Ennesan40_3.webp b/_maps/Ennesan40/Ennesan40_3.webp new file mode 100644 index 000000000..17d921dd3 Binary files /dev/null and b/_maps/Ennesan40/Ennesan40_3.webp differ diff --git a/_maps/Ennesan40/Ennesan40_4.frb b/_maps/Ennesan40/Ennesan40_4.frb new file mode 100644 index 000000000..72ca80334 Binary files /dev/null and b/_maps/Ennesan40/Ennesan40_4.frb differ diff --git a/_maps/Ennesan40/Ennesan40_4.webp b/_maps/Ennesan40/Ennesan40_4.webp new file mode 100644 index 000000000..50811c3f9 Binary files /dev/null and b/_maps/Ennesan40/Ennesan40_4.webp differ diff --git a/_maps/Ennesan41/Enne41.png b/_maps/Ennesan41/Enne41.png new file mode 100644 index 000000000..bd4739290 Binary files /dev/null and b/_maps/Ennesan41/Enne41.png differ diff --git a/_maps/Ennesan41/Ennesan41.frb b/_maps/Ennesan41/Ennesan41.frb new file mode 100644 index 000000000..8a86b69ba Binary files /dev/null and b/_maps/Ennesan41/Ennesan41.frb differ diff --git a/_maps/Ennesan41/Ennesan41.webp b/_maps/Ennesan41/Ennesan41.webp new file mode 100644 index 000000000..feb2e2f7f Binary files /dev/null and b/_maps/Ennesan41/Ennesan41.webp differ diff --git a/_maps/Ennesan41/Ennesan41.yaml b/_maps/Ennesan41/Ennesan41.yaml new file mode 100644 index 000000000..67063aa42 --- /dev/null +++ b/_maps/Ennesan41/Ennesan41.yaml @@ -0,0 +1,279 @@ +name: + en: Enne-san Board 41 +desc: + en: No salary is earned because the suit does not exist. Backstreet warps blue to upper left, red to upper right, yellow to lower left, and green to lower right. +ruleSet: Standard +theme: DragonQuest +initialCash: 6000 +targetAmount: 22000 +baseSalary: 0 +salaryIncrement: 0 +maxDiceRoll: 6 +frbFiles: +- Ennesan41 +background: grid_rainbow +mapIcon: Enne41 +music: + download: + - https://nikkums.io/cswt/BGM/Ennesan41.music.zip + - https://drive.google.com/uc?export=download&id=16daSJvMpsVV37DJW-df8tq3QAB3oCFzi&confirm=1 + map: + - Ennesan39_Map_60.65 + stock: Stock_grid.70 + ventureCards: + - Venture_Ennesan31.60 + auction: Auction_grid.55 + targetMet: + - Targetmet_Ennesan29.60 + win: Ennesan29_Win.60 + guestAppear: + guestLeave: + badVentureCard: ME_CURSE_ISDS.60 + takeAbreak: takeAbreak_grid.45 + promotionMii: Promotion_grid.40 + promotionMario: Promotion_grid.40 + promotionDragonQuest: Promotion_grid.40 + forcedBuyout: ME_5BUY_ISDS.60 + domination: ME_MONOPOLY_ISDS.60 + bankruptcy: Bankrupt_grid.40 +tourMode: + bankruptcyLimit: 1 + opponent1: Yoshi + opponent2: Alena + opponent3: Bianca + clearRank: 2 +changelog: + - version: 1 + added: + - Initial Release +authors: + - name: Enne-san +ventureCards: + - 0 # 1 Adventurous turning point! You can choose which way to move on your next go, (player's name). + - 1 # 2 Venture on! Roll the die again and move forward. + - 0 # 3 Venture through space! Zoom over to any non-venture, non-suit square you like! + - 1 # 4 Moneymaking venture! Roll the die and get 40 times the number shown in gold coins from the player in 1st place! + - 0 # 5 Venture through space! Zoom over to any shop or vacant plot! + - 0 # 6 Venture through space! Zoom over to any venture or suit square! + - 1 # 7 Special bonus! Your shops all grow by 7%! + - 1 # 8 Venture on! Everyone's shop prices increase by 30%! Now roll the die and move again. + - 1 # 9 Venture on! Everyone's shops close for the day! Now roll the die and move again. + - 1 # 10 Venture on! Everyone's shop prices cut in half! Now roll the die and move again. + - 1 # 11 Moneymaking venture! Roll the die and get 11 times the number shown in gold coins from all other players! + - 1 # 12 Capital venture! You can invest capital in any of your shops. + - 1 # 13 Misadventure! The values of all your shops drop by 13%! + - 1 # 14 Misadventure! You give everyone 30G each! + - 1 # 15 Moneymaking venture! Roll the die and get 50 times the number shown in gold coins from the bank! + - 1 # 16 Random venture! Shops expand in three districts picked at random! + - 0 # 17 Special bonus! You receive half of your salary! + - 0 # 18 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for only twice its value. + - 1 # 19 Price hike venture! Your shop prices go up by 30% until your next turn. + - 1 # 20 Revaluation venture! You can expand any one of your shops by 20%. + - 1 # 21 Random venture! You receive 20 stocks in a district picked at random! + - 0 # 22 Cashback venture! You can sell a shop back to the bank for twice its shop value. + - 1 # 23 Revaluation venture! You can expand any one of your shops by 50%. + - 0 # 24 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for 200G more than its value. + - 1 # 25 Misadventure! Your shop prices halve until your next turn! + - 1 # 26 Lucky venture! You get a big commission until your next turn! + - 1 # 27 Special bonus! You receive 27 times the number of shops you own in gold coins from the bank! + - 0 # 28 Cameo adventure! A goodybag appears! + - 0 # 29 Freebie! Take a Heart! + - 1 # 30 Venture on! All shops charge a 100G flat rate! Now roll the die and move again. + - 1 # 31 Random venture! Shops expand by 10% in a district picked at random! + - 1 # 32 Random venture! Shops expand by 20% in a district picked at random! + - 0 # 33 Cashback venture! You can sell a shop back to the bank for three times its shop value. + - 1 # 34 Dicey adventure! Roll 1/3/5 and your shops close for the day. Roll 2/4/6 and everyone else's shops close. + - 0 # 35 Stock venture! You can sell stocks you own at 35% above the market value. + - 1 # 36 Capital venture! You can pay 100G for the chance to invest in your shops. + - 1 # 37 Random venture! Shops expand by 30% in a district picked at random! + - 0 # 38 Stock venture! You can buy stocks in a district of your choice at 10% above the market value. + - 1 # 39 Suit venture! Buy a Suit Yourself card for 100G. + - 1 # 40 Misadventure! You give away 10% of your ready cash to the player in last place! + - 1 # 41 Misadventure! Stock prices fall by 10% in a district picked at random! + - 1 # 42 Misadventure! Stock prices fall by 20% in a district picked at random! + - 1 # 43 Misadventure! You pay an assets tax of two gold coins per unit of stock that you own! + - 1 # 44 Misadventure! Roll the die and pay 44 times the number in gold coins to the player in last place! + - 0 # 45 Dicey adventure! Roll 1/3/5 to warp to a take-a-break square. Roll 2/4/6 to warp to the arcade. + - 1 # 46 Misadventure! You drop your wallet and lose 10% of your ready cash! + - 0 # 47 Dicey adventure! Roll 2-6 to get all the suits. Roll 1 and lose all your suits. + - 1 # 48 Misadventure! All shops in a district picked at random fall in value by 10%! + - 1 # 49 Misadventure! All shops in a district picked at random fall in value by 20%! + - 1 # 50 Venture on! Move forward the same number of squares again. + - 1 # 51 Venture on! Move forward 1 square more. + - 1 # 52 Venture on! Move forward another 2 squares. + - 0 # 53 Venture through space! Zoom over to the bank! + - 0 # 54 Venture through space! Pay 100G to zoom straight to the bank! + - 1 # 55 Venture on! Roll the die again and move forward (with an invitation to browse thrown in!). + - 1 # 56 Venture on! Roll the die again and move forward (with a half-price special offer thrown in!). + - 0 # 57 Venture through space! Zoom to any square you like. + - 0 # 58 Venture through space! Pay 100G to zoom to any non-venture, non-suit square you like! + - 0 # 59 Stock venture! You can buy stocks in a district of your choice at 10% below the market value. + - 1 # 60 Random venture! Stock prices increase by 10% in a district picked at random! + - 1 # 61 Special bonus! You receive a 10% dividend on your stocks! + - 1 # 62 Special bonus! You receive a 20% dividend on your stocks! + - 1 # 63 Random venture! Stock prices increase by 20% in a district picked at random! + - 1 # 64 Random venture! Stock prices increase by 30% in a district picked at random! + - 1 # 65 Forced buyout! You can buy a vacant plot or shop for five times its value, whether someone else owns it or not. + - 1 # 66 Special bonus! You receive 10 of the most valuable stocks! + - 0 # 67 Stock venture! You can buy stocks in a district of your choice. + - 1 # 68 Special arcade adventure! You're invited to play Memory Block! + - 1 # 69 Stock venture! You can sell stocks you own at 20% above the market value. + - 0 # 70 Special bonus! You get a sudden promotion and receive a salary! (You lose any suits you have.) + - 1 # 71 Capital venture! You can invest up to 200G of the bank's money in your shops. + - 1 # 72 Dicey adventure! Roll 1/3/5 to take 20 times the number of your shops in gold coins. Roll 2/4/6 to pay the same. + - 0 # 73 Property venture! You can buy any unowned shop or vacant plot. + - 0 # 74 Misadventure! You are forced to auction one of your shops (with a starting price of twice the shop's value). + - 1 # 75 Property venture! You can buy any unowned shop or vacant plot for twice its value. + - 0 # 76 Special arcade adventure! You're invited to play Round the Blocks! + - 0 # 77 Freebie! Take five of each district's stocks. + - 0 # 78 Property venture! You can buy any unowned shop or vacant plot for 200G more than its value. + - 0 # 79 Forced buyout! You can buy a vacant plot or shop for three times its value, whether someone else owns it or not. + - 0 # 80 Freebie! Take a Spade! + - 1 # 81 Misadventure! All other players can only move forward 1 on their next turn. + - 0 # 82 Freebie! Take a Club! + - 0 # 83 Dicey adventure! Roll 1/3/5 and warp to a random location. Roll 2/4/6 and everyone else warps. + - 1 # 84 Moneymaking venture! The winning player must pay you 10% of their ready cash! + - 1 # 85 Moneymaking venture! Roll the die and get 85 times the number shown in gold coins from the bank! + - 1 # 86 Moneymaking venture! Take 100G from all other players! + - 0 # 87 Venture on! Roll the special all-7s-and-8s die and move forward again. + - 0 # 88 Misadventure! All other players swap places! + - 0 # 89 Freebie! All players take a Suit Yourself card! + - 1 # 90 Price hike venture! All shop prices go up by 30% until your next turn. + - 0 # 91 Cameo adventure! A healslime appears! + - 0 # 92 Cameo adventure! Lakitu appears! + - 1 # 93 Dicey adventure! Roll 1/3/5 and your shops expand by 10%. Roll 2/4/6 and everyone else's shops expand by 5%. + - 0 # 94 Freebie! Take a Diamond! + - 0 # 95 Misadventure! You throw an impromptu party. All other players come to your location! + - 0 # 96 Misadventure! All players scramble to another player's location! + - 0 # 97 Stock rise venture! Increase stock value by 20% in a district of your choice. + - 1 # 98 Forced buyout! You can buy a vacant plot or shop for four times its value, whether someone else owns it or not. + - 0 # 99 Freebie! What's inside...? + - 1 # 100 Freebie! Take a Suit Yourself card! + - 0 # 101 Special bonus! Your shops all grow by 21%! + - 0 # 102 Moneymaking venture! Roll the die and get 33 times the number shown in gold coins from all other players! + - 0 # 103 Misadventure! The values of all your shops drop by 25%! + - 0 # 104 Misadventure! You give everyone 80G each! + - 0 # 105 Moneymaking venture! Roll the die and get the number shown x your level x 40G from the bank! + - 0 # 106 Freebie! Roll the die and get half the number shown of Suit Yourself cards! (Decimals will be rounded down.) + - 1 # 107 Revaluation venture! You can expand any one of your shops by 30%. + - 0 # 108 Cashback venture! You can sell a shop back to the bank for four times its shop value. + - 0 # 109 Revaluation venture! You can expand any one of your shops by 75%. + - 0 # 110 Special bonus! You receive 77 times the number of shops you own in gold coins from the bank! + - 0 # 111 Cashback venture! You can sell a shop back to the bank for 500G more than its shop value. + - 0 # 112 Special bonus! You receive 100 times the number of shops you own in gold coins! + - 0 # 113 Moneymaking venture! Roll the die and get the number shown x your level x 20G from the bank! + - 0 # 114 Moneymaking venture! Take your level times 40G from all other players! + - 0 # 115 Misadventure! All other players can only move forward 7 on their next turn. + - 0 # 116 Moneymaking venture! Roll the die and get 60 times the number shown in gold coins from the player in 1st place! + - 0 # 117 Adventurous turning point! Everyone gets to choose which way to move on their next go. + - 1 # 118 Lucky venture! You get a really big commission until your next turn! + - 0 # 119 Misadventure! You give 20% of your ready cash to the player in last place! + - 0 # 120 Misadventure! You drop your wallet and lose 20% of your ready cash! + - 1 # 121 Capital venture! You can invest up to 400G of the bank's money in your shops. + - 0 # 122 Moneymaking venture! The winning player must pay you 20% of their ready cash! + - 0 # 123 Dicey adventure! Roll 1/3/5 and your shops expand by 20%. Roll 2/4/6 and everyone else's shops expand by 5%. + - 1 # 124 Suit venture! Buy a Suit Yourself card for 50G. + - 0 # 125 Dicey adventure! Roll 1/3/5 to warp to a boon square. Roll 2/4/6 to warp to the arcade. + - 1 # 126 Revaluation venture! Roll the die and expand your shops by 2% for each number. + - 0 # 127 Special arcade adventure! You're invited to play Round the Blocks and Memory Block! + - 0 # 128 Special bonus! You receive 55 times the number of shops you own in gold coins from the bank! +shopNames: + en: + 1: Initial Value 10 + 2: Initial Value 20 + 3: Initial Value 30 + 4: Initial Value 40 + 5: Initial Value 50 + 6: Initial Value 60 + 7: Initial Value 70 + 8: Initial Value 80 + 9: Initial Value 90 + 10: Initial Value 100 + 11: Initial Value 110 + 12: Initial Value 120 + 13: Initial Value 130 + 14: Initial Value 140 + 15: Initial Value 150 + 16: Initial Value 160 + 17: Initial Value 170 + 18: Initial Value 180 + 19: Initial Value 190 + 20: Initial Value 200 + 21: Initial Value 210 + 22: Initial Value 220 + 23: Initial Value 230 + 24: Initial Value 240 + 25: Initial Value 250 + 26: Initial Value 260 + 27: Initial Value 270 + 28: Initial Value 280 + 29: Initial Value 290 + 30: Initial Value 300 + 31: Initial Value 310 + 32: Initial Value 320 + 33: Initial Value 330 + 34: Initial Value 340 + 35: Initial Value 350 + 36: Initial Value 360 + 37: Initial Value 370 + 38: Initial Value 380 + 39: Initial Value 390 + 40: Initial Value 400 + 41: Initial Value 410 + 42: Initial Value 420 + 43: Initial Value 430 + 44: Initial Value 440 + 45: Initial Value 450 + 46: Initial Value 460 + 47: Initial Value 470 + 48: Initial Value 480 + 49: Initial Value 490 + 50: Initial Value 500 + 51: Initial Value 510 + 52: Initial Value 520 + 53: Initial Value 530 + 54: Initial Value 540 + 55: Initial Value 550 + 56: Initial Value 560 + 57: Initial Value 570 + 58: Initial Value 580 + 59: Initial Value 590 + 60: Initial Value 600 + 61: Initial Value 610 + 62: Initial Value 620 + 63: Initial Value 630 + 64: Initial Value 640 + 65: Initial Value 650 + 66: Initial Value 660 + 67: Initial Value 670 + 68: Initial Value 680 + 69: Initial Value 690 + 70: Initial Value 700 + 71: Initial Value 710 + 72: Initial Value 720 + 73: Initial Value 730 + 74: Initial Value 740 + 75: Initial Value 750 + 76: Initial Value 760 + 77: Initial Value 770 + 78: Initial Value 780 + 79: Initial Value 790 + 80: Initial Value 800 + 81: Initial Value 810 + 82: Initial Value 820 + 83: Initial Value 830 + 84: Initial Value 840 + 85: Initial Value 850 + 86: Initial Value 860 + 87: Initial Value 870 + 88: Initial Value 880 + 89: Initial Value 890 + 90: Initial Value 900 + 91: Initial Value 910 + 92: Initial Value 920 + 93: Initial Value 930 + 94: Initial Value 940 + 95: Initial Value 950 + 96: Initial Value 960 + 97: Initial Value 970 + 98: Vacant plot diff --git a/_maps/Ennesan42A/Enne42A.png b/_maps/Ennesan42A/Enne42A.png new file mode 100644 index 000000000..18290ebad Binary files /dev/null and b/_maps/Ennesan42A/Enne42A.png differ diff --git a/_maps/Ennesan42A/Ennesan42A.yaml b/_maps/Ennesan42A/Ennesan42A.yaml new file mode 100644 index 000000000..a9eca19e0 --- /dev/null +++ b/_maps/Ennesan42A/Ennesan42A.yaml @@ -0,0 +1,284 @@ +name: + en: Enne-san Board 42-A +desc: + en: It will be a long game. Based on Enne-san Board 17. When a switch is pressed, the inner passageway in contact with the suit changes. +ruleSet: Standard +theme: DragonQuest +initialCash: 2800 +targetAmount: 25000 +baseSalary: 450 +salaryIncrement: 150 +maxDiceRoll: 8 +frbFiles: +- Ennesan42A_1 +- Ennesan42A_2 +- Ennesan42A_3 +- Ennesan42A_4 +background: grid_red +mapIcon: Enne42A +music: + download: + - https://nikkums.io/cswt/BGM/Ennesan42A.music.zip + - https://drive.google.com/uc?export=download&id=1o0BP6ZjcLRMJSjyaM3iGovgtIgw7OF3p&confirm=1 + map: Ennesan17_Map.70 + stock: Stock_grid.70 + ventureCards: Venture_Ennesan.45 + auction: Auction_grid.55 + targetMet: Targetmet_Ennesan31.50 + win: Ennesan17_Win.45 + guestAppear: + guestLeave: + badVentureCard: ME_CURSE_ISDS.60 + takeAbreak: takeAbreak_grid.45 + promotionMii: Promotion_grid.40 + promotionMario: Promotion_grid.40 + promotionDragonQuest: Promotion_grid.40 + forcedBuyout: ME_5BUY_ISDS.60 + domination: ME_MONOPOLY_ISDS.60 + bankruptcy: Bankrupt_grid.40 + memoryBlock: Arcade_grid.60 +tourMode: + bankruptcyLimit: 1 + opponent1: Yoshi + opponent2: Alena + opponent3: Bianca + clearRank: 2 +changelog: + - version: 2 + changed: + - Event square with Venture Card 106 effect changed to Venture Card 99 effect. + - Changed Venture Card 13 to 124. + - version: 1 + added: + - Initial Release +authors: + - name: Enne-san +ventureCards: + - 1 # 1 Adventurous turning point! You can choose which way to move on your next go, (player's name). + - 1 # 2 Venture on! Roll the die again and move forward. + - 0 # 3 Venture through space! Zoom over to any non-venture, non-suit square you like! + - 1 # 4 Moneymaking venture! Roll the die and get 40 times the number shown in gold coins from the player in 1st place! + - 0 # 5 Venture through space! Zoom over to any shop or vacant plot! + - 0 # 6 Venture through space! Zoom over to any venture or suit square! + - 1 # 7 Special bonus! Your shops all grow by 7%! + - 1 # 8 Venture on! Everyone's shop prices increase by 30%! Now roll the die and move again. + - 1 # 9 Venture on! Everyone's shops close for the day! Now roll the die and move again. + - 1 # 10 Venture on! Everyone's shop prices cut in half! Now roll the die and move again. + - 1 # 11 Moneymaking venture! Roll the die and get 11 times the number shown in gold coins from all other players! + - 0 # 12 Capital venture! You can invest capital in any of your shops. + - 0 # 13 Misadventure! The values of all your shops drop by 13%! + - 1 # 14 Misadventure! You give everyone 30G each! + - 1 # 15 Moneymaking venture! Roll the die and get 50 times the number shown in gold coins from the bank! + - 1 # 16 Random venture! Shops expand in three districts picked at random! + - 0 # 17 Special bonus! You receive half of your salary! + - 0 # 18 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for only twice its value. + - 1 # 19 Price hike venture! Your shop prices go up by 30% until your next turn. + - 1 # 20 Revaluation venture! You can expand any one of your shops by 20%. + - 0 # 21 Random venture! You receive 20 stocks in a district picked at random! + - 0 # 22 Cashback venture! You can sell a shop back to the bank for twice its shop value. + - 0 # 23 Revaluation venture! You can expand any one of your shops by 50%. + - 0 # 24 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for 200G more than its value. + - 1 # 25 Misadventure! Your shop prices halve until your next turn! + - 1 # 26 Lucky venture! You get a big commission until your next turn! + - 1 # 27 Special bonus! You receive 27 times the number of shops you own in gold coins from the bank! + - 0 # 28 Cameo adventure! A goodybag appears! + - 0 # 29 Freebie! Take a Heart! + - 1 # 30 Venture on! All shops charge a 100G flat rate! Now roll the die and move again. + - 1 # 31 Random venture! Shops expand by 10% in a district picked at random! + - 1 # 32 Random venture! Shops expand by 20% in a district picked at random! + - 0 # 33 Cashback venture! You can sell a shop back to the bank for three times its shop value. + - 1 # 34 Dicey adventure! Roll 1/3/5 and your shops close for the day. Roll 2/4/6 and everyone else's shops close. + - 0 # 35 Stock venture! You can sell stocks you own at 35% above the market value. + - 1 # 36 Capital venture! You can pay 100G for the chance to invest in your shops. + - 0 # 37 Random venture! Shops expand by 30% in a district picked at random! + - 1 # 38 Stock venture! You can buy stocks in a district of your choice at 10% above the market value. + - 1 # 39 Suit venture! Buy a Suit Yourself card for 100G. + - 1 # 40 Misadventure! You give away 10% of your ready cash to the player in last place! + - 1 # 41 Misadventure! Stock prices fall by 10% in a district picked at random! + - 1 # 42 Misadventure! Stock prices fall by 20% in a district picked at random! + - 0 # 43 Misadventure! You pay an assets tax of two gold coins per unit of stock that you own! + - 1 # 44 Misadventure! Roll the die and pay 44 times the number in gold coins to the player in last place! + - 0 # 45 Dicey adventure! Roll 1/3/5 to warp to a take-a-break square. Roll 2/4/6 to warp to the arcade. + - 1 # 46 Misadventure! You drop your wallet and lose 10% of your ready cash! + - 0 # 47 Dicey adventure! Roll 2-6 to get all the suits. Roll 1 and lose all your suits. + - 1 # 48 Misadventure! All shops in a district picked at random fall in value by 10%! + - 1 # 49 Misadventure! All shops in a district picked at random fall in value by 20%! + - 1 # 50 Venture on! Move forward the same number of squares again. + - 1 # 51 Venture on! Move forward 1 square more. + - 1 # 52 Venture on! Move forward another 2 squares. + - 0 # 53 Venture through space! Zoom over to the bank! + - 0 # 54 Venture through space! Pay 100G to zoom straight to the bank! + - 1 # 55 Venture on! Roll the die again and move forward (with an invitation to browse thrown in!). + - 1 # 56 Venture on! Roll the die again and move forward (with a half-price special offer thrown in!). + - 0 # 57 Venture through space! Zoom to any square you like. + - 0 # 58 Venture through space! Pay 100G to zoom to any non-venture, non-suit square you like! + - 0 # 59 Stock venture! You can buy stocks in a district of your choice at 10% below the market value. + - 1 # 60 Random venture! Stock prices increase by 10% in a district picked at random! + - 1 # 61 Special bonus! You receive a 10% dividend on your stocks! + - 0 # 62 Special bonus! You receive a 20% dividend on your stocks! + - 1 # 63 Random venture! Stock prices increase by 20% in a district picked at random! + - 0 # 64 Random venture! Stock prices increase by 30% in a district picked at random! + - 1 # 65 Forced buyout! You can buy a vacant plot or shop for five times its value, whether someone else owns it or not. + - 1 # 66 Special bonus! You receive 10 of the most valuable stocks! + - 0 # 67 Stock venture! You can buy stocks in a district of your choice. + - 1 # 68 Special arcade adventure! You're invited to play Memory Block! + - 1 # 69 Stock venture! You can sell stocks you own at 20% above the market value. + - 0 # 70 Special bonus! You get a sudden promotion and receive a salary! (You lose any suits you have.) + - 1 # 71 Capital venture! You can invest up to 200G of the bank's money in your shops. + - 1 # 72 Dicey adventure! Roll 1/3/5 to take 20 times the number of your shops in gold coins. Roll 2/4/6 to pay the same. + - 0 # 73 Property venture! You can buy any unowned shop or vacant plot. + - 0 # 74 Misadventure! You are forced to auction one of your shops (with a starting price of twice the shop's value). + - 1 # 75 Property venture! You can buy any unowned shop or vacant plot for twice its value. + - 0 # 76 Special arcade adventure! You're invited to play Round the Blocks! + - 0 # 77 Freebie! Take five of each district's stocks. + - 1 # 78 Property venture! You can buy any unowned shop or vacant plot for 200G more than its value. + - 0 # 79 Forced buyout! You can buy a vacant plot or shop for three times its value, whether someone else owns it or not. + - 0 # 80 Freebie! Take a Spade! + - 1 # 81 Misadventure! All other players can only move forward 1 on their next turn. + - 0 # 82 Freebie! Take a Club! + - 1 # 83 Dicey adventure! Roll 1/3/5 and warp to a random location. Roll 2/4/6 and everyone else warps. + - 1 # 84 Moneymaking venture! The winning player must pay you 10% of their ready cash! + - 0 # 85 Moneymaking venture! Roll the die and get 85 times the number shown in gold coins from the bank! + - 1 # 86 Moneymaking venture! Take 100G from all other players! + - 0 # 87 Venture on! Roll the special all-7s-and-8s die and move forward again. + - 0 # 88 Misadventure! All other players swap places! + - 0 # 89 Freebie! All players take a Suit Yourself card! + - 1 # 90 Price hike venture! All shop prices go up by 30% until your next turn. + - 0 # 91 Cameo adventure! A healslime appears! + - 1 # 92 Cameo adventure! Lakitu appears! + - 1 # 93 Dicey adventure! Roll 1/3/5 and your shops expand by 10%. Roll 2/4/6 and everyone else's shops expand by 5%. + - 0 # 94 Freebie! Take a Diamond! + - 0 # 95 Misadventure! You throw an impromptu party. All other players come to your location! + - 0 # 96 Misadventure! All players scramble to another player's location! + - 0 # 97 Stock rise venture! Increase stock value by 20% in a district of your choice. + - 1 # 98 Forced buyout! You can buy a vacant plot or shop for four times its value, whether someone else owns it or not. + - 0 # 99 Freebie! What's inside...? + - 0 # 100 Freebie! Take a Suit Yourself card! + - 0 # 101 Special bonus! Your shops all grow by 21%! + - 0 # 102 Moneymaking venture! Roll the die and get 33 times the number shown in gold coins from all other players! + - 0 # 103 Misadventure! The values of all your shops drop by 25%! + - 1 # 104 Misadventure! You give everyone 80G each! + - 0 # 105 Moneymaking venture! Roll the die and get the number shown x your level x 40G from the bank! + - 0 # 106 Freebie! Roll the die and get half the number shown of Suit Yourself cards! (Decimals will be rounded down.) + - 1 # 107 Revaluation venture! You can expand any one of your shops by 30%. + - 0 # 108 Cashback venture! You can sell a shop back to the bank for four times its shop value. + - 0 # 109 Revaluation venture! You can expand any one of your shops by 75%. + - 0 # 110 Special bonus! You receive 77 times the number of shops you own in gold coins from the bank! + - 0 # 111 Cashback venture! You can sell a shop back to the bank for 500G more than its shop value. + - 0 # 112 Special bonus! You receive 100 times the number of shops you own in gold coins! + - 0 # 113 Moneymaking venture! Roll the die and get the number shown x your level x 20G from the bank! + - 0 # 114 Moneymaking venture! Take your level times 40G from all other players! + - 1 # 115 Misadventure! All other players can only move forward 7 on their next turn. + - 0 # 116 Moneymaking venture! Roll the die and get 60 times the number shown in gold coins from the player in 1st place! + - 1 # 117 Adventurous turning point! Everyone gets to choose which way to move on their next go. + - 1 # 118 Lucky venture! You get a really big commission until your next turn! + - 1 # 119 Misadventure! You give 20% of your ready cash to the player in last place! + - 0 # 120 Misadventure! You drop your wallet and lose 20% of your ready cash! + - 1 # 121 Capital venture! You can invest up to 400G of the bank's money in your shops. + - 0 # 122 Moneymaking venture! The winning player must pay you 20% of their ready cash! + - 0 # 123 Dicey adventure! Roll 1/3/5 and your shops expand by 20%. Roll 2/4/6 and everyone else's shops expand by 5%. + - 1 # 124 Suit venture! Buy a Suit Yourself card for 50G. + - 0 # 125 Dicey adventure! Roll 1/3/5 to warp to a boon square. Roll 2/4/6 to warp to the arcade. + - 1 # 126 Revaluation venture! Roll the die and expand your shops by 2% for each number. + - 0 # 127 Special arcade adventure! You're invited to play Round the Blocks and Memory Block! + - 1 # 128 Special bonus! You receive 55 times the number of shops you own in gold coins from the bank! +shopNames: + en: + 1: Initial Value 10 + 2: Initial Value 20 + 3: Initial Value 30 + 4: Initial Value 40 + 5: Initial Value 50 + 6: Initial Value 60 + 7: Initial Value 70 + 8: Initial Value 80 + 9: Initial Value 90 + 10: Initial Value 100 + 11: Initial Value 110 + 12: Initial Value 120 + 13: Initial Value 130 + 14: Initial Value 140 + 15: Initial Value 150 + 16: Initial Value 160 + 17: Initial Value 170 + 18: Initial Value 180 + 19: Initial Value 190 + 20: Initial Value 200 + 21: Initial Value 210 + 22: Initial Value 220 + 23: Initial Value 230 + 24: Initial Value 240 + 25: Initial Value 250 + 26: Initial Value 260 + 27: Initial Value 270 + 28: Initial Value 280 + 29: Initial Value 290 + 30: Initial Value 300 + 31: Initial Value 310 + 32: Initial Value 320 + 33: Initial Value 330 + 34: Initial Value 340 + 35: Initial Value 350 + 36: Initial Value 360 + 37: Initial Value 370 + 38: Initial Value 380 + 39: Initial Value 390 + 40: Initial Value 400 + 41: Initial Value 410 + 42: Initial Value 420 + 43: Initial Value 430 + 44: Initial Value 440 + 45: Initial Value 450 + 46: Initial Value 460 + 47: Initial Value 470 + 48: Initial Value 480 + 49: Initial Value 490 + 50: Initial Value 500 + 51: Initial Value 510 + 52: Initial Value 520 + 53: Initial Value 530 + 54: Initial Value 540 + 55: Initial Value 550 + 56: Initial Value 560 + 57: Initial Value 570 + 58: Initial Value 580 + 59: Initial Value 590 + 60: Initial Value 600 + 61: Initial Value 610 + 62: Initial Value 620 + 63: Initial Value 630 + 64: Initial Value 640 + 65: Initial Value 650 + 66: Initial Value 660 + 67: Initial Value 670 + 68: Initial Value 680 + 69: Initial Value 690 + 70: Initial Value 700 + 71: Initial Value 710 + 72: Initial Value 720 + 73: Initial Value 730 + 74: Initial Value 740 + 75: Initial Value 750 + 76: Initial Value 760 + 77: Initial Value 770 + 78: Initial Value 780 + 79: Initial Value 790 + 80: Initial Value 800 + 81: Initial Value 810 + 82: Initial Value 820 + 83: Initial Value 830 + 84: Initial Value 840 + 85: Initial Value 850 + 86: Initial Value 860 + 87: Initial Value 870 + 88: Initial Value 880 + 89: Initial Value 890 + 90: Initial Value 900 + 91: Initial Value 910 + 92: Initial Value 920 + 93: Initial Value 930 + 94: Initial Value 940 + 95: Initial Value 950 + 96: Initial Value 960 + 97: Initial Value 970 + 98: Vacant plot diff --git a/_maps/Ennesan42A/Ennesan42A_1.frb b/_maps/Ennesan42A/Ennesan42A_1.frb new file mode 100644 index 000000000..08c6d69d4 Binary files /dev/null and b/_maps/Ennesan42A/Ennesan42A_1.frb differ diff --git a/_maps/Ennesan42A/Ennesan42A_1.webp b/_maps/Ennesan42A/Ennesan42A_1.webp new file mode 100644 index 000000000..3919335e6 Binary files /dev/null and b/_maps/Ennesan42A/Ennesan42A_1.webp differ diff --git a/_maps/Ennesan42A/Ennesan42A_2.frb b/_maps/Ennesan42A/Ennesan42A_2.frb new file mode 100644 index 000000000..df0a8c591 Binary files /dev/null and b/_maps/Ennesan42A/Ennesan42A_2.frb differ diff --git a/_maps/Ennesan42A/Ennesan42A_2.webp b/_maps/Ennesan42A/Ennesan42A_2.webp new file mode 100644 index 000000000..8d400757e Binary files /dev/null and b/_maps/Ennesan42A/Ennesan42A_2.webp differ diff --git a/_maps/Ennesan42A/Ennesan42A_3.frb b/_maps/Ennesan42A/Ennesan42A_3.frb new file mode 100644 index 000000000..8b1fb1273 Binary files /dev/null and b/_maps/Ennesan42A/Ennesan42A_3.frb differ diff --git a/_maps/Ennesan42A/Ennesan42A_3.webp b/_maps/Ennesan42A/Ennesan42A_3.webp new file mode 100644 index 000000000..740a3f7bc Binary files /dev/null and b/_maps/Ennesan42A/Ennesan42A_3.webp differ diff --git a/_maps/Ennesan42A/Ennesan42A_4.frb b/_maps/Ennesan42A/Ennesan42A_4.frb new file mode 100644 index 000000000..175c60122 Binary files /dev/null and b/_maps/Ennesan42A/Ennesan42A_4.frb differ diff --git a/_maps/Ennesan42A/Ennesan42A_4.webp b/_maps/Ennesan42A/Ennesan42A_4.webp new file mode 100644 index 000000000..8b310a7fb Binary files /dev/null and b/_maps/Ennesan42A/Ennesan42A_4.webp differ diff --git a/_maps/Ennesan42B/Enne42B.png b/_maps/Ennesan42B/Enne42B.png new file mode 100644 index 000000000..cb3e049fb Binary files /dev/null and b/_maps/Ennesan42B/Enne42B.png differ diff --git a/_maps/Ennesan42B/Ennesan42B.yaml b/_maps/Ennesan42B/Ennesan42B.yaml new file mode 100644 index 000000000..ac64f342d --- /dev/null +++ b/_maps/Ennesan42B/Ennesan42B.yaml @@ -0,0 +1,286 @@ +name: + en: Enne-san Board 42-B +desc: + en: It will be a long game. There are a total of 24 vacant plots of property. The vacant plots can be used to build shops of your choice. When the switch is pressed, the inner corridor bordering the event square, which is a junction point changes. +ruleSet: Standard +theme: DragonQuest +initialCash: 4200 +targetAmount: 30000 +baseSalary: 500 +salaryIncrement: 200 +maxDiceRoll: 8 +frbFiles: +- Ennesan42B_1 +- Ennesan42B_2 +- Ennesan42B_3 +- Ennesan42B_4 +background: grid_violet +mapIcon: Enne42B +music: + download: + - https://nikkums.io/cswt/BGM/Ennesan42B.music.zip + - https://drive.google.com/uc?export=download&id=1wVaenSLQLhNC_LslzJge8btYCfCYd-6I&confirm=1 + map: + - Ennesan42B_Map.55 + stock: Stock_grid.70 + ventureCards: + - Venture_Ennesan.45 + auction: Auction_grid.55 + targetMet: + - Targetmet_Ennesan42.55 + win: Ennesan17_Win.45 + guestAppear: + guestLeave: + badVentureCard: ME_CURSE_ISDS.60 + takeAbreak: takeAbreak_grid.45 + promotionMii: Promotion_grid.40 + promotionMario: Promotion_grid.40 + promotionDragonQuest: Promotion_grid.40 + forcedBuyout: ME_5BUY_ISDS.60 + domination: ME_MONOPOLY_ISDS.60 + bankruptcy: Bankrupt_grid.40 +tourMode: + bankruptcyLimit: 1 + opponent1: Yoshi + opponent2: Alena + opponent3: Bianca + clearRank: 2 +changelog: + - version: 2 + changed: + - Decrease target amount from 42,000 to 30,000. + - Increased salary increment from 100 to 200. + - version: 1 + added: + - Initial Release +authors: + - name: Enne-san +ventureCards: + - 0 # 1 Adventurous turning point! You can choose which way to move on your next go, (player's name). + - 1 # 2 Venture on! Roll the die again and move forward. + - 0 # 3 Venture through space! Zoom over to any non-venture, non-suit square you like! + - 1 # 4 Moneymaking venture! Roll the die and get 40 times the number shown in gold coins from the player in 1st place! + - 0 # 5 Venture through space! Zoom over to any shop or vacant plot! + - 0 # 6 Venture through space! Zoom over to any venture or suit square! + - 1 # 7 Special bonus! Your shops all grow by 7%! + - 1 # 8 Venture on! Everyone's shop prices increase by 30%! Now roll the die and move again. + - 1 # 9 Venture on! Everyone's shops close for the day! Now roll the die and move again. + - 1 # 10 Venture on! Everyone's shop prices cut in half! Now roll the die and move again. + - 1 # 11 Moneymaking venture! Roll the die and get 11 times the number shown in gold coins from all other players! + - 1 # 12 Capital venture! You can invest capital in any of your shops. + - 1 # 13 Misadventure! The values of all your shops drop by 13%! + - 1 # 14 Misadventure! You give everyone 30G each! + - 1 # 15 Moneymaking venture! Roll the die and get 50 times the number shown in gold coins from the bank! + - 1 # 16 Random venture! Shops expand in three districts picked at random! + - 0 # 17 Special bonus! You receive half of your salary! + - 0 # 18 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for only twice its value. + - 1 # 19 Price hike venture! Your shop prices go up by 30% until your next turn. + - 1 # 20 Revaluation venture! You can expand any one of your shops by 20%. + - 1 # 21 Random venture! You receive 20 stocks in a district picked at random! + - 0 # 22 Cashback venture! You can sell a shop back to the bank for twice its shop value. + - 1 # 23 Revaluation venture! You can expand any one of your shops by 50%. + - 0 # 24 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for 200G more than its value. + - 1 # 25 Misadventure! Your shop prices halve until your next turn! + - 1 # 26 Lucky venture! You get a big commission until your next turn! + - 1 # 27 Special bonus! You receive 27 times the number of shops you own in gold coins from the bank! + - 0 # 28 Cameo adventure! A goodybag appears! + - 0 # 29 Freebie! Take a Heart! + - 1 # 30 Venture on! All shops charge a 100G flat rate! Now roll the die and move again. + - 1 # 31 Random venture! Shops expand by 10% in a district picked at random! + - 1 # 32 Random venture! Shops expand by 20% in a district picked at random! + - 0 # 33 Cashback venture! You can sell a shop back to the bank for three times its shop value. + - 1 # 34 Dicey adventure! Roll 1/3/5 and your shops close for the day. Roll 2/4/6 and everyone else's shops close. + - 0 # 35 Stock venture! You can sell stocks you own at 35% above the market value. + - 1 # 36 Capital venture! You can pay 100G for the chance to invest in your shops. + - 1 # 37 Random venture! Shops expand by 30% in a district picked at random! + - 0 # 38 Stock venture! You can buy stocks in a district of your choice at 10% above the market value. + - 1 # 39 Suit venture! Buy a Suit Yourself card for 100G. + - 1 # 40 Misadventure! You give away 10% of your ready cash to the player in last place! + - 1 # 41 Misadventure! Stock prices fall by 10% in a district picked at random! + - 1 # 42 Misadventure! Stock prices fall by 20% in a district picked at random! + - 1 # 43 Misadventure! You pay an assets tax of two gold coins per unit of stock that you own! + - 1 # 44 Misadventure! Roll the die and pay 44 times the number in gold coins to the player in last place! + - 0 # 45 Dicey adventure! Roll 1/3/5 to warp to a take-a-break square. Roll 2/4/6 to warp to the arcade. + - 1 # 46 Misadventure! You drop your wallet and lose 10% of your ready cash! + - 0 # 47 Dicey adventure! Roll 2-6 to get all the suits. Roll 1 and lose all your suits. + - 1 # 48 Misadventure! All shops in a district picked at random fall in value by 10%! + - 1 # 49 Misadventure! All shops in a district picked at random fall in value by 20%! + - 1 # 50 Venture on! Move forward the same number of squares again. + - 1 # 51 Venture on! Move forward 1 square more. + - 1 # 52 Venture on! Move forward another 2 squares. + - 0 # 53 Venture through space! Zoom over to the bank! + - 0 # 54 Venture through space! Pay 100G to zoom straight to the bank! + - 1 # 55 Venture on! Roll the die again and move forward (with an invitation to browse thrown in!). + - 1 # 56 Venture on! Roll the die again and move forward (with a half-price special offer thrown in!). + - 0 # 57 Venture through space! Zoom to any square you like. + - 0 # 58 Venture through space! Pay 100G to zoom to any non-venture, non-suit square you like! + - 0 # 59 Stock venture! You can buy stocks in a district of your choice at 10% below the market value. + - 1 # 60 Random venture! Stock prices increase by 10% in a district picked at random! + - 1 # 61 Special bonus! You receive a 10% dividend on your stocks! + - 1 # 62 Special bonus! You receive a 20% dividend on your stocks! + - 1 # 63 Random venture! Stock prices increase by 20% in a district picked at random! + - 1 # 64 Random venture! Stock prices increase by 30% in a district picked at random! + - 1 # 65 Forced buyout! You can buy a vacant plot or shop for five times its value, whether someone else owns it or not. + - 1 # 66 Special bonus! You receive 10 of the most valuable stocks! + - 0 # 67 Stock venture! You can buy stocks in a district of your choice. + - 1 # 68 Special arcade adventure! You're invited to play Memory Block! + - 1 # 69 Stock venture! You can sell stocks you own at 20% above the market value. + - 0 # 70 Special bonus! You get a sudden promotion and receive a salary! (You lose any suits you have.) + - 1 # 71 Capital venture! You can invest up to 200G of the bank's money in your shops. + - 1 # 72 Dicey adventure! Roll 1/3/5 to take 20 times the number of your shops in gold coins. Roll 2/4/6 to pay the same. + - 0 # 73 Property venture! You can buy any unowned shop or vacant plot. + - 0 # 74 Misadventure! You are forced to auction one of your shops (with a starting price of twice the shop's value). + - 1 # 75 Property venture! You can buy any unowned shop or vacant plot for twice its value. + - 0 # 76 Special arcade adventure! You're invited to play Round the Blocks! + - 0 # 77 Freebie! Take five of each district's stocks. + - 0 # 78 Property venture! You can buy any unowned shop or vacant plot for 200G more than its value. + - 0 # 79 Forced buyout! You can buy a vacant plot or shop for three times its value, whether someone else owns it or not. + - 0 # 80 Freebie! Take a Spade! + - 1 # 81 Misadventure! All other players can only move forward 1 on their next turn. + - 0 # 82 Freebie! Take a Club! + - 0 # 83 Dicey adventure! Roll 1/3/5 and warp to a random location. Roll 2/4/6 and everyone else warps. + - 1 # 84 Moneymaking venture! The winning player must pay you 10% of their ready cash! + - 1 # 85 Moneymaking venture! Roll the die and get 85 times the number shown in gold coins from the bank! + - 1 # 86 Moneymaking venture! Take 100G from all other players! + - 0 # 87 Venture on! Roll the special all-7s-and-8s die and move forward again. + - 0 # 88 Misadventure! All other players swap places! + - 0 # 89 Freebie! All players take a Suit Yourself card! + - 1 # 90 Price hike venture! All shop prices go up by 30% until your next turn. + - 0 # 91 Cameo adventure! A healslime appears! + - 0 # 92 Cameo adventure! Lakitu appears! + - 1 # 93 Dicey adventure! Roll 1/3/5 and your shops expand by 10%. Roll 2/4/6 and everyone else's shops expand by 5%. + - 0 # 94 Freebie! Take a Diamond! + - 0 # 95 Misadventure! You throw an impromptu party. All other players come to your location! + - 0 # 96 Misadventure! All players scramble to another player's location! + - 0 # 97 Stock rise venture! Increase stock value by 20% in a district of your choice. + - 1 # 98 Forced buyout! You can buy a vacant plot or shop for four times its value, whether someone else owns it or not. + - 0 # 99 Freebie! What's inside...? + - 1 # 100 Freebie! Take a Suit Yourself card! + - 0 # 101 Special bonus! Your shops all grow by 21%! + - 0 # 102 Moneymaking venture! Roll the die and get 33 times the number shown in gold coins from all other players! + - 0 # 103 Misadventure! The values of all your shops drop by 25%! + - 0 # 104 Misadventure! You give everyone 80G each! + - 0 # 105 Moneymaking venture! Roll the die and get the number shown x your level x 40G from the bank! + - 0 # 106 Freebie! Roll the die and get half the number shown of Suit Yourself cards! (Decimals will be rounded down.) + - 1 # 107 Revaluation venture! You can expand any one of your shops by 30%. + - 0 # 108 Cashback venture! You can sell a shop back to the bank for four times its shop value. + - 0 # 109 Revaluation venture! You can expand any one of your shops by 75%. + - 0 # 110 Special bonus! You receive 77 times the number of shops you own in gold coins from the bank! + - 0 # 111 Cashback venture! You can sell a shop back to the bank for 500G more than its shop value. + - 0 # 112 Special bonus! You receive 100 times the number of shops you own in gold coins! + - 0 # 113 Moneymaking venture! Roll the die and get the number shown x your level x 20G from the bank! + - 0 # 114 Moneymaking venture! Take your level times 40G from all other players! + - 0 # 115 Misadventure! All other players can only move forward 7 on their next turn. + - 0 # 116 Moneymaking venture! Roll the die and get 60 times the number shown in gold coins from the player in 1st place! + - 0 # 117 Adventurous turning point! Everyone gets to choose which way to move on their next go. + - 1 # 118 Lucky venture! You get a really big commission until your next turn! + - 0 # 119 Misadventure! You give 20% of your ready cash to the player in last place! + - 0 # 120 Misadventure! You drop your wallet and lose 20% of your ready cash! + - 1 # 121 Capital venture! You can invest up to 400G of the bank's money in your shops. + - 0 # 122 Moneymaking venture! The winning player must pay you 20% of their ready cash! + - 0 # 123 Dicey adventure! Roll 1/3/5 and your shops expand by 20%. Roll 2/4/6 and everyone else's shops expand by 5%. + - 1 # 124 Suit venture! Buy a Suit Yourself card for 50G. + - 0 # 125 Dicey adventure! Roll 1/3/5 to warp to a boon square. Roll 2/4/6 to warp to the arcade. + - 1 # 126 Revaluation venture! Roll the die and expand your shops by 2% for each number. + - 0 # 127 Special arcade adventure! You're invited to play Round the Blocks and Memory Block! + - 0 # 128 Special bonus! You receive 55 times the number of shops you own in gold coins from the bank! +shopNames: + en: + 1: Initial Value 10 + 2: Initial Value 20 + 3: Initial Value 30 + 4: Initial Value 40 + 5: Initial Value 50 + 6: Initial Value 60 + 7: Initial Value 70 + 8: Initial Value 80 + 9: Initial Value 90 + 10: Initial Value 100 + 11: Initial Value 110 + 12: Initial Value 120 + 13: Initial Value 130 + 14: Initial Value 140 + 15: Initial Value 150 + 16: Initial Value 160 + 17: Initial Value 170 + 18: Initial Value 180 + 19: Initial Value 190 + 20: Initial Value 200 + 21: Initial Value 210 + 22: Initial Value 220 + 23: Initial Value 230 + 24: Initial Value 240 + 25: Initial Value 250 + 26: Initial Value 260 + 27: Initial Value 270 + 28: Initial Value 280 + 29: Initial Value 290 + 30: Initial Value 300 + 31: Initial Value 310 + 32: Initial Value 320 + 33: Initial Value 330 + 34: Initial Value 340 + 35: Initial Value 350 + 36: Initial Value 360 + 37: Initial Value 370 + 38: Initial Value 380 + 39: Initial Value 390 + 40: Initial Value 400 + 41: Initial Value 410 + 42: Initial Value 420 + 43: Initial Value 430 + 44: Initial Value 440 + 45: Initial Value 450 + 46: Initial Value 460 + 47: Initial Value 470 + 48: Initial Value 480 + 49: Initial Value 490 + 50: Initial Value 500 + 51: Initial Value 510 + 52: Initial Value 520 + 53: Initial Value 530 + 54: Initial Value 540 + 55: Initial Value 550 + 56: Initial Value 560 + 57: Initial Value 570 + 58: Initial Value 580 + 59: Initial Value 590 + 60: Initial Value 600 + 61: Initial Value 610 + 62: Initial Value 620 + 63: Initial Value 630 + 64: Initial Value 640 + 65: Initial Value 650 + 66: Initial Value 660 + 67: Initial Value 670 + 68: Initial Value 680 + 69: Initial Value 690 + 70: Initial Value 700 + 71: Initial Value 710 + 72: Initial Value 720 + 73: Initial Value 730 + 74: Initial Value 740 + 75: Initial Value 750 + 76: Initial Value 760 + 77: Initial Value 770 + 78: Initial Value 780 + 79: Initial Value 790 + 80: Initial Value 800 + 81: Initial Value 810 + 82: Initial Value 820 + 83: Initial Value 830 + 84: Initial Value 840 + 85: Initial Value 850 + 86: Initial Value 860 + 87: Initial Value 870 + 88: Initial Value 880 + 89: Initial Value 890 + 90: Initial Value 900 + 91: Initial Value 910 + 92: Initial Value 920 + 93: Initial Value 930 + 94: Initial Value 940 + 95: Initial Value 950 + 96: Initial Value 960 + 97: Initial Value 970 + 98: Vacant plot diff --git a/_maps/Ennesan42B/Ennesan42B_1.frb b/_maps/Ennesan42B/Ennesan42B_1.frb new file mode 100644 index 000000000..27f4a17ae Binary files /dev/null and b/_maps/Ennesan42B/Ennesan42B_1.frb differ diff --git a/_maps/Ennesan42B/Ennesan42B_1.webp b/_maps/Ennesan42B/Ennesan42B_1.webp new file mode 100644 index 000000000..6c7cc0b48 Binary files /dev/null and b/_maps/Ennesan42B/Ennesan42B_1.webp differ diff --git a/_maps/Ennesan42B/Ennesan42B_2.frb b/_maps/Ennesan42B/Ennesan42B_2.frb new file mode 100644 index 000000000..657e2ded9 Binary files /dev/null and b/_maps/Ennesan42B/Ennesan42B_2.frb differ diff --git a/_maps/Ennesan42B/Ennesan42B_2.webp b/_maps/Ennesan42B/Ennesan42B_2.webp new file mode 100644 index 000000000..9041f0eb2 Binary files /dev/null and b/_maps/Ennesan42B/Ennesan42B_2.webp differ diff --git a/_maps/Ennesan42B/Ennesan42B_3.frb b/_maps/Ennesan42B/Ennesan42B_3.frb new file mode 100644 index 000000000..c79590ea5 Binary files /dev/null and b/_maps/Ennesan42B/Ennesan42B_3.frb differ diff --git a/_maps/Ennesan42B/Ennesan42B_3.webp b/_maps/Ennesan42B/Ennesan42B_3.webp new file mode 100644 index 000000000..2bad63054 Binary files /dev/null and b/_maps/Ennesan42B/Ennesan42B_3.webp differ diff --git a/_maps/Ennesan42B/Ennesan42B_4.frb b/_maps/Ennesan42B/Ennesan42B_4.frb new file mode 100644 index 000000000..2cc3b28d4 Binary files /dev/null and b/_maps/Ennesan42B/Ennesan42B_4.frb differ diff --git a/_maps/Ennesan42B/Ennesan42B_4.webp b/_maps/Ennesan42B/Ennesan42B_4.webp new file mode 100644 index 000000000..5b6ad9b74 Binary files /dev/null and b/_maps/Ennesan42B/Ennesan42B_4.webp differ diff --git a/_maps/Ennesan43/Enne43.png b/_maps/Ennesan43/Enne43.png new file mode 100644 index 000000000..ef25e0993 Binary files /dev/null and b/_maps/Ennesan43/Enne43.png differ diff --git a/_maps/Ennesan43/Ennesan43.yaml b/_maps/Ennesan43/Ennesan43.yaml new file mode 100644 index 000000000..4018df5c8 --- /dev/null +++ b/_maps/Ennesan43/Ennesan43.yaml @@ -0,0 +1,282 @@ +name: + en: Enne-san Board 43 +desc: + en: Depending on the position of the switch, the bridge, which is facing diagonally, tilts like a seesaw. +ruleSet: Standard +theme: DragonQuest +initialCash: 2000 +targetAmount: 22000 +baseSalary: 300 +salaryIncrement: 150 +maxDiceRoll: 8 +frbFiles: +- Ennesan43_1 +- Ennesan43_2 +- Ennesan43_3 +background: grid_green +mapIcon: Enne43 +music: + download: + - https://nikkums.io/cswt/BGM/Ennesan43.music.zip + - https://drive.google.com/uc?export=download&id=1eukqR0ar2zrmNKsxQDx7llfpwQY4-CJo&confirm=1 + map: + - Ennesan43_Map.60 + stock: Stock_grid.70 + ventureCards: + - Venture_Ennesan38.40 + auction: Auction_grid.55 + targetMet: + - Targetmet_Ennesan43.55 + win: Ennesan11_Win.35 + guestAppear: + guestLeave: + badVentureCard: ME_CURSE_ISDS.60 + takeAbreak: takeAbreak_grid.45 + promotionMii: Promotion_grid.40 + promotionMario: Promotion_grid.40 + promotionDragonQuest: Promotion_grid.40 + forcedBuyout: ME_5BUY_ISDS.60 + domination: ME_MONOPOLY_ISDS.60 + bankruptcy: Bankrupt_grid.40 + memoryBlock: Arcade_grid.60 +tourMode: + bankruptcyLimit: 1 + opponent1: Yoshi + opponent2: Alena + opponent3: Bianca + clearRank: 2 +changelog: + - version: 1 + added: + - Initial Release +authors: + - name: Enne-san +ventureCards: + - 1 # 1 Adventurous turning point! You can choose which way to move on your next go, (player's name). + - 1 # 2 Venture on! Roll the die again and move forward. + - 0 # 3 Venture through space! Zoom over to any non-venture, non-suit square you like! + - 1 # 4 Moneymaking venture! Roll the die and get 40 times the number shown in gold coins from the player in 1st place! + - 0 # 5 Venture through space! Zoom over to any shop or vacant plot! + - 0 # 6 Venture through space! Zoom over to any venture or suit square! + - 1 # 7 Special bonus! Your shops all grow by 7%! + - 1 # 8 Venture on! Everyone's shop prices increase by 30%! Now roll the die and move again. + - 1 # 9 Venture on! Everyone's shops close for the day! Now roll the die and move again. + - 1 # 10 Venture on! Everyone's shop prices cut in half! Now roll the die and move again. + - 1 # 11 Moneymaking venture! Roll the die and get 11 times the number shown in gold coins from all other players! + - 1 # 12 Capital venture! You can invest capital in any of your shops. + - 1 # 13 Misadventure! The values of all your shops drop by 13%! + - 1 # 14 Misadventure! You give everyone 30G each! + - 1 # 15 Moneymaking venture! Roll the die and get 50 times the number shown in gold coins from the bank! + - 1 # 16 Random venture! Shops expand in three districts picked at random! + - 0 # 17 Special bonus! You receive half of your salary! + - 0 # 18 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for only twice its value. + - 1 # 19 Price hike venture! Your shop prices go up by 30% until your next turn. + - 1 # 20 Revaluation venture! You can expand any one of your shops by 20%. + - 1 # 21 Random venture! You receive 20 stocks in a district picked at random! + - 0 # 22 Cashback venture! You can sell a shop back to the bank for twice its shop value. + - 0 # 23 Revaluation venture! You can expand any one of your shops by 50%. + - 0 # 24 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for 200G more than its value. + - 1 # 25 Misadventure! Your shop prices halve until your next turn! + - 1 # 26 Lucky venture! You get a big commission until your next turn! + - 1 # 27 Special bonus! You receive 27 times the number of shops you own in gold coins from the bank! + - 0 # 28 Cameo adventure! A goodybag appears! + - 0 # 29 Freebie! Take a Heart! + - 1 # 30 Venture on! All shops charge a 100G flat rate! Now roll the die and move again. + - 1 # 31 Random venture! Shops expand by 10% in a district picked at random! + - 1 # 32 Random venture! Shops expand by 20% in a district picked at random! + - 0 # 33 Cashback venture! You can sell a shop back to the bank for three times its shop value. + - 1 # 34 Dicey adventure! Roll 1/3/5 and your shops close for the day. Roll 2/4/6 and everyone else's shops close. + - 0 # 35 Stock venture! You can sell stocks you own at 35% above the market value. + - 1 # 36 Capital venture! You can pay 100G for the chance to invest in your shops. + - 0 # 37 Random venture! Shops expand by 30% in a district picked at random! + - 0 # 38 Stock venture! You can buy stocks in a district of your choice at 10% above the market value. + - 1 # 39 Suit venture! Buy a Suit Yourself card for 100G. + - 1 # 40 Misadventure! You give away 10% of your ready cash to the player in last place! + - 1 # 41 Misadventure! Stock prices fall by 10% in a district picked at random! + - 1 # 42 Misadventure! Stock prices fall by 20% in a district picked at random! + - 1 # 43 Misadventure! You pay an assets tax of two gold coins per unit of stock that you own! + - 1 # 44 Misadventure! Roll the die and pay 44 times the number in gold coins to the player in last place! + - 0 # 45 Dicey adventure! Roll 1/3/5 to warp to a take-a-break square. Roll 2/4/6 to warp to the arcade. + - 1 # 46 Misadventure! You drop your wallet and lose 10% of your ready cash! + - 0 # 47 Dicey adventure! Roll 2-6 to get all the suits. Roll 1 and lose all your suits. + - 1 # 48 Misadventure! All shops in a district picked at random fall in value by 10%! + - 1 # 49 Misadventure! All shops in a district picked at random fall in value by 20%! + - 1 # 50 Venture on! Move forward the same number of squares again. + - 1 # 51 Venture on! Move forward 1 square more. + - 1 # 52 Venture on! Move forward another 2 squares. + - 0 # 53 Venture through space! Zoom over to the bank! + - 0 # 54 Venture through space! Pay 100G to zoom straight to the bank! + - 1 # 55 Venture on! Roll the die again and move forward (with an invitation to browse thrown in!). + - 1 # 56 Venture on! Roll the die again and move forward (with a half-price special offer thrown in!). + - 0 # 57 Venture through space! Zoom to any square you like. + - 0 # 58 Venture through space! Pay 100G to zoom to any non-venture, non-suit square you like! + - 0 # 59 Stock venture! You can buy stocks in a district of your choice at 10% below the market value. + - 1 # 60 Random venture! Stock prices increase by 10% in a district picked at random! + - 1 # 61 Special bonus! You receive a 10% dividend on your stocks! + - 1 # 62 Special bonus! You receive a 20% dividend on your stocks! + - 1 # 63 Random venture! Stock prices increase by 20% in a district picked at random! + - 1 # 64 Random venture! Stock prices increase by 30% in a district picked at random! + - 1 # 65 Forced buyout! You can buy a vacant plot or shop for five times its value, whether someone else owns it or not. + - 1 # 66 Special bonus! You receive 10 of the most valuable stocks! + - 0 # 67 Stock venture! You can buy stocks in a district of your choice. + - 1 # 68 Special arcade adventure! You're invited to play Memory Block! + - 1 # 69 Stock venture! You can sell stocks you own at 20% above the market value. + - 0 # 70 Special bonus! You get a sudden promotion and receive a salary! (You lose any suits you have.) + - 1 # 71 Capital venture! You can invest up to 200G of the bank's money in your shops. + - 1 # 72 Dicey adventure! Roll 1/3/5 to take 20 times the number of your shops in gold coins. Roll 2/4/6 to pay the same. + - 0 # 73 Property venture! You can buy any unowned shop or vacant plot. + - 0 # 74 Misadventure! You are forced to auction one of your shops (with a starting price of twice the shop's value). + - 1 # 75 Property venture! You can buy any unowned shop or vacant plot for twice its value. + - 0 # 76 Special arcade adventure! You're invited to play Round the Blocks! + - 0 # 77 Freebie! Take five of each district's stocks. + - 0 # 78 Property venture! You can buy any unowned shop or vacant plot for 200G more than its value. + - 0 # 79 Forced buyout! You can buy a vacant plot or shop for three times its value, whether someone else owns it or not. + - 0 # 80 Freebie! Take a Spade! + - 1 # 81 Misadventure! All other players can only move forward 1 on their next turn. + - 1 # 82 Freebie! Take a Club! + - 0 # 83 Dicey adventure! Roll 1/3/5 and warp to a random location. Roll 2/4/6 and everyone else warps. + - 1 # 84 Moneymaking venture! The winning player must pay you 10% of their ready cash! + - 0 # 85 Moneymaking venture! Roll the die and get 85 times the number shown in gold coins from the bank! + - 1 # 86 Moneymaking venture! Take 100G from all other players! + - 0 # 87 Venture on! Roll the special all-7s-and-8s die and move forward again. + - 0 # 88 Misadventure! All other players swap places! + - 0 # 89 Freebie! All players take a Suit Yourself card! + - 1 # 90 Price hike venture! All shop prices go up by 30% until your next turn. + - 0 # 91 Cameo adventure! A healslime appears! + - 1 # 92 Cameo adventure! Lakitu appears! + - 1 # 93 Dicey adventure! Roll 1/3/5 and your shops expand by 10%. Roll 2/4/6 and everyone else's shops expand by 5%. + - 1 # 94 Freebie! Take a Diamond! + - 0 # 95 Misadventure! You throw an impromptu party. All other players come to your location! + - 0 # 96 Misadventure! All players scramble to another player's location! + - 0 # 97 Stock rise venture! Increase stock value by 20% in a district of your choice. + - 0 # 98 Forced buyout! You can buy a vacant plot or shop for four times its value, whether someone else owns it or not. + - 0 # 99 Freebie! What's inside...? + - 1 # 100 Freebie! Take a Suit Yourself card! + - 0 # 101 Special bonus! Your shops all grow by 21%! + - 0 # 102 Moneymaking venture! Roll the die and get 33 times the number shown in gold coins from all other players! + - 0 # 103 Misadventure! The values of all your shops drop by 25%! + - 0 # 104 Misadventure! You give everyone 80G each! + - 0 # 105 Moneymaking venture! Roll the die and get the number shown x your level x 40G from the bank! + - 0 # 106 Freebie! Roll the die and get half the number shown of Suit Yourself cards! (Decimals will be rounded down.) + - 1 # 107 Revaluation venture! You can expand any one of your shops by 30%. + - 0 # 108 Cashback venture! You can sell a shop back to the bank for four times its shop value. + - 0 # 109 Revaluation venture! You can expand any one of your shops by 75%. + - 0 # 110 Special bonus! You receive 77 times the number of shops you own in gold coins from the bank! + - 0 # 111 Cashback venture! You can sell a shop back to the bank for 500G more than its shop value. + - 0 # 112 Special bonus! You receive 100 times the number of shops you own in gold coins! + - 0 # 113 Moneymaking venture! Roll the die and get the number shown x your level x 20G from the bank! + - 0 # 114 Moneymaking venture! Take your level times 40G from all other players! + - 0 # 115 Misadventure! All other players can only move forward 7 on their next turn. + - 0 # 116 Moneymaking venture! Roll the die and get 60 times the number shown in gold coins from the player in 1st place! + - 0 # 117 Adventurous turning point! Everyone gets to choose which way to move on their next go. + - 1 # 118 Lucky venture! You get a really big commission until your next turn! + - 0 # 119 Misadventure! You give 20% of your ready cash to the player in last place! + - 0 # 120 Misadventure! You drop your wallet and lose 20% of your ready cash! + - 1 # 121 Capital venture! You can invest up to 400G of the bank's money in your shops. + - 0 # 122 Moneymaking venture! The winning player must pay you 20% of their ready cash! + - 0 # 123 Dicey adventure! Roll 1/3/5 and your shops expand by 20%. Roll 2/4/6 and everyone else's shops expand by 5%. + - 1 # 124 Suit venture! Buy a Suit Yourself card for 50G. + - 0 # 125 Dicey adventure! Roll 1/3/5 to warp to a boon square. Roll 2/4/6 to warp to the arcade. + - 1 # 126 Revaluation venture! Roll the die and expand your shops by 2% for each number. + - 0 # 127 Special arcade adventure! You're invited to play Round the Blocks and Memory Block! + - 0 # 128 Special bonus! You receive 55 times the number of shops you own in gold coins from the bank! +shopNames: + en: + 1: Initial Value 10 + 2: Initial Value 20 + 3: Initial Value 30 + 4: Initial Value 40 + 5: Initial Value 50 + 6: Initial Value 60 + 7: Initial Value 70 + 8: Initial Value 80 + 9: Initial Value 90 + 10: Initial Value 100 + 11: Initial Value 110 + 12: Initial Value 120 + 13: Initial Value 130 + 14: Initial Value 140 + 15: Initial Value 150 + 16: Initial Value 160 + 17: Initial Value 170 + 18: Initial Value 180 + 19: Initial Value 190 + 20: Initial Value 200 + 21: Initial Value 210 + 22: Initial Value 220 + 23: Initial Value 230 + 24: Initial Value 240 + 25: Initial Value 250 + 26: Initial Value 260 + 27: Initial Value 270 + 28: Initial Value 280 + 29: Initial Value 290 + 30: Initial Value 300 + 31: Initial Value 310 + 32: Initial Value 320 + 33: Initial Value 330 + 34: Initial Value 340 + 35: Initial Value 350 + 36: Initial Value 360 + 37: Initial Value 370 + 38: Initial Value 380 + 39: Initial Value 390 + 40: Initial Value 400 + 41: Initial Value 410 + 42: Initial Value 420 + 43: Initial Value 430 + 44: Initial Value 440 + 45: Initial Value 450 + 46: Initial Value 460 + 47: Initial Value 470 + 48: Initial Value 480 + 49: Initial Value 490 + 50: Initial Value 500 + 51: Initial Value 510 + 52: Initial Value 520 + 53: Initial Value 530 + 54: Initial Value 540 + 55: Initial Value 550 + 56: Initial Value 560 + 57: Initial Value 570 + 58: Initial Value 580 + 59: Initial Value 590 + 60: Initial Value 600 + 61: Initial Value 610 + 62: Initial Value 620 + 63: Initial Value 630 + 64: Initial Value 640 + 65: Initial Value 650 + 66: Initial Value 660 + 67: Initial Value 670 + 68: Initial Value 680 + 69: Initial Value 690 + 70: Initial Value 700 + 71: Initial Value 710 + 72: Initial Value 720 + 73: Initial Value 730 + 74: Initial Value 740 + 75: Initial Value 750 + 76: Initial Value 760 + 77: Initial Value 770 + 78: Initial Value 780 + 79: Initial Value 790 + 80: Initial Value 800 + 81: Initial Value 810 + 82: Initial Value 820 + 83: Initial Value 830 + 84: Initial Value 840 + 85: Initial Value 850 + 86: Initial Value 860 + 87: Initial Value 870 + 88: Initial Value 880 + 89: Initial Value 890 + 90: Initial Value 900 + 91: Initial Value 910 + 92: Initial Value 920 + 93: Initial Value 930 + 94: Initial Value 940 + 95: Initial Value 950 + 96: Initial Value 960 + 97: Initial Value 970 + 98: Vacant plot \ No newline at end of file diff --git a/_maps/Ennesan43/Ennesan43_1.frb b/_maps/Ennesan43/Ennesan43_1.frb new file mode 100644 index 000000000..3e0baaaa0 Binary files /dev/null and b/_maps/Ennesan43/Ennesan43_1.frb differ diff --git a/_maps/Ennesan43/Ennesan43_1.webp b/_maps/Ennesan43/Ennesan43_1.webp new file mode 100644 index 000000000..64acc925b Binary files /dev/null and b/_maps/Ennesan43/Ennesan43_1.webp differ diff --git a/_maps/Ennesan43/Ennesan43_2.frb b/_maps/Ennesan43/Ennesan43_2.frb new file mode 100644 index 000000000..c331c50db Binary files /dev/null and b/_maps/Ennesan43/Ennesan43_2.frb differ diff --git a/_maps/Ennesan43/Ennesan43_2.webp b/_maps/Ennesan43/Ennesan43_2.webp new file mode 100644 index 000000000..5f8c06b6d Binary files /dev/null and b/_maps/Ennesan43/Ennesan43_2.webp differ diff --git a/_maps/Ennesan43/Ennesan43_3.frb b/_maps/Ennesan43/Ennesan43_3.frb new file mode 100644 index 000000000..2d273d406 Binary files /dev/null and b/_maps/Ennesan43/Ennesan43_3.frb differ diff --git a/_maps/Ennesan43/Ennesan43_3.webp b/_maps/Ennesan43/Ennesan43_3.webp new file mode 100644 index 000000000..5f8c06b6d Binary files /dev/null and b/_maps/Ennesan43/Ennesan43_3.webp differ diff --git a/_maps/Ennesan44/Enne44.png b/_maps/Ennesan44/Enne44.png new file mode 100644 index 000000000..3a8f4feaa Binary files /dev/null and b/_maps/Ennesan44/Enne44.png differ diff --git a/_maps/Ennesan44/Ennesan44.yaml b/_maps/Ennesan44/Ennesan44.yaml new file mode 100644 index 000000000..b956bc047 --- /dev/null +++ b/_maps/Ennesan44/Ennesan44.yaml @@ -0,0 +1,324 @@ +name: + en: Enne-san Board 44 +desc: + en: When the switch is pressed 3 times, a shop appears that goes bankrupt after 1 stop. Pressing the switch further from there increases the likelihood of stopping at a shop that goes bankrupt. +ruleSet: Standard +theme: DragonQuest +initialCash: 4444 +targetAmount: 44444 +baseSalary: 444 +salaryIncrement: 244 +maxDiceRoll: 7 +frbFiles: +- Ennesan44_1 +- Ennesan44_2 +- Ennesan44_3 +- Ennesan44_4 +- Ennesan44_5 +- Ennesan44_6 +- Ennesan44_7 +- Ennesan44_8 +- Ennesan44_9 +- Ennesan44_10 +- Ennesan44_11 +- Ennesan44_12 +- Ennesan44_12 +- Ennesan44_12 +- Ennesan44_12 +- Ennesan44_12 +- Ennesan44_12 +- Ennesan44_12 +- Ennesan44_12 +- Ennesan44_12 +- Ennesan44_12 +- Ennesan44_12 +- Ennesan44_23 +background: grid_gray +mapIcon: Enne44 +music: + download: + - https://nikkums.io/cswt/BGM/Ennesan44.music.zip + - https://drive.google.com/uc?export=download&id=1_mcsHPaGw1BdfcTgGnDw2i2mNWcb9OHc&confirm=1 + map: + - Ennesan44_Map_1.50 + - Ennesan44_Map_1.50 + - Ennesan44_Map_1.50 + - Ennesan44_Map_4.55 + - Ennesan44_Map_4.55 + - Ennesan44_Map_4.55 + - Ennesan44_Map_4.55 + - Ennesan44_Map_4.55 + - Ennesan44_Map_4.55 + - Ennesan44_Map_4.55 + - Ennesan44_Map_4.55 + - Ennesan44_Map_12.55 + - Ennesan44_Map_12.55 + - Ennesan44_Map_12.55 + - Ennesan44_Map_12.55 + - Ennesan44_Map_12.55 + - Ennesan44_Map_12.55 + - Ennesan44_Map_12.55 + - Ennesan44_Map_12.55 + - Ennesan44_Map_12.55 + - Ennesan44_Map_12.55 + - Ennesan44_Map_12.55 + - Ennesan44_Map_12.55 + stock: Stock_grid.70 + ventureCards: + - Venture_Ennesan11.45 + auction: Auction_grid.55 + targetMet: + - Targetmet_Ennesan21A.45 + win: Ennesan11_Win.35 + guestAppear: + guestLeave: + badVentureCard: ME_CURSE_ISDS.60 + takeAbreak: takeAbreak_grid.45 + promotionMii: Promotion_grid.40 + promotionMario: Promotion_grid.40 + promotionDragonQuest: Promotion_grid.40 + forcedBuyout: ME_5BUY_ISDS.60 + domination: ME_MONOPOLY_ISDS.60 + bankruptcy: Bankrupt_grid.40 + memoryBlock: Arcade_grid.60 +tourMode: + bankruptcyLimit: 1 + opponent1: Yoshi + opponent2: Alena + opponent3: Bianca + clearRank: 2 +changelog: + - version: 1 + added: + - Initial Release +authors: + - name: Enne-san +ventureCards: + - 0 # 1 Adventurous turning point! You can choose which way to move on your next go, (player's name). + - 1 # 2 Venture on! Roll the die again and move forward. + - 0 # 3 Venture through space! Zoom over to any non-venture, non-suit square you like! + - 1 # 4 Moneymaking venture! Roll the die and get 40 times the number shown in gold coins from the player in 1st place! + - 0 # 5 Venture through space! Zoom over to any shop or vacant plot! + - 0 # 6 Venture through space! Zoom over to any venture or suit square! + - 1 # 7 Special bonus! Your shops all grow by 7%! + - 1 # 8 Venture on! Everyone's shop prices increase by 30%! Now roll the die and move again. + - 1 # 9 Venture on! Everyone's shops close for the day! Now roll the die and move again. + - 1 # 10 Venture on! Everyone's shop prices cut in half! Now roll the die and move again. + - 1 # 11 Moneymaking venture! Roll the die and get 11 times the number shown in gold coins from all other players! + - 1 # 12 Capital venture! You can invest capital in any of your shops. + - 1 # 13 Misadventure! The values of all your shops drop by 13%! + - 1 # 14 Misadventure! You give everyone 30G each! + - 1 # 15 Moneymaking venture! Roll the die and get 50 times the number shown in gold coins from the bank! + - 1 # 16 Random venture! Shops expand in three districts picked at random! + - 0 # 17 Special bonus! You receive half of your salary! + - 0 # 18 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for only twice its value. + - 1 # 19 Price hike venture! Your shop prices go up by 30% until your next turn. + - 1 # 20 Revaluation venture! You can expand any one of your shops by 20%. + - 1 # 21 Random venture! You receive 20 stocks in a district picked at random! + - 0 # 22 Cashback venture! You can sell a shop back to the bank for twice its shop value. + - 0 # 23 Revaluation venture! You can expand any one of your shops by 50%. + - 0 # 24 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for 200G more than its value. + - 1 # 25 Misadventure! Your shop prices halve until your next turn! + - 1 # 26 Lucky venture! You get a big commission until your next turn! + - 1 # 27 Special bonus! You receive 27 times the number of shops you own in gold coins from the bank! + - 0 # 28 Cameo adventure! A goodybag appears! + - 1 # 29 Freebie! Take a Heart! + - 1 # 30 Venture on! All shops charge a 100G flat rate! Now roll the die and move again. + - 1 # 31 Random venture! Shops expand by 10% in a district picked at random! + - 1 # 32 Random venture! Shops expand by 20% in a district picked at random! + - 0 # 33 Cashback venture! You can sell a shop back to the bank for three times its shop value. + - 1 # 34 Dicey adventure! Roll 1/3/5 and your shops close for the day. Roll 2/4/6 and everyone else's shops close. + - 0 # 35 Stock venture! You can sell stocks you own at 35% above the market value. + - 1 # 36 Capital venture! You can pay 100G for the chance to invest in your shops. + - 0 # 37 Random venture! Shops expand by 30% in a district picked at random! + - 0 # 38 Stock venture! You can buy stocks in a district of your choice at 10% above the market value. + - 1 # 39 Suit venture! Buy a Suit Yourself card for 100G. + - 1 # 40 Misadventure! You give away 10% of your ready cash to the player in last place! + - 1 # 41 Misadventure! Stock prices fall by 10% in a district picked at random! + - 0 # 42 Misadventure! Stock prices fall by 20% in a district picked at random! + - 1 # 43 Misadventure! You pay an assets tax of two gold coins per unit of stock that you own! + - 1 # 44 Misadventure! Roll the die and pay 44 times the number in gold coins to the player in last place! + - 0 # 45 Dicey adventure! Roll 1/3/5 to warp to a take-a-break square. Roll 2/4/6 to warp to the arcade. + - 1 # 46 Misadventure! You drop your wallet and lose 10% of your ready cash! + - 0 # 47 Dicey adventure! Roll 2-6 to get all the suits. Roll 1 and lose all your suits. + - 1 # 48 Misadventure! All shops in a district picked at random fall in value by 10%! + - 0 # 49 Misadventure! All shops in a district picked at random fall in value by 20%! + - 1 # 50 Venture on! Move forward the same number of squares again. + - 1 # 51 Venture on! Move forward 1 square more. + - 1 # 52 Venture on! Move forward another 2 squares. + - 0 # 53 Venture through space! Zoom over to the bank! + - 0 # 54 Venture through space! Pay 100G to zoom straight to the bank! + - 1 # 55 Venture on! Roll the die again and move forward (with an invitation to browse thrown in!). + - 1 # 56 Venture on! Roll the die again and move forward (with a half-price special offer thrown in!). + - 0 # 57 Venture through space! Zoom to any square you like. + - 0 # 58 Venture through space! Pay 100G to zoom to any non-venture, non-suit square you like! + - 0 # 59 Stock venture! You can buy stocks in a district of your choice at 10% below the market value. + - 1 # 60 Random venture! Stock prices increase by 10% in a district picked at random! + - 1 # 61 Special bonus! You receive a 10% dividend on your stocks! + - 1 # 62 Special bonus! You receive a 20% dividend on your stocks! + - 1 # 63 Random venture! Stock prices increase by 20% in a district picked at random! + - 1 # 64 Random venture! Stock prices increase by 30% in a district picked at random! + - 1 # 65 Forced buyout! You can buy a vacant plot or shop for five times its value, whether someone else owns it or not. + - 1 # 66 Special bonus! You receive 10 of the most valuable stocks! + - 0 # 67 Stock venture! You can buy stocks in a district of your choice. + - 1 # 68 Special arcade adventure! You're invited to play Memory Block! + - 1 # 69 Stock venture! You can sell stocks you own at 20% above the market value. + - 0 # 70 Special bonus! You get a sudden promotion and receive a salary! (You lose any suits you have.) + - 1 # 71 Capital venture! You can invest up to 200G of the bank's money in your shops. + - 1 # 72 Dicey adventure! Roll 1/3/5 to take 20 times the number of your shops in gold coins. Roll 2/4/6 to pay the same. + - 0 # 73 Property venture! You can buy any unowned shop or vacant plot. + - 0 # 74 Misadventure! You are forced to auction one of your shops (with a starting price of twice the shop's value). + - 1 # 75 Property venture! You can buy any unowned shop or vacant plot for twice its value. + - 0 # 76 Special arcade adventure! You're invited to play Round the Blocks! + - 0 # 77 Freebie! Take five of each district's stocks. + - 0 # 78 Property venture! You can buy any unowned shop or vacant plot for 200G more than its value. + - 0 # 79 Forced buyout! You can buy a vacant plot or shop for three times its value, whether someone else owns it or not. + - 1 # 80 Freebie! Take a Spade! + - 1 # 81 Misadventure! All other players can only move forward 1 on their next turn. + - 1 # 82 Freebie! Take a Club! + - 0 # 83 Dicey adventure! Roll 1/3/5 and warp to a random location. Roll 2/4/6 and everyone else warps. + - 1 # 84 Moneymaking venture! The winning player must pay you 10% of their ready cash! + - 0 # 85 Moneymaking venture! Roll the die and get 85 times the number shown in gold coins from the bank! + - 1 # 86 Moneymaking venture! Take 100G from all other players! + - 0 # 87 Venture on! Roll the special all-7s-and-8s die and move forward again. + - 0 # 88 Misadventure! All other players swap places! + - 1 # 89 Freebie! All players take a Suit Yourself card! + - 1 # 90 Price hike venture! All shop prices go up by 30% until your next turn. + - 0 # 91 Cameo adventure! A healslime appears! + - 1 # 92 Cameo adventure! Lakitu appears! + - 1 # 93 Dicey adventure! Roll 1/3/5 and your shops expand by 10%. Roll 2/4/6 and everyone else's shops expand by 5%. + - 1 # 94 Freebie! Take a Diamond! + - 0 # 95 Misadventure! You throw an impromptu party. All other players come to your location! + - 0 # 96 Misadventure! All players scramble to another player's location! + - 0 # 97 Stock rise venture! Increase stock value by 20% in a district of your choice. + - 0 # 98 Forced buyout! You can buy a vacant plot or shop for four times its value, whether someone else owns it or not. + - 0 # 99 Freebie! What's inside...? + - 1 # 100 Freebie! Take a Suit Yourself card! + - 0 # 101 Special bonus! Your shops all grow by 21%! + - 0 # 102 Moneymaking venture! Roll the die and get 33 times the number shown in gold coins from all other players! + - 0 # 103 Misadventure! The values of all your shops drop by 25%! + - 0 # 104 Misadventure! You give everyone 80G each! + - 0 # 105 Moneymaking venture! Roll the die and get the number shown x your level x 40G from the bank! + - 0 # 106 Freebie! Roll the die and get half the number shown of Suit Yourself cards! (Decimals will be rounded down.) + - 1 # 107 Revaluation venture! You can expand any one of your shops by 30%. + - 0 # 108 Cashback venture! You can sell a shop back to the bank for four times its shop value. + - 0 # 109 Revaluation venture! You can expand any one of your shops by 75%. + - 0 # 110 Special bonus! You receive 77 times the number of shops you own in gold coins from the bank! + - 0 # 111 Cashback venture! You can sell a shop back to the bank for 500G more than its shop value. + - 0 # 112 Special bonus! You receive 100 times the number of shops you own in gold coins! + - 0 # 113 Moneymaking venture! Roll the die and get the number shown x your level x 20G from the bank! + - 0 # 114 Moneymaking venture! Take your level times 40G from all other players! + - 0 # 115 Misadventure! All other players can only move forward 7 on their next turn. + - 0 # 116 Moneymaking venture! Roll the die and get 60 times the number shown in gold coins from the player in 1st place! + - 0 # 117 Adventurous turning point! Everyone gets to choose which way to move on their next go. + - 1 # 118 Lucky venture! You get a really big commission until your next turn! + - 0 # 119 Misadventure! You give 20% of your ready cash to the player in last place! + - 0 # 120 Misadventure! You drop your wallet and lose 20% of your ready cash! + - 1 # 121 Capital venture! You can invest up to 400G of the bank's money in your shops. + - 0 # 122 Moneymaking venture! The winning player must pay you 20% of their ready cash! + - 0 # 123 Dicey adventure! Roll 1/3/5 and your shops expand by 20%. Roll 2/4/6 and everyone else's shops expand by 5%. + - 1 # 124 Suit venture! Buy a Suit Yourself card for 50G. + - 0 # 125 Dicey adventure! Roll 1/3/5 to warp to a boon square. Roll 2/4/6 to warp to the arcade. + - 1 # 126 Revaluation venture! Roll the die and expand your shops by 2% for each number. + - 0 # 127 Special arcade adventure! You're invited to play Round the Blocks and Memory Block! + - 0 # 128 Special bonus! You receive 55 times the number of shops you own in gold coins from the bank! +shopNames: + en: + 1: Initial Value 10 + 2: Initial Value 20 + 3: Initial Value 30 + 4: Initial Value 40 + 5: Initial Value 50 + 6: Initial Value 60 + 7: Initial Value 70 + 8: Initial Value 80 + 9: Initial Value 90 + 10: Initial Value 100 + 11: Initial Value 110 + 12: Initial Value 120 + 13: Initial Value 130 + 14: Initial Value 140 + 15: Initial Value 150 + 16: Initial Value 160 + 17: Initial Value 170 + 18: Initial Value 180 + 19: Initial Value 190 + 20: Initial Value 200 + 21: Initial Value 210 + 22: Initial Value 220 + 23: Initial Value 230 + 24: Initial Value 240 + 25: Initial Value 250 + 26: Initial Value 260 + 27: Initial Value 270 + 28: Initial Value 280 + 29: Initial Value 290 + 30: Initial Value 300 + 31: Initial Value 310 + 32: Initial Value 320 + 33: Initial Value 330 + 34: Initial Value 340 + 35: Initial Value 350 + 36: Initial Value 360 + 37: Initial Value 370 + 38: Initial Value 380 + 39: Initial Value 390 + 40: Initial Value 400 + 41: Initial Value 410 + 42: Initial Value 420 + 43: Initial Value 430 + 44: Initial Value 440 + 45: Initial Value 450 + 46: Initial Value 460 + 47: Initial Value 470 + 48: Initial Value 480 + 49: Initial Value 490 + 50: Initial Value 500 + 51: Initial Value 510 + 52: Initial Value 520 + 53: Initial Value 530 + 54: Initial Value 540 + 55: Initial Value 550 + 56: Initial Value 560 + 57: Initial Value 570 + 58: Initial Value 580 + 59: Initial Value 590 + 60: Initial Value 600 + 61: Initial Value 610 + 62: Initial Value 620 + 63: Initial Value 630 + 64: Initial Value 640 + 65: Initial Value 650 + 66: Initial Value 660 + 67: Initial Value 670 + 68: Initial Value 680 + 69: Initial Value 690 + 70: Initial Value 700 + 71: Initial Value 710 + 72: Initial Value 720 + 73: Initial Value 730 + 74: Initial Value 740 + 75: Initial Value 750 + 76: Initial Value 760 + 77: Initial Value 770 + 78: Initial Value 780 + 79: Initial Value 790 + 80: Initial Value 800 + 81: Initial Value 810 + 82: Initial Value 820 + 83: Initial Value 830 + 84: Initial Value 840 + 85: Initial Value 850 + 86: Initial Value 860 + 87: Initial Value 870 + 88: Initial Value 880 + 89: Initial Value 890 + 90: Initial Value 900 + 91: Initial Value 910 + 92: Initial Value 920 + 93: Initial Value 930 + 94: Initial Value 940 + 95: Initial Value 950 + 96: Initial Value 960 + 97: Initial Value 444 + 98: Vacant plot \ No newline at end of file diff --git a/_maps/Ennesan44/Ennesan44_1.frb b/_maps/Ennesan44/Ennesan44_1.frb new file mode 100644 index 000000000..b28fbe553 Binary files /dev/null and b/_maps/Ennesan44/Ennesan44_1.frb differ diff --git a/_maps/Ennesan44/Ennesan44_1.webp b/_maps/Ennesan44/Ennesan44_1.webp new file mode 100644 index 000000000..994af368b Binary files /dev/null and b/_maps/Ennesan44/Ennesan44_1.webp differ diff --git a/_maps/Ennesan44/Ennesan44_10.frb b/_maps/Ennesan44/Ennesan44_10.frb new file mode 100644 index 000000000..805675a0a Binary files 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+1,481 @@ +name: + en: Enne-san Board 45 +desc: + en: No vacant plots should be. It'll be a very long game. A very special board with characteristics and gimmicks that are far removed from normal boards. The randomness of the board state is very high. +ruleSet: Standard +theme: DragonQuest +initialCash: 2500 +targetAmount: 70000 +baseSalary: 450 +salaryIncrement: 150 +maxDiceRoll: 6 +frbFiles: +- Ennesan45_1 +- Ennesan45_2 +- Ennesan45_3 +- Ennesan45_4 +- Ennesan45_5 +- Ennesan45_6 +- Ennesan45_7 +- Ennesan45_8 +- Ennesan45_9 +- Ennesan45_10 +- Ennesan45_11 +- Ennesan45_12 +- Ennesan45_13 +- Ennesan45_14 +- Ennesan45_15 +- Ennesan45_16 +- Ennesan45_17 +- Ennesan45_18 +- Ennesan45_19 +- Ennesan45_20 +- Ennesan45_21 +- Ennesan45_22 +- Ennesan45_23 +- Ennesan45_24 +- Ennesan45_25 +- Ennesan45_26 +- Ennesan45_27 +- Ennesan45_28 +- Ennesan45_29 +- Ennesan45_30 +- Ennesan45_31 +- Ennesan45_32 +- Ennesan45_33 +- Ennesan45_34 +- Ennesan45_35 +- Ennesan45_36 +- Ennesan45_37 +- Ennesan45_38 +- Ennesan45_39 +- Ennesan45_40 +- Ennesan45_41 +- Ennesan45_42 +- Ennesan45_43 +- Ennesan45_44 +- Ennesan45_45 +- Ennesan45_46 +- Ennesan45_47 +- Ennesan45_48 +- Ennesan45_49 +- Ennesan45_50 +- Ennesan45_51 +- Ennesan45_52 +- Ennesan45_53 +- Ennesan45_54 +- Ennesan45_55 +- Ennesan45_56 +- Ennesan45_57 +- Ennesan45_58 +- Ennesan45_59 +- Ennesan45_60 +- Ennesan45_61 +- Ennesan45_62 +- Ennesan45_63 +- Ennesan45_64 +- Ennesan45_65 +- Ennesan45_66 +- Ennesan45_67 +- Ennesan45_68 +- Ennesan45_69 +- Ennesan45_70 +- Ennesan45_71 +- Ennesan45_72 +- Ennesan45_73 +- Ennesan45_74 +- Ennesan45_75 +- Ennesan45_76 +- Ennesan45_77 +- Ennesan45_78 +- Ennesan45_79 +- Ennesan45_80 +- Ennesan45_81 +- Ennesan45_82 +- Ennesan45_83 +- Ennesan45_84 +- Ennesan45_85 +- Ennesan45_86 +- Ennesan45_87 +- Ennesan45_88 +- Ennesan45_89 +- Ennesan45_90 +- Ennesan45_91 +background: grid_rainbow +mapIcon: Enne45 +districtNames: + en: + - Ennesan 01 + - Ennesan 06 + - Ennesan 10 + - Ennesan 15 + - Ennesan 20 + - Ennesan 23 + - Ennesan 29 + - Ennesan 30 + - Ennesan 39 + - Ennesan 42 +music: + download: + - https://nikkums.io/cswt/BGM/Ennesan45.music.zip + - https://drive.google.com/uc?export=download&id=1kneJyF8oweG0f6g-rdje2nBTaKA-nf2e&confirm=1 + map: + - Ennesan45_Map_1.55 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + - Ennesan45_Map_2.45 + stock: Stock_Ennesan45.50 + ventureCards: + - Venture_Ennesan45.50 + auction: Auction_grid.55 + targetMet: + - Targetmet_Ennesan45.45 + win: Ennesan45_Win.45 + guestAppear: + guestLeave: + badVentureCard: ME_CURSE_ISDS.60 + takeAbreak: takeAbreak_grid.45 + promotionMii: Promotion_grid.40 + promotionMario: Promotion_grid.40 + promotionDragonQuest: Promotion_grid.40 + forcedBuyout: ME_5BUY_ISDS.60 + domination: ME_MONOPOLY_ISDS.60 + bankruptcy: Bankrupt_grid.40 + memoryBlock: Arcade_grid.60 +tourMode: + bankruptcyLimit: 1 + opponent1: Yoshi + opponent2: Alena + opponent3: Bianca + clearRank: 2 +changelog: + - version: 2 + changed: + - Event squares that force everyone to assemble within the loop section of a switch are no longer included. + - The bank in front of the suit was removed, bringing the number of banks from 3 to 2. + - Corrected a path misconfiguration that existed in the board state based on Enne-san Board 23. + - Changed the effect of some event squares. + - Decreased the target amount from 100,000 to 70,000. + - Base salary increased from 300 to 450. + - Salary increments decreased from 250 to 150. + - version: 1 + added: + - Initial Release +authors: + - name: Enne-san +ventureCards: + - 1 # 1 Adventurous turning point! You can choose which way to move on your next go, (player's name). + - 1 # 2 Venture on! Roll the die again and move forward. + - 0 # 3 Venture through space! Zoom over to any non-venture, non-suit square you like! + - 1 # 4 Moneymaking venture! Roll the die and get 40 times the number shown in gold coins from the player in 1st place! + - 0 # 5 Venture through space! Zoom over to any shop or vacant plot! + - 1 # 6 Venture through space! Zoom over to any venture or suit square! + - 1 # 7 Special bonus! Your shops all grow by 7%! + - 1 # 8 Venture on! Everyone's shop prices increase by 30%! Now roll the die and move again. + - 1 # 9 Venture on! Everyone's shops close for the day! Now roll the die and move again. + - 1 # 10 Venture on! Everyone's shop prices cut in half! Now roll the die and move again. + - 1 # 11 Moneymaking venture! Roll the die and get 11 times the number shown in gold coins from all other players! + - 1 # 12 Capital venture! You can invest capital in any of your shops. + - 0 # 13 Misadventure! The values of all your shops drop by 13%! + - 1 # 14 Misadventure! You give everyone 30G each! + - 1 # 15 Moneymaking venture! Roll the die and get 50 times the number shown in gold coins from the bank! + - 1 # 16 Random venture! Shops expand in three districts picked at random! + - 0 # 17 Special bonus! You receive half of your salary! + - 0 # 18 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for only twice its value. + - 1 # 19 Price hike venture! Your shop prices go up by 30% until your next turn. + - 1 # 20 Revaluation venture! You can expand any one of your shops by 20%. + - 1 # 21 Random venture! You receive 20 stocks in a district picked at random! + - 0 # 22 Cashback venture! You can sell a shop back to the bank for twice its shop value. + - 0 # 23 Revaluation venture! You can expand any one of your shops by 50%. + - 0 # 24 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for 200G more than its value. + - 1 # 25 Misadventure! Your shop prices halve until your next turn! + - 1 # 26 Lucky venture! You get a big commission until your next turn! + - 1 # 27 Special bonus! You receive 27 times the number of shops you own in gold coins from the bank! + - 0 # 28 Cameo adventure! A goodybag appears! + - 1 # 29 Freebie! Take a Heart! + - 1 # 30 Venture on! All shops charge a 100G flat rate! Now roll the die and move again. + - 1 # 31 Random venture! Shops expand by 10% in a district picked at random! + - 1 # 32 Random venture! Shops expand by 20% in a district picked at random! + - 0 # 33 Cashback venture! You can sell a shop back to the bank for three times its shop value. + - 1 # 34 Dicey adventure! Roll 1/3/5 and your shops close for the day. Roll 2/4/6 and everyone else's shops close. + - 0 # 35 Stock venture! You can sell stocks you own at 35% above the market value. + - 1 # 36 Capital venture! You can pay 100G for the chance to invest in your shops. + - 0 # 37 Random venture! Shops expand by 30% in a district picked at random! + - 0 # 38 Stock venture! You can buy stocks in a district of your choice at 10% above the market value. + - 0 # 39 Suit venture! Buy a Suit Yourself card for 100G. + - 1 # 40 Misadventure! You give away 10% of your ready cash to the player in last place! + - 1 # 41 Misadventure! Stock prices fall by 10% in a district picked at random! + - 1 # 42 Misadventure! Stock prices fall by 20% in a district picked at random! + - 0 # 43 Misadventure! You pay an assets tax of two gold coins per unit of stock that you own! + - 1 # 44 Misadventure! Roll the die and pay 44 times the number in gold coins to the player in last place! + - 0 # 45 Dicey adventure! Roll 1/3/5 to warp to a take-a-break square. Roll 2/4/6 to warp to the arcade. + - 1 # 46 Misadventure! You drop your wallet and lose 10% of your ready cash! + - 0 # 47 Dicey adventure! Roll 2-6 to get all the suits. Roll 1 and lose all your suits. + - 1 # 48 Misadventure! All shops in a district picked at random fall in value by 10%! + - 0 # 49 Misadventure! All shops in a district picked at random fall in value by 20%! + - 1 # 50 Venture on! Move forward the same number of squares again. + - 1 # 51 Venture on! Move forward 1 square more. + - 1 # 52 Venture on! Move forward another 2 squares. + - 0 # 53 Venture through space! Zoom over to the bank! + - 0 # 54 Venture through space! Pay 100G to zoom straight to the bank! + - 1 # 55 Venture on! Roll the die again and move forward (with an invitation to browse thrown in!). + - 1 # 56 Venture on! Roll the die again and move forward (with a half-price special offer thrown in!). + - 0 # 57 Venture through space! Zoom to any square you like. + - 0 # 58 Venture through space! Pay 100G to zoom to any non-venture, non-suit square you like! + - 0 # 59 Stock venture! You can buy stocks in a district of your choice at 10% below the market value. + - 1 # 60 Random venture! Stock prices increase by 10% in a district picked at random! + - 1 # 61 Special bonus! You receive a 10% dividend on your stocks! + - 1 # 62 Special bonus! You receive a 20% dividend on your stocks! + - 1 # 63 Random venture! Stock prices increase by 20% in a district picked at random! + - 1 # 64 Random venture! Stock prices increase by 30% in a district picked at random! + - 1 # 65 Forced buyout! You can buy a vacant plot or shop for five times its value, whether someone else owns it or not. + - 1 # 66 Special bonus! You receive 10 of the most valuable stocks! + - 0 # 67 Stock venture! You can buy stocks in a district of your choice. + - 1 # 68 Special arcade adventure! You're invited to play Memory Block! + - 1 # 69 Stock venture! You can sell stocks you own at 20% above the market value. + - 0 # 70 Special bonus! You get a sudden promotion and receive a salary! (You lose any suits you have.) + - 1 # 71 Capital venture! You can invest up to 200G of the bank's money in your shops. + - 1 # 72 Dicey adventure! Roll 1/3/5 to take 20 times the number of your shops in gold coins. Roll 2/4/6 to pay the same. + - 0 # 73 Property venture! You can buy any unowned shop or vacant plot. + - 0 # 74 Misadventure! You are forced to auction one of your shops (with a starting price of twice the shop's value). + - 1 # 75 Property venture! You can buy any unowned shop or vacant plot for twice its value. + - 0 # 76 Special arcade adventure! You're invited to play Round the Blocks! + - 0 # 77 Freebie! Take five of each district's stocks. + - 0 # 78 Property venture! You can buy any unowned shop or vacant plot for 200G more than its value. + - 0 # 79 Forced buyout! You can buy a vacant plot or shop for three times its value, whether someone else owns it or not. + - 1 # 80 Freebie! Take a Spade! + - 1 # 81 Misadventure! All other players can only move forward 1 on their next turn. + - 1 # 82 Freebie! Take a Club! + - 0 # 83 Dicey adventure! Roll 1/3/5 and warp to a random location. Roll 2/4/6 and everyone else warps. + - 1 # 84 Moneymaking venture! The winning player must pay you 10% of their ready cash! + - 1 # 85 Moneymaking venture! Roll the die and get 85 times the number shown in gold coins from the bank! + - 1 # 86 Moneymaking venture! Take 100G from all other players! + - 0 # 87 Venture on! Roll the special all-7s-and-8s die and move forward again. + - 0 # 88 Misadventure! All other players swap places! + - 0 # 89 Freebie! All players take a Suit Yourself card! + - 1 # 90 Price hike venture! All shop prices go up by 30% until your next turn. + - 0 # 91 Cameo adventure! A healslime appears! + - 0 # 92 Cameo adventure! Lakitu appears! + - 1 # 93 Dicey adventure! Roll 1/3/5 and your shops expand by 10%. Roll 2/4/6 and everyone else's shops expand by 5%. + - 1 # 94 Freebie! Take a Diamond! + - 0 # 95 Misadventure! You throw an impromptu party. All other players come to your location! + - 0 # 96 Misadventure! All players scramble to another player's location! + - 0 # 97 Stock rise venture! Increase stock value by 20% in a district of your choice. + - 1 # 98 Forced buyout! You can buy a vacant plot or shop for four times its value, whether someone else owns it or not. + - 0 # 99 Freebie! What's inside...? + - 0 # 100 Freebie! Take a Suit Yourself card! + - 0 # 101 Special bonus! Your shops all grow by 21%! + - 0 # 102 Moneymaking venture! Roll the die and get 33 times the number shown in gold coins from all other players! + - 0 # 103 Misadventure! The values of all your shops drop by 25%! + - 0 # 104 Misadventure! You give everyone 80G each! + - 0 # 105 Moneymaking venture! Roll the die and get the number shown x your level x 40G from the bank! + - 0 # 106 Freebie! Roll the die and get half the number shown of Suit Yourself cards! (Decimals will be rounded down.) + - 1 # 107 Revaluation venture! You can expand any one of your shops by 30%. + - 0 # 108 Cashback venture! You can sell a shop back to the bank for four times its shop value. + - 0 # 109 Revaluation venture! You can expand any one of your shops by 75%. + - 0 # 110 Special bonus! You receive 77 times the number of shops you own in gold coins from the bank! + - 0 # 111 Cashback venture! You can sell a shop back to the bank for 500G more than its shop value. + - 0 # 112 Special bonus! You receive 100 times the number of shops you own in gold coins! + - 1 # 113 Moneymaking venture! Roll the die and get the number shown x your level x 20G from the bank! + - 0 # 114 Moneymaking venture! Take your level times 40G from all other players! + - 0 # 115 Misadventure! All other players can only move forward 7 on their next turn. + - 0 # 116 Moneymaking venture! Roll the die and get 60 times the number shown in gold coins from the player in 1st place! + - 0 # 117 Adventurous turning point! Everyone gets to choose which way to move on their next go. + - 1 # 118 Lucky venture! You get a really big commission until your next turn! + - 0 # 119 Misadventure! You give 20% of your ready cash to the player in last place! + - 0 # 120 Misadventure! You drop your wallet and lose 20% of your ready cash! + - 1 # 121 Capital venture! You can invest up to 400G of the bank's money in your shops. + - 0 # 122 Moneymaking venture! The winning player must pay you 20% of their ready cash! + - 0 # 123 Dicey adventure! Roll 1/3/5 and your shops expand by 20%. Roll 2/4/6 and everyone else's shops expand by 5%. + - 0 # 124 Suit venture! Buy a Suit Yourself card for 50G. + - 0 # 125 Dicey adventure! Roll 1/3/5 to warp to a boon square. Roll 2/4/6 to warp to the arcade. + - 1 # 126 Revaluation venture! Roll the die and expand your shops by 2% for each number. + - 0 # 127 Special arcade adventure! You're invited to play Round the Blocks and Memory Block! + - 1 # 128 Special bonus! 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Entering the door at the top takes you to the room corresponding to the number present in the upper left corner. +ruleSet: Standard +theme: Mario +initialCash: 1200 +targetAmount: 16000 +baseSalary: 150 +salaryIncrement: 50 +maxDiceRoll: 6 +frbFiles: +- Ennesan46A_1 +- Ennesan46A_2 +- Ennesan46A_3 +- Ennesan46A_4 +- Ennesan46A_5 +- Ennesan46A_6 +- Ennesan46A_7 +- Ennesan46A_8 +- Ennesan46A_9 +background: grid_rainbow +mapIcon: Enne46A +districtNames: + en: + - Room 1 + - Room 2 + - Room 3 + - Room 4 + - Room 5 + - Room 6 + - Room 7 + - Room 8 + - Room 9 +music: + download: + - https://nikkums.io/cswt/BGM/Ennesan46A.music.zip + - https://drive.google.com/uc?export=download&id=1FBr4CDNLI0auoM5UGsecI-XgAtaCKnFG&confirm=1 + map: + - Ennesan46_Map.45 + stock: Stock_Ennesan45.50 + ventureCards: + - Venture_Ennesan45.50 + auction: Auction_grid.55 + targetMet: + - Targetmet_Ennesan46.55 + win: Ennesan45_Win.45 + guestAppear: + guestLeave: + badVentureCard: ME_CURSE_ISDS.60 + takeAbreak: takeAbreak_grid.45 + promotionMii: Promotion_grid.40 + promotionMario: Promotion_grid.40 + promotionDragonQuest: Promotion_grid.40 + forcedBuyout: ME_5BUY_ISDS.60 + domination: ME_MONOPOLY_ISDS.60 + bankruptcy: Bankrupt_grid.40 + memoryBlock: Arcade_grid.60 +tourMode: + bankruptcyLimit: 1 + opponent1: Yoshi + opponent2: Alena + opponent3: Bianca + clearRank: 2 +changelog: + - version: 1 + added: + - Initial Release +authors: + - name: Enne-san +ventureCards: + - 1 # 1 Adventurous turning point! You can choose which way to move on your next go, (player's name). + - 1 # 2 Venture on! Roll the die again and move forward. + - 0 # 3 Venture through space! Zoom over to any non-venture, non-suit square you like! + - 1 # 4 Moneymaking venture! Roll the die and get 40 times the number shown in gold coins from the player in 1st place! + - 0 # 5 Venture through space! Zoom over to any shop or vacant plot! + - 1 # 6 Venture through space! Zoom over to any venture or suit square! + - 1 # 7 Special bonus! Your shops all grow by 7%! + - 1 # 8 Venture on! Everyone's shop prices increase by 30%! Now roll the die and move again. + - 1 # 9 Venture on! Everyone's shops close for the day! Now roll the die and move again. + - 1 # 10 Venture on! Everyone's shop prices cut in half! Now roll the die and move again. + - 1 # 11 Moneymaking venture! Roll the die and get 11 times the number shown in gold coins from all other players! + - 1 # 12 Capital venture! You can invest capital in any of your shops. + - 0 # 13 Misadventure! The values of all your shops drop by 13%! + - 1 # 14 Misadventure! You give everyone 30G each! + - 1 # 15 Moneymaking venture! Roll the die and get 50 times the number shown in gold coins from the bank! + - 1 # 16 Random venture! Shops expand in three districts picked at random! + - 0 # 17 Special bonus! You receive half of your salary! + - 0 # 18 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for only twice its value. + - 1 # 19 Price hike venture! Your shop prices go up by 30% until your next turn. + - 1 # 20 Revaluation venture! You can expand any one of your shops by 20%. + - 1 # 21 Random venture! You receive 20 stocks in a district picked at random! + - 0 # 22 Cashback venture! You can sell a shop back to the bank for twice its shop value. + - 0 # 23 Revaluation venture! You can expand any one of your shops by 50%. + - 0 # 24 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for 200G more than its value. + - 1 # 25 Misadventure! Your shop prices halve until your next turn! + - 1 # 26 Lucky venture! You get a big commission until your next turn! + - 1 # 27 Special bonus! You receive 27 times the number of shops you own in gold coins from the bank! + - 0 # 28 Cameo adventure! A goodybag appears! + - 1 # 29 Freebie! Take a Heart! + - 1 # 30 Venture on! All shops charge a 100G flat rate! Now roll the die and move again. + - 1 # 31 Random venture! Shops expand by 10% in a district picked at random! + - 1 # 32 Random venture! Shops expand by 20% in a district picked at random! + - 0 # 33 Cashback venture! You can sell a shop back to the bank for three times its shop value. + - 1 # 34 Dicey adventure! Roll 1/3/5 and your shops close for the day. Roll 2/4/6 and everyone else's shops close. + - 0 # 35 Stock venture! You can sell stocks you own at 35% above the market value. + - 1 # 36 Capital venture! You can pay 100G for the chance to invest in your shops. + - 0 # 37 Random venture! Shops expand by 30% in a district picked at random! + - 0 # 38 Stock venture! You can buy stocks in a district of your choice at 10% above the market value. + - 1 # 39 Suit venture! Buy a Suit Yourself card for 100G. + - 1 # 40 Misadventure! You give away 10% of your ready cash to the player in last place! + - 1 # 41 Misadventure! Stock prices fall by 10% in a district picked at random! + - 1 # 42 Misadventure! Stock prices fall by 20% in a district picked at random! + - 0 # 43 Misadventure! You pay an assets tax of two gold coins per unit of stock that you own! + - 1 # 44 Misadventure! Roll the die and pay 44 times the number in gold coins to the player in last place! + - 0 # 45 Dicey adventure! Roll 1/3/5 to warp to a take-a-break square. Roll 2/4/6 to warp to the arcade. + - 1 # 46 Misadventure! You drop your wallet and lose 10% of your ready cash! + - 0 # 47 Dicey adventure! Roll 2-6 to get all the suits. Roll 1 and lose all your suits. + - 1 # 48 Misadventure! All shops in a district picked at random fall in value by 10%! + - 0 # 49 Misadventure! All shops in a district picked at random fall in value by 20%! + - 1 # 50 Venture on! Move forward the same number of squares again. + - 1 # 51 Venture on! Move forward 1 square more. + - 1 # 52 Venture on! Move forward another 2 squares. + - 0 # 53 Venture through space! Zoom over to the bank! + - 0 # 54 Venture through space! Pay 100G to zoom straight to the bank! + - 1 # 55 Venture on! Roll the die again and move forward (with an invitation to browse thrown in!). + - 1 # 56 Venture on! Roll the die again and move forward (with a half-price special offer thrown in!). + - 0 # 57 Venture through space! Zoom to any square you like. + - 0 # 58 Venture through space! Pay 100G to zoom to any non-venture, non-suit square you like! + - 0 # 59 Stock venture! You can buy stocks in a district of your choice at 10% below the market value. + - 1 # 60 Random venture! Stock prices increase by 10% in a district picked at random! + - 1 # 61 Special bonus! You receive a 10% dividend on your stocks! + - 0 # 62 Special bonus! You receive a 20% dividend on your stocks! + - 1 # 63 Random venture! Stock prices increase by 20% in a district picked at random! + - 1 # 64 Random venture! Stock prices increase by 30% in a district picked at random! + - 1 # 65 Forced buyout! You can buy a vacant plot or shop for five times its value, whether someone else owns it or not. + - 1 # 66 Special bonus! You receive 10 of the most valuable stocks! + - 0 # 67 Stock venture! You can buy stocks in a district of your choice. + - 1 # 68 Special arcade adventure! You're invited to play Memory Block! + - 1 # 69 Stock venture! You can sell stocks you own at 20% above the market value. + - 0 # 70 Special bonus! You get a sudden promotion and receive a salary! (You lose any suits you have.) + - 1 # 71 Capital venture! You can invest up to 200G of the bank's money in your shops. + - 1 # 72 Dicey adventure! Roll 1/3/5 to take 20 times the number of your shops in gold coins. Roll 2/4/6 to pay the same. + - 0 # 73 Property venture! You can buy any unowned shop or vacant plot. + - 0 # 74 Misadventure! You are forced to auction one of your shops (with a starting price of twice the shop's value). + - 1 # 75 Property venture! You can buy any unowned shop or vacant plot for twice its value. + - 0 # 76 Special arcade adventure! You're invited to play Round the Blocks! + - 0 # 77 Freebie! Take five of each district's stocks. + - 0 # 78 Property venture! You can buy any unowned shop or vacant plot for 200G more than its value. + - 0 # 79 Forced buyout! You can buy a vacant plot or shop for three times its value, whether someone else owns it or not. + - 1 # 80 Freebie! Take a Spade! + - 1 # 81 Misadventure! All other players can only move forward 1 on their next turn. + - 1 # 82 Freebie! Take a Club! + - 0 # 83 Dicey adventure! Roll 1/3/5 and warp to a random location. Roll 2/4/6 and everyone else warps. + - 1 # 84 Moneymaking venture! The winning player must pay you 10% of their ready cash! + - 0 # 85 Moneymaking venture! Roll the die and get 85 times the number shown in gold coins from the bank! + - 0 # 86 Moneymaking venture! Take 100G from all other players! + - 0 # 87 Venture on! Roll the special all-7s-and-8s die and move forward again. + - 0 # 88 Misadventure! All other players swap places! + - 1 # 89 Freebie! All players take a Suit Yourself card! + - 1 # 90 Price hike venture! All shop prices go up by 30% until your next turn. + - 0 # 91 Cameo adventure! A healslime appears! + - 0 # 92 Cameo adventure! Lakitu appears! + - 1 # 93 Dicey adventure! Roll 1/3/5 and your shops expand by 10%. Roll 2/4/6 and everyone else's shops expand by 5%. + - 1 # 94 Freebie! Take a Diamond! + - 0 # 95 Misadventure! You throw an impromptu party. All other players come to your location! + - 0 # 96 Misadventure! All players scramble to another player's location! + - 0 # 97 Stock rise venture! Increase stock value by 20% in a district of your choice. + - 1 # 98 Forced buyout! You can buy a vacant plot or shop for four times its value, whether someone else owns it or not. + - 1 # 99 Freebie! What's inside...? + - 1 # 100 Freebie! Take a Suit Yourself card! + - 0 # 101 Special bonus! Your shops all grow by 21%! + - 0 # 102 Moneymaking venture! Roll the die and get 33 times the number shown in gold coins from all other players! + - 0 # 103 Misadventure! The values of all your shops drop by 25%! + - 0 # 104 Misadventure! You give everyone 80G each! + - 0 # 105 Moneymaking venture! Roll the die and get the number shown x your level x 40G from the bank! + - 0 # 106 Freebie! Roll the die and get half the number shown of Suit Yourself cards! (Decimals will be rounded down.) + - 1 # 107 Revaluation venture! You can expand any one of your shops by 30%. + - 0 # 108 Cashback venture! You can sell a shop back to the bank for four times its shop value. + - 0 # 109 Revaluation venture! You can expand any one of your shops by 75%. + - 0 # 110 Special bonus! You receive 77 times the number of shops you own in gold coins from the bank! + - 0 # 111 Cashback venture! You can sell a shop back to the bank for 500G more than its shop value. + - 0 # 112 Special bonus! You receive 100 times the number of shops you own in gold coins! + - 0 # 113 Moneymaking venture! Roll the die and get the number shown x your level x 20G from the bank! + - 0 # 114 Moneymaking venture! Take your level times 40G from all other players! + - 0 # 115 Misadventure! All other players can only move forward 7 on their next turn. + - 0 # 116 Moneymaking venture! Roll the die and get 60 times the number shown in gold coins from the player in 1st place! + - 0 # 117 Adventurous turning point! Everyone gets to choose which way to move on their next go. + - 1 # 118 Lucky venture! You get a really big commission until your next turn! + - 0 # 119 Misadventure! You give 20% of your ready cash to the player in last place! + - 0 # 120 Misadventure! You drop your wallet and lose 20% of your ready cash! + - 1 # 121 Capital venture! You can invest up to 400G of the bank's money in your shops. + - 0 # 122 Moneymaking venture! The winning player must pay you 20% of their ready cash! + - 0 # 123 Dicey adventure! Roll 1/3/5 and your shops expand by 20%. Roll 2/4/6 and everyone else's shops expand by 5%. + - 1 # 124 Suit venture! Buy a Suit Yourself card for 50G. + - 0 # 125 Dicey adventure! Roll 1/3/5 to warp to a boon square. Roll 2/4/6 to warp to the arcade. + - 1 # 126 Revaluation venture! Roll the die and expand your shops by 2% for each number. + - 0 # 127 Special arcade adventure! You're invited to play Round the Blocks and Memory Block! + - 0 # 128 Special bonus! You receive 55 times the number of shops you own in gold coins from the bank! +shopNames: + en: + 1: Initial Value 10 + 2: Initial Value 20 + 3: Initial Value 30 + 4: Initial Value 40 + 5: Initial Value 50 + 6: Initial Value 60 + 7: Initial Value 70 + 8: Initial Value 80 + 9: Initial Value 90 + 10: Initial Value 100 + 11: Initial Value 110 + 12: Initial Value 120 + 13: Initial Value 130 + 14: Initial Value 140 + 15: Initial Value 150 + 16: Initial Value 160 + 17: Initial Value 170 + 18: Initial Value 180 + 19: Initial Value 190 + 20: Initial Value 200 + 21: Initial Value 210 + 22: Initial Value 220 + 23: Initial Value 230 + 24: Initial Value 240 + 25: Initial Value 250 + 26: Initial Value 260 + 27: Initial Value 270 + 28: Initial Value 280 + 29: Initial Value 290 + 30: Initial Value 300 + 31: Initial Value 310 + 32: Initial Value 320 + 33: Initial Value 330 + 34: Initial Value 340 + 35: Initial Value 350 + 36: Initial Value 360 + 37: Initial Value 370 + 38: Initial Value 380 + 39: 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800 + 81: Initial Value 810 + 82: Initial Value 820 + 83: Initial Value 830 + 84: Initial Value 840 + 85: Initial Value 850 + 86: Initial Value 860 + 87: Initial Value 870 + 88: Initial Value 880 + 89: Initial Value 890 + 90: Initial Value 900 + 91: Initial Value 910 + 92: Initial Value 920 + 93: Initial Value 930 + 94: Initial Value 940 + 95: Initial Value 950 + 96: Initial Value 960 + 97: Initial Value 970 + 98: Vacant plot \ No newline at end of file diff --git a/_maps/Ennesan46A/Ennesan46A_1.frb b/_maps/Ennesan46A/Ennesan46A_1.frb new file mode 100644 index 000000000..6cab278f7 Binary files /dev/null and b/_maps/Ennesan46A/Ennesan46A_1.frb differ diff --git a/_maps/Ennesan46A/Ennesan46A_1.webp b/_maps/Ennesan46A/Ennesan46A_1.webp new file mode 100644 index 000000000..9d16ed900 Binary files /dev/null and b/_maps/Ennesan46A/Ennesan46A_1.webp differ diff --git a/_maps/Ennesan46A/Ennesan46A_2.frb b/_maps/Ennesan46A/Ennesan46A_2.frb new file mode 100644 index 000000000..7505bcef0 Binary 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new file mode 100644 index 000000000..1af53e20b Binary files /dev/null and b/_maps/Ennesan46A/Ennesan46A_9.webp differ diff --git a/_maps/Ennesan46B/Enne46B.png b/_maps/Ennesan46B/Enne46B.png new file mode 100644 index 000000000..2e633746d Binary files /dev/null and b/_maps/Ennesan46B/Enne46B.png differ diff --git a/_maps/Ennesan46B/Ennesan46B.yaml b/_maps/Ennesan46B/Ennesan46B.yaml new file mode 100644 index 000000000..6cd8eaa9c --- /dev/null +++ b/_maps/Ennesan46B/Ennesan46B.yaml @@ -0,0 +1,293 @@ +name: + en: Enne-san Board 46-B +desc: + en: 4 small rooms exist. Entering the door at the top takes you to the room corresponding to the number present in the upper left corner. +ruleSet: Standard +theme: Mario +initialCash: 1200 +targetAmount: 16000 +baseSalary: 300 +salaryIncrement: 100 +maxDiceRoll: 6 +frbFiles: +- Ennesan46B_1 +- Ennesan46B_2 +- Ennesan46B_3 +- Ennesan46B_4 +background: grid_rainbow +mapIcon: Enne46B +districtNames: + en: + - Room 1-A + - Room 1-B + - Room 2-A + - Room 2-B + - Room 3-A + - Room 3-B + - Room 4-A + - Room 4-B +music: + download: + - https://nikkums.io/cswt/BGM/Ennesan46B.music.zip + - https://drive.google.com/uc?export=download&id=13Q2P5YuDz4YeTb521d0XaN1hwrdI-qZ5&confirm=1 + map: + - Ennesan46_Map.45 + stock: Stock_Ennesan45.50 + ventureCards: + - Venture_Ennesan45.50 + auction: Auction_grid.55 + targetMet: + - Targetmet_Ennesan46.55 + win: Ennesan45_Win.45 + guestAppear: + guestLeave: + badVentureCard: ME_CURSE_ISDS.60 + takeAbreak: takeAbreak_grid.45 + promotionMii: Promotion_grid.40 + promotionMario: Promotion_grid.40 + promotionDragonQuest: Promotion_grid.40 + forcedBuyout: ME_5BUY_ISDS.60 + domination: ME_MONOPOLY_ISDS.60 + bankruptcy: Bankrupt_grid.40 + memoryBlock: Arcade_grid.60 +tourMode: + bankruptcyLimit: 1 + opponent1: Yoshi + opponent2: Alena + opponent3: Bianca + clearRank: 2 +changelog: + - version: 1 + added: + - Initial Release +authors: + - name: Enne-san +ventureCards: + - 1 # 1 Adventurous turning point! You can choose which way to move on your next go, (player's name). + - 1 # 2 Venture on! Roll the die again and move forward. + - 0 # 3 Venture through space! Zoom over to any non-venture, non-suit square you like! + - 1 # 4 Moneymaking venture! Roll the die and get 40 times the number shown in gold coins from the player in 1st place! + - 0 # 5 Venture through space! Zoom over to any shop or vacant plot! + - 1 # 6 Venture through space! Zoom over to any venture or suit square! + - 1 # 7 Special bonus! Your shops all grow by 7%! + - 1 # 8 Venture on! Everyone's shop prices increase by 30%! Now roll the die and move again. + - 1 # 9 Venture on! Everyone's shops close for the day! Now roll the die and move again. + - 1 # 10 Venture on! Everyone's shop prices cut in half! Now roll the die and move again. + - 1 # 11 Moneymaking venture! Roll the die and get 11 times the number shown in gold coins from all other players! + - 1 # 12 Capital venture! You can invest capital in any of your shops. + - 0 # 13 Misadventure! The values of all your shops drop by 13%! + - 1 # 14 Misadventure! You give everyone 30G each! + - 1 # 15 Moneymaking venture! Roll the die and get 50 times the number shown in gold coins from the bank! + - 1 # 16 Random venture! Shops expand in three districts picked at random! + - 0 # 17 Special bonus! You receive half of your salary! + - 0 # 18 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for only twice its value. + - 1 # 19 Price hike venture! Your shop prices go up by 30% until your next turn. + - 1 # 20 Revaluation venture! You can expand any one of your shops by 20%. + - 1 # 21 Random venture! You receive 20 stocks in a district picked at random! + - 0 # 22 Cashback venture! You can sell a shop back to the bank for twice its shop value. + - 0 # 23 Revaluation venture! You can expand any one of your shops by 50%. + - 0 # 24 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for 200G more than its value. + - 1 # 25 Misadventure! Your shop prices halve until your next turn! + - 1 # 26 Lucky venture! You get a big commission until your next turn! + - 1 # 27 Special bonus! You receive 27 times the number of shops you own in gold coins from the bank! + - 0 # 28 Cameo adventure! A goodybag appears! + - 1 # 29 Freebie! Take a Heart! + - 1 # 30 Venture on! All shops charge a 100G flat rate! Now roll the die and move again. + - 1 # 31 Random venture! Shops expand by 10% in a district picked at random! + - 1 # 32 Random venture! Shops expand by 20% in a district picked at random! + - 0 # 33 Cashback venture! You can sell a shop back to the bank for three times its shop value. + - 1 # 34 Dicey adventure! Roll 1/3/5 and your shops close for the day. Roll 2/4/6 and everyone else's shops close. + - 0 # 35 Stock venture! You can sell stocks you own at 35% above the market value. + - 1 # 36 Capital venture! You can pay 100G for the chance to invest in your shops. + - 0 # 37 Random venture! Shops expand by 30% in a district picked at random! + - 0 # 38 Stock venture! You can buy stocks in a district of your choice at 10% above the market value. + - 1 # 39 Suit venture! Buy a Suit Yourself card for 100G. + - 1 # 40 Misadventure! You give away 10% of your ready cash to the player in last place! + - 1 # 41 Misadventure! Stock prices fall by 10% in a district picked at random! + - 1 # 42 Misadventure! Stock prices fall by 20% in a district picked at random! + - 0 # 43 Misadventure! You pay an assets tax of two gold coins per unit of stock that you own! + - 1 # 44 Misadventure! Roll the die and pay 44 times the number in gold coins to the player in last place! + - 0 # 45 Dicey adventure! Roll 1/3/5 to warp to a take-a-break square. Roll 2/4/6 to warp to the arcade. + - 1 # 46 Misadventure! You drop your wallet and lose 10% of your ready cash! + - 0 # 47 Dicey adventure! Roll 2-6 to get all the suits. Roll 1 and lose all your suits. + - 1 # 48 Misadventure! All shops in a district picked at random fall in value by 10%! + - 0 # 49 Misadventure! All shops in a district picked at random fall in value by 20%! + - 1 # 50 Venture on! Move forward the same number of squares again. + - 1 # 51 Venture on! Move forward 1 square more. + - 1 # 52 Venture on! Move forward another 2 squares. + - 0 # 53 Venture through space! Zoom over to the bank! + - 0 # 54 Venture through space! Pay 100G to zoom straight to the bank! + - 1 # 55 Venture on! Roll the die again and move forward (with an invitation to browse thrown in!). + - 1 # 56 Venture on! Roll the die again and move forward (with a half-price special offer thrown in!). + - 0 # 57 Venture through space! Zoom to any square you like. + - 0 # 58 Venture through space! Pay 100G to zoom to any non-venture, non-suit square you like! + - 0 # 59 Stock venture! You can buy stocks in a district of your choice at 10% below the market value. + - 1 # 60 Random venture! Stock prices increase by 10% in a district picked at random! + - 1 # 61 Special bonus! You receive a 10% dividend on your stocks! + - 0 # 62 Special bonus! You receive a 20% dividend on your stocks! + - 1 # 63 Random venture! Stock prices increase by 20% in a district picked at random! + - 1 # 64 Random venture! Stock prices increase by 30% in a district picked at random! + - 1 # 65 Forced buyout! You can buy a vacant plot or shop for five times its value, whether someone else owns it or not. + - 1 # 66 Special bonus! You receive 10 of the most valuable stocks! + - 0 # 67 Stock venture! You can buy stocks in a district of your choice. + - 1 # 68 Special arcade adventure! You're invited to play Memory Block! + - 1 # 69 Stock venture! You can sell stocks you own at 20% above the market value. + - 0 # 70 Special bonus! You get a sudden promotion and receive a salary! (You lose any suits you have.) + - 1 # 71 Capital venture! You can invest up to 200G of the bank's money in your shops. + - 1 # 72 Dicey adventure! Roll 1/3/5 to take 20 times the number of your shops in gold coins. Roll 2/4/6 to pay the same. + - 0 # 73 Property venture! You can buy any unowned shop or vacant plot. + - 0 # 74 Misadventure! You are forced to auction one of your shops (with a starting price of twice the shop's value). + - 1 # 75 Property venture! You can buy any unowned shop or vacant plot for twice its value. + - 0 # 76 Special arcade adventure! You're invited to play Round the Blocks! + - 0 # 77 Freebie! Take five of each district's stocks. + - 0 # 78 Property venture! You can buy any unowned shop or vacant plot for 200G more than its value. + - 0 # 79 Forced buyout! You can buy a vacant plot or shop for three times its value, whether someone else owns it or not. + - 1 # 80 Freebie! Take a Spade! + - 1 # 81 Misadventure! All other players can only move forward 1 on their next turn. + - 1 # 82 Freebie! Take a Club! + - 0 # 83 Dicey adventure! Roll 1/3/5 and warp to a random location. Roll 2/4/6 and everyone else warps. + - 1 # 84 Moneymaking venture! The winning player must pay you 10% of their ready cash! + - 0 # 85 Moneymaking venture! Roll the die and get 85 times the number shown in gold coins from the bank! + - 0 # 86 Moneymaking venture! Take 100G from all other players! + - 0 # 87 Venture on! Roll the special all-7s-and-8s die and move forward again. + - 0 # 88 Misadventure! All other players swap places! + - 1 # 89 Freebie! All players take a Suit Yourself card! + - 1 # 90 Price hike venture! All shop prices go up by 30% until your next turn. + - 0 # 91 Cameo adventure! A healslime appears! + - 0 # 92 Cameo adventure! Lakitu appears! + - 1 # 93 Dicey adventure! Roll 1/3/5 and your shops expand by 10%. Roll 2/4/6 and everyone else's shops expand by 5%. + - 1 # 94 Freebie! Take a Diamond! + - 0 # 95 Misadventure! You throw an impromptu party. All other players come to your location! + - 0 # 96 Misadventure! All players scramble to another player's location! + - 0 # 97 Stock rise venture! Increase stock value by 20% in a district of your choice. + - 1 # 98 Forced buyout! You can buy a vacant plot or shop for four times its value, whether someone else owns it or not. + - 1 # 99 Freebie! What's inside...? + - 1 # 100 Freebie! Take a Suit Yourself card! + - 0 # 101 Special bonus! Your shops all grow by 21%! + - 0 # 102 Moneymaking venture! Roll the die and get 33 times the number shown in gold coins from all other players! + - 0 # 103 Misadventure! The values of all your shops drop by 25%! + - 0 # 104 Misadventure! You give everyone 80G each! + - 0 # 105 Moneymaking venture! Roll the die and get the number shown x your level x 40G from the bank! + - 0 # 106 Freebie! Roll the die and get half the number shown of Suit Yourself cards! (Decimals will be rounded down.) + - 1 # 107 Revaluation venture! You can expand any one of your shops by 30%. + - 0 # 108 Cashback venture! You can sell a shop back to the bank for four times its shop value. + - 0 # 109 Revaluation venture! You can expand any one of your shops by 75%. + - 0 # 110 Special bonus! You receive 77 times the number of shops you own in gold coins from the bank! + - 0 # 111 Cashback venture! You can sell a shop back to the bank for 500G more than its shop value. + - 0 # 112 Special bonus! You receive 100 times the number of shops you own in gold coins! + - 0 # 113 Moneymaking venture! Roll the die and get the number shown x your level x 20G from the bank! + - 0 # 114 Moneymaking venture! Take your level times 40G from all other players! + - 0 # 115 Misadventure! All other players can only move forward 7 on their next turn. + - 0 # 116 Moneymaking venture! Roll the die and get 60 times the number shown in gold coins from the player in 1st place! + - 0 # 117 Adventurous turning point! Everyone gets to choose which way to move on their next go. + - 1 # 118 Lucky venture! You get a really big commission until your next turn! + - 0 # 119 Misadventure! You give 20% of your ready cash to the player in last place! + - 0 # 120 Misadventure! You drop your wallet and lose 20% of your ready cash! + - 1 # 121 Capital venture! You can invest up to 400G of the bank's money in your shops. + - 0 # 122 Moneymaking venture! The winning player must pay you 20% of their ready cash! + - 0 # 123 Dicey adventure! Roll 1/3/5 and your shops expand by 20%. Roll 2/4/6 and everyone else's shops expand by 5%. + - 1 # 124 Suit venture! Buy a Suit Yourself card for 50G. + - 0 # 125 Dicey adventure! Roll 1/3/5 to warp to a boon square. Roll 2/4/6 to warp to the arcade. + - 1 # 126 Revaluation venture! Roll the die and expand your shops by 2% for each number. + - 0 # 127 Special arcade adventure! You're invited to play Round the Blocks and Memory Block! + - 0 # 128 Special bonus! You receive 55 times the number of shops you own in gold coins from the bank! +shopNames: + en: + 1: Initial Value 10 + 2: Initial Value 20 + 3: Initial Value 30 + 4: Initial Value 40 + 5: Initial Value 50 + 6: Initial Value 60 + 7: Initial Value 70 + 8: Initial Value 80 + 9: Initial Value 90 + 10: Initial Value 100 + 11: Initial Value 110 + 12: Initial Value 120 + 13: Initial Value 130 + 14: Initial Value 140 + 15: Initial Value 150 + 16: Initial Value 160 + 17: Initial Value 170 + 18: Initial Value 180 + 19: Initial Value 190 + 20: Initial Value 200 + 21: Initial Value 210 + 22: Initial Value 220 + 23: Initial Value 230 + 24: Initial Value 240 + 25: Initial Value 250 + 26: Initial Value 260 + 27: Initial Value 270 + 28: Initial Value 280 + 29: Initial Value 290 + 30: Initial Value 300 + 31: Initial Value 310 + 32: Initial Value 320 + 33: Initial Value 330 + 34: Initial Value 340 + 35: Initial Value 350 + 36: Initial Value 360 + 37: Initial Value 370 + 38: Initial Value 380 + 39: Initial Value 390 + 40: Initial Value 400 + 41: Initial Value 410 + 42: Initial Value 420 + 43: Initial Value 430 + 44: Initial Value 440 + 45: Initial Value 450 + 46: Initial Value 460 + 47: Initial Value 470 + 48: Initial Value 480 + 49: Initial Value 490 + 50: Initial Value 500 + 51: Initial Value 510 + 52: Initial Value 520 + 53: Initial Value 530 + 54: Initial Value 540 + 55: Initial Value 550 + 56: Initial Value 560 + 57: Initial Value 570 + 58: Initial Value 580 + 59: Initial Value 590 + 60: Initial Value 600 + 61: Initial Value 610 + 62: Initial Value 620 + 63: Initial Value 630 + 64: Initial Value 640 + 65: Initial Value 650 + 66: Initial Value 660 + 67: Initial Value 670 + 68: Initial Value 680 + 69: Initial Value 690 + 70: Initial Value 700 + 71: Initial Value 710 + 72: Initial Value 720 + 73: Initial Value 730 + 74: Initial Value 740 + 75: Initial Value 750 + 76: Initial Value 760 + 77: Initial Value 770 + 78: Initial Value 780 + 79: Initial Value 790 + 80: Initial Value 800 + 81: Initial Value 810 + 82: Initial Value 820 + 83: Initial Value 830 + 84: Initial Value 840 + 85: Initial Value 850 + 86: Initial Value 860 + 87: Initial Value 870 + 88: Initial Value 880 + 89: Initial Value 890 + 90: Initial Value 900 + 91: Initial Value 910 + 92: Initial Value 920 + 93: Initial Value 930 + 94: Initial Value 940 + 95: Initial Value 950 + 96: Initial Value 960 + 97: Initial Value 970 + 98: Vacant plot \ No newline at end of file diff --git a/_maps/Ennesan46B/Ennesan46B_1.frb b/_maps/Ennesan46B/Ennesan46B_1.frb new file mode 100644 index 000000000..e5ac575a6 Binary files /dev/null and b/_maps/Ennesan46B/Ennesan46B_1.frb differ diff --git a/_maps/Ennesan46B/Ennesan46B_1.webp b/_maps/Ennesan46B/Ennesan46B_1.webp new file mode 100644 index 000000000..19fe11175 Binary files /dev/null and b/_maps/Ennesan46B/Ennesan46B_1.webp differ diff --git a/_maps/Ennesan46B/Ennesan46B_2.frb b/_maps/Ennesan46B/Ennesan46B_2.frb new file mode 100644 index 000000000..c5f34f4cb Binary files /dev/null and b/_maps/Ennesan46B/Ennesan46B_2.frb differ diff --git a/_maps/Ennesan46B/Ennesan46B_2.webp b/_maps/Ennesan46B/Ennesan46B_2.webp new file mode 100644 index 000000000..0b3ad4e13 Binary files /dev/null and b/_maps/Ennesan46B/Ennesan46B_2.webp differ diff --git a/_maps/Ennesan46B/Ennesan46B_3.frb b/_maps/Ennesan46B/Ennesan46B_3.frb new file mode 100644 index 000000000..ed728a092 Binary files /dev/null and b/_maps/Ennesan46B/Ennesan46B_3.frb differ diff --git a/_maps/Ennesan46B/Ennesan46B_3.webp b/_maps/Ennesan46B/Ennesan46B_3.webp new file mode 100644 index 000000000..b33f574ee Binary files /dev/null and b/_maps/Ennesan46B/Ennesan46B_3.webp differ diff --git a/_maps/Ennesan46B/Ennesan46B_4.frb b/_maps/Ennesan46B/Ennesan46B_4.frb new file mode 100644 index 000000000..99819a4cd Binary files /dev/null and b/_maps/Ennesan46B/Ennesan46B_4.frb differ diff --git a/_maps/Ennesan46B/Ennesan46B_4.webp b/_maps/Ennesan46B/Ennesan46B_4.webp new file mode 100644 index 000000000..d0f3c689d Binary files /dev/null and b/_maps/Ennesan46B/Ennesan46B_4.webp differ diff --git a/_maps/Ennesan47/Enne47.png b/_maps/Ennesan47/Enne47.png new file mode 100644 index 000000000..6ae8d63cd Binary files /dev/null and b/_maps/Ennesan47/Enne47.png differ diff --git a/_maps/Ennesan47/Ennesan47.yaml b/_maps/Ennesan47/Ennesan47.yaml new file mode 100644 index 000000000..42ef4e29a --- /dev/null +++ b/_maps/Ennesan47/Ennesan47.yaml @@ -0,0 +1,299 @@ +name: + en: Enne-san Board 47 +desc: + en: By pressing the switches adjacent to the three event squares in a row, you can send the stores on the island you are on to the other island. Once the sending starts, the same behavior occurs no matter which switch is pressed. +ruleSet: Standard +theme: DragonQuest +initialCash: 3500 +targetAmount: 20000 +baseSalary: 300 +salaryIncrement: 200 +maxDiceRoll: 6 +frbFiles: +- Ennesan47_1 +- Ennesan47_2 +- Ennesan47_3 +- Ennesan47_4 +- Ennesan47_5 +background: grid_bluegreen +mapIcon: Enne47 +music: + download: + - https://nikkums.io/cswt/BGM/Ennesan47.music.zip + - https://drive.google.com/uc?export=download&id=1hA_yEA0fdThFR0JwPOIuSaggwRIaU0PZ&confirm=1 + map: + - Ennesan47_Map_1.60 + - Ennesan47_Map_2.60 + - Ennesan47_Map_2.60 + - Ennesan47_Map_2.60 + - Ennesan47_Map_2.60 + stock: Stock_Ennesan45.50 + ventureCards: + - Venture_Ennesan45.50 + auction: Auction_grid.55 + targetMet: + - Targetmet_Ennesan47_1.55 + - Targetmet_Ennesan47_2.50 + - Targetmet_Ennesan47_2.50 + - Targetmet_Ennesan47_2.50 + - Targetmet_Ennesan47_2.50 + win: Ennesan45_Win.45 + guestAppear: + guestLeave: + badVentureCard: ME_CURSE_ISDS.60 + takeAbreak: takeAbreak_grid.45 + promotionMii: Promotion_grid.40 + promotionMario: Promotion_grid.40 + promotionDragonQuest: Promotion_grid.40 + forcedBuyout: ME_5BUY_ISDS.60 + domination: ME_MONOPOLY_ISDS.60 + bankruptcy: Bankrupt_grid.40 + memoryBlock: Arcade_grid.60 +tourMode: + bankruptcyLimit: 1 + opponent1: Yoshi + opponent2: Alena + opponent3: Bianca + clearRank: 2 +mutators: + rollShopPriceMultiplier: + maxRoll: 3 + shopPrice: + numerator: 1 + denominator: 4 + affectShopRank: true +changelog: + - version: 1 + added: + - Initial Release +authors: + - name: Enne-san +ventureCards: + - 0 # 1 Adventurous turning point! You can choose which way to move on your next go, (player's name). + - 1 # 2 Venture on! Roll the die again and move forward. + - 0 # 3 Venture through space! Zoom over to any non-venture, non-suit square you like! + - 1 # 4 Moneymaking venture! Roll the die and get 40 times the number shown in gold coins from the player in 1st place! + - 0 # 5 Venture through space! Zoom over to any shop or vacant plot! + - 0 # 6 Venture through space! Zoom over to any venture or suit square! + - 1 # 7 Special bonus! Your shops all grow by 7%! + - 1 # 8 Venture on! Everyone's shop prices increase by 30%! Now roll the die and move again. + - 1 # 9 Venture on! Everyone's shops close for the day! Now roll the die and move again. + - 1 # 10 Venture on! Everyone's shop prices cut in half! Now roll the die and move again. + - 1 # 11 Moneymaking venture! Roll the die and get 11 times the number shown in gold coins from all other players! + - 1 # 12 Capital venture! You can invest capital in any of your shops. + - 0 # 13 Misadventure! The values of all your shops drop by 13%! + - 1 # 14 Misadventure! You give everyone 30G each! + - 1 # 15 Moneymaking venture! Roll the die and get 50 times the number shown in gold coins from the bank! + - 1 # 16 Random venture! Shops expand in three districts picked at random! + - 0 # 17 Special bonus! You receive half of your salary! + - 0 # 18 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for only twice its value. + - 1 # 19 Price hike venture! Your shop prices go up by 30% until your next turn. + - 1 # 20 Revaluation venture! You can expand any one of your shops by 20%. + - 1 # 21 Random venture! You receive 20 stocks in a district picked at random! + - 0 # 22 Cashback venture! You can sell a shop back to the bank for twice its shop value. + - 0 # 23 Revaluation venture! You can expand any one of your shops by 50%. + - 0 # 24 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for 200G more than its value. + - 1 # 25 Misadventure! Your shop prices halve until your next turn! + - 1 # 26 Lucky venture! You get a big commission until your next turn! + - 1 # 27 Special bonus! You receive 27 times the number of shops you own in gold coins from the bank! + - 0 # 28 Cameo adventure! A goodybag appears! + - 1 # 29 Freebie! Take a Heart! + - 1 # 30 Venture on! All shops charge a 100G flat rate! Now roll the die and move again. + - 1 # 31 Random venture! Shops expand by 10% in a district picked at random! + - 1 # 32 Random venture! Shops expand by 20% in a district picked at random! + - 0 # 33 Cashback venture! You can sell a shop back to the bank for three times its shop value. + - 1 # 34 Dicey adventure! Roll 1/3/5 and your shops close for the day. Roll 2/4/6 and everyone else's shops close. + - 0 # 35 Stock venture! You can sell stocks you own at 35% above the market value. + - 1 # 36 Capital venture! You can pay 100G for the chance to invest in your shops. + - 0 # 37 Random venture! Shops expand by 30% in a district picked at random! + - 0 # 38 Stock venture! You can buy stocks in a district of your choice at 10% above the market value. + - 1 # 39 Suit venture! Buy a Suit Yourself card for 100G. + - 1 # 40 Misadventure! You give away 10% of your ready cash to the player in last place! + - 1 # 41 Misadventure! Stock prices fall by 10% in a district picked at random! + - 1 # 42 Misadventure! Stock prices fall by 20% in a district picked at random! + - 0 # 43 Misadventure! You pay an assets tax of two gold coins per unit of stock that you own! + - 1 # 44 Misadventure! Roll the die and pay 44 times the number in gold coins to the player in last place! + - 0 # 45 Dicey adventure! Roll 1/3/5 to warp to a take-a-break square. Roll 2/4/6 to warp to the arcade. + - 1 # 46 Misadventure! You drop your wallet and lose 10% of your ready cash! + - 0 # 47 Dicey adventure! Roll 2-6 to get all the suits. Roll 1 and lose all your suits. + - 1 # 48 Misadventure! All shops in a district picked at random fall in value by 10%! + - 0 # 49 Misadventure! All shops in a district picked at random fall in value by 20%! + - 1 # 50 Venture on! Move forward the same number of squares again. + - 1 # 51 Venture on! Move forward 1 square more. + - 1 # 52 Venture on! Move forward another 2 squares. + - 0 # 53 Venture through space! Zoom over to the bank! + - 0 # 54 Venture through space! Pay 100G to zoom straight to the bank! + - 1 # 55 Venture on! Roll the die again and move forward (with an invitation to browse thrown in!). + - 1 # 56 Venture on! Roll the die again and move forward (with a half-price special offer thrown in!). + - 0 # 57 Venture through space! Zoom to any square you like. + - 0 # 58 Venture through space! Pay 100G to zoom to any non-venture, non-suit square you like! + - 0 # 59 Stock venture! You can buy stocks in a district of your choice at 10% below the market value. + - 1 # 60 Random venture! Stock prices increase by 10% in a district picked at random! + - 1 # 61 Special bonus! You receive a 10% dividend on your stocks! + - 0 # 62 Special bonus! You receive a 20% dividend on your stocks! + - 1 # 63 Random venture! Stock prices increase by 20% in a district picked at random! + - 1 # 64 Random venture! Stock prices increase by 30% in a district picked at random! + - 1 # 65 Forced buyout! You can buy a vacant plot or shop for five times its value, whether someone else owns it or not. + - 1 # 66 Special bonus! You receive 10 of the most valuable stocks! + - 0 # 67 Stock venture! You can buy stocks in a district of your choice. + - 1 # 68 Special arcade adventure! You're invited to play Memory Block! + - 1 # 69 Stock venture! You can sell stocks you own at 20% above the market value. + - 0 # 70 Special bonus! You get a sudden promotion and receive a salary! (You lose any suits you have.) + - 1 # 71 Capital venture! You can invest up to 200G of the bank's money in your shops. + - 1 # 72 Dicey adventure! Roll 1/3/5 to take 20 times the number of your shops in gold coins. Roll 2/4/6 to pay the same. + - 0 # 73 Property venture! You can buy any unowned shop or vacant plot. + - 0 # 74 Misadventure! You are forced to auction one of your shops (with a starting price of twice the shop's value). + - 1 # 75 Property venture! You can buy any unowned shop or vacant plot for twice its value. + - 0 # 76 Special arcade adventure! You're invited to play Round the Blocks! + - 0 # 77 Freebie! Take five of each district's stocks. + - 1 # 78 Property venture! You can buy any unowned shop or vacant plot for 200G more than its value. + - 0 # 79 Forced buyout! You can buy a vacant plot or shop for three times its value, whether someone else owns it or not. + - 1 # 80 Freebie! Take a Spade! + - 1 # 81 Misadventure! All other players can only move forward 1 on their next turn. + - 1 # 82 Freebie! Take a Club! + - 0 # 83 Dicey adventure! Roll 1/3/5 and warp to a random location. Roll 2/4/6 and everyone else warps. + - 1 # 84 Moneymaking venture! The winning player must pay you 10% of their ready cash! + - 0 # 85 Moneymaking venture! Roll the die and get 85 times the number shown in gold coins from the bank! + - 1 # 86 Moneymaking venture! Take 100G from all other players! + - 0 # 87 Venture on! Roll the special all-7s-and-8s die and move forward again. + - 0 # 88 Misadventure! All other players swap places! + - 1 # 89 Freebie! All players take a Suit Yourself card! + - 1 # 90 Price hike venture! All shop prices go up by 30% until your next turn. + - 0 # 91 Cameo adventure! A healslime appears! + - 0 # 92 Cameo adventure! Lakitu appears! + - 1 # 93 Dicey adventure! Roll 1/3/5 and your shops expand by 10%. Roll 2/4/6 and everyone else's shops expand by 5%. + - 1 # 94 Freebie! Take a Diamond! + - 0 # 95 Misadventure! You throw an impromptu party. All other players come to your location! + - 0 # 96 Misadventure! All players scramble to another player's location! + - 0 # 97 Stock rise venture! Increase stock value by 20% in a district of your choice. + - 1 # 98 Forced buyout! You can buy a vacant plot or shop for four times its value, whether someone else owns it or not. + - 0 # 99 Freebie! What's inside...? + - 1 # 100 Freebie! Take a Suit Yourself card! + - 0 # 101 Special bonus! Your shops all grow by 21%! + - 0 # 102 Moneymaking venture! Roll the die and get 33 times the number shown in gold coins from all other players! + - 0 # 103 Misadventure! The values of all your shops drop by 25%! + - 0 # 104 Misadventure! You give everyone 80G each! + - 0 # 105 Moneymaking venture! Roll the die and get the number shown x your level x 40G from the bank! + - 0 # 106 Freebie! Roll the die and get half the number shown of Suit Yourself cards! (Decimals will be rounded down.) + - 1 # 107 Revaluation venture! You can expand any one of your shops by 30%. + - 0 # 108 Cashback venture! You can sell a shop back to the bank for four times its shop value. + - 0 # 109 Revaluation venture! You can expand any one of your shops by 75%. + - 0 # 110 Special bonus! You receive 77 times the number of shops you own in gold coins from the bank! + - 0 # 111 Cashback venture! You can sell a shop back to the bank for 500G more than its shop value. + - 0 # 112 Special bonus! You receive 100 times the number of shops you own in gold coins! + - 1 # 113 Moneymaking venture! Roll the die and get the number shown x your level x 20G from the bank! + - 0 # 114 Moneymaking venture! Take your level times 40G from all other players! + - 0 # 115 Misadventure! All other players can only move forward 7 on their next turn. + - 0 # 116 Moneymaking venture! Roll the die and get 60 times the number shown in gold coins from the player in 1st place! + - 0 # 117 Adventurous turning point! Everyone gets to choose which way to move on their next go. + - 1 # 118 Lucky venture! You get a really big commission until your next turn! + - 0 # 119 Misadventure! You give 20% of your ready cash to the player in last place! + - 0 # 120 Misadventure! You drop your wallet and lose 20% of your ready cash! + - 1 # 121 Capital venture! You can invest up to 400G of the bank's money in your shops. + - 0 # 122 Moneymaking venture! The winning player must pay you 20% of their ready cash! + - 0 # 123 Dicey adventure! Roll 1/3/5 and your shops expand by 20%. Roll 2/4/6 and everyone else's shops expand by 5%. + - 1 # 124 Suit venture! Buy a Suit Yourself card for 50G. + - 0 # 125 Dicey adventure! Roll 1/3/5 to warp to a boon square. Roll 2/4/6 to warp to the arcade. + - 1 # 126 Revaluation venture! Roll the die and expand your shops by 2% for each number. + - 0 # 127 Special arcade adventure! You're invited to play Round the Blocks and Memory Block! + - 0 # 128 Special bonus! You receive 55 times the number of shops you own in gold coins from the bank! +shopNames: + en: + 1: Initial Value 10 + 2: Initial Value 20 + 3: Initial Value 30 + 4: Initial Value 40 + 5: Initial Value 50 + 6: Initial Value 60 + 7: Initial Value 70 + 8: Initial Value 80 + 9: Initial Value 90 + 10: Initial Value 100 + 11: Initial Value 110 + 12: Initial Value 120 + 13: Initial Value 130 + 14: Initial Value 140 + 15: Initial Value 150 + 16: Initial Value 160 + 17: Initial Value 170 + 18: Initial Value 180 + 19: Initial Value 190 + 20: Initial Value 200 + 21: Initial Value 210 + 22: Initial Value 220 + 23: Initial Value 230 + 24: Initial Value 240 + 25: Initial Value 250 + 26: Initial Value 260 + 27: Initial Value 270 + 28: Initial Value 280 + 29: Initial Value 290 + 30: Initial Value 300 + 31: Initial Value 310 + 32: Initial Value 320 + 33: Initial Value 330 + 34: Initial Value 340 + 35: Initial Value 350 + 36: Initial Value 360 + 37: Initial Value 370 + 38: Initial Value 380 + 39: Initial Value 390 + 40: Initial Value 400 + 41: Initial Value 410 + 42: Initial Value 420 + 43: Initial Value 430 + 44: Initial Value 440 + 45: Initial Value 450 + 46: Initial Value 460 + 47: Initial Value 470 + 48: Initial Value 480 + 49: Initial Value 490 + 50: Initial Value 500 + 51: Initial Value 510 + 52: Initial Value 520 + 53: Initial Value 530 + 54: Initial Value 540 + 55: Initial Value 550 + 56: Initial Value 560 + 57: Initial Value 570 + 58: Initial Value 580 + 59: Initial Value 590 + 60: Initial Value 600 + 61: Initial Value 610 + 62: Initial Value 620 + 63: Initial Value 630 + 64: Initial Value 640 + 65: Initial Value 650 + 66: Initial Value 660 + 67: Initial Value 670 + 68: Initial Value 680 + 69: Initial Value 690 + 70: Initial Value 700 + 71: Initial Value 710 + 72: Initial Value 720 + 73: Initial Value 730 + 74: Initial Value 740 + 75: Initial Value 750 + 76: Initial Value 760 + 77: Initial Value 770 + 78: Initial Value 780 + 79: Initial Value 790 + 80: Initial Value 800 + 81: Initial Value 810 + 82: Initial Value 820 + 83: Initial Value 830 + 84: Initial Value 840 + 85: Initial Value 850 + 86: Initial Value 860 + 87: Initial Value 870 + 88: Initial Value 880 + 89: Initial Value 890 + 90: Initial Value 900 + 91: Initial Value 910 + 92: Initial Value 920 + 93: Initial Value 930 + 94: Initial Value 940 + 95: Initial Value 950 + 96: Initial Value 960 + 97: Initial Value 970 + 98: Vacant plot \ No newline at end of file diff --git a/_maps/Ennesan47/Ennesan47_1.frb b/_maps/Ennesan47/Ennesan47_1.frb new file mode 100644 index 000000000..492f235b1 Binary files /dev/null and b/_maps/Ennesan47/Ennesan47_1.frb differ diff --git a/_maps/Ennesan47/Ennesan47_1.webp b/_maps/Ennesan47/Ennesan47_1.webp new file mode 100644 index 000000000..f872a3397 Binary files /dev/null and b/_maps/Ennesan47/Ennesan47_1.webp differ diff --git a/_maps/Ennesan47/Ennesan47_2.frb b/_maps/Ennesan47/Ennesan47_2.frb new file mode 100644 index 000000000..b63c40fda Binary files /dev/null and b/_maps/Ennesan47/Ennesan47_2.frb differ diff --git a/_maps/Ennesan47/Ennesan47_2.webp b/_maps/Ennesan47/Ennesan47_2.webp new file mode 100644 index 000000000..66c1facf3 Binary files /dev/null and b/_maps/Ennesan47/Ennesan47_2.webp differ diff --git a/_maps/Ennesan47/Ennesan47_3.frb b/_maps/Ennesan47/Ennesan47_3.frb new file mode 100644 index 000000000..2c6a0fc02 Binary files /dev/null and b/_maps/Ennesan47/Ennesan47_3.frb differ diff --git a/_maps/Ennesan47/Ennesan47_3.webp b/_maps/Ennesan47/Ennesan47_3.webp new file mode 100644 index 000000000..b4e878ab5 Binary files /dev/null and b/_maps/Ennesan47/Ennesan47_3.webp differ diff --git a/_maps/Ennesan47/Ennesan47_4.frb b/_maps/Ennesan47/Ennesan47_4.frb new file mode 100644 index 000000000..bebd49fc9 Binary files /dev/null and b/_maps/Ennesan47/Ennesan47_4.frb differ diff --git a/_maps/Ennesan47/Ennesan47_4.webp b/_maps/Ennesan47/Ennesan47_4.webp new file mode 100644 index 000000000..81c9b0252 Binary files /dev/null and b/_maps/Ennesan47/Ennesan47_4.webp differ diff --git a/_maps/Ennesan47/Ennesan47_5.frb b/_maps/Ennesan47/Ennesan47_5.frb new file mode 100644 index 000000000..c70396636 Binary files /dev/null and b/_maps/Ennesan47/Ennesan47_5.frb differ diff --git a/_maps/Ennesan47/Ennesan47_5.webp b/_maps/Ennesan47/Ennesan47_5.webp new file mode 100644 index 000000000..95d6dc797 Binary files /dev/null and b/_maps/Ennesan47/Ennesan47_5.webp differ diff --git a/_maps/FSSmartFestival/Festival.yaml b/_maps/FSSmartFestival/Festival.yaml index f2870a321..8e2f08361 100644 --- a/_maps/FSSmartFestival/Festival.yaml +++ b/_maps/FSSmartFestival/Festival.yaml @@ -1,9 +1,7 @@ name: en: Festival (Mobile) - jp: お祭り desc: en: Originally from Itadaki Street Mobile. Local streets are alive with colour and sound in this cultural celebration. - jp: お祭り: 色と音に満ちた通りで、地元の文化の活気あるお祝い。 ruleSet: Standard theme: DragonQuest initialCash: 2000 diff --git a/_maps/FSSmartMonsterHouse/MonsterHouse.yaml b/_maps/FSSmartMonsterHouse/MonsterHouse.yaml index 1ef77c2e8..14e9bd4f1 100644 --- a/_maps/FSSmartMonsterHouse/MonsterHouse.yaml +++ b/_maps/FSSmartMonsterHouse/MonsterHouse.yaml @@ -1,9 +1,7 @@ name: en: Monster House (Smart) - jp: モンスターハウス desc: en: Monster House, ported from Fortune Street Smart. A horrific domain, filled with supernatural creatures from various cultures. - jp: モンスターハウス: さまざまな文化からの超自然的な生き物で満たされた恐ろしい領域。 ruleSet: Standard theme: DragonQuest initialCash: 2000 diff --git a/_maps/FSSmartSilkRoad/SilkRoad.yaml b/_maps/FSSmartSilkRoad/SilkRoad.yaml index 2f8b0a01d..c0f3f2682 100644 --- a/_maps/FSSmartSilkRoad/SilkRoad.yaml +++ b/_maps/FSSmartSilkRoad/SilkRoad.yaml @@ -1,9 +1,7 @@ name: en: Silk Road (Mobile) - jp: シルクロード desc: en: Originally from Itadaki Street Mobile. A famous trade route connecting the Far East with the Western world. - jp: シルクロード: 東洋と西洋を結ぶ有名な交易路。 ruleSet: Standard theme: DragonQuest initialCash: 2000 diff --git a/_maps/IS3CandyLand/CandyLand.yaml b/_maps/IS3CandyLand/CandyLand.yaml index b9e047c35..d6ec92e0e 100644 --- a/_maps/IS3CandyLand/CandyLand.yaml +++ b/_maps/IS3CandyLand/CandyLand.yaml @@ -10,7 +10,7 @@ baseSalary: 300 salaryIncrement: 100 maxDiceRoll: 6 frbFile1: CandyLand -background: bg901 +background: mpss_ppbc mapIcon: CandyLand music: download: @@ -49,6 +49,9 @@ tourMode: opponent3: Birdo clearRank: 2 changelog: + - version: 4 + changed: + - Changed background to Princess Peach's Birthday Cake - version: 3 added: - Promotion Music diff --git a/_maps/JuniorStreet/jr_street000.frb b/_maps/JuniorStreet/jr_street000.frb new file mode 100644 index 000000000..0f25d3eb0 Binary files /dev/null and b/_maps/JuniorStreet/jr_street000.frb differ diff --git a/_maps/JuniorStreet/jr_street000.webp b/_maps/JuniorStreet/jr_street000.webp new file mode 100644 index 000000000..2c863464a Binary files /dev/null and b/_maps/JuniorStreet/jr_street000.webp differ diff --git a/_maps/JuniorStreet/jr_street001_9_13_17.frb b/_maps/JuniorStreet/jr_street001_9_13_17.frb new file mode 100644 index 000000000..95d6d2384 Binary files /dev/null and b/_maps/JuniorStreet/jr_street001_9_13_17.frb differ diff --git a/_maps/JuniorStreet/jr_street001_9_13_17.webp b/_maps/JuniorStreet/jr_street001_9_13_17.webp new file mode 100644 index 000000000..f86a15b48 Binary files /dev/null and b/_maps/JuniorStreet/jr_street001_9_13_17.webp differ diff --git a/_maps/JuniorStreet/jr_street002_6_14_18.frb b/_maps/JuniorStreet/jr_street002_6_14_18.frb new file mode 100644 index 000000000..fb6ff5693 Binary files /dev/null and b/_maps/JuniorStreet/jr_street002_6_14_18.frb differ diff --git a/_maps/JuniorStreet/jr_street002_6_14_18.webp b/_maps/JuniorStreet/jr_street002_6_14_18.webp new file mode 100644 index 000000000..dadf18770 Binary files /dev/null and b/_maps/JuniorStreet/jr_street002_6_14_18.webp differ diff --git a/_maps/JuniorStreet/jr_street003_7_11_19.frb b/_maps/JuniorStreet/jr_street003_7_11_19.frb new file mode 100644 index 000000000..d64720eb3 Binary files /dev/null and b/_maps/JuniorStreet/jr_street003_7_11_19.frb differ diff --git a/_maps/JuniorStreet/jr_street003_7_11_19.webp b/_maps/JuniorStreet/jr_street003_7_11_19.webp new file mode 100644 index 000000000..90b768e31 Binary files /dev/null and b/_maps/JuniorStreet/jr_street003_7_11_19.webp differ diff --git a/_maps/JuniorStreet/jr_street004_8_12_16.frb b/_maps/JuniorStreet/jr_street004_8_12_16.frb new file mode 100644 index 000000000..01f75bee2 Binary files /dev/null and b/_maps/JuniorStreet/jr_street004_8_12_16.frb differ diff --git a/_maps/JuniorStreet/jr_street004_8_12_16.webp b/_maps/JuniorStreet/jr_street004_8_12_16.webp new file mode 100644 index 000000000..b0bea6abb Binary files /dev/null and b/_maps/JuniorStreet/jr_street004_8_12_16.webp differ diff --git a/_maps/JuniorStreet/jr_street005.frb b/_maps/JuniorStreet/jr_street005.frb new file mode 100644 index 000000000..98cc1140b Binary files /dev/null and b/_maps/JuniorStreet/jr_street005.frb differ diff --git a/_maps/JuniorStreet/jr_street005.webp b/_maps/JuniorStreet/jr_street005.webp new file mode 100644 index 000000000..a962ac6e3 Binary files /dev/null and b/_maps/JuniorStreet/jr_street005.webp differ diff --git a/_maps/JuniorStreet/jr_street010.frb b/_maps/JuniorStreet/jr_street010.frb new file mode 100644 index 000000000..d5aa4823c Binary files /dev/null and b/_maps/JuniorStreet/jr_street010.frb differ diff --git a/_maps/JuniorStreet/jr_street010.webp b/_maps/JuniorStreet/jr_street010.webp new file mode 100644 index 000000000..a27a8feba Binary files /dev/null and b/_maps/JuniorStreet/jr_street010.webp differ diff --git a/_maps/JuniorStreet/jr_street015.frb b/_maps/JuniorStreet/jr_street015.frb new file mode 100644 index 000000000..8a851d087 Binary files /dev/null and b/_maps/JuniorStreet/jr_street015.frb differ diff --git a/_maps/JuniorStreet/jr_street015.webp b/_maps/JuniorStreet/jr_street015.webp new file mode 100644 index 000000000..b6c3ba7cb Binary files /dev/null and b/_maps/JuniorStreet/jr_street015.webp differ diff --git a/_maps/JuniorStreet/jrstreet.png b/_maps/JuniorStreet/jrstreet.png new file mode 100644 index 000000000..fcc8ae066 Binary files /dev/null and b/_maps/JuniorStreet/jrstreet.png differ diff --git a/_maps/JuniorStreet/juniorstreet.yaml b/_maps/JuniorStreet/juniorstreet.yaml new file mode 100644 index 000000000..f4872febf --- /dev/null +++ b/_maps/JuniorStreet/juniorstreet.yaml @@ -0,0 +1,224 @@ +name: + en: Junior Street +desc: + en: Bowser Jr's known to get just a little competative in...well, everything. Especially when it comes to sports. Who's brave enough to take him on and be the first one to get the bank...I mean ball rolling? +ruleSet: Standard +theme: DragonQuest +initialCash: 1800 +targetAmount: 22000 +baseSalary: 250 +salaryIncrement: 180 +maxDiceRoll: 6 +frbFiles: + - jr_street000 + - jr_street001_9_13_17 + - jr_street002_6_14_18 + - jr_street003_7_11_19 + - jr_street004_8_12_16 + - jr_street005 + - jr_street002_6_14_18 + - jr_street003_7_11_19 + - jr_street004_8_12_16 + - jr_street001_9_13_17 + - jr_street010 + - jr_street003_7_11_19 + - jr_street004_8_12_16 + - jr_street001_9_13_17 + - jr_street002_6_14_18 + - jr_street015 + - jr_street004_8_12_16 + - jr_street001_9_13_17 + - jr_street002_6_14_18 + - jr_street003_7_11_19 +background: bg004fixed +mapIcon: jrstreet +music: + download: + - https://nikkums.io/cswt/BGM/juniorstreet.music.zip + - https://drive.google.com/uc?export=download&id=1YfVyjTC-zqV-VztWfhVuJZsmQnFnvRg7 + map: + - mh3o3_js_MAP01 + - starcarnival_MAPALT + - mp9_js_MAP03 + - mpss_ppbc_MAP05 + - msm_js_MAP06 + - mh3o3_js_MAP01 + - mp9_js_MAP03 + - mpss_ppbc_MAP05 + - msm_js_MAP06 + - starcarnival_MAPALT + - mh3o3_js_MAP01 + - mpss_ppbc_MAP05 + - msm_js_MAP06 + - starcarnival_MAPALT + - mp9_js_MAP03 + - mh3o3_js_MAP01 + - msm_js_MAP06 + - starcarnival_MAPALT + - mp9_js_MAP03 + - mpss_ppbc_MAP05 + stock: mp9_js_STOCK + ventureCards: nsmbwii_js_VENT + auction: starcarnival_AUCTION + targetMet: msm_js_TARGET + win: starcarnival_WIN + guestAppear: starcarnival_GUESTA + guestLeave: starcarnival_GUESTL + badVentureCard: starcarnival_VENBAD + takeAbreak: starcarnival_BREAK + promotionMii: starcarnival_PROMO + promotionMario: starcarnival_PROMO + promotionDragonQuest: starcarnival_PROMO + forcedBuyout: smbw_js_BUYOUT + domination: ssb_js_DOM + bankruptcy: starcarnival_LOSE + roundTheBlocks: A_starcarnival_ROB + roundTheBlocksWin: starcarnival_ROBWIN + roundTheBlocks777: starcarnival_ROB777 + memoryBlock: A_starcarnival_MEM + dartOfGold: A_starcarnival_DOG + slurpodromeSelect: A_starcarnival_SRP + slurpodromeStart: starcarnival_SRPSTART + slurpodromeRace: starcarnival_SRPRACE + slurpodromeWin: starcarnival_SRPWIN +tourMode: + bankruptcyLimit: 1 + opponent1: Yoshi + opponent2: Birdo + opponent3: Toad + clearRank: 2 +changelog: + - version: 1 + added: + - Initial Release +authors: + - name: phellen007 +ventureCards: + - 0 # 1 Adventurous turning point! You can choose which way to move on your next go, (player's name). + - 0 # 2 Venture on! Roll the die again and move forward. + - 1 # 3 Venture through space! Zoom over to any non-venture, non-suit square you like! + - 1 # 4 Moneymaking venture! Roll the die and get 40 times the number shown in gold coins from the player in 1st place! + - 1 # 5 Venture through space! Zoom over to any shop or vacant plot! + - 1 # 6 Venture through space! Zoom over to any venture or suit square! + - 1 # 7 Special bonus! Your shops all grow by 7%! + - 0 # 8 Venture on! Everyone's shop prices increase by 30%! Now roll the die and move again. + - 1 # 9 Venture on! Everyone's shops close for the day! Now roll the die and move again. + - 1 # 10 Venture on! Everyone's shop prices cut in half! Now roll the die and move again. + - 1 # 11 Moneymaking venture! Roll the die and get 11 times the number shown in gold coins from all other players! + - 1 # 12 Capital venture! You can invest capital in any of your shops. + - 1 # 13 Misadventure! The values of all your shops drop by 13%! + - 1 # 14 Misadventure! You give everyone 30G each! + - 1 # 15 Moneymaking venture! Roll the die and get 50 times the number shown in gold coins from the bank! + - 0 # 16 Random venture! Shops expand in three districts picked at random! + - 0 # 17 Special bonus! You receive half of your salary! + - 1 # 18 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for only twice its value. + - 0 # 19 Price hike venture! Your shop prices go up by 30% until your next turn. + - 0 # 20 Revaluation venture! You can expand any one of your shops by 20%. + - 1 # 21 Random venture! You receive 20 stocks in a district picked at random! + - 1 # 22 Cashback venture! You can sell a shop back to the bank for twice its shop value. + - 0 # 23 Revaluation venture! You can expand any one of your shops by 50%. + - 1 # 24 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for 200G more than its value. + - 1 # 25 Misadventure! Your shop prices halve until your next turn! + - 0 # 26 Lucky venture! You get a big commission until your next turn! + - 1 # 27 Special bonus! You receive 27 times the number of shops you own in gold coins from the bank! + - 1 # 28 Cameo adventure! A goodybag appears! + - 0 # 29 Freebie! Take a Heart! + - 1 # 30 Venture on! All shops charge a 100G flat rate! Now roll the die and move again. + - 0 # 31 Random venture! Shops expand by 10% in a district picked at random! + - 0 # 32 Random venture! Shops expand by 20% in a district picked at random! + - 1 # 33 Cashback venture! You can sell a shop back to the bank for three times its shop value. + - 1 # 34 Dicey adventure! Roll 1/3/5 and your shops close for the day. Roll 2/4/6 and everyone else's shops close. + - 1 # 35 Stock venture! You can sell stocks you own at 35% above the market value. + - 0 # 36 Capital venture! You can pay 100G for the chance to invest in your shops. + - 0 # 37 Random venture! Shops expand by 30% in a district picked at random! + - 0 # 38 Stock venture! You can buy stocks in a district of your choice at 10% above the market value. + - 1 # 39 Suit venture! Buy a Suit Yourself card for 100G. + - 1 # 40 Misadventure! You give away 10% of your ready cash to the player in last place! + - 1 # 41 Misadventure! Stock prices fall by 10% in a district picked at random! + - 1 # 42 Misadventure! Stock prices fall by 20% in a district picked at random! + - 1 # 43 Misadventure! You pay an assets tax of two gold coins per unit of stock that you own! + - 0 # 44 Misadventure! Roll the die and pay 44 times the number in gold coins to the player in last place! + - 1 # 45 Dicey adventure! Roll 1/3/5 to warp to a take-a-break square. Roll 2/4/6 to warp to the arcade. + - 1 # 46 Misadventure! You drop your wallet and lose 10% of your ready cash! + - 0 # 47 Dicey adventure! Roll 2-6 to get all the suits. Roll 1 and lose all your suits. + - 1 # 48 Misadventure! All shops in a district picked at random fall in value by 10%! + - 0 # 49 Misadventure! All shops in a district picked at random fall in value by 20%! + - 0 # 50 Venture on! Move forward the same number of squares again. + - 1 # 51 Venture on! Move forward 1 square more. + - 1 # 52 Venture on! Move forward another 2 squares. + - 1 # 53 Venture through space! Zoom over to the bank! + - 1 # 54 Venture through space! Pay 100G to zoom straight to the bank! + - 1 # 55 Venture on! Roll the die again and move forward (with an invitation to browse thrown in!). + - 1 # 56 Venture on! Roll the die again and move forward (with a half-price special offer thrown in!). + - 1 # 57 Venture through space! Zoom to any square you like. + - 1 # 58 Venture through space! Pay 100G to zoom to any non-venture, non-suit square you like! + - 1 # 59 Stock venture! You can buy stocks in a district of your choice at 10% below the market value. + - 1 # 60 Random venture! Stock prices increase by 10% in a district picked at random! + - 1 # 61 Special bonus! You receive a 10% dividend on your stocks! + - 0 # 62 Special bonus! You receive a 20% dividend on your stocks! + - 1 # 63 Random venture! Stock prices increase by 20% in a district picked at random! + - 0 # 64 Random venture! Stock prices increase by 30% in a district picked at random! + - 1 # 65 Forced buyout! You can buy a vacant plot or shop for five times its value, whether someone else owns it or not. + - 1 # 66 Special bonus! You receive 10 of the most valuable stocks! + - 1 # 67 Stock venture! You can buy stocks in a district of your choice. + - 1 # 68 Special arcade adventure! You're invited to play Memory Block! + - 0 # 69 Stock venture! You can sell stocks you own at 20% above the market value. + - 0 # 70 Special bonus! You get a sudden promotion and receive a salary! (You lose any suits you have.) + - 1 # 71 Capital venture! You can invest up to 200G of the bank's money in your shops. + - 1 # 72 Dicey adventure! Roll 1/3/5 to take 20 times the number of your shops in gold coins. Roll 2/4/6 to pay the same. + - 1 # 73 Property venture! You can buy any unowned shop or vacant plot. + - 0 # 74 Misadventure! You are forced to auction one of your shops (with a starting price of twice the shop's value). + - 1 # 75 Property venture! You can buy any unowned shop or vacant plot for twice its value. + - 1 # 76 Special arcade adventure! You're invited to play Round the Blocks! + - 1 # 77 Freebie! Take five of each district's stocks. + - 1 # 78 Property venture! You can buy any unowned shop or vacant plot for 200G more than its value. + - 1 # 79 Forced buyout! You can buy a vacant plot or shop for three times its value, whether someone else owns it or not. + - 0 # 80 Freebie! Take a Spade! + - 1 # 81 Misadventure! All other players can only move forward 1 on their next turn. + - 0 # 82 Freebie! Take a Club! + - 0 # 83 Dicey adventure! Roll 1/3/5 and warp to a random location. Roll 2/4/6 and everyone else warps. + - 1 # 84 Moneymaking venture! The winning player must pay you 10% of their ready cash! + - 0 # 85 Moneymaking venture! Roll the die and get 85 times the number shown in gold coins from the bank! + - 0 # 86 Moneymaking venture! Take 100G from all other players! + - 0 # 87 Venture on! Roll the special all-7s-and-8s die and move forward again. + - 0 # 88 Misadventure! All other players swap places! + - 0 # 89 Freebie! All players take a Suit Yourself card! + - 0 # 90 Price hike venture! All shop prices go up by 30% until your next turn. + - 1 # 91 Cameo adventure! A healslime appears! + - 0 # 92 Cameo adventure! Lakitu appears! + - 0 # 93 Dicey adventure! Roll 1/3/5 and your shops expand by 10%. Roll 2/4/6 and everyone else's shops expand by 5%. + - 0 # 94 Freebie! Take a Diamond! + - 0 # 95 Misadventure! You throw an impromptu party. All other players come to your location! + - 0 # 96 Misadventure! All players scramble to another player's location! + - 0 # 97 Stock rise venture! Increase stock value by 20% in a district of your choice. + - 0 # 98 Forced buyout! You can buy a vacant plot or shop for four times its value, whether someone else owns it or not. + - 0 # 99 Freebie! What's inside...? + - 1 # 100 Freebie! Take a Suit Yourself card! + - 0 # 101 Special bonus! Your shops all grow by 21%! + - 1 # 102 Moneymaking venture! Roll the die and get 33 times the number shown in gold coins from all other players! + - 0 # 103 Misadventure! The values of all your shops drop by 25%! + - 0 # 104 Misadventure! You give everyone 80G each! + - 0 # 105 Moneymaking venture! Roll the die and get the number shown x your level x 40G from the bank! + - 0 # 106 Freebie! Roll the die and get half the number shown of Suit Yourself cards! (Decimals will be rounded down.) + - 1 # 107 Revaluation venture! You can expand any one of your shops by 30%. + - 0 # 108 Cashback venture! You can sell a shop back to the bank for four times its shop value. + - 0 # 109 Revaluation venture! You can expand any one of your shops by 75%. + - 0 # 110 Special bonus! You receive 77 times the number of shops you own in gold coins from the bank! + - 0 # 111 Cashback venture! You can sell a shop back to the bank for 500G more than its shop value. + - 0 # 112 Special bonus! You receive 100 times the number of shops you own in gold coins! + - 0 # 113 Moneymaking venture! Roll the die and get the number shown x your level x 20G from the bank! + - 0 # 114 Moneymaking venture! Take your level times 40G from all other players! + - 0 # 115 Misadventure! All other players can only move forward 7 on their next turn. + - 0 # 116 Moneymaking venture! Roll the die and get 60 times the number shown in gold coins from the player in 1st place! + - 0 # 117 Adventurous turning point! Everyone gets to choose which way to move on their next go. + - 0 # 118 Lucky venture! You get a really big commission until your next turn! + - 1 # 119 Misadventure! You give 20% of your ready cash to the player in last place! + - 0 # 120 Misadventure! You drop your wallet and lose 20% of your ready cash! + - 0 # 121 Capital venture! You can invest up to 400G of the bank's money in your shops. + - 1 # 122 Moneymaking venture! The winning player must pay you 20% of their ready cash! + - 0 # 123 Dicey adventure! Roll 1/3/5 and your shops expand by 20%. Roll 2/4/6 and everyone else's shops expand by 5%. + - 0 # 124 Suit venture! Buy a Suit Yourself card for 50G. + - 0 # 125 Dicey adventure! Roll 1/3/5 to warp to a boon square. Roll 2/4/6 to warp to the arcade. + - 1 # 126 Revaluation venture! Roll the die and expand your shops by 2% for each number. + - 0 # 127 Special arcade adventure! You're invited to play Round the Blocks and Memory Block! + - 0 # 128 Special bonus! You receive 55 times the number of shops you own in gold coins from the bank! diff --git a/_maps/KBHH/KBHH.yaml b/_maps/KBHH/KBHH.yaml index 5ffa8656b..d3e992cf3 100644 --- a/_maps/KBHH/KBHH.yaml +++ b/_maps/KBHH/KBHH.yaml @@ -34,12 +34,6 @@ frbFiles: - KBHH8a - KBHH8b - KBHH8c -- KBHH9a -- KBHH9b -- KBHH9c -- KBHH10a -- KBHH10b -- KBHH10c - KBHH11a - KBHH11b - KBHH11c @@ -55,9 +49,9 @@ frbFiles: - KBHH15a - KBHH15b - KBHH15c -- KBHH16a -- KBHH16b -- KBHH16c +- KBHH10a +- KBHH10b +- KBHH10c background: KBHH mapIcon: iconKBHH music: @@ -107,12 +101,6 @@ music: - KBHH_MAP - KBHH_MAP - KBHH_MAPALT - - KBHH_MAP - - KBHH_MAP - - KBHH_MAPALT - - KBHH_MAP - - KBHH_MAP - - KBHH_MAPALT stock: starcarnival_STOCK ventureCards: starcarnival_VEN auction: starcarnival_AUCTION @@ -144,6 +132,14 @@ tourMode: opponent3: Alena clearRank: 2 changelog: + - version: 4 + changed: + - deleted the board states that contained too much board stutter. + - version: 3 + changed: + - adjusted prices in district 7 + - moved the switch on the mainland towards the center of the board for 12 of the frbs + - centalized the location of the gold pipe in a few of the board states - version: 2 changed: - repurposed a backstreet square to be a stockbroker that's only accessable by going through doors not connected to the bank isle diff --git a/_maps/KBHH/KBHH10a.frb b/_maps/KBHH/KBHH10a.frb index a14f78449..2dfe045b6 100644 Binary files a/_maps/KBHH/KBHH10a.frb and b/_maps/KBHH/KBHH10a.frb differ diff --git a/_maps/KBHH/KBHH10a.webp b/_maps/KBHH/KBHH10a.webp index 6bb156bfe..153385cf2 100644 Binary files a/_maps/KBHH/KBHH10a.webp and b/_maps/KBHH/KBHH10a.webp differ diff --git a/_maps/KBHH/KBHH10b.frb b/_maps/KBHH/KBHH10b.frb index a54a7b3cd..204d7d709 100644 Binary files a/_maps/KBHH/KBHH10b.frb and b/_maps/KBHH/KBHH10b.frb differ diff --git a/_maps/KBHH/KBHH10b.webp b/_maps/KBHH/KBHH10b.webp index c1c264068..88858ced8 100644 Binary files a/_maps/KBHH/KBHH10b.webp and b/_maps/KBHH/KBHH10b.webp differ diff 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+++ b/_maps/POWBlock/powblock.yaml @@ -0,0 +1,178 @@ +name: + en: POW Block +desc: + en: These useful items have been known to do anything from cause earthquakes, stun enemies, collect coins, and even make Piranha plants jump out of the ground and run. I wonder what this one does? +ruleSet: Standard +theme: DragonQuest +initialCash: 2000 +targetAmount: 20000 +baseSalary: 300 +salaryIncrement: 150 +maxDiceRoll: 6 +frbFiles: + - POW_Block_T1 + - POW_Block_T2 + - POW_Block_L1 + - POW_Block_L2 + - POW_Block_B1 + - POW_Block_B2 + - POW_Block_R1 + - POW_Block_R2 + - POW_Block_BST1 + - POW_Block_BST2 + - POW_Block_BSL1 + - POW_Block_BSL2 + - POW_Block_BSB1 + - POW_Block_BSB2 + - POW_Block_BSR1 + - POW_Block_BSR2 +background: bg006fixed +mapIcon: pow_ICON +music: + download: + - https://nikkums.io/cswt/BGM/POWBlock.music.zip + - https://drive.google.com/uc?export=download&id=1Fv4sSkkjPWI2UXMRQIYtk_ARUUOsWq5Z + map: + - nsmbwii_pb_MAP01 + ventureCards: nsmbwii_pb_VENT +tourMode: + bankruptcyLimit: 1 + opponent1: Yoshi + opponent2: Birdo + opponent3: Toad + clearRank: 2 +changelog: + - version: 1 + added: + - Initial Release +authors: + - name: phellen007 +ventureCards: + - 1 # 1 Adventurous turning point! You can choose which way to move on your next go, (player's name). + - 1 # 2 Venture on! Roll the die again and move forward. + - 1 # 3 Venture through space! Zoom over to any non-venture, non-suit square you like! + - 1 # 4 Moneymaking venture! Roll the die and get 40 times the number shown in gold coins from the player in 1st place! + - 1 # 5 Venture through space! Zoom over to any shop or vacant plot! + - 1 # 6 Venture through space! Zoom over to any venture or suit square! + - 1 # 7 Special bonus! Your shops all grow by 7%! + - 1 # 8 Venture on! Everyone's shop prices increase by 30%! Now roll the die and move again. + - 1 # 9 Venture on! Everyone's shops close for the day! Now roll the die and move again. + - 1 # 10 Venture on! Everyone's shop prices cut in half! Now roll the die and move again. + - 1 # 11 Moneymaking venture! Roll the die and get 11 times the number shown in gold coins from all other players! + - 1 # 12 Capital venture! You can invest capital in any of your shops. + - 1 # 13 Misadventure! The values of all your shops drop by 13%! + - 1 # 14 Misadventure! You give everyone 30G each! + - 0 # 15 Moneymaking venture! Roll the die and get 50 times the number shown in gold coins from the bank! + - 0 # 16 Random venture! Shops expand in three districts picked at random! + - 0 # 17 Special bonus! You receive half of your salary! + - 0 # 18 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for only twice its value. + - 1 # 19 Price hike venture! Your shop prices go up by 30% until your next turn. + - 1 # 20 Revaluation venture! You can expand any one of your shops by 20%. + - 1 # 21 Random venture! You receive 20 stocks in a district picked at random! + - 1 # 22 Cashback venture! You can sell a shop back to the bank for twice its shop value. + - 1 # 23 Revaluation venture! You can expand any one of your shops by 50%. + - 0 # 24 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for 200G more than its value. + - 1 # 25 Misadventure! Your shop prices halve until your next turn! + - 1 # 26 Lucky venture! You get a big commission until your next turn! + - 1 # 27 Special bonus! You receive 27 times the number of shops you own in gold coins from the bank! + - 1 # 28 Cameo adventure! A goodybag appears! + - 0 # 29 Freebie! Take a Heart! + - 1 # 30 Venture on! All shops charge a 100G flat rate! Now roll the die and move again. + - 1 # 31 Random venture! Shops expand by 10% in a district picked at random! + - 1 # 32 Random venture! Shops expand by 20% in a district picked at random! + - 0 # 33 Cashback venture! You can sell a shop back to the bank for three times its shop value. + - 1 # 34 Dicey adventure! Roll 1/3/5 and your shops close for the day. Roll 2/4/6 and everyone else's shops close. + - 1 # 35 Stock venture! You can sell stocks you own at 35% above the market value. + - 0 # 36 Capital venture! You can pay 100G for the chance to invest in your shops. + - 0 # 37 Random venture! Shops expand by 30% in a district picked at random! + - 1 # 38 Stock venture! You can buy stocks in a district of your choice at 10% above the market value. + - 0 # 39 Suit venture! Buy a Suit Yourself card for 100G. + - 1 # 40 Misadventure! You give away 10% of your ready cash to the player in last place! + - 1 # 41 Misadventure! Stock prices fall by 10% in a district picked at random! + - 0 # 42 Misadventure! Stock prices fall by 20% in a district picked at random! + - 1 # 43 Misadventure! You pay an assets tax of two gold coins per unit of stock that you own! + - 0 # 44 Misadventure! Roll the die and pay 44 times the number in gold coins to the player in last place! + - 1 # 45 Dicey adventure! Roll 1/3/5 to warp to a take-a-break square. Roll 2/4/6 to warp to the arcade. + - 1 # 46 Misadventure! You drop your wallet and lose 10% of your ready cash! + - 0 # 47 Dicey adventure! Roll 2-6 to get all the suits. Roll 1 and lose all your suits. + - 1 # 48 Misadventure! All shops in a district picked at random fall in value by 10%! + - 0 # 49 Misadventure! All shops in a district picked at random fall in value by 20%! + - 1 # 50 Venture on! Move forward the same number of squares again. + - 1 # 51 Venture on! Move forward 1 square more. + - 0 # 52 Venture on! Move forward another 2 squares. + - 1 # 53 Venture through space! Zoom over to the bank! + - 1 # 54 Venture through space! Pay 100G to zoom straight to the bank! + - 1 # 55 Venture on! Roll the die again and move forward (with an invitation to browse thrown in!). + - 1 # 56 Venture on! Roll the die again and move forward (with a half-price special offer thrown in!). + - 1 # 57 Venture through space! Zoom to any square you like. + - 1 # 58 Venture through space! Pay 100G to zoom to any non-venture, non-suit square you like! + - 1 # 59 Stock venture! You can buy stocks in a district of your choice at 10% below the market value. + - 1 # 60 Random venture! Stock prices increase by 10% in a district picked at random! + - 1 # 61 Special bonus! You receive a 10% dividend on your stocks! + - 0 # 62 Special bonus! You receive a 20% dividend on your stocks! + - 1 # 63 Random venture! Stock prices increase by 20% in a district picked at random! + - 0 # 64 Random venture! Stock prices increase by 30% in a district picked at random! + - 1 # 65 Forced buyout! You can buy a vacant plot or shop for five times its value, whether someone else owns it or not. + - 1 # 66 Special bonus! You receive 10 of the most valuable stocks! + - 1 # 67 Stock venture! You can buy stocks in a district of your choice. + - 0 # 68 Special arcade adventure! You're invited to play Memory Block! + - 1 # 69 Stock venture! You can sell stocks you own at 20% above the market value. + - 0 # 70 Special bonus! You get a sudden promotion and receive a salary! (You lose any suits you have.) + - 1 # 71 Capital venture! You can invest up to 200G of the bank's money in your shops. + - 1 # 72 Dicey adventure! Roll 1/3/5 to take 20 times the number of your shops in gold coins. Roll 2/4/6 to pay the same. + - 1 # 73 Property venture! You can buy any unowned shop or vacant plot. + - 0 # 74 Misadventure! You are forced to auction one of your shops (with a starting price of twice the shop's value). + - 0 # 75 Property venture! You can buy any unowned shop or vacant plot for twice its value. + - 0 # 76 Special arcade adventure! You're invited to play Round the Blocks! + - 0 # 77 Freebie! Take five of each district's stocks. + - 0 # 78 Property venture! You can buy any unowned shop or vacant plot for 200G more than its value. + - 1 # 79 Forced buyout! You can buy a vacant plot or shop for three times its value, whether someone else owns it or not. + - 0 # 80 Freebie! Take a Spade! + - 1 # 81 Misadventure! All other players can only move forward 1 on their next turn. + - 0 # 82 Freebie! Take a Club! + - 0 # 83 Dicey adventure! Roll 1/3/5 and warp to a random location. Roll 2/4/6 and everyone else warps. + - 1 # 84 Moneymaking venture! The winning player must pay you 10% of their ready cash! + - 0 # 85 Moneymaking venture! Roll the die and get 85 times the number shown in gold coins from the bank! + - 0 # 86 Moneymaking venture! Take 100G from all other players! + - 0 # 87 Venture on! Roll the special all-7s-and-8s die and move forward again. + - 0 # 88 Misadventure! All other players swap places! + - 0 # 89 Freebie! All players take a Suit Yourself card! + - 0 # 90 Price hike venture! All shop prices go up by 30% until your next turn. + - 1 # 91 Cameo adventure! A healslime appears! + - 0 # 92 Cameo adventure! Lakitu appears! + - 1 # 93 Dicey adventure! Roll 1/3/5 and your shops expand by 10%. Roll 2/4/6 and everyone else's shops expand by 5%. + - 0 # 94 Freebie! Take a Diamond! + - 0 # 95 Misadventure! You throw an impromptu party. All other players come to your location! + - 0 # 96 Misadventure! All players scramble to another player's location! + - 0 # 97 Stock rise venture! Increase stock value by 20% in a district of your choice. + - 0 # 98 Forced buyout! You can buy a vacant plot or shop for four times its value, whether someone else owns it or not. + - 0 # 99 Freebie! What's inside...? + - 1 # 100 Freebie! Take a Suit Yourself card! + - 0 # 101 Special bonus! Your shops all grow by 21%! + - 0 # 102 Moneymaking venture! Roll the die and get 33 times the number shown in gold coins from all other players! + - 0 # 103 Misadventure! The values of all your shops drop by 25%! + - 0 # 104 Misadventure! You give everyone 80G each! + - 0 # 105 Moneymaking venture! Roll the die and get the number shown x your level x 40G from the bank! + - 0 # 106 Freebie! Roll the die and get half the number shown of Suit Yourself cards! (Decimals will be rounded down.) + - 1 # 107 Revaluation venture! You can expand any one of your shops by 30%. + - 0 # 108 Cashback venture! You can sell a shop back to the bank for four times its shop value. + - 0 # 109 Revaluation venture! You can expand any one of your shops by 75%. + - 0 # 110 Special bonus! You receive 77 times the number of shops you own in gold coins from the bank! + - 1 # 111 Cashback venture! You can sell a shop back to the bank for 500G more than its shop value. + - 0 # 112 Special bonus! You receive 100 times the number of shops you own in gold coins! + - 0 # 113 Moneymaking venture! Roll the die and get the number shown x your level x 20G from the bank! + - 0 # 114 Moneymaking venture! Take your level times 40G from all other players! + - 0 # 115 Misadventure! All other players can only move forward 7 on their next turn. + - 0 # 116 Moneymaking venture! Roll the die and get 60 times the number shown in gold coins from the player in 1st place! + - 1 # 117 Adventurous turning point! Everyone gets to choose which way to move on their next go. + - 0 # 118 Lucky venture! You get a really big commission until your next turn! + - 0 # 119 Misadventure! You give 20% of your ready cash to the player in last place! + - 0 # 120 Misadventure! You drop your wallet and lose 20% of your ready cash! + - 0 # 121 Capital venture! You can invest up to 400G of the bank's money in your shops. + - 0 # 122 Moneymaking venture! The winning player must pay you 20% of their ready cash! + - 0 # 123 Dicey adventure! Roll 1/3/5 and your shops expand by 20%. Roll 2/4/6 and everyone else's shops expand by 5%. + - 0 # 124 Suit venture! Buy a Suit Yourself card for 50G. + - 0 # 125 Dicey adventure! Roll 1/3/5 to warp to a boon square. Roll 2/4/6 to warp to the arcade. + - 1 # 126 Revaluation venture! Roll the die and expand your shops by 2% for each number. + - 0 # 127 Special arcade adventure! You're invited to play Round the Blocks and Memory Block! + - 0 # 128 Special bonus! You receive 55 times the number of shops you own in gold coins from the bank! diff --git a/_maps/Palamecia/palamecia.yaml b/_maps/Palamecia/palamecia.yaml index 83c207439..d1da9bc3e 100644 --- a/_maps/Palamecia/palamecia.yaml +++ b/_maps/Palamecia/palamecia.yaml @@ -10,7 +10,7 @@ baseSalary: 500 salaryIncrement: 200 maxDiceRoll: 8 frbFile1: palamecia -background: bg008alt +background: bg109alt mapIcon: palamecia music: download: @@ -48,6 +48,9 @@ tourMode: opponent3: Peach clearRank: 2 changelog: + - version: 4 + changed: + - Changed background to bg109alt - version: 3 added: - Arcade music diff --git a/_maps/PlanetMira/Mira.frb b/_maps/PlanetMira/Mira.frb index 0715d7726..d9b5ce875 100644 Binary files a/_maps/PlanetMira/Mira.frb and b/_maps/PlanetMira/Mira.frb differ diff --git a/_maps/PlanetMira/Mira.webp b/_maps/PlanetMira/Mira.webp index 5b546c014..4fb5c6959 100644 Binary files a/_maps/PlanetMira/Mira.webp and b/_maps/PlanetMira/Mira.webp differ diff --git a/_maps/PlanetMira/Mira.yaml b/_maps/PlanetMira/Mira.yaml index d22ba806b..4bc80d003 100644 --- a/_maps/PlanetMira/Mira.yaml +++ b/_maps/PlanetMira/Mira.yaml @@ -10,11 +10,9 @@ baseSalary: 300 salaryIncrement: 250 maxDiceRoll: 8 frbFile1: Mira -background: bg009alt +background: mira mapIcon: mira music: - download: - - https://nikkums.io/cswt/BGM/PlanetMira.music.zip map: MiraMedley.40 stock: bladehome.50 ventureCards: briefing.50 @@ -48,6 +46,15 @@ tourMode: opponent3: Luigi clearRank: 2 changelog: + - version: 7 + added: + - Unique 3D Background of Planet Mira + - version: 6 + changed: + - Various shop price changes + - Square in middle of Primordia N changed to Stockbroker + added: + - Unique shop names based on locations from Xenoblade X - version: 5 changed: - Changed map music to a 25 minute medley @@ -69,7 +76,7 @@ changelog: - Initial Release authors: - name: Sophilautia - url: https://twitter.com/Sophilautia + url: https://sophilautia.carrd.co/ districtNames: en: - Primordia S @@ -83,6 +90,48 @@ districtNames: - Sylvalum E - Cauldros W - Cauldros E +shopNames: + en: + 10: East Gate Plain + 11: Stickstone Rise + 13: West Gate Plain + 15: Dead Man's Gulch + 16: North Janpath Plain + 17: Oblivia Ingress + 18: Lake Ciel + 19: Badr Basin + 20: Decapotamon + 21: Central Ibra Ravine + 22: Everwhelm Falls + 23: Shivering Sands + 24: Lake Basel + 25: North Coast + 27: Biahno Lake + 28: Divine Roost South + 29: Rustpool Banks + 30: Yawning Giant + 31: Northpointe Cove + 32: Noctilucent Sphere + 33: Cauldros Threshold + 34: Mount M'gando + 35: Weeping Whitewood + 36: Scholes Battlegrounds + 37: Elephant's Trunk + 38: White Phosphor Lake + 39: Biahno Hills + 40: Scabland Fortress + 41: Dragonbone Promontory + 42: Drongo Caravan + 43: Divine Roost East + 46: South Coast + 47: Anvil Sandplain + 50: M'gando Gorge + 51: Serpentine Pass + 52: Divine Roost West + 53: Delusians North Summit + 75: Ruined City of O'rrh Sim + 80: Sunset Falls + 90: Divine Roost North ventureCards: - 1 # 1 Adventurous turning point! You can choose which way to move on your next go, (player's name). - 1 # 2 Venture on! Roll the die again and move forward. diff --git a/_maps/PortableTree/portabletree.yaml b/_maps/PortableTree/portabletree.yaml index 07a6c4d40..6bde2daf5 100644 --- a/_maps/PortableTree/portabletree.yaml +++ b/_maps/PortableTree/portabletree.yaml @@ -13,7 +13,7 @@ frbFile1: portabletree frbFile2: portabletree frbFile3: portabletree frbFile4: portabletree -background: bg109 +background: bg109alt mapIcon: portabletree music: download: @@ -52,6 +52,9 @@ tourMode: opponent3: Platypunk clearRank: 1 changelog: + - version: 5 + changed: + - Changed background to bg109alt - version: 4 added: - Guest Leave Music diff --git a/_maps/Quadrants/quadrants.png b/_maps/Quadrants/quadrants.png new file mode 100644 index 000000000..dc38bed44 Binary files /dev/null and b/_maps/Quadrants/quadrants.png differ diff --git a/_maps/Quadrants/quadrants.yaml b/_maps/Quadrants/quadrants.yaml new file mode 100644 index 000000000..8e10f5a13 --- /dev/null +++ b/_maps/Quadrants/quadrants.yaml @@ -0,0 +1,181 @@ +name: + en: Quadrants + de: Quadranten + fr: Quadrants + it: Quadranti + jp: クワドラント + es: Cuadrantes +desc: + en: Quadrants. You know, like four corners? AND OMG THEY SPIN! + de: Quadranten. Du weißt schon, vier Ecken? Und sie drehen sich! + fr: Les quadrants. Vous savez, les quatre coins ? Et ils tournent! + it: Quadranti. Avete presente i quattro angoli? E girano! + jp: クワドラント. 4つ の つの が あるだろ? そしてかい てん する! + es: Cuadrantes. Ya sabes, ¿cuatro esquinas? ¡Y giran! +ruleSet: Standard +theme: DragonQuest +initialCash: 2000 +targetAmount: 30000 +baseSalary: 600 +salaryIncrement: 400 +maxDiceRoll: 8 +music: + download: + - https://nikkums.io/cswt/BGM/Quadrants.music.zip + map: + - demol1sh.70 + - souven1r.70 + - 2ouvenir.70 + - souv3nir.70 + stock: rout1nes.70 + ventureCards: j1tters.60 + targetMet: Ech0_Onslaught.60 + win: results.70 +frbFiles: + - quadrants_1 + - quadrants_2 + - quadrants_3 + - quadrants_4 +background: bg106fixed +mapIcon: quadrants +tourMode: + bankruptcyLimit: 1 + opponent1: Slime + opponent2: DonkeyKong + opponent3: Yangus + clearRank: 3 +changelog: + - version: 1 + added: + - Initial Release +authors: + - name: nikkums +ventureCards: + - 1 # 1 Adventurous turning point! You can choose which way to move on your next go, (player's name). + - 1 # 2 Venture on! Roll the die again and move forward. + - 1 # 3 Venture through space! Zoom over to any non-venture, non-suit square you like! + - 1 # 4 Moneymaking venture! Roll the die and get 40 times the number shown in gold coins from the player in 1st place! + - 1 # 5 Venture through space! Zoom over to any shop or vacant plot! + - 1 # 6 Venture through space! Zoom over to any venture or suit square! + - 1 # 7 Special bonus! Your shops all grow by 7%! + - 1 # 8 Venture on! Everyone's shop prices increase by 30%! Now roll the die and move again. + - 1 # 9 Venture on! Everyone's shops close for the day! Now roll the die and move again. + - 1 # 10 Venture on! Everyone's shop prices cut in half! Now roll the die and move again. + - 1 # 11 Moneymaking venture! Roll the die and get 11 times the number shown in gold coins from all other players! + - 1 # 12 Capital venture! You can invest capital in any of your shops. + - 0 # 13 Misadventure! The values of all your shops drop by 13%! + - 1 # 14 Misadventure! You give everyone 30G each! + - 1 # 15 Moneymaking venture! Roll the die and get 50 times the number shown in gold coins from the bank! + - 0 # 16 Random venture! Shops expand in three districts picked at random! + - 1 # 17 Special bonus! You receive half of your salary! + - 0 # 18 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for only twice its value. + - 1 # 19 Price hike venture! Your shop prices go up by 30% until your next turn. + - 1 # 20 Revaluation venture! You can expand any one of your shops by 20%. + - 0 # 21 Random venture! You receive 20 stocks in a district picked at random! + - 0 # 22 Cashback venture! You can sell a shop back to the bank for twice its shop value. + - 1 # 23 Revaluation venture! You can expand any one of your shops by 50%. + - 0 # 24 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for 200G more than its value. + - 1 # 25 Misadventure! Your shop prices halve until your next turn! + - 0 # 26 Lucky venture! You get a big commission until your next turn! + - 1 # 27 Special bonus! You receive 27 times the number of shops you own in gold coins from the bank! + - 0 # 28 Cameo adventure! A goodybag appears! + - 1 # 29 Freebie! Take a Heart! + - 1 # 30 Venture on! All shops charge a 100G flat rate! Now roll the die and move again. + - 0 # 31 Random venture! Shops expand by 10% in a district picked at random! + - 0 # 32 Random venture! Shops expand by 20% in a district picked at random! + - 1 # 33 Cashback venture! You can sell a shop back to the bank for three times its shop value. + - 0 # 34 Dicey adventure! Roll 1/3/5 and your shops close for the day. Roll 2/4/6 and everyone else's shops close. + - 0 # 35 Stock venture! You can sell stocks you own at 35% above the market value. + - 0 # 36 Capital venture! You can pay 100G for the chance to invest in your shops. + - 1 # 37 Random venture! Shops expand by 30% in a district picked at random! + - 0 # 38 Stock venture! You can buy stocks in a district of your choice at 10% above the market value. + - 0 # 39 Suit venture! Buy a Suit Yourself card for 100G. + - 1 # 40 Misadventure! You give away 10% of your ready cash to the player in last place! + - 0 # 41 Misadventure! Stock prices fall by 10% in a district picked at random! + - 0 # 42 Misadventure! Stock prices fall by 20% in a district picked at random! + - 0 # 43 Misadventure! You pay an assets tax of two gold coins per unit of stock that you own! + - 1 # 44 Misadventure! Roll the die and pay 44 times the number in gold coins to the player in last place! + - 0 # 45 Dicey adventure! Roll 1/3/5 to warp to a take-a-break square. Roll 2/4/6 to warp to the arcade. + - 1 # 46 Misadventure! You drop your wallet and lose 10% of your ready cash! + - 0 # 47 Dicey adventure! Roll 2-6 to get all the suits. Roll 1 and lose all your suits. + - 0 # 48 Misadventure! All shops in a district picked at random fall in value by 10%! + - 0 # 49 Misadventure! All shops in a district picked at random fall in value by 20%! + - 1 # 50 Venture on! Move forward the same number of squares again. + - 1 # 51 Venture on! Move forward 1 square more. + - 1 # 52 Venture on! Move forward another 2 squares. + - 0 # 53 Venture through space! Zoom over to the bank! + - 0 # 54 Venture through space! Pay 100G to zoom straight to the bank! + - 1 # 55 Venture on! Roll the die again and move forward (with an invitation to browse thrown in!). + - 1 # 56 Venture on! Roll the die again and move forward (with a half-price special offer thrown in!). + - 1 # 57 Venture through space! Zoom to any square you like. + - 0 # 58 Venture through space! Pay 100G to zoom to any non-venture, non-suit square you like! + - 0 # 59 Stock venture! You can buy stocks in a district of your choice at 10% below the market value. + - 0 # 60 Random venture! Stock prices increase by 10% in a district picked at random! + - 0 # 61 Special bonus! You receive a 10% dividend on your stocks! + - 0 # 62 Special bonus! You receive a 20% dividend on your stocks! + - 0 # 63 Random venture! Stock prices increase by 20% in a district picked at random! + - 0 # 64 Random venture! Stock prices increase by 30% in a district picked at random! + - 0 # 65 Forced buyout! You can buy a vacant plot or shop for five times its value, whether someone else owns it or not. + - 0 # 66 Special bonus! You receive 10 of the most valuable stocks! + - 0 # 67 Stock venture! You can buy stocks in a district of your choice. + - 0 # 68 Special arcade adventure! You're invited to play Memory Block! + - 0 # 69 Stock venture! You can sell stocks you own at 20% above the market value. + - 0 # 70 Special bonus! You get a sudden promotion and receive a salary! (You lose any suits you have.) + - 1 # 71 Capital venture! You can invest up to 200G of the bank's money in your shops. + - 1 # 72 Dicey adventure! Roll 1/3/5 to take 20 times the number of your shops in gold coins. Roll 2/4/6 to pay the same. + - 1 # 73 Property venture! You can buy any unowned shop or vacant plot. + - 0 # 74 Misadventure! You are forced to auction one of your shops (with a starting price of twice the shop's value). + - 0 # 75 Property venture! You can buy any unowned shop or vacant plot for twice its value. + - 0 # 76 Special arcade adventure! You're invited to play Round the Blocks! + - 0 # 77 Freebie! Take five of each district's stocks. + - 0 # 78 Property venture! You can buy any unowned shop or vacant plot for 200G more than its value. + - 0 # 79 Forced buyout! You can buy a vacant plot or shop for three times its value, whether someone else owns it or not. + - 1 # 80 Freebie! Take a Spade! + - 0 # 81 Misadventure! All other players can only move forward 1 on their next turn. + - 1 # 82 Freebie! Take a Club! + - 0 # 83 Dicey adventure! Roll 1/3/5 and warp to a random location. Roll 2/4/6 and everyone else warps. + - 1 # 84 Moneymaking venture! The winning player must pay you 10% of their ready cash! + - 0 # 85 Moneymaking venture! Roll the die and get 85 times the number shown in gold coins from the bank! + - 1 # 86 Moneymaking venture! Take 100G from all other players! + - 0 # 87 Venture on! Roll the special all-7s-and-8s die and move forward again. + - 0 # 88 Misadventure! All other players swap places! + - 0 # 89 Freebie! All players take a Suit Yourself card! + - 1 # 90 Price hike venture! All shop prices go up by 30% until your next turn. + - 0 # 91 Cameo adventure! A healslime appears! + - 0 # 92 Cameo adventure! Lakitu appears! + - 1 # 93 Dicey adventure! Roll 1/3/5 and your shops expand by 10%. Roll 2/4/6 and everyone else's shops expand by 5%. + - 1 # 94 Freebie! Take a Diamond! + - 0 # 95 Misadventure! You throw an impromptu party. All other players come to your location! + - 0 # 96 Misadventure! All players scramble to another player's location! + - 0 # 97 Stock rise venture! Increase stock value by 20% in a district of your choice. + - 0 # 98 Forced buyout! You can buy a vacant plot or shop for four times its value, whether someone else owns it or not. + - 0 # 99 Freebie! What's inside...? + - 0 # 100 Freebie! Take a Suit Yourself card! + - 1 # 101 Special bonus! Your shops all grow by 21%! + - 1 # 102 Moneymaking venture! Roll the die and get 33 times the number shown in gold coins from all other players! + - 0 # 103 Misadventure! The values of all your shops drop by 25%! + - 1 # 104 Misadventure! You give everyone 80G each! + - 1 # 105 Moneymaking venture! Roll the die and get the number shown x your level x 40G from the bank! + - 1 # 106 Freebie! Roll the die and get half the number shown of Suit Yourself cards! (Decimals will be rounded down.) + - 1 # 107 Revaluation venture! You can expand any one of your shops by 30%. + - 1 # 108 Cashback venture! You can sell a shop back to the bank for four times its shop value. + - 1 # 109 Revaluation venture! You can expand any one of your shops by 75%. + - 1 # 110 Special bonus! You receive 77 times the number of shops you own in gold coins from the bank! + - 1 # 111 Cashback venture! You can sell a shop back to the bank for 500G more than its shop value. + - 1 # 112 Special bonus! You receive 100 times the number of shops you own in gold coins! + - 1 # 113 Moneymaking venture! Roll the die and get the number shown x your level x 20G from the bank! + - 1 # 114 Moneymaking venture! Take your level times 40G from all other players! + - 0 # 115 Misadventure! All other players can only move forward 7 on their next turn. + - 1 # 116 Moneymaking venture! Roll the die and get 60 times the number shown in gold coins from the player in 1st place! + - 1 # 117 Adventurous turning point! Everyone gets to choose which way to move on their next go. + - 0 # 118 Lucky venture! You get a really big commission until your next turn! + - 1 # 119 Misadventure! You give 20% of your ready cash to the player in last place! + - 1 # 120 Misadventure! You drop your wallet and lose 20% of your ready cash! + - 1 # 121 Capital venture! You can invest up to 400G of the bank's money in your shops. + - 0 # 122 Moneymaking venture! The winning player must pay you 20% of their ready cash! + - 1 # 123 Dicey adventure! Roll 1/3/5 and your shops expand by 20%. Roll 2/4/6 and everyone else's shops expand by 5%. + - 0 # 124 Suit venture! Buy a Suit Yourself card for 50G. + - 0 # 125 Dicey adventure! Roll 1/3/5 to warp to a boon square. Roll 2/4/6 to warp to the arcade. + - 1 # 126 Revaluation venture! Roll the die and expand your shops by 2% for each number. + - 0 # 127 Special arcade adventure! You're invited to play Round the Blocks and Memory Block! + - 1 # 128 Special bonus! You receive 55 times the number of shops you own in gold coins from the bank! diff --git a/_maps/Quadrants/quadrants_1.frb b/_maps/Quadrants/quadrants_1.frb new file mode 100644 index 000000000..e8d6ff3fa Binary files /dev/null and b/_maps/Quadrants/quadrants_1.frb differ diff --git a/_maps/Quadrants/quadrants_1.webp b/_maps/Quadrants/quadrants_1.webp new file mode 100644 index 000000000..e91aa2c8f Binary files /dev/null and b/_maps/Quadrants/quadrants_1.webp differ diff --git a/_maps/Quadrants/quadrants_2.frb b/_maps/Quadrants/quadrants_2.frb new file mode 100644 index 000000000..672a31052 Binary files /dev/null and b/_maps/Quadrants/quadrants_2.frb differ diff --git a/_maps/Quadrants/quadrants_2.webp b/_maps/Quadrants/quadrants_2.webp new file mode 100644 index 000000000..a45e491a9 Binary files /dev/null and b/_maps/Quadrants/quadrants_2.webp differ diff --git a/_maps/Quadrants/quadrants_3.frb b/_maps/Quadrants/quadrants_3.frb new file mode 100644 index 000000000..eb2f0f0af Binary files /dev/null and b/_maps/Quadrants/quadrants_3.frb differ diff --git a/_maps/Quadrants/quadrants_3.webp b/_maps/Quadrants/quadrants_3.webp new file mode 100644 index 000000000..68beab546 Binary files /dev/null and b/_maps/Quadrants/quadrants_3.webp differ diff --git a/_maps/Quadrants/quadrants_4.frb b/_maps/Quadrants/quadrants_4.frb new file mode 100644 index 000000000..897524cce Binary files /dev/null and b/_maps/Quadrants/quadrants_4.frb differ diff --git a/_maps/Quadrants/quadrants_4.webp b/_maps/Quadrants/quadrants_4.webp new file mode 100644 index 000000000..c8d421b89 Binary files /dev/null and b/_maps/Quadrants/quadrants_4.webp differ diff --git a/_maps/Reactor/reactor.frb b/_maps/Reactor/reactor.frb deleted file mode 100644 index 3425faa04..000000000 Binary files a/_maps/Reactor/reactor.frb and /dev/null differ diff --git a/_maps/Reactor/reactor.png b/_maps/Reactor/reactor.png deleted file mode 100644 index 4b34cd85a..000000000 Binary files a/_maps/Reactor/reactor.png and /dev/null differ diff --git a/_maps/Reactor/reactor.webp b/_maps/Reactor/reactor.webp deleted file mode 100644 index 28275eb7c..000000000 Binary files a/_maps/Reactor/reactor.webp and /dev/null differ diff --git a/_maps/SPWorldTree/spworldtree.yaml b/_maps/SPWorldTree/spworldtree.yaml index 8fdc6712d..d9e6006d2 100644 --- a/_maps/SPWorldTree/spworldtree.yaml +++ b/_maps/SPWorldTree/spworldtree.yaml @@ -11,7 +11,7 @@ salaryIncrement: 150 maxDiceRoll: 7 frbFile1: SPWorldTree0 frbFile2: SPWorldTree1 -background: bg008alt +background: bg109alt mapIcon: spworldtree music: download: @@ -50,6 +50,9 @@ tourMode: opponent3: Slime clearRank: 2 changelog: + - version: 4 + changed: + - Changed background to bg109alt - version: 3 added: - Guest Leave Music diff --git a/_maps/SPWorldTreeSF/spworldtreeSF.yaml b/_maps/SPWorldTreeSF/spworldtreeSF.yaml index b994e5fc5..98ff73e5c 100644 --- a/_maps/SPWorldTreeSF/spworldtreeSF.yaml +++ b/_maps/SPWorldTreeSF/spworldtreeSF.yaml @@ -11,7 +11,7 @@ salaryIncrement: 150 maxDiceRoll: 7 frbFile1: SPWorldTree0 frbFile2: SPWorldTree1 -background: bg008alt +background: bg109alt mapIcon: spworldtree tourMode: bankruptcyLimit: 1 @@ -21,6 +21,9 @@ tourMode: opponent3: Slime clearRank: 2 changelog: + - version: 4 + changed: + - Changed background to bg109alt - version: 3 added: - Guest Leave Music diff --git a/_maps/Skullboard/skullboard.yaml b/_maps/Skullboard/skullboard.yaml index 51be55989..d4538b781 100644 --- a/_maps/Skullboard/skullboard.yaml +++ b/_maps/Skullboard/skullboard.yaml @@ -5,7 +5,6 @@ desc: de: Basierend auf dem Skull Board von Kingdom Hearts Birth by Sleep. Reise ins magische Nimmerland mit sich verändernden Inseln. fr: Base sur le Skull Board de Kingdom Hearts Birth by Sleep. Voyagez dans le Pays Imaginaire magique avec des iles mobiles. it: Basato sulla Skull Board di Kingdom Hearts Birth by Sleep. Viaggio nella magica Isola che non c'è con le isole in movimento. - jp: キングダム ハーツ」の「スカルボード」をベースにしています。バース・バイ・スリープ』のスカルボードをモチーフにしています。動く島がある不思議なネバーランドへの旅。 es: Basado en el tablero de la calavera de Kingdom Hearts Birth by Sleep. Viaja al mágico País de Nunca Jamás con islas en movimiento. ruleSet: Standard theme: DragonQuest diff --git a/_maps/Reactor/reactor.yaml b/_maps/StarshipRedux/StarShipRedux.yaml similarity index 70% rename from _maps/Reactor/reactor.yaml rename to _maps/StarshipRedux/StarShipRedux.yaml index ecfb2a010..c7b3ab65e 100644 --- a/_maps/Reactor/reactor.yaml +++ b/_maps/StarshipRedux/StarShipRedux.yaml @@ -1,37 +1,52 @@ name: - en: Bowser's Galaxy Reactor + en: Starship Mario Redux desc: - en: The centre of the universe, where the fate of the Koopa King's galactic ambitions hang in the balance... + en: I hated the original version of this board, so i made a better one ruleSet: Standard theme: Mario -initialCash: 2000 +initialCash: 2500 targetAmount: 20000 -baseSalary: 350 -salaryIncrement: 200 +baseSalary: 600 +salaryIncrement: 100 maxDiceRoll: 6 -frbFile1: reactor -background: galaxyColosseum -mapIcon: reactor -tourMode: - bankruptcyLimit: 1 - initialCash: 2000 - opponent1: Bowser - opponent2: Peach - opponent3: Mario - clearRank: 1 +mapIcon: bg008alt +frbFiles: + - StarshipRedux +background: bg008 looping: mode: Vertical - radius: 26 - horizontalPadding: 1 + radius: 28 + horizontalPadding: 1.04999995 verticalSquareCount: 16 +tourMode: + bankruptcyLimit: 1 + opponent1: BowserJr + opponent2: Mario + opponent3: Yoshi + clearRank: 3 music: - download: - - https://nikkums.io/cswt/BGM/Reactor.music.zip - - https://drive.google.com/uc?export=download&id=1ZZ4PwVXATzZa5Q4YkgYTl2Kqrw6fWXqX&confirm=1 - map: galaxy28.70 - stock: galaxyinter.70 - ventureCards: fileselect.80 - targetMet: boss10.65 + download: # GOOGLE DRIVE DIRECT LINK TO ZIP CONTAINING MUSIC, CAN DELETE THIS TEXT WHILE TESTING + - https://nikkums.io/cswt/BGM/StarshipRedux.music.zip + map: StarshipRedux.110 + targetMet: StarshipGoal.110 + promotionMario: StarshipPromo.100 + promotionDragonQuest: StarshipPromo.100 + promotionMii: StarshipPromo.100 + takeAbreak: StarshipBreak.120 + bankruptcy: StarshipBankrupt.70 + badVentureCard: Starship13.70 + win: StarshipWin.100 + forcedBuyout: StarshipBuyout.110 + domination: StarshipMonopoly.80 + auction: StarshipAuction.70 + stock: StarshipStocks.110 + ventureCards: StarshipVenture.80 +changelog: + - version: 1 + added: + - Initial Release +authors: + - name: FatCat67 ventureCards: - 0 # 1 Adventurous turning point! You can choose which way to move on your next go, (player's name). - 1 # 2 Venture on! Roll the die again and move forward. @@ -39,17 +54,17 @@ ventureCards: - 1 # 4 Moneymaking venture! Roll the die and get 40 times the number shown in gold coins from the player in 1st place! - 1 # 5 Venture through space! Zoom over to any shop or vacant plot! - 1 # 6 Venture through space! Zoom over to any venture or suit square! - - 0 # 7 Special bonus! Your shops all grow by 7%! + - 1 # 7 Special bonus! Your shops all grow by 7%! - 1 # 8 Venture on! Everyone's shop prices increase by 30%! Now roll the die and move again. - - 0 # 9 Venture on! Everyone's shops close for the day! Now roll the die and move again. + - 1 # 9 Venture on! Everyone's shops close for the day! Now roll the die and move again. - 1 # 10 Venture on! Everyone's shop prices cut in half! Now roll the die and move again. - - 0 # 11 Moneymaking venture! Roll the die and get 11 times the number shown in gold coins from all other players! - - 0 # 12 Capital venture! You can invest capital in any of your shops. + - 1 # 11 Moneymaking venture! Roll the die and get 11 times the number shown in gold coins from all other players! + - 1 # 12 Capital venture! You can invest capital in any of your shops. - 0 # 13 Misadventure! The values of all your shops drop by 13%! - - 0 # 14 Misadventure! You give everyone 30G each! + - 1 # 14 Misadventure! You give everyone 30G each! - 1 # 15 Moneymaking venture! Roll the die and get 50 times the number shown in gold coins from the bank! - - 0 # 16 Random venture! Shops expand in three districts picked at random! - - 0 # 17 Special bonus! You receive half of your salary! + - 1 # 16 Random venture! Shops expand in three districts picked at random! + - 1 # 17 Special bonus! You receive half of your salary! - 0 # 18 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for only twice its value. - 1 # 19 Price hike venture! Your shop prices go up by 30% until your next turn. - 1 # 20 Revaluation venture! You can expand any one of your shops by 20%. @@ -61,10 +76,10 @@ ventureCards: - 1 # 26 Lucky venture! You get a big commission until your next turn! - 1 # 27 Special bonus! You receive 27 times the number of shops you own in gold coins from the bank! - 0 # 28 Cameo adventure! A goodybag appears! - - 0 # 29 Freebie! Take a Heart! + - 1 # 29 Freebie! Take a Heart! - 1 # 30 Venture on! All shops charge a 100G flat rate! Now roll the die and move again. - 1 # 31 Random venture! Shops expand by 10% in a district picked at random! - - 1 # 32 Random venture! Shops expand by 20% in a district picked at random! + - 0 # 32 Random venture! Shops expand by 20% in a district picked at random! - 1 # 33 Cashback venture! You can sell a shop back to the bank for three times its shop value. - 0 # 34 Dicey adventure! Roll 1/3/5 and your shops close for the day. Roll 2/4/6 and everyone else's shops close. - 1 # 35 Stock venture! You can sell stocks you own at 35% above the market value. @@ -72,17 +87,17 @@ ventureCards: - 0 # 37 Random venture! Shops expand by 30% in a district picked at random! - 1 # 38 Stock venture! You can buy stocks in a district of your choice at 10% above the market value. - 1 # 39 Suit venture! Buy a Suit Yourself card for 100G. - - 1 # 40 Misadventure! You give away 10% of your ready cash to the player in last place! + - 0 # 40 Misadventure! You give away 10% of your ready cash to the player in last place! - 1 # 41 Misadventure! Stock prices fall by 10% in a district picked at random! - 0 # 42 Misadventure! Stock prices fall by 20% in a district picked at random! - 1 # 43 Misadventure! You pay an assets tax of two gold coins per unit of stock that you own! - 1 # 44 Misadventure! Roll the die and pay 44 times the number in gold coins to the player in last place! - 0 # 45 Dicey adventure! Roll 1/3/5 to warp to a take-a-break square. Roll 2/4/6 to warp to the arcade. - - 1 # 46 Misadventure! You drop your wallet and lose 10% of your ready cash! - - 1 # 47 Dicey adventure! Roll 2-6 to get all the suits. Roll 1 and lose all your suits. + - 0 # 46 Misadventure! You drop your wallet and lose 10% of your ready cash! + - 0 # 47 Dicey adventure! Roll 2-6 to get all the suits. Roll 1 and lose all your suits. - 0 # 48 Misadventure! All shops in a district picked at random fall in value by 10%! - - 1 # 49 Misadventure! All shops in a district picked at random fall in value by 20%! - - 0 # 50 Venture on! Move forward the same number of squares again. + - 0 # 49 Misadventure! All shops in a district picked at random fall in value by 20%! + - 1 # 50 Venture on! Move forward the same number of squares again. - 0 # 51 Venture on! Move forward 1 square more. - 0 # 52 Venture on! Move forward another 2 squares. - 0 # 53 Venture through space! Zoom over to the bank! @@ -93,84 +108,71 @@ ventureCards: - 1 # 58 Venture through space! Pay 100G to zoom to any non-venture, non-suit square you like! - 1 # 59 Stock venture! You can buy stocks in a district of your choice at 10% below the market value. - 1 # 60 Random venture! Stock prices increase by 10% in a district picked at random! - - 0 # 61 Special bonus! You receive a 10% dividend on your stocks! - - 1 # 62 Special bonus! You receive a 20% dividend on your stocks! + - 1 # 61 Special bonus! You receive a 10% dividend on your stocks! + - 0 # 62 Special bonus! You receive a 20% dividend on your stocks! - 1 # 63 Random venture! Stock prices increase by 20% in a district picked at random! - - 1 # 64 Random venture! Stock prices increase by 30% in a district picked at random! - - 0 # 65 Forced buyout! You can buy a vacant plot or shop for five times its value, whether someone else owns it or not. - - 0 # 66 Special bonus! You receive 10 of the most valuable stocks! + - 0 # 64 Random venture! Stock prices increase by 30% in a district picked at random! + - 1 # 65 Forced buyout! You can buy a vacant plot or shop for five times its value, whether someone else owns it or not. + - 1 # 66 Special bonus! You receive 10 of the most valuable stocks! - 1 # 67 Stock venture! You can buy stocks in a district of your choice. - 0 # 68 Special arcade adventure! You're invited to play Memory Block! - - 1 # 69 Stock venture! You can sell stocks you own at 20% above the market value. + - 0 # 69 Stock venture! You can sell stocks you own at 20% above the market value. - 0 # 70 Special bonus! You get a sudden promotion and receive a salary! (You lose any suits you have.) - 1 # 71 Capital venture! You can invest up to 200G of the bank's money in your shops. - 1 # 72 Dicey adventure! Roll 1/3/5 to take 20 times the number of your shops in gold coins. Roll 2/4/6 to pay the same. - 1 # 73 Property venture! You can buy any unowned shop or vacant plot. - - 1 # 74 Misadventure! You are forced to auction one of your shops (with a starting price of twice the shop's value). - - 0 # 75 Property venture! You can buy any unowned shop or vacant plot for twice its value. + - 0 # 74 Misadventure! You are forced to auction one of your shops (with a starting price of twice the shop's value). + - 1 # 75 Property venture! You can buy any unowned shop or vacant plot for twice its value. - 0 # 76 Special arcade adventure! You're invited to play Round the Blocks! - - 1 # 77 Freebie! Take five of each district's stocks. - - 1 # 78 Property venture! You can buy any unowned shop or vacant plot for 200G more than its value. - - 0 # 79 Forced buyout! You can buy a vacant plot or shop for three times its value, whether someone else owns it or not. - - 0 # 80 Freebie! Take a Spade! + - 0 # 77 Freebie! Take five of each district's stocks. + - 0 # 78 Property venture! You can buy any unowned shop or vacant plot for 200G more than its value. + - 1 # 79 Forced buyout! You can buy a vacant plot or shop for three times its value, whether someone else owns it or not. + - 1 # 80 Freebie! Take a Spade! - 0 # 81 Misadventure! All other players can only move forward 1 on their next turn. - - 0 # 82 Freebie! Take a Club! + - 1 # 82 Freebie! Take a Club! - 0 # 83 Dicey adventure! Roll 1/3/5 and warp to a random location. Roll 2/4/6 and everyone else warps. - - 0 # 84 Moneymaking venture! The winning player must pay you 10% of their ready cash! - - 0 # 85 Moneymaking venture! Roll the die and get 85 times the number shown in gold coins from the bank! + - 1 # 84 Moneymaking venture! The winning player must pay you 10% of their ready cash! + - 1 # 85 Moneymaking venture! Roll the die and get 85 times the number shown in gold coins from the bank! - 1 # 86 Moneymaking venture! Take 100G from all other players! - 0 # 87 Venture on! Roll the special all-7s-and-8s die and move forward again. - 0 # 88 Misadventure! All other players swap places! - 1 # 89 Freebie! All players take a Suit Yourself card! - - 1 # 90 Price hike venture! All shop prices go up by 30% until your next turn. - - 1 # 91 Cameo adventure! A healslime appears! - - 1 # 92 Cameo adventure! Lakitu appears! - - 1 # 93 Dicey adventure! Roll 1/3/5 and your shops expand by 10%. Roll 2/4/6 and everyone else's shops expand by 5%. - - 0 # 94 Freebie! Take a Diamond! - - 1 # 95 Misadventure! You throw an impromptu party. All other players come to your location! + - 0 # 90 Price hike venture! All shop prices go up by 30% until your next turn. + - 0 # 91 Cameo adventure! A healslime appears! + - 0 # 92 Cameo adventure! Lakitu appears! + - 0 # 93 Dicey adventure! Roll 1/3/5 and your shops expand by 10%. Roll 2/4/6 and everyone else's shops expand by 5%. + - 1 # 94 Freebie! Take a Diamond! + - 0 # 95 Misadventure! You throw an impromptu party. All other players come to your location! - 0 # 96 Misadventure! All players scramble to another player's location! - - 1 # 97 Stock rise venture! Increase stock value by 20% in a district of your choice. - - 0 # 98 Forced buyout! You can buy a vacant plot or shop for four times its value, whether someone else owns it or not. - - 1 # 99 Freebie! What's inside...? + - 0 # 97 Stock rise venture! Increase stock value by 20% in a district of your choice. + - 1 # 98 Forced buyout! You can buy a vacant plot or shop for four times its value, whether someone else owns it or not. + - 0 # 99 Freebie! What's inside...? - 1 # 100 Freebie! Take a Suit Yourself card! - 0 # 101 Special bonus! Your shops all grow by 21%! - 0 # 102 Moneymaking venture! Roll the die and get 33 times the number shown in gold coins from all other players! - 0 # 103 Misadventure! The values of all your shops drop by 25%! - - 1 # 104 Misadventure! You give everyone 80G each! + - 0 # 104 Misadventure! You give everyone 80G each! - 0 # 105 Moneymaking venture! Roll the die and get the number shown x your level x 40G from the bank! - 1 # 106 Freebie! Roll the die and get half the number shown of Suit Yourself cards! (Decimals will be rounded down.) - 0 # 107 Revaluation venture! You can expand any one of your shops by 30%. - 0 # 108 Cashback venture! You can sell a shop back to the bank for four times its shop value. - 0 # 109 Revaluation venture! You can expand any one of your shops by 75%. - 0 # 110 Special bonus! You receive 77 times the number of shops you own in gold coins from the bank! - - 0 # 111 Cashback venture! You can sell a shop back to the bank for 500G more than its shop value. + - 1 # 111 Cashback venture! You can sell a shop back to the bank for 500G more than its shop value. - 0 # 112 Special bonus! You receive 100 times the number of shops you own in gold coins! - - 0 # 113 Moneymaking venture! Roll the die and get the number shown x your level x 20G from the bank! + - 1 # 113 Moneymaking venture! Roll the die and get the number shown x your level x 20G from the bank! - 0 # 114 Moneymaking venture! Take your level times 40G from all other players! - 0 # 115 Misadventure! All other players can only move forward 7 on their next turn. - 0 # 116 Moneymaking venture! Roll the die and get 60 times the number shown in gold coins from the player in 1st place! - - 1 # 117 Adventurous turning point! Everyone gets to choose which way to move on their next go. + - 0 # 117 Adventurous turning point! Everyone gets to choose which way to move on their next go. - 0 # 118 Lucky venture! You get a really big commission until your next turn! - 0 # 119 Misadventure! You give 20% of your ready cash to the player in last place! - 0 # 120 Misadventure! You drop your wallet and lose 20% of your ready cash! - - 1 # 121 Capital venture! You can invest up to 400G of the bank's money in your shops. + - 0 # 121 Capital venture! You can invest up to 400G of the bank's money in your shops. - 0 # 122 Moneymaking venture! The winning player must pay you 20% of their ready cash! - - 1 # 123 Dicey adventure! Roll 1/3/5 and your shops expand by 20%. Roll 2/4/6 and everyone else's shops expand by 5%. + - 0 # 123 Dicey adventure! Roll 1/3/5 and your shops expand by 20%. Roll 2/4/6 and everyone else's shops expand by 5%. - 0 # 124 Suit venture! Buy a Suit Yourself card for 50G. - 0 # 125 Dicey adventure! Roll 1/3/5 to warp to a boon square. Roll 2/4/6 to warp to the arcade. - 0 # 126 Revaluation venture! Roll the die and expand your shops by 2% for each number. - 0 # 127 Special arcade adventure! You're invited to play Round the Blocks and Memory Block! - 0 # 128 Special bonus! You receive 55 times the number of shops you own in gold coins from the bank! -changelog: - - version: 3 - changed: - - Most venture cards - - version: 2 - changed: - - Venture card 87 to 52 - - version: 1 - added: - - Initial Release. -authors: - - name: Crimson Hat - url: https://github.com/CrimsonHat1997 diff --git a/_maps/StarshipRedux/StarshipRedux.frb b/_maps/StarshipRedux/StarshipRedux.frb new file mode 100644 index 000000000..3c6c36de6 Binary files /dev/null and b/_maps/StarshipRedux/StarshipRedux.frb differ diff --git a/_maps/StarshipRedux/StarshipRedux.webp b/_maps/StarshipRedux/StarshipRedux.webp new file mode 100644 index 000000000..5d61c4835 Binary files /dev/null and b/_maps/StarshipRedux/StarshipRedux.webp differ diff --git a/_maps/StarshipRedux/bg008alt.png b/_maps/StarshipRedux/bg008alt.png new file mode 100644 index 000000000..1cd7b8e25 Binary files /dev/null and b/_maps/StarshipRedux/bg008alt.png differ diff --git a/_maps/SuitsMap/suits.yaml b/_maps/SuitsMap/suits.yaml index 2e994fad5..ca7d139f3 100644 --- a/_maps/SuitsMap/suits.yaml +++ b/_maps/SuitsMap/suits.yaml @@ -21,12 +21,12 @@ mapIcon: suitsmap music: download: - https://nikkums.io/cswt/BGM/suitsmap.music.zip - - https://drive.google.com/uc?id=1vfatO-pVL3ipqtp4XMYPr2WNbo6ntG4S&export=download + - https://drive.google.com/uc?export=download&id=1rPO_GFipjKZ-zPWkXGta2k2ZgWvtQUmN map: - - PPBC_supermario3d_MAP016 - - PPBC_mariopartytop100_MAP012 - - PPBC_papermario_MAP04 - - PPBC_supermariorpg_MAP05 + - mpss_ppbc_MAP16 + - mpss_ppbc_MAP03 + - mpss_ppbc_MAP04 + - mpss_ppbc_MAP05 tourMode: bankruptcyLimit: 1 opponent1: Yoshi @@ -34,6 +34,9 @@ tourMode: opponent3: Daisy clearRank: 1 changelog: + - version: 7 + changed: + - Changed the music link, and the tracks for the map music - version: 6 changed: - Added 12 new squares to create more routs, new districts, event squares, rotating suit, and a backstreet diff --git a/_maps/SuperFamicom/superfamicom.png b/_maps/SuperFamicom/superfamicom.png new file mode 100644 index 000000000..5cb208aaa Binary files /dev/null and b/_maps/SuperFamicom/superfamicom.png differ diff --git a/_maps/Monokuma/monokuma.yaml b/_maps/SuperFamicom/superfamicom.yaml similarity index 66% rename from _maps/Monokuma/monokuma.yaml rename to _maps/SuperFamicom/superfamicom.yaml index 8ad7ffcf5..871d97faf 100644 --- a/_maps/Monokuma/monokuma.yaml +++ b/_maps/SuperFamicom/superfamicom.yaml @@ -1,52 +1,55 @@ name: - en: Monokuma + en: Super Famicom desc: - en: Upupu! (Note this board can crash when played on console) + en: A familiar logo becomes a wild goose chase for the bank! ruleSet: Standard -theme: DragonQuest -initialCash: 1500 -targetAmount: 20000 +theme: Mario +initialCash: 2200 +targetAmount: 25000 baseSalary: 300 -salaryIncrement: 150 -maxDiceRoll: 6 -frbFile1: monokuma -background: bg009alt -mapIcon: monokuma -music: - download: - - https://nikkums.io/cswt/BGM/Monokuma.music.zip - - https://drive.google.com/u/0/uc?export=download&confirm=6c2O&id=1ZWy8Mb6Z_zNUV1K8XE5biU5wJj91-t-g - map: box15.50 - stock: trialunderground.50 - ventureCards: monokumaslesson.50 - auction: discussion-heatup.50 - targetMet: scrumdebate.50 - win: rebirth-rebuild.50 - guestAppear: - guestLeave: - badVentureCard: - takeAbreak: - promotionMii: - promotionMario: - promotionDragonQuest: - forcedBuyout: - domination: - bankruptcy: +salaryIncrement: 200 +maxDiceRoll: 8 +frbFiles: + - superfamicom0 + - superfamicom1 + - superfamicom2 + - superfamicom3 +background: bg006fixed +mapIcon: superfamicom tourMode: bankruptcyLimit: 1 opponent1: Mario - opponent2: Luigi - opponent3: Peach + opponent2: Bowser + opponent3: DonkeyKong clearRank: 2 +music: + download: + - https://nikkums.io/cswt/BGM/SuperFamicom.music.zip + map: SuperFamicomBoard.72 + targetMet: SuperFamicomTargetMet.72 + promotionMario: SuperFamicomPromotion.80 + promotionDragonQuest: SuperFamicomPromotion.80 + promotionMii: SuperFamicomPromotion.80 + stock: SuperFamicomAuction.79 + auction: SuperFamicomStock.79 + ventureCards: SuperFamicomVenture.77 + win: SuperFamicomWin.75 +changelog: + - version: 1 + added: + - Initial Release +authors: + - name: Giftshaven + url: https://github.com/Giftshaven ventureCards: - 0 # 1 Adventurous turning point! You can choose which way to move on your next go, (player's name). - - 1 # 2 Venture on! Roll the die again and move forward. + - 0 # 2 Venture on! Roll the die again and move forward. - 0 # 3 Venture through space! Zoom over to any non-venture, non-suit square you like! - 1 # 4 Moneymaking venture! Roll the die and get 40 times the number shown in gold coins from the player in 1st place! - - 0 # 5 Venture through space! Zoom over to any shop or vacant plot! + - 1 # 5 Venture through space! Zoom over to any shop or vacant plot! - 1 # 6 Venture through space! Zoom over to any venture or suit square! - 1 # 7 Special bonus! Your shops all grow by 7%! - - 1 # 8 Venture on! Everyone's shop prices increase by 30%! Now roll the die and move again. + - 0 # 8 Venture on! Everyone's shop prices increase by 30%! Now roll the die and move again. - 1 # 9 Venture on! Everyone's shops close for the day! Now roll the die and move again. - 1 # 10 Venture on! Everyone's shop prices cut in half! Now roll the die and move again. - 0 # 11 Moneymaking venture! Roll the die and get 11 times the number shown in gold coins from all other players! @@ -54,77 +57,77 @@ ventureCards: - 0 # 13 Misadventure! The values of all your shops drop by 13%! - 0 # 14 Misadventure! You give everyone 30G each! - 1 # 15 Moneymaking venture! Roll the die and get 50 times the number shown in gold coins from the bank! - - 0 # 16 Random venture! Shops expand in three districts picked at random! - - 0 # 17 Special bonus! You receive half of your salary! + - 1 # 16 Random venture! Shops expand in three districts picked at random! + - 1 # 17 Special bonus! You receive half of your salary! - 1 # 18 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for only twice its value. - - 1 # 19 Price hike venture! Your shop prices go up by 30% until your next turn. + - 0 # 19 Price hike venture! Your shop prices go up by 30% until your next turn. - 1 # 20 Revaluation venture! You can expand any one of your shops by 20%. - - 1 # 21 Random venture! You receive 20 stocks in a district picked at random! - - 1 # 22 Cashback venture! You can sell a shop back to the bank for twice its shop value. + - 0 # 21 Random venture! You receive 20 stocks in a district picked at random! + - 0 # 22 Cashback venture! You can sell a shop back to the bank for twice its shop value. - 1 # 23 Revaluation venture! You can expand any one of your shops by 50%. - - 0 # 24 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for 200G more than its value. - - 1 # 25 Misadventure! Your shop prices halve until your next turn! - - 0 # 26 Lucky venture! You get a big commission until your next turn! + - 1 # 24 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for 200G more than its value. + - 0 # 25 Misadventure! Your shop prices halve until your next turn! + - 1 # 26 Lucky venture! You get a big commission until your next turn! - 1 # 27 Special bonus! You receive 27 times the number of shops you own in gold coins from the bank! - 1 # 28 Cameo adventure! A goodybag appears! - 1 # 29 Freebie! Take a Heart! - - 1 # 30 Venture on! All shops charge a 100G flat rate! Now roll the die and move again. + - 0 # 30 Venture on! All shops charge a 100G flat rate! Now roll the die and move again. - 0 # 31 Random venture! Shops expand by 10% in a district picked at random! - - 1 # 32 Random venture! Shops expand by 20% in a district picked at random! - - 1 # 33 Cashback venture! You can sell a shop back to the bank for three times its shop value. - - 0 # 34 Dicey adventure! Roll 1/3/5 and your shops close for the day. Roll 2/4/6 and everyone else's shops close. - - 0 # 35 Stock venture! You can sell stocks you own at 35% above the market value. + - 0 # 32 Random venture! Shops expand by 20% in a district picked at random! + - 0 # 33 Cashback venture! You can sell a shop back to the bank for three times its shop value. + - 1 # 34 Dicey adventure! Roll 1/3/5 and your shops close for the day. Roll 2/4/6 and everyone else's shops close. + - 1 # 35 Stock venture! You can sell stocks you own at 35% above the market value. - 1 # 36 Capital venture! You can pay 100G for the chance to invest in your shops. - 0 # 37 Random venture! Shops expand by 30% in a district picked at random! - 1 # 38 Stock venture! You can buy stocks in a district of your choice at 10% above the market value. - 1 # 39 Suit venture! Buy a Suit Yourself card for 100G. - - 1 # 40 Misadventure! You give away 10% of your ready cash to the player in last place! - - 1 # 41 Misadventure! Stock prices fall by 10% in a district picked at random! + - 0 # 40 Misadventure! You give away 10% of your ready cash to the player in last place! + - 0 # 41 Misadventure! Stock prices fall by 10% in a district picked at random! - 0 # 42 Misadventure! Stock prices fall by 20% in a district picked at random! - - 0 # 43 Misadventure! You pay an assets tax of two gold coins per unit of stock that you own! + - 1 # 43 Misadventure! You pay an assets tax of two gold coins per unit of stock that you own! - 1 # 44 Misadventure! Roll the die and pay 44 times the number in gold coins to the player in last place! - 1 # 45 Dicey adventure! Roll 1/3/5 to warp to a take-a-break square. Roll 2/4/6 to warp to the arcade. - - 1 # 46 Misadventure! You drop your wallet and lose 10% of your ready cash! - - 1 # 47 Dicey adventure! Roll 2-6 to get all the suits. Roll 1 and lose all your suits. + - 0 # 46 Misadventure! You drop your wallet and lose 10% of your ready cash! + - 0 # 47 Dicey adventure! Roll 2-6 to get all the suits. Roll 1 and lose all your suits. - 0 # 48 Misadventure! All shops in a district picked at random fall in value by 10%! - - 1 # 49 Misadventure! All shops in a district picked at random fall in value by 20%! - - 1 # 50 Venture on! Move forward the same number of squares again. - - 0 # 51 Venture on! Move forward 1 square more. + - 0 # 49 Misadventure! All shops in a district picked at random fall in value by 20%! + - 0 # 50 Venture on! Move forward the same number of squares again. + - 1 # 51 Venture on! Move forward 1 square more. - 0 # 52 Venture on! Move forward another 2 squares. - - 0 # 53 Venture through space! Zoom over to the bank! - - 0 # 54 Venture through space! Pay 100G to zoom straight to the bank! + - 1 # 53 Venture through space! Zoom over to the bank! + - 1 # 54 Venture through space! Pay 100G to zoom straight to the bank! - 1 # 55 Venture on! Roll the die again and move forward (with an invitation to browse thrown in!). - - 0 # 56 Venture on! Roll the die again and move forward (with a half-price special offer thrown in!). - - 0 # 57 Venture through space! Zoom to any square you like. + - 1 # 56 Venture on! Roll the die again and move forward (with a half-price special offer thrown in!). + - 1 # 57 Venture through space! Zoom to any square you like. - 1 # 58 Venture through space! Pay 100G to zoom to any non-venture, non-suit square you like! - 1 # 59 Stock venture! You can buy stocks in a district of your choice at 10% below the market value. - 1 # 60 Random venture! Stock prices increase by 10% in a district picked at random! - - 0 # 61 Special bonus! You receive a 10% dividend on your stocks! - - 1 # 62 Special bonus! You receive a 20% dividend on your stocks! + - 1 # 61 Special bonus! You receive a 10% dividend on your stocks! + - 0 # 62 Special bonus! You receive a 20% dividend on your stocks! - 1 # 63 Random venture! Stock prices increase by 20% in a district picked at random! - - 0 # 64 Random venture! Stock prices increase by 30% in a district picked at random! + - 1 # 64 Random venture! Stock prices increase by 30% in a district picked at random! - 0 # 65 Forced buyout! You can buy a vacant plot or shop for five times its value, whether someone else owns it or not. - 0 # 66 Special bonus! You receive 10 of the most valuable stocks! - 0 # 67 Stock venture! You can buy stocks in a district of your choice. - 0 # 68 Special arcade adventure! You're invited to play Memory Block! - - 1 # 69 Stock venture! You can sell stocks you own at 20% above the market value. - - 0 # 70 Special bonus! You get a sudden promotion and receive a salary! (You lose any suits you have.) + - 0 # 69 Stock venture! You can sell stocks you own at 20% above the market value. + - 1 # 70 Special bonus! You get a sudden promotion and receive a salary! (You lose any suits you have.) - 1 # 71 Capital venture! You can invest up to 200G of the bank's money in your shops. - - 1 # 72 Dicey adventure! Roll 1/3/5 to take 20 times the number of your shops in gold coins. Roll 2/4/6 to pay the same. + - 0 # 72 Dicey adventure! Roll 1/3/5 to take 20 times the number of your shops in gold coins. Roll 2/4/6 to pay the same. - 0 # 73 Property venture! You can buy any unowned shop or vacant plot. - - 0 # 74 Misadventure! You are forced to auction one of your shops (with a starting price of twice the shop's value). + - 1 # 74 Misadventure! You are forced to auction one of your shops (with a starting price of twice the shop's value). - 1 # 75 Property venture! You can buy any unowned shop or vacant plot for twice its value. - - 0 # 76 Special arcade adventure! You're invited to play Round the Blocks! - - 1 # 77 Freebie! Take five of each district's stocks. - - 0 # 78 Property venture! You can buy any unowned shop or vacant plot for 200G more than its value. - - 0 # 79 Forced buyout! You can buy a vacant plot or shop for three times its value, whether someone else owns it or not. + - 1 # 76 Special arcade adventure! You're invited to play Round the Blocks! + - 0 # 77 Freebie! Take five of each district's stocks. + - 1 # 78 Property venture! You can buy any unowned shop or vacant plot for 200G more than its value. + - 1 # 79 Forced buyout! You can buy a vacant plot or shop for three times its value, whether someone else owns it or not. - 1 # 80 Freebie! Take a Spade! - 1 # 81 Misadventure! All other players can only move forward 1 on their next turn. - 1 # 82 Freebie! Take a Club! - 1 # 83 Dicey adventure! Roll 1/3/5 and warp to a random location. Roll 2/4/6 and everyone else warps. - - 1 # 84 Moneymaking venture! The winning player must pay you 10% of their ready cash! + - 0 # 84 Moneymaking venture! The winning player must pay you 10% of their ready cash! - 0 # 85 Moneymaking venture! Roll the die and get 85 times the number shown in gold coins from the bank! - - 0 # 86 Moneymaking venture! Take 100G from all other players! + - 1 # 86 Moneymaking venture! Take 100G from all other players! - 0 # 87 Venture on! Roll the special all-7s-and-8s die and move forward again. - 1 # 88 Misadventure! All other players swap places! - 1 # 89 Freebie! All players take a Suit Yourself card! @@ -133,11 +136,11 @@ ventureCards: - 0 # 92 Cameo adventure! Lakitu appears! - 0 # 93 Dicey adventure! Roll 1/3/5 and your shops expand by 10%. Roll 2/4/6 and everyone else's shops expand by 5%. - 1 # 94 Freebie! Take a Diamond! - - 0 # 95 Misadventure! You throw an impromptu party. All other players come to your location! + - 1 # 95 Misadventure! You throw an impromptu party. All other players come to your location! - 1 # 96 Misadventure! All players scramble to another player's location! - 1 # 97 Stock rise venture! Increase stock value by 20% in a district of your choice. - - 1 # 98 Forced buyout! You can buy a vacant plot or shop for four times its value, whether someone else owns it or not. - - 0 # 99 Freebie! What's inside...? + - 0 # 98 Forced buyout! You can buy a vacant plot or shop for four times its value, whether someone else owns it or not. + - 1 # 99 Freebie! What's inside...? - 1 # 100 Freebie! Take a Suit Yourself card! - 0 # 101 Special bonus! Your shops all grow by 21%! - 0 # 102 Moneymaking venture! Roll the die and get 33 times the number shown in gold coins from all other players! @@ -150,29 +153,20 @@ ventureCards: - 0 # 109 Revaluation venture! You can expand any one of your shops by 75%. - 0 # 110 Special bonus! You receive 77 times the number of shops you own in gold coins from the bank! - 0 # 111 Cashback venture! You can sell a shop back to the bank for 500G more than its shop value. - - 1 # 112 Special bonus! You receive 100 times the number of shops you own in gold coins! + - 0 # 112 Special bonus! You receive 100 times the number of shops you own in gold coins! - 0 # 113 Moneymaking venture! Roll the die and get the number shown x your level x 20G from the bank! - 0 # 114 Moneymaking venture! Take your level times 40G from all other players! - 0 # 115 Misadventure! All other players can only move forward 7 on their next turn. - 0 # 116 Moneymaking venture! Roll the die and get 60 times the number shown in gold coins from the player in 1st place! - - 0 # 117 Adventurous turning point! Everyone gets to choose which way to move on their next go. - - 1 # 118 Lucky venture! You get a really big commission until your next turn! - - 1 # 119 Misadventure! You give 20% of your ready cash to the player in last place! - - 0 # 120 Misadventure! You drop your wallet and lose 20% of your ready cash! + - 1 # 117 Adventurous turning point! Everyone gets to choose which way to move on their next go. + - 0 # 118 Lucky venture! You get a really big commission until your next turn! + - 0 # 119 Misadventure! You give 20% of your ready cash to the player in last place! + - 1 # 120 Misadventure! You drop your wallet and lose 20% of your ready cash! - 0 # 121 Capital venture! You can invest up to 400G of the bank's money in your shops. - - 1 # 122 Moneymaking venture! The winning player must pay you 20% of their ready cash! + - 0 # 122 Moneymaking venture! The winning player must pay you 20% of their ready cash! - 0 # 123 Dicey adventure! Roll 1/3/5 and your shops expand by 20%. Roll 2/4/6 and everyone else's shops expand by 5%. - 0 # 124 Suit venture! Buy a Suit Yourself card for 50G. - 0 # 125 Dicey adventure! Roll 1/3/5 to warp to a boon square. Roll 2/4/6 to warp to the arcade. - 1 # 126 Revaluation venture! Roll the die and expand your shops by 2% for each number. - 0 # 127 Special arcade adventure! You're invited to play Round the Blocks and Memory Block! - 0 # 128 Special bonus! You receive 55 times the number of shops you own in gold coins from the bank! -changelog: - - version: 2 - changed: - - Replaced Venture Card 87 - - version: 1 - added: - - Initial Release -authors: - - name: Ozzy Mandice diff --git a/_maps/SuperFamicom/superfamicom0.frb b/_maps/SuperFamicom/superfamicom0.frb new file mode 100644 index 000000000..c28cd6146 Binary files /dev/null and b/_maps/SuperFamicom/superfamicom0.frb differ diff --git a/_maps/SuperFamicom/superfamicom0.webp b/_maps/SuperFamicom/superfamicom0.webp new file mode 100644 index 000000000..2d4548905 Binary files /dev/null and b/_maps/SuperFamicom/superfamicom0.webp differ diff --git a/_maps/SuperFamicom/superfamicom1.frb b/_maps/SuperFamicom/superfamicom1.frb new file mode 100644 index 000000000..338c45735 Binary files /dev/null and b/_maps/SuperFamicom/superfamicom1.frb differ diff --git a/_maps/SuperFamicom/superfamicom1.webp b/_maps/SuperFamicom/superfamicom1.webp new file mode 100644 index 000000000..9ead28488 Binary files /dev/null and b/_maps/SuperFamicom/superfamicom1.webp differ diff --git a/_maps/SuperFamicom/superfamicom2.frb b/_maps/SuperFamicom/superfamicom2.frb new file mode 100644 index 000000000..b534b25f2 Binary files /dev/null and b/_maps/SuperFamicom/superfamicom2.frb differ diff --git a/_maps/SuperFamicom/superfamicom2.webp b/_maps/SuperFamicom/superfamicom2.webp new file mode 100644 index 000000000..cbaee35ad Binary files /dev/null and b/_maps/SuperFamicom/superfamicom2.webp differ diff --git a/_maps/SuperFamicom/superfamicom3.frb b/_maps/SuperFamicom/superfamicom3.frb new file mode 100644 index 000000000..dc6cdc179 Binary files /dev/null and b/_maps/SuperFamicom/superfamicom3.frb differ diff --git a/_maps/SuperFamicom/superfamicom3.webp b/_maps/SuperFamicom/superfamicom3.webp new file mode 100644 index 000000000..09718a4b7 Binary files /dev/null and b/_maps/SuperFamicom/superfamicom3.webp differ diff --git a/_maps/TheClockTower/theclocktower.yaml b/_maps/TheClockTower/theclocktower.yaml index 182109281..e85efcd52 100644 --- a/_maps/TheClockTower/theclocktower.yaml +++ b/_maps/TheClockTower/theclocktower.yaml @@ -18,8 +18,8 @@ mapIcon: clock music: download: - https://nikkums.io/cswt/BGM/theclocktower.music.zip - - https://drive.google.com/uc?export=download&id=1trIfps-ygAigBv7FeF4dCpnq56sIuuN3&confirm=1 - map: clockMAP + - https://drive.google.com/uc?export=download&id=1FSkhkDIO02vYEIxIx0uyUHTQWX99g6R8 + map: slimeguyspaydayexpressMAP.50 ventureCards: clocktower_AHIT_VENT targetMet: clocktower_MH2_TARGET stock: clocktower_SMO_STOCK @@ -28,7 +28,7 @@ music: auction: clocktower_GSTD_AUCT switchRotationOriginPoints: - x: 0 - y: 0 + y: -112 tourMode: bankruptcyLimit: 1 opponent1: Peach diff --git a/_maps/Tutorial1/Tutorial1.frb b/_maps/Tutorial1/Tutorial1.frb new file mode 100644 index 000000000..e63108bbd Binary files /dev/null and b/_maps/Tutorial1/Tutorial1.frb differ diff --git a/_maps/Tutorial1/Tutorial1.png b/_maps/Tutorial1/Tutorial1.png new file mode 100644 index 000000000..4c2491b93 Binary files /dev/null and b/_maps/Tutorial1/Tutorial1.png differ diff --git a/_maps/Tutorial1/Tutorial1.webp b/_maps/Tutorial1/Tutorial1.webp new file mode 100644 index 000000000..05c66a2c9 Binary files /dev/null and b/_maps/Tutorial1/Tutorial1.webp differ diff --git a/_maps/Tutorial1/Tutorial1.yaml b/_maps/Tutorial1/Tutorial1.yaml new file mode 100644 index 000000000..355ca68b2 --- /dev/null +++ b/_maps/Tutorial1/Tutorial1.yaml @@ -0,0 +1,202 @@ +name: + en: The Basics of Fortune + de: Das A und O des Glücks + fr: Le B.A-BA de la Fortune + it: Le Basi della Fortuna + es: Los Fundamentos de la Fortuna +desc: + en: Learn how to get rich on this simple and beginner-friendly yet eventful board! + de: Auf diesem einfachen und anfängerfreundlichen aber ereignisreichen Brett erfährst du, wie du reich wirst! + fr: Apprends à devenir riche grâce à ce plateau simple et adapté aux débutants mais rempli d'évènements ! + it: impara come diventare ricco su questa bacheca semplice, adatta anche ai principianti, ma ricca di eventi! + es: ¡Aprenda cómo hacerse rico en este tablero simple, apto para principiantes y lleno de acontecimientos! +ruleSet: Standard +theme: DragonQuest +initialCash: 3000 +targetAmount: 6000 +baseSalary: 600 +salaryIncrement: 300 +maxDiceRoll: 6 +frbFiles: + - Tutorial1 +background: bg901fixed +mapIcon: Tutorial1 +bgmId: BGM_MENU +tourMode: + bankruptcyLimit: 1 + opponent1: Slime + opponent2: DonkeyKong + opponent3: Yangus + clearRank: 3 +changelog: + - version: 1 + added: + - Initial Release +authors: + - name: NikoPalad67140 +districtNames: + en: + - Trapetta + - Rhesus + - Porto Link + - Palmit + - Ascantha + de: + - Trapetta + - Rhesus + - Porto Link + - Palmit + - Ascantha + fr: + - Trapetta + - Rhesus + - Porto Link + - Palmit + - Ascantha + it: + - Trapetta + - Rhesus + - Porto Link + - Palmit + - Ascantha + es: + - Trapetta + - Rhesus + - Porto Link + - Palmit + - Ascantha + jp: + - トラペッタ + - リーサス + - ポルトリンク + - パルミド + - アスカンタ +ventureCards: + - 1 # 1 Adventurous turning point! You can choose which way to move on your next go. + - 1 # 2 Venture on! Roll the die again and move forward. + - 1 # 3 Venture through space! Zoom over to any non-venture, non-suit square you like! + - 0 # 4 Moneymaking venture! Roll the die and get 40 times the number shown in gold coins from the player in 1st place! + - 1 # 5 Venture through space! Zoom over to any shop or vacant plot! + - 1 # 6 Venture through space! Zoom over to any venture or suit square! + - 1 # 7 Special bonus! Your shops all grow by 7%! + - 1 # 8 Venture on! Everyone's shop prices increase by 30%! Now roll the die and move again. + - 1 # 9 Venture on! Everyone's shops close for the day! Now roll the die and move again. + - 1 # 10 Venture on! Everyone's shop prices cut in half! Now roll the die and move again. + - 1 # 11 Moneymaking venture! Roll the die and get 11 times the number shown in gold coins from all other players! + - 1 # 12 Capital venture! You can invest capital in any of your shops. + - 1 # 13 Misadventure! The values of all your shops drop by 13%! + - 0 # 14 Misadventure! You give everyone 30G each! + - 1 # 15 Moneymaking venture! Roll the die and get 50 times the number shown in gold coins from the bank! + - 0 # 16 Random venture! Shops expand in three districts picked at random! + - 1 # 17 Special bonus! You receive half of your salary! + - 1 # 18 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for only twice its value. + - 1 # 19 Price hike venture! Your shop prices go up by 30% until your next turn. + - 1 # 20 Revaluation venture! You can expand any one of your shops by 20%. + - 1 # 21 Random venture! You receive 20 stocks in a district picked at random! + - 1 # 22 Cashback venture! You can sell a shop back to the bank for twice its shop value. + - 1 # 23 Revaluation venture! You can expand any one of your shops by 50%. + - 0 # 24 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for 200G more than its value. + - 1 # 25 Misadventure! Your shop prices halve until your next turn! + - 1 # 26 Lucky venture! You get a big commission until your next turn! + - 1 # 27 Special bonus! You receive 27 times the number of shops you own in gold coins from the bank! + - 0 # 28 Cameo adventure! A goodybag appears! + - 1 # 29 Freebie! Take a Heart! + - 1 # 30 Venture on! All shops charge a 100G flat rate! Now roll the die and move again. + - 1 # 31 Random venture! Shops expand by 10% in a district picked at random! + - 1 # 32 Random venture! Shops expand by 20% in a district picked at random! + - 1 # 33 Cashback venture! You can sell a shop back to the bank for three times its shop value. + - 1 # 34 Dicey adventure! Roll 1/3/5 and your shops close for the day. Roll 2/4/6 and everyone else's shops close. + - 0 # 35 Stock venture! You can sell stocks you own at 35% above the market value. + - 1 # 36 Capital venture! You can pay 100G for the chance to invest in your shops. + - 0 # 37 Random venture! Shops expand by 30% in a district picked at random! + - 1 # 38 Stock venture! You can buy stocks in a district of your choice at 10% above the market value. + - 1 # 39 Suit venture! Buy a Suit Yourself card for 100G. + - 1 # 40 Misadventure! You give away 10% of your ready cash to the player in last place! + - 1 # 41 Misadventure! Stock prices fall by 10% in a district picked at random! + - 1 # 42 Misadventure! Stock prices fall by 20% in a district picked at random! + - 1 # 43 Misadventure! You pay an assets tax of two gold coins per unit of stock that you own! + - 0 # 44 Misadventure! Roll the die and pay 44 times the number in gold coins to the player in last place! + - 0 # 45 Dicey adventure! Roll 1/3/5 to warp to a take-a-break square. Roll 2/4/6 to warp to the arcade. + - 1 # 46 Misadventure! You drop your wallet and lose 10% of your ready cash! + - 0 # 47 Dicey adventure! Roll 2-6 to get all the suits. Roll 1 and lose all your suits. + - 1 # 48 Misadventure! All shops in a district picked at random fall in value by 10%! + - 0 # 49 Misadventure! All shops in a district picked at random fall in value by 20%! + - 1 # 50 Venture on! Move forward the same number of squares again. + - 0 # 51 Venture on! Move forward 1 square more. + - 0 # 52 Venture on! Move forward another 2 squares. + - 1 # 53 Venture through space! Zoom over to the bank! + - 1 # 54 Venture through space! Pay 100G to zoom straight to the bank! + - 1 # 55 Venture on! Roll the die again and move forward (with an invitation to browse thrown in!). + - 1 # 56 Venture on! Roll the die again and move forward (with a half-price special offer thrown in!). + - 1 # 57 Venture through space! Zoom to any square you like. + - 0 # 58 Venture through space! Pay 100G to zoom to any non-venture, non-suit square you like! + - 1 # 59 Stock venture! You can buy stocks in a district of your choice at 10% below the market value. + - 1 # 60 Random venture! Stock prices increase by 10% in a district picked at random! + - 1 # 61 Special bonus! You receive a 10% dividend on your stocks! + - 0 # 62 Special bonus! You receive a 20% dividend on your stocks! + - 1 # 63 Random venture! Stock prices increase by 20% in a district picked at random! + - 0 # 64 Random venture! Stock prices increase by 30% in a district picked at random! + - 0 # 65 Forced buyout! You can buy a vacant plot or shop for five times its value, whether someone else owns it or not. + - 0 # 66 Special bonus! You receive 10 of the most valuable stocks! + - 1 # 67 Stock venture! You can buy stocks in a district of your choice. + - 0 # 68 Special arcade adventure! You're invited to play Memory Block! + - 0 # 69 Stock venture! You can sell stocks you own at 20% above the market value. + - 1 # 70 Special bonus! You get a sudden promotion and receive a salary! (You lose any suits you have.) + - 1 # 71 Capital venture! You can invest up to 200G of the bank's money in your shops. + - 1 # 72 Dicey adventure! Roll 1/3/5 to take 20 times the number of your shops in gold coins. Roll 2/4/6 to pay the same. + - 1 # 73 Property venture! You can buy any unowned shop or vacant plot. + - 0 # 74 Misadventure! You are forced to auction one of your shops (with a starting price of twice the shop's value). + - 1 # 75 Property venture! You can buy any unowned shop or vacant plot for twice its value. + - 0 # 76 Special arcade adventure! You're invited to play Round the Blocks! + - 1 # 77 Freebie! Take five of each district's stocks. + - 1 # 78 Property venture! You can buy any unowned shop or vacant plot for 200G more than its value. + - 0 # 79 Forced buyout! You can buy a vacant plot or shop for three times its value, whether someone else owns it or not. + - 1 # 80 Freebie! Take a Spade! + - 1 # 81 Misadventure! All other players can only move forward 1 on their next turn. + - 1 # 82 Freebie! Take a Club! + - 0 # 83 Dicey adventure! Roll 1/3/5 and warp to a random location. Roll 2/4/6 and everyone else warps. + - 1 # 84 Moneymaking venture! The winning player must pay you 10% of their ready cash! + - 0 # 85 Moneymaking venture! Roll the die and get 85 times the number shown in gold coins from the bank! + - 1 # 86 Moneymaking venture! Take 100G from all other players! + - 0 # 87 Venture on! Roll the special all-7s-and-8s die and move forward again. + - 0 # 88 Misadventure! All other players swap places! + - 0 # 89 Freebie! All players take a Suit Yourself card! + - 0 # 90 Price hike venture! All shop prices go up by 30% until your next turn. + - 0 # 91 Cameo adventure! A healslime appears! + - 0 # 92 Cameo adventure! Lakitu appears! + - 0 # 93 Dicey adventure! Roll 1/3/5 and your shops expand by 10%. Roll 2/4/6 and everyone else's shops expand by 5%. + - 1 # 94 Freebie! Take a Diamond! + - 0 # 95 Misadventure! You throw an impromptu party. All other players come to your location! + - 0 # 96 Misadventure! All players scramble to another player's location! + - 0 # 97 Stock rise venture! Increase stock value by 20% in a district of your choice. + - 1 # 98 Forced buyout! You can buy a vacant plot or shop for four times its value, whether someone else owns it or not. + - 0 # 99 Freebie! What's inside...? + - 1 # 100 Freebie! Take a Suit Yourself card! + - 0 # 101 Special bonus! Your shops all grow by 21%! + - 0 # 102 Moneymaking venture! Roll the die and get 33 times the number shown in gold coins from all other players! + - 0 # 103 Misadventure! The values of all your shops drop by 25%! + - 0 # 104 Misadventure! You give everyone 80G each! + - 0 # 105 Moneymaking venture! Roll the die and get the number shown x your level x 40G from the bank! + - 0 # 106 Freebie! Roll the die and get half the number shown of Suit Yourself cards! (Decimals will be rounded down.) + - 0 # 107 Revaluation venture! You can expand any one of your shops by 30%. + - 0 # 108 Cashback venture! You can sell a shop back to the bank for four times its shop value. + - 0 # 109 Revaluation venture! You can expand any one of your shops by 75%. + - 0 # 110 Special bonus! You receive 77 times the number of shops you own in gold coins from the bank! + - 0 # 111 Cashback venture! You can sell a shop back to the bank for 500G more than its shop value. + - 0 # 112 Special bonus! You receive 100 times the number of shops you own in gold coins! + - 0 # 113 Moneymaking venture! Roll the die and get the number shown x your level x 20G from the bank! + - 0 # 114 Moneymaking venture! Take your level times 40G from all other players! + - 0 # 115 Misadventure! All other players can only move forward 7 on their next turn. + - 0 # 116 Moneymaking venture! Roll the die and get 60 times the number shown in gold coins from the player in 1st place! + - 0 # 117 Adventurous turning point! Everyone gets to choose which way to move on their next go. + - 0 # 118 Lucky venture! You get a really big commission until your next turn! + - 0 # 119 Misadventure! You give 20% of your ready cash to the player in last place! + - 0 # 120 Misadventure! You drop your wallet and lose 20% of your ready cash! + - 0 # 121 Capital venture! You can invest up to 400G of the bank's money in your shops. + - 0 # 122 Moneymaking venture! The winning player must pay you 20% of their ready cash! + - 0 # 123 Dicey adventure! Roll 1/3/5 and your shops expand by 20%. Roll 2/4/6 and everyone else's shops expand by 5%. + - 0 # 124 Suit venture! Buy a Suit Yourself card for 50G. + - 0 # 125 Dicey adventure! Roll 1/3/5 to warp to a boon square. Roll 2/4/6 to warp to the arcade. + - 0 # 126 Revaluation venture! Roll the die and expand your shops by 2% for each number. + - 0 # 127 Special arcade adventure! You're invited to play Round the Blocks and Memory Block! + - 0 # 128 Special bonus! You receive 55 times the number of shops you own in gold coins from the bank! \ No newline at end of file diff --git a/_maps/WiiU/WiiU.yaml b/_maps/WiiU/WiiU.yaml index 7989e66a3..370b6415e 100644 --- a/_maps/WiiU/WiiU.yaml +++ b/_maps/WiiU/WiiU.yaml @@ -10,7 +10,6 @@ desc: de: Die Wii U hatte eine Fülle wunderbarer Spiele. Sein eShop ging schließlich am 27. März 2023 offline, was ihm eine Lebensdauer von über 10 Jahren verleiht. fr: La Wii U avait une pléthore de jeux merveilleux. Son eShop s'est finalement déconnecté le 27 mars 2023, lui donnant une durée de vie de plus de 10 ans. it: Il Wii U aveva una miriade di giochi meravigliosi. Il suo eShop è finalmente andato offline il 27 marzo 2023, dandogli una durata di oltre 10 anni. - jp: Wii Uには素晴らしいゲームがたくさんありました。 その eShop は 2023 年 3 月 27 日についにオフラインになり、10 年以上の寿命を迎えました。 es: La Wii U tenía una plétora de juegos maravillosos. Su eShop finalmente se desconectó el 27 de marzo de 2023, lo que le dio una vida útil de más de 10 años. ruleSet: Standard theme: Mario diff --git a/_maps/arrowhead/arrowhead.frb b/_maps/arrowhead/arrowhead.frb index f3cdc3ccc..1280d39d6 100644 Binary files a/_maps/arrowhead/arrowhead.frb and b/_maps/arrowhead/arrowhead.frb differ diff --git a/_maps/arrowhead/arrowhead.webp b/_maps/arrowhead/arrowhead.webp index a634ffa7f..4ce64dba9 100644 Binary files a/_maps/arrowhead/arrowhead.webp and b/_maps/arrowhead/arrowhead.webp differ diff --git a/_maps/arrowhead/arrowhead.yaml b/_maps/arrowhead/arrowhead.yaml index 42d64b175..b217501ca 100644 --- a/_maps/arrowhead/arrowhead.yaml +++ b/_maps/arrowhead/arrowhead.yaml @@ -46,6 +46,10 @@ tourMode: opponent3: Toad clearRank: 2 changelog: + - version: 2 + changed: + - Venture cards in middle changed to Event 79 - Buyout at 3x price + - Most shop prices have been readjusted - version: 1 added: - Initial Release diff --git a/_maps/auMidnightTown/au-midnight-town.yaml b/_maps/auMidnightTown/au-midnight-town.yaml index 653d9a91d..c23009dbb 100644 --- a/_maps/auMidnightTown/au-midnight-town.yaml +++ b/_maps/auMidnightTown/au-midnight-town.yaml @@ -10,7 +10,7 @@ baseSalary: 300 salaryIncrement: 150 maxDiceRoll: 7 frbFile1: au-midnight-town -background: grid_blue2 +background: starcarnival_n mapIcon: midnight music: download: @@ -48,6 +48,9 @@ tourMode: opponent3: Waluigi clearRank: 2 changelog: + - version: 8 + changed: + - Changed background to starcarnival_n - version: 7 added: - Bad Venture Music diff --git a/_maps/battleborbsduplidoe/battleborbsduplidoe.yaml b/_maps/battleborbsduplidoe/battleborbsduplidoe.yaml index e6af852ba..d2f584527 100644 --- a/_maps/battleborbsduplidoe/battleborbsduplidoe.yaml +++ b/_maps/battleborbsduplidoe/battleborbsduplidoe.yaml @@ -54,8 +54,7 @@ changelog: added: - Initial Release authors: - - name: Duplidoe - url: N/A + - name: doopli districtNames: en: - A/Starter diff --git a/_maps/birdosbigtop/birdosbigtop.yaml b/_maps/birdosbigtop/birdosbigtop.yaml index c3fb90c38..d01c8964a 100644 --- a/_maps/birdosbigtop/birdosbigtop.yaml +++ b/_maps/birdosbigtop/birdosbigtop.yaml @@ -5,10 +5,10 @@ desc: ruleSet: Standard theme: DragonQuest initialCash: 2200 -targetAmount: 25000 +targetAmount: 22000 baseSalary: 300 salaryIncrement: 200 -maxDiceRoll: 6 +maxDiceRoll: 7 frbFiles: - birdosbigtop1 background: starcarnival_n @@ -50,6 +50,14 @@ tourMode: opponent3: Toad clearRank: 2 changelog: + - version: 3 + changed: + - Target amount lowered to 22k + - version: 2 + changed: + - District A has one vacant plot instead of two + - The 2 districts near the bank now contain 6 properties and a vacant plot has been given to each + - Max dice roll increased from 6 to 7 - version: 1 added: - Initial Release diff --git a/_maps/birdosbigtop/birdosbigtop1.frb b/_maps/birdosbigtop/birdosbigtop1.frb index a586efca8..aa0c15c57 100644 Binary files a/_maps/birdosbigtop/birdosbigtop1.frb and b/_maps/birdosbigtop/birdosbigtop1.frb differ diff --git a/_maps/birdosbigtop/birdosbigtop1.webp b/_maps/birdosbigtop/birdosbigtop1.webp index 08a762b24..ae4a52e05 100644 Binary files a/_maps/birdosbigtop/birdosbigtop1.webp and b/_maps/birdosbigtop/birdosbigtop1.webp differ diff --git a/_maps/landorstonksduplidoe/landorstonksduplidoe.yaml b/_maps/landorstonksduplidoe/landorstonksduplidoe.yaml index d1974eb7b..42e185157 100644 --- a/_maps/landorstonksduplidoe/landorstonksduplidoe.yaml +++ b/_maps/landorstonksduplidoe/landorstonksduplidoe.yaml @@ -54,8 +54,7 @@ changelog: added: - Initial Release authors: - - name: Duplidoe - url: N/A + - name: doopli shopNames: en: 76: L u c k y S h o p ! ! diff --git a/_maps/lighthouseisland/lighthouseisland.yaml b/_maps/lighthouseisland/lighthouseisland.yaml index a6461ccbb..a6bb7300f 100644 --- a/_maps/lighthouseisland/lighthouseisland.yaml +++ b/_maps/lighthouseisland/lighthouseisland.yaml @@ -19,7 +19,7 @@ mapIcon: lightICON music: download: - https://nikkums.io/cswt/BGM/lighthouseisland.music.zip - - https://drive.google.com/uc?export=download&confirm=1&id=1X6C4CAy3gjBe04uUajqOIyF1pfb6ZN3M + - https://drive.google.com/uc?export=download&id=1X9QtBjGijbc1QIOVldNWJ0EgC21F21X7 map: - lighthouse_MAP - lighthouse_MAP2 diff --git a/_maps/mirroredambitionduplidoe/mirroredambitionduplidoe.yaml b/_maps/mirroredambitionduplidoe/mirroredambitionduplidoe.yaml index 270862f26..60536d286 100644 --- a/_maps/mirroredambitionduplidoe/mirroredambitionduplidoe.yaml +++ b/_maps/mirroredambitionduplidoe/mirroredambitionduplidoe.yaml @@ -53,8 +53,7 @@ changelog: added: - Initial Release authors: - - name: Duplidoe - url: N/A + - name: doopli districtNames: en: - A/Entry L diff --git a/_maps/mpss_ppbc/mpss_ppbc.yaml b/_maps/mpss_ppbc/mpss_ppbc.yaml index f820d7b28..00f4f3eb6 100644 --- a/_maps/mpss_ppbc/mpss_ppbc.yaml +++ b/_maps/mpss_ppbc/mpss_ppbc.yaml @@ -8,7 +8,7 @@ initialCash: 2000 targetAmount: 20000 baseSalary: 180 salaryIncrement: 150 -maxDiceRoll: 7 +maxDiceRoll: 9 frbFiles: - mpss_ppbc_FRB00 - mpss_ppbc_FRB01 @@ -77,9 +77,11 @@ music: slurpodromeRace: mpss_SRP_RACE slurpodromeWin: mpss_SRP_WIN changelog: - - version: 1 - added: - - Initial release + - version: 3 + changed: + - Max dice roll now 9 + - Altered the placement of the suits in a few of the later board states 12-15 + - The properties in the inner circle now connects to districts in the center circle and the two outer sides - version: 2 added: - A custom background has been added, Peach's Birthday Cake from Mario Party Superstars @@ -90,6 +92,9 @@ changelog: - Board has been renamed from "Princess Peach's Birthday Cake" to "Peach's Birthday Cake" - Some music tracks have been changed - Remaining music tracks had their sample rate reduced to 32000 to reduce filesize + - version: 1 + added: + - Initial release authors: - name: phellen007 - name: McKrak diff --git a/_maps/mpss_ppbc/mpss_ppbc_FRB00.frb b/_maps/mpss_ppbc/mpss_ppbc_FRB00.frb index 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f3c5a4b35..0af56bda1 100644 Binary files a/_maps/mpss_ppbc/mpss_ppbc_FRB15.webp and b/_maps/mpss_ppbc/mpss_ppbc_FRB15.webp differ diff --git a/_maps/pacman/pacman.frb b/_maps/pacman/pacman.frb new file mode 100644 index 000000000..1b68405ce Binary files /dev/null and b/_maps/pacman/pacman.frb differ diff --git a/_maps/pacman/pacman.png b/_maps/pacman/pacman.png new file mode 100644 index 000000000..546911bcf Binary files /dev/null and b/_maps/pacman/pacman.png differ diff --git a/_maps/pacman/pacman.webp b/_maps/pacman/pacman.webp new file mode 100644 index 000000000..0e9f8c7d9 Binary files /dev/null and b/_maps/pacman/pacman.webp differ diff --git a/_maps/pacman/pacman.yaml b/_maps/pacman/pacman.yaml new file mode 100644 index 000000000..8d3873363 --- /dev/null +++ b/_maps/pacman/pacman.yaml @@ -0,0 +1,187 @@ +name: + en: Pac-Man FS +desc: + en: Wakka wakka! The special event spaces are only accessible by traveling straight across the adjacent venture spaces. +ruleSet: Standard +theme: Mario +initialCash: 2000 +targetAmount: 20000 +baseSalary: 200 +salaryIncrement: 200 +maxDiceRoll: 6 +frbFiles: + - pacman +background: grid_blue +mapIcon: pacman +music: + download: # GOOGLE DRIVE DIRECT LINK TO ZIP CONTAINING MUSIC, CAN DELETE THIS TEXT WHILE TESTING + - https://nikkums.io/cswt/BGM/pacman.music.zip + - https://drive.google.com/uc?export=download&id=1OB2X3Yomd7VbXg-F3oRQTltqwknMZJGP&confirm=1 + map: + - clubmix.50 + stock: # CAN_DELETE_THIS_ENTIRE_SECTION_IF_UNNEEDED # looping + ventureCards: # looping + auction: # looping + targetMet: top10.40 + win: # looping + guestAppear: # non-looping - 5-6 seconds + guestLeave: # non-looping - 5 seconds + badVentureCard: #non-looping - 4 seconds + takeAbreak: # non-looping - 4 seconds + promotionMii: # non-looping - 4 seconds + promotionMario: # non-looping - 4 seconds + promotionDragonQuest: # non-looping - 4 seconds + forcedBuyout: # non-looping - 3-6 seconds + domination: # non-looping - 1-5 seconds + bankruptcy: # non-looping - 3-7 seconds + roundTheBlocks: # THE_FILE_NAME_MUST_BE_PREFIXED_WITH_A_OR_Arcade # looping + roundTheBlocksWin: # non-looping - 4-5 seconds + roundTheBlocks777: # non-looping - 7-9 seconds + memoryBlock: # THE_FILE_NAME_MUST_BE_PREFIXED_WITH_A_OR_Arcade # looping + dartOfGold: # THE_FILE_NAME_MUST_BE_PREFIXED_WITH_A_OR_Arcade # looping + slurpodromeSelect: # THE_FILE_NAME_MUST_BE_PREFIXED_WITH_A_OR_Arcade # looping + slurpodromeStart: # non-looping - 2-4 seconds + slurpodromeRace: # looping + slurpodromeWin: # non-looping - 7-9 seconds +tourMode: + bankruptcyLimit: 1 + opponent1: Yoshi + opponent2: Birdo + opponent3: Toad + clearRank: 2 +changelog: + - version: 1 + added: + - Initial Release +authors: + - name: L1N3R1D3R + url: https://twitter.com/L1N3R1D3R +ventureCards: + - 1 # 1 Adventurous turning point! You can choose which way to move on your next go, (player's name). + - 1 # 2 Venture on! Roll the die again and move forward. + - 1 # 3 Venture through space! Zoom over to any non-venture, non-suit square you like! + - 1 # 4 Moneymaking venture! Roll the die and get 40 times the number shown in gold coins from the player in 1st place! + - 1 # 5 Venture through space! Zoom over to any shop or vacant plot! + - 1 # 6 Venture through space! Zoom over to any venture or suit square! + - 1 # 7 Special bonus! Your shops all grow by 7%! + - 1 # 8 Venture on! Everyone's shop prices increase by 30%! Now roll the die and move again. + - 1 # 9 Venture on! Everyone's shops close for the day! Now roll the die and move again. + - 1 # 10 Venture on! Everyone's shop prices cut in half! Now roll the die and move again. + - 1 # 11 Moneymaking venture! Roll the die and get 11 times the number shown in gold coins from all other players! + - 1 # 12 Capital venture! You can invest capital in any of your shops. + - 1 # 13 Misadventure! The values of all your shops drop by 13%! + - 1 # 14 Misadventure! You give everyone 30G each! + - 1 # 15 Moneymaking venture! Roll the die and get 50 times the number shown in gold coins from the bank! + - 0 # 16 Random venture! Shops expand in three districts picked at random! + - 1 # 17 Special bonus! You receive half of your salary! + - 0 # 18 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for only twice its value. + - 1 # 19 Price hike venture! Your shop prices go up by 30% until your next turn. + - 1 # 20 Revaluation venture! You can expand any one of your shops by 20%. + - 1 # 21 Random venture! You receive 20 stocks in a district picked at random! + - 1 # 22 Cashback venture! You can sell a shop back to the bank for twice its shop value. + - 0 # 23 Revaluation venture! You can expand any one of your shops by 50%. + - 0 # 24 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for 200G more than its value. + - 1 # 25 Misadventure! Your shop prices halve until your next turn! + - 1 # 26 Lucky venture! You get a big commission until your next turn! + - 1 # 27 Special bonus! You receive 27 times the number of shops you own in gold coins from the bank! + - 1 # 28 Cameo adventure! A goodybag appears! + - 0 # 29 Freebie! Take a Heart! + - 1 # 30 Venture on! All shops charge a 100G flat rate! Now roll the die and move again. + - 1 # 31 Random venture! Shops expand by 10% in a district picked at random! + - 1 # 32 Random venture! Shops expand by 20% in a district picked at random! + - 1 # 33 Cashback venture! You can sell a shop back to the bank for three times its shop value. + - 1 # 34 Dicey adventure! Roll 1/3/5 and your shops close for the day. Roll 2/4/6 and everyone else's shops close. + - 1 # 35 Stock venture! You can sell stocks you own at 35% above the market value. + - 0 # 36 Capital venture! You can pay 100G for the chance to invest in your shops. + - 0 # 37 Random venture! Shops expand by 30% in a district picked at random! + - 0 # 38 Stock venture! You can buy stocks in a district of your choice at 10% above the market value. + - 0 # 39 Suit venture! Buy a Suit Yourself card for 100G. + - 1 # 40 Misadventure! You give away 10% of your ready cash to the player in last place! + - 1 # 41 Misadventure! Stock prices fall by 10% in a district picked at random! + - 0 # 42 Misadventure! Stock prices fall by 20% in a district picked at random! + - 1 # 43 Misadventure! You pay an assets tax of two gold coins per unit of stock that you own! + - 0 # 44 Misadventure! Roll the die and pay 44 times the number in gold coins to the player in last place! + - 1 # 45 Dicey adventure! Roll 1/3/5 to warp to a take-a-break square. Roll 2/4/6 to warp to the arcade. + - 1 # 46 Misadventure! You drop your wallet and lose 10% of your ready cash! + - 0 # 47 Dicey adventure! Roll 2-6 to get all the suits. Roll 1 and lose all your suits. + - 1 # 48 Misadventure! All shops in a district picked at random fall in value by 10%! + - 0 # 49 Misadventure! All shops in a district picked at random fall in value by 20%! + - 1 # 50 Venture on! Move forward the same number of squares again. + - 1 # 51 Venture on! Move forward 1 square more. + - 0 # 52 Venture on! Move forward another 2 squares. + - 1 # 53 Venture through space! Zoom over to the bank! + - 1 # 54 Venture through space! Pay 100G to zoom straight to the bank! + - 1 # 55 Venture on! Roll the die again and move forward (with an invitation to browse thrown in!). + - 1 # 56 Venture on! Roll the die again and move forward (with a half-price special offer thrown in!). + - 1 # 57 Venture through space! Zoom to any square you like. + - 0 # 58 Venture through space! Pay 100G to zoom to any non-venture, non-suit square you like! + - 1 # 59 Stock venture! You can buy stocks in a district of your choice at 10% below the market value. + - 1 # 60 Random venture! Stock prices increase by 10% in a district picked at random! + - 1 # 61 Special bonus! You receive a 10% dividend on your stocks! + - 0 # 62 Special bonus! You receive a 20% dividend on your stocks! + - 1 # 63 Random venture! Stock prices increase by 20% in a district picked at random! + - 0 # 64 Random venture! Stock prices increase by 30% in a district picked at random! + - 1 # 65 Forced buyout! You can buy a vacant plot or shop for five times its value, whether someone else owns it or not. + - 1 # 66 Special bonus! You receive 10 of the most valuable stocks! + - 1 # 67 Stock venture! You can buy stocks in a district of your choice. + - 0 # 68 Special arcade adventure! You're invited to play Memory Block! + - 0 # 69 Stock venture! You can sell stocks you own at 20% above the market value. + - 1 # 70 Special bonus! You get a sudden promotion and receive a salary! (You lose any suits you have.) + - 1 # 71 Capital venture! You can invest up to 200G of the bank's money in your shops. + - 1 # 72 Dicey adventure! Roll 1/3/5 to take 20 times the number of your shops in gold coins. Roll 2/4/6 to pay the same. + - 1 # 73 Property venture! You can buy any unowned shop or vacant plot. + - 0 # 74 Misadventure! You are forced to auction one of your shops (with a starting price of twice the shop's value). + - 0 # 75 Property venture! You can buy any unowned shop or vacant plot for twice its value. + - 0 # 76 Special arcade adventure! You're invited to play Round the Blocks! + - 1 # 77 Freebie! Take five of each district's stocks. + - 0 # 78 Property venture! You can buy any unowned shop or vacant plot for 200G more than its value. + - 0 # 79 Forced buyout! You can buy a vacant plot or shop for three times its value, whether someone else owns it or not. + - 0 # 80 Freebie! Take a Spade! + - 1 # 81 Misadventure! All other players can only move forward 1 on their next turn. + - 0 # 82 Freebie! Take a Club! + - 0 # 83 Dicey adventure! Roll 1/3/5 and warp to a random location. Roll 2/4/6 and everyone else warps. + - 1 # 84 Moneymaking venture! The winning player must pay you 10% of their ready cash! + - 1 # 85 Moneymaking venture! Roll the die and get 85 times the number shown in gold coins from the bank! + - 0 # 86 Moneymaking venture! Take 100G from all other players! + - 0 # 87 Venture on! Roll the special all-7s-and-8s die and move forward again. + - 1 # 88 Misadventure! All other players swap places! + - 0 # 89 Freebie! All players take a Suit Yourself card! + - 0 # 90 Price hike venture! All shop prices go up by 30% until your next turn. + - 1 # 91 Cameo adventure! A healslime appears! + - 0 # 92 Cameo adventure! Lakitu appears! + - 0 # 93 Dicey adventure! Roll 1/3/5 and your shops expand by 10%. Roll 2/4/6 and everyone else's shops expand by 5%. + - 0 # 94 Freebie! Take a Diamond! + - 1 # 95 Misadventure! You throw an impromptu party. All other players come to your location! + - 0 # 96 Misadventure! All players scramble to another player's location! + - 0 # 97 Stock rise venture! Increase stock value by 20% in a district of your choice. + - 0 # 98 Forced buyout! You can buy a vacant plot or shop for four times its value, whether someone else owns it or not. + - 1 # 99 Freebie! What's inside...? + - 1 # 100 Freebie! Take a Suit Yourself card! + - 0 # 101 Special bonus! Your shops all grow by 21%! + - 0 # 102 Moneymaking venture! Roll the die and get 33 times the number shown in gold coins from all other players! + - 0 # 103 Misadventure! The values of all your shops drop by 25%! + - 0 # 104 Misadventure! You give everyone 80G each! + - 0 # 105 Moneymaking venture! Roll the die and get the number shown x your level x 40G from the bank! + - 0 # 106 Freebie! Roll the die and get half the number shown of Suit Yourself cards! (Decimals will be rounded down.) + - 0 # 107 Revaluation venture! You can expand any one of your shops by 30%. + - 0 # 108 Cashback venture! You can sell a shop back to the bank for four times its shop value. + - 0 # 109 Revaluation venture! You can expand any one of your shops by 75%. + - 0 # 110 Special bonus! You receive 77 times the number of shops you own in gold coins from the bank! + - 0 # 111 Cashback venture! You can sell a shop back to the bank for 500G more than its shop value. + - 0 # 112 Special bonus! You receive 100 times the number of shops you own in gold coins! + - 0 # 113 Moneymaking venture! Roll the die and get the number shown x your level x 20G from the bank! + - 0 # 114 Moneymaking venture! Take your level times 40G from all other players! + - 0 # 115 Misadventure! All other players can only move forward 7 on their next turn. + - 0 # 116 Moneymaking venture! Roll the die and get 60 times the number shown in gold coins from the player in 1st place! + - 1 # 117 Adventurous turning point! Everyone gets to choose which way to move on their next go. + - 0 # 118 Lucky venture! You get a really big commission until your next turn! + - 0 # 119 Misadventure! You give 20% of your ready cash to the player in last place! + - 0 # 120 Misadventure! You drop your wallet and lose 20% of your ready cash! + - 0 # 121 Capital venture! You can invest up to 400G of the bank's money in your shops. + - 0 # 122 Moneymaking venture! The winning player must pay you 20% of their ready cash! + - 0 # 123 Dicey adventure! Roll 1/3/5 and your shops expand by 20%. Roll 2/4/6 and everyone else's shops expand by 5%. + - 0 # 124 Suit venture! Buy a Suit Yourself card for 50G. + - 0 # 125 Dicey adventure! Roll 1/3/5 to warp to a boon square. Roll 2/4/6 to warp to the arcade. + - 0 # 126 Revaluation venture! Roll the die and expand your shops by 2% for each number. + - 0 # 127 Special arcade adventure! You're invited to play Round the Blocks and Memory Block! + - 0 # 128 Special bonus! You receive 55 times the number of shops you own in gold coins from the bank! diff --git a/_maps/slimeguyspaydayexpress/slimeguyspaydayexpress.yaml b/_maps/slimeguyspaydayexpress/slimeguyspaydayexpress.yaml index a02798eab..ad44f7fb2 100644 --- a/_maps/slimeguyspaydayexpress/slimeguyspaydayexpress.yaml +++ b/_maps/slimeguyspaydayexpress/slimeguyspaydayexpress.yaml @@ -18,7 +18,7 @@ mapIcon: paydayexpress music: download: - https://nikkums.io/cswt/BGM/slimeguyspaydayexpress.music.zip - - https://drive.google.com/uc?export=download&confirm=1&id=16y8nk0E1Xjh2fH_d0xAb1zAc97A6qxI6 + - https://drive.google.com/uc?export=download&id=1BlVJJKl3YgEJLxyl8U1UQSmSHWwNoW7C map: slimeguyspaydayexpressMAP.50 stock: slimeguyspaydayexpressSTOCK.50 ventureCards: slimeguyspaydayexpressVENTURE.50 diff --git a/_maps/starcarnival/starcarnival.yaml b/_maps/starcarnival/starcarnival.yaml index d431db8a9..389da191b 100644 --- a/_maps/starcarnival/starcarnival.yaml +++ b/_maps/starcarnival/starcarnival.yaml @@ -4,11 +4,11 @@ desc: en: Welcome to the Star Carnival! Hop on the Carnival Caboose that moves around the board. After 4 switch presses, the direction of the caboose reverses, and the night parade begins! ruleSet: Standard theme: DragonQuest -initialCash: 2800 +initialCash: 2700 targetAmount: 20000 baseSalary: 250 salaryIncrement: 250 -maxDiceRoll: 6 +maxDiceRoll: 7 frbFiles: - starcarnival1 - starcarnival2 @@ -64,6 +64,15 @@ tourMode: opponent3: Waluigi clearRank: 2 changelog: + - version: 3 + changed: + - Fixed crash when moving with magmalice in board state 5 + - version: 2 + changed: + - adjusted location of the stockbroker and the arcade + - made one of the arcades a take a break square + - initial cash lowered to 2700 + - max dice roll increased from 6 to 7 - version: 1 added: - Initial Release diff --git a/_maps/starcarnival/starcarnival1.frb b/_maps/starcarnival/starcarnival1.frb index 3def16fe1..b0cda1fa1 100644 Binary files a/_maps/starcarnival/starcarnival1.frb and b/_maps/starcarnival/starcarnival1.frb differ diff --git a/_maps/starcarnival/starcarnival1.webp b/_maps/starcarnival/starcarnival1.webp index 521b3bc04..c224fd092 100644 Binary files a/_maps/starcarnival/starcarnival1.webp and b/_maps/starcarnival/starcarnival1.webp differ diff --git a/_maps/starcarnival/starcarnival2.frb b/_maps/starcarnival/starcarnival2.frb index 2ada5bbaf..ad3172050 100644 Binary files a/_maps/starcarnival/starcarnival2.frb and b/_maps/starcarnival/starcarnival2.frb differ diff --git a/_maps/starcarnival/starcarnival2.webp b/_maps/starcarnival/starcarnival2.webp index 60e9feffd..c54637596 100644 Binary files a/_maps/starcarnival/starcarnival2.webp and b/_maps/starcarnival/starcarnival2.webp differ diff --git a/_maps/starcarnival/starcarnival3.frb b/_maps/starcarnival/starcarnival3.frb index dac154a78..f72ca5681 100644 Binary files a/_maps/starcarnival/starcarnival3.frb and b/_maps/starcarnival/starcarnival3.frb differ diff --git a/_maps/starcarnival/starcarnival3.webp b/_maps/starcarnival/starcarnival3.webp index 254fdcd3e..961859603 100644 Binary files a/_maps/starcarnival/starcarnival3.webp and b/_maps/starcarnival/starcarnival3.webp differ diff --git a/_maps/starcarnival/starcarnival4.frb b/_maps/starcarnival/starcarnival4.frb index 7387fca7e..ff542f8dc 100644 Binary files a/_maps/starcarnival/starcarnival4.frb and b/_maps/starcarnival/starcarnival4.frb differ diff --git a/_maps/starcarnival/starcarnival4.webp b/_maps/starcarnival/starcarnival4.webp index 9941ad565..427ecf7b2 100644 Binary files a/_maps/starcarnival/starcarnival4.webp and b/_maps/starcarnival/starcarnival4.webp differ diff --git a/_maps/starcarnival/starcarnival5.frb b/_maps/starcarnival/starcarnival5.frb index 651081015..beb3cc57b 100644 Binary files a/_maps/starcarnival/starcarnival5.frb and b/_maps/starcarnival/starcarnival5.frb differ diff --git a/_maps/starcarnival/starcarnival5.webp b/_maps/starcarnival/starcarnival5.webp index 30df5d8a9..c23c6a718 100644 Binary files a/_maps/starcarnival/starcarnival5.webp and b/_maps/starcarnival/starcarnival5.webp differ diff --git a/_maps/starcarnival/starcarnival6.frb b/_maps/starcarnival/starcarnival6.frb index 070c72405..6ac66a02b 100644 Binary files a/_maps/starcarnival/starcarnival6.frb and b/_maps/starcarnival/starcarnival6.frb differ diff --git a/_maps/starcarnival/starcarnival6.webp b/_maps/starcarnival/starcarnival6.webp index 1f44dc07a..14f062a0f 100644 Binary files a/_maps/starcarnival/starcarnival6.webp and b/_maps/starcarnival/starcarnival6.webp differ diff --git a/_maps/starcarnival/starcarnival7.frb b/_maps/starcarnival/starcarnival7.frb index 9c692b7fc..2e0edec17 100644 Binary files a/_maps/starcarnival/starcarnival7.frb and b/_maps/starcarnival/starcarnival7.frb differ diff --git a/_maps/starcarnival/starcarnival7.webp b/_maps/starcarnival/starcarnival7.webp index 0bb1aea16..8c5b725cb 100644 Binary files a/_maps/starcarnival/starcarnival7.webp and b/_maps/starcarnival/starcarnival7.webp differ diff --git a/_maps/starcarnival/starcarnival8.frb b/_maps/starcarnival/starcarnival8.frb index 01dbcbd09..a0929e5e8 100644 Binary files a/_maps/starcarnival/starcarnival8.frb and b/_maps/starcarnival/starcarnival8.frb differ diff --git a/_maps/starcarnival/starcarnival8.webp b/_maps/starcarnival/starcarnival8.webp index eb5345232..2790c5087 100644 Binary files a/_maps/starcarnival/starcarnival8.webp and b/_maps/starcarnival/starcarnival8.webp differ diff --git a/_maps/superbowserstrackway/superbowserstrackway.yaml b/_maps/superbowserstrackway/superbowserstrackway.yaml index b2c43e07e..b6ed1926f 100644 --- a/_maps/superbowserstrackway/superbowserstrackway.yaml +++ b/_maps/superbowserstrackway/superbowserstrackway.yaml @@ -48,6 +48,9 @@ tourMode: opponent3: Toad clearRank: 2 changelog: + - version: 3 + changed: + - District C and District D initial shop values were lowered across the board - version: 2 changed: - theme and shape is the same, the rest of the board is entirely different diff --git a/_maps/theloopsduplidoe/theloopsduplidoe.yaml b/_maps/theloopsduplidoe/theloopsduplidoe.yaml index de0ffa445..ae8b5d3c6 100644 --- a/_maps/theloopsduplidoe/theloopsduplidoe.yaml +++ b/_maps/theloopsduplidoe/theloopsduplidoe.yaml @@ -53,8 +53,7 @@ changelog: added: - Initial Release authors: - - name: Duplidoe - url: N/A + - name: doopli districtNames: en: - A/Wing R diff --git a/_maps/tightropeduplidoe/tightropeduplidoe.yaml b/_maps/tightropeduplidoe/tightropeduplidoe.yaml index 22350a634..f9a263bf9 100644 --- a/_maps/tightropeduplidoe/tightropeduplidoe.yaml +++ b/_maps/tightropeduplidoe/tightropeduplidoe.yaml @@ -54,8 +54,7 @@ changelog: added: - Initial Release authors: - - name: Duplidoe - url: N/A + - name: doopli districtNames: en: - A/Curve L diff --git a/_modpacks/packs/cslt/stable/manifest.json b/_modpacks/packs/cslt/stable/manifest.json new file mode 100644 index 000000000..8faf06e3d --- /dev/null +++ b/_modpacks/packs/cslt/stable/manifest.json @@ -0,0 +1,12 @@ +{ + "cslt": + { + "name":"Custom Street Legacy Tour", + "description":"An overhaul modpack containing over 100 boards from previous games in the Itadaki Street series!", + "version":"1.0", + "entity":"modpack", + "type":"primary", + "last_updated":"2024/11/28", + "resources":"cslt" + } +} diff --git a/_modpacks/packs/cslt/stable/mapList.yaml b/_modpacks/packs/cslt/stable/mapList.yaml new file mode 100644 index 000000000..ce0d65935 --- /dev/null +++ b/_modpacks/packs/cslt/stable/mapList.yaml @@ -0,0 +1,321 @@ +backgrounds: backgrounds.yml +0: + #practiceBoard: ShellIsland + 0: + CastleTrodainE.zip: + urls: + - https://nikkums.io/cswt/Maps/CastleTrodain.zip + ObservatoryE.zip: + urls: + - https://nikkums.io/cswt/Maps/Observatory.zip + GhostShipE.zip: + urls: + - https://nikkums.io/cswt/Maps/GhostShip.zip + SlimeniaE.zip: + urls: + - https://nikkums.io/cswt/Maps/Slimenia.zip + MtMagmageddonE.zip: + urls: + - https://nikkums.io/cswt/Maps/MtMagmageddon.zip + RobbinHoodRuinsE.zip: + urls: + - https://nikkums.io/cswt/Maps/RobbinHoodRuins.zip + 1: + MarioStadiumE.zip: + urls: + - https://nikkums.io/cswt/Maps/MarioStadium.zip + StarshipMarioE.zip: + urls: + - https://nikkums.io/cswt/Maps/StarshipMario.zip + MarioCircuitE.zip: + urls: + - https://nikkums.io/cswt/Maps/MarioCircuit.zip + YoshiIslandE.zip: + urls: + - https://nikkums.io/cswt/Maps/YoshiIsland.zip + DelfinoPlazaE.zip: + urls: + - https://nikkums.io/cswt/Maps/DelfinoPlaza.zip + PeachCastleE.zip: + urls: + - https://nikkums.io/cswt/Maps/PeachCastle.zip + 2: + AlefgardE.zip: + urls: + - https://nikkums.io/cswt/Maps/Alefgard.zip + SuperMarioBrosE.zip: + urls: + - https://nikkums.io/cswt/Maps/SuperMarioBros.zip + BowserCastleE.zip: + urls: + - https://nikkums.io/cswt/Maps/BowserCastle.zip + GoodEggGalaxyE.zip: + urls: + - https://nikkums.io/cswt/Maps/GoodEggGalaxy.zip + ColossusE.zip: + urls: + - https://nikkums.io/cswt/Maps/Colossus.zip + AlltradesAbbeyE.zip: + urls: + - https://nikkums.io/cswt/Maps/AlltradesAbbey.zip +1: + #practiceBoard: DeathStarfish + 0: + CastleTrodain.zip: + urls: + - https://nikkums.io/cswt/Maps/CastleTrodain.zip + Observatory.zip: + urls: + - https://nikkums.io/cswt/Maps/Observatory.zip + GhostShip.zip: + urls: + - https://nikkums.io/cswt/Maps/GhostShip.zip + Slimenia.zip: + urls: + - https://nikkums.io/cswt/Maps/Slimenia.zip + MtMagmageddon.zip: + urls: + - https://nikkums.io/cswt/Maps/MtMagmageddon.zip + RobbinHoodRuins.zip: + urls: + - https://nikkums.io/cswt/Maps/RobbinHoodRuins.zip + 1: + MarioStadium.zip: + urls: + - https://nikkums.io/cswt/Maps/MarioStadium.zip + StarshipMario.zip: + urls: + - https://nikkums.io/cswt/Maps/StarshipMario.zip + MarioCircuit.zip: + urls: + - https://nikkums.io/cswt/Maps/MarioCircuit.zip + YoshiIsland.zip: + urls: + - https://nikkums.io/cswt/Maps/YoshiIsland.zip + DelfinoPlaza.zip: + urls: + - https://nikkums.io/cswt/Maps/DelfinoPlaza.zip + PeachCastle.zip: + urls: + - https://nikkums.io/cswt/Maps/PeachCastle.zip + 2: + Alefgard.zip: + urls: + - https://nikkums.io/cswt/Maps/Alefgard.zip + SuperMarioBros.zip: + urls: + - https://nikkums.io/cswt/Maps/SuperMarioBros.zip + BowserCastle.zip: + urls: + - https://nikkums.io/cswt/Maps/BowserCastle.zip + GoodEggGalaxy.zip: + urls: + - https://nikkums.io/cswt/Maps/GoodEggGalaxy.zip + Colossus.zip: + urls: + - https://nikkums.io/cswt/Maps/Colossus.zip + AlltradesAbbey.zip: + urls: + - https://nikkums.io/cswt/Maps/AlltradesAbbey.zip + MaharataIslands.zip: + urls: + - https://nikkums.io/cswt/Maps/MaharataIslands.zip + TheAmericas.zip: + urls: + - https://nikkums.io/cswt/Maps/TheAmericas.zip + ShellIsland.zip: + practiceBoard: true + urls: + - https://nikkums.io/cswt/Maps/ShellIsland.zip + LakeMountain.zip: + urls: + - https://nikkums.io/cswt/Maps/LakeMountain.zip + Cloverland.zip: + urls: + - https://nikkums.io/cswt/Maps/Cloverland.zip + MoonCity.zip: + urls: + - https://nikkums.io/cswt/Maps/MoonCity.zip + Gootrude.zip: + urls: + - https://nikkums.io/cswt/Maps/Gootrude.zip + IS2Skyscraper.zip: + urls: + - https://nikkums.io/cswt/Maps/IS2Skyscraper.zip + DreamWorld.zip: + urls: + - https://nikkums.io/cswt/Maps/DreamWorld.zip + IS2Freeway.zip: + urls: + - https://nikkums.io/cswt/Maps/IS2Freeway.zip + IS2UnderwaterMetropolis.zip: + urls: + - https://nikkums.io/cswt/Maps/IS2UnderwaterMetropolis.zip + CasinoTown.zip: + urls: + - https://nikkums.io/cswt/Maps/CasinoTown.zip + IS2SophiesCave.zip: + urls: + - https://nikkums.io/cswt/Maps/IS2SophiesCave.zip + Geoglyph.zip: + urls: + - https://nikkums.io/cswt/Maps/Geoglyph.zip + QueenBunny.zip: + urls: + - https://nikkums.io/cswt/Maps/QueenBunny.zip + PrimitiveEra.zip: + urls: + - https://nikkums.io/cswt/Maps/PrimitiveEra.zip + GKFLoatingContinent.zip: + urls: + - https://nikkums.io/cswt/Maps/GKFLoatingContinent.zip + IS3CandyLand.zip: + urls: + - https://nikkums.io/cswt/Maps/IS3CandyLand.zip + IS3Rainforest.zip: + urls: + - https://nikkums.io/cswt/Maps/IS3Rainforest.zip + is3_sushitrain.zip: + urls: + - https://nikkums.io/cswt/Maps/is3_sushitrain.zip + IS3Moonlight.zip: + urls: + - https://nikkums.io/cswt/Maps/IS3Moonlight.zip + IS3Machu.zip: + urls: + - https://nikkums.io/cswt/Maps/IS3Machu.zip + IS3Space.zip: + urls: + - https://nikkums.io/cswt/Maps/IS3Space.zip + SPTycoon.zip: + urls: + - https://nikkums.io/cswt/Maps/SPTycoon.zip + SPAlltrades.zip: + urls: + - https://nikkums.io/cswt/Maps/SPAlltrades.zip + SeabedShrine.zip: + urls: + - https://nikkums.io/cswt/Maps/SeabedShrine.zip + SPFortuna.zip: + urls: + - https://nikkums.io/cswt/Maps/SPFortuna.zip + SPWorldTree.zip: + urls: + - https://nikkums.io/cswt/Maps/SPWorldTree.zip + SPRendarak.zip: + urls: + - https://nikkums.io/cswt/Maps/SPRendarak.zip + SPAlefgard.zip: + urls: + - https://nikkums.io/cswt/Maps/SPAlefgard.zip + SPMidgar.zip: + urls: + - https://nikkums.io/cswt/Maps/SPMidgar.zip + SPThunder.zip: + urls: + - https://nikkums.io/cswt/Maps/SPThunder.zip + Rabanastre.zip: + urls: + - https://nikkums.io/cswt/Maps/Rabanastre.zip + SPNalbina.zip: + urls: + - https://nikkums.io/cswt/Maps/SPNalbina.zip + SPAirship.zip: + urls: + - https://nikkums.io/cswt/Maps/SPAirship.zip + PortableTantegel.zip: + urls: + - https://nikkums.io/cswt/Maps/PortableTantegel.zip + PortableRamia.zip: + urls: + - https://nikkums.io/cswt/Maps/PortableRamia.zip + LibraryOfTheAncients.zip: + urls: + - https://nikkums.io/cswt/Maps/LibraryOfTheAncients.zip + PortableTree.zip: + urls: + - https://nikkums.io/cswt/Maps/PortableTree.zip + PortableVale.zip: + urls: + - https://nikkums.io/cswt/Maps/PortableVale.zip + PortableAlexandra.zip: + urls: + - https://nikkums.io/cswt/Maps/PortableAlexandra.zip + PhantomTrain.zip: + urls: + - https://nikkums.io/cswt/Maps/PhantomTrain.zip + PortableOpera.zip: + urls: + - https://nikkums.io/cswt/Maps/PortableOpera.zip + PortableBhujerba.zip: + urls: + - https://nikkums.io/cswt/Maps/PortableBhujerba.zip + PortableAlltrades.zip: + urls: + - https://nikkums.io/cswt/Maps/PortableAlltrades.zip + DSYoshisIsland.zip: + urls: + - https://nikkums.io/cswt/Maps/DSYoshisIsland.zip + DSColossus.zip: + urls: + - https://nikkums.io/cswt/Maps/DSColossus.zip + DSPeachsCastle.zip: + urls: + - https://nikkums.io/cswt/Maps/DSPeachsCastle.zip + DSDelfinoPlaza.zip: + urls: + - https://nikkums.io/cswt/Maps/DSDelfinoPlaza.zip + DSRobbinHoodRuins.zip: + urls: + - https://nikkums.io/cswt/Maps/DSRobbinHoodRuins.zip + DSAlefgard.zip: + urls: + - https://nikkums.io/cswt/Maps/DSAlefgard.zip + FSSmartSilkRoad.zip: + urls: + - https://nikkums.io/cswt/Maps/FSSmartSilkRoad.zip + FSSmartFestival.zip: + urls: + - https://nikkums.io/cswt/Maps/FSSmartFestival.zip + MobileSchoolNew.zip: + urls: + - https://nikkums.io/cswt/Maps/MobileSchoolNew.zip + SmartAntarctica.zip: + urls: + - https://nikkums.io/cswt/Maps/SmartAntarctica.zip + SmartZodiac.zip: + urls: + - https://nikkums.io/cswt/Maps/SmartZodiac.zip + SmartAquarium.zip: + urls: + - https://nikkums.io/cswt/Maps/SmartAquarium.zip + FSSmartMonsterHouse.zip: + urls: + - https://nikkums.io/cswt/Maps/FSSmartMonsterHouse.zip + Bunnyland.zip: + urls: + - https://nikkums.io/cswt/Maps/Bunnyland.zip + auMidnightTown.zip: + urls: + - https://nikkums.io/cswt/Maps/auMidnightTown.zip + auShellIsle.zip: + urls: + - https://nikkums.io/cswt/Maps/auShellIsle.zip + auCloverland.zip: + urls: + - https://nikkums.io/cswt/Maps/auCloverland.zip + auGlorious.zip: + urls: + - https://nikkums.io/cswt/Maps/auGlorious.zip + auNanana.zip: + urls: + - https://nikkums.io/cswt/Maps/auNanana.zip + auSgtFrog.zip: + urls: + - https://nikkums.io/cswt/Maps/auSgtFrog.zip + 30thDragonlordsCastle.zip: + urls: + - https://nikkums.io/cswt/Maps/30thDragonlordsCastle.zip + 30thCrystalTower.zip: + urls: + - https://nikkums.io/cswt/Maps/30thCrystalTower.zip diff --git a/_modpacks/packs/cslt/stable/modlist.txt b/_modpacks/packs/cslt/stable/modlist.txt new file mode 100644 index 000000000..278ba1b17 --- /dev/null +++ b/_modpacks/packs/cslt/stable/modlist.txt @@ -0,0 +1 @@ ++cslt diff --git a/_modpacks/packs/cswt/2.0_SF/manifest.json b/_modpacks/packs/cswt/2.0_SF/manifest.json index d990ecff0..c15db3d5b 100644 --- a/_modpacks/packs/cswt/2.0_SF/manifest.json +++ b/_modpacks/packs/cswt/2.0_SF/manifest.json @@ -1,12 +1,12 @@ { - "cswt": + "cswt_sf": { - "name":"Custom Street World Tour", - "description":"An overhaul modpack containing over 100 new boards", - "version":"1.5", + "name":"Custom Street World Tour (Streamer Friendly)", + "description":"A special version of CSWT with all licensed music removed.", + "version":"2.0", "entity":"modpack", "type":"primary", - "release_date":"2024/02/11", + "last_updated":"2024/11/28", "resources":"cswt" } } diff --git a/_modpacks/packs/cswt/2.0_SF/modlist.txt b/_modpacks/packs/cswt/2.0_SF/modlist.txt index 8e0ecb8ac..037ba4cea 100644 --- a/_modpacks/packs/cswt/2.0_SF/modlist.txt +++ b/_modpacks/packs/cswt/2.0_SF/modlist.txt @@ -1,2 +1,3 @@ +cswtpycsmm +ChangeCurtain ++NewTitleScreen diff --git a/_modpacks/packs/cswt/development/manifest.json b/_modpacks/packs/cswt/development/manifest.json index 547084b8a..1ca96d733 100644 --- a/_modpacks/packs/cswt/development/manifest.json +++ b/_modpacks/packs/cswt/development/manifest.json @@ -1,12 +1,12 @@ { - "cswt_test": + "cstp": { - "name":"Custom Street World Tour (Test Version)", - "description":"A version of CSWT containing only new boards that need testing", + "name":"Custom Street Tester's Pack", + "description":"A version of CSWT containing only new boards that need testing.", "version":"1.0", "entity":"modpack", "type":"primary", - "release_date":"2024/02/11", + "last_updated":"2024/11/28", "resources":"cswt" } } diff --git a/_modpacks/packs/cswt/development/mapList.yaml b/_modpacks/packs/cswt/development/mapList.yaml index ad5985ba1..ffe82c69f 100644 --- a/_modpacks/packs/cswt/development/mapList.yaml +++ b/_modpacks/packs/cswt/development/mapList.yaml @@ -1,108 +1,56 @@ backgrounds: backgrounds.yml 0: 0: - Ennesan36.zip: - urls: - - https://nikkums.io/cswt/Maps/Ennesan36.zip - Ennesan31C.zip: - urls: - - https://nikkums.io/cswt/Maps/Ennesan31C.zip - Ennesan32A.zip: - urls: - - https://nikkums.io/cswt/Maps/Ennesan32A.zip - Ennesan32B.zip: - urls: - - https://nikkums.io/cswt/Maps/Ennesan32B.zip - Ennesan33.zip: - urls: - - https://nikkums.io/cswt/Maps/Ennesan33.zip - Ennesan34.zip: - urls: - - https://nikkums.io/cswt/Maps/Ennesan34.zip + Ennesan39B.zip: + urls: + - https://nikkums.io/cswt/Maps/Ennesan39B.zip + Ennesan42B.zip: + urls: + - https://nikkums.io/cswt/Maps/Ennesan42B.zip + Ennesan43.zip: + urls: + - https://nikkums.io/cswt/Maps/Ennesan43.zip + Ennesan45.zip: + urls: + - https://nikkums.io/cswt/Maps/Ennesan45.zip + Ennesan46B.zip: + urls: + - https://nikkums.io/cswt/Maps/Ennesan46B.zip + arrowhead.zip: + urls: + - https://nikkums.io/cswt/Maps/arrowhead.zip 1: - MoguMap.zip: - urls: - - https://nikkums.io/cswt/Maps/MoguMap.zip - luigismansion.zip: - urls: - - https://nikkums.io/cswt/Maps/luigismansion.zip - KBHH.zip: - urls: - - https://nikkums.io/cswt/Maps/KBHH.zip - slimeguyspaydayexpress.zip: - urls: - - https://nikkums.io/cswt/Maps/slimeguyspaydayexpress.zip - Ennesan29.zip: - urls: - - https://nikkums.io/cswt/Maps/Ennesan29.zip - TheClockTower.zip: - urls: - - https://nikkums.io/cswt/Maps/TheClockTower.zip + StarshipRedux.zip: + urls: + - https://nikkums.io/cswt/Maps/StarshipRedux.zip + Tutorial1.zip: + urls: + - https://nikkums.io/cswt/Maps/Tutorial1.zip + placeholder.zip: + placeholder.zip: + placeholder.zip: + placeholder.zip: 2: - theloopsduplidoe.zip: - urls: - - https://nikkums.io/cswt/Maps/theloopsduplidoe.zip - landorstonksduplidoe.zip: - urls: - - https://nikkums.io/cswt/Maps/landorstonksduplidoe.zip - mirroredambitionduplidoe.zip: - urls: - - https://nikkums.io/cswt/Maps/mirroredambitionduplidoe.zip - battleborbsduplidoe.zip: - urls: - - https://nikkums.io/cswt/Maps/battleborbsduplidoe.zip - tightropeduplidoe.zip: - urls: - - https://nikkums.io/cswt/Maps/tightropeduplidoe.zip - MonopolyUK.zip: - urls: - - https://nikkums.io/cswt/Maps/MonopolyUK.zip - MonopolyUS.zip: - urls: - - https://nikkums.io/cswt/Maps/MonopolyUS.zip - mpss_ppbc.zip: - urls: - - https://nikkums.io/cswt/Maps/mpss_ppbc.zip - arrowhead.zip: - urls: - - https://nikkums.io/cswt/Maps/arrowhead.zip - SuitsMap.zip: - urls: - - https://nikkums.io/cswt/Maps/SuitsMap.zip - is3_sushitrain.zip: - urls: - - https://nikkums.io/cswt/Maps/is3_sushitrain.zip + placeholder.zip: + placeholder.zip: + placeholder.zip: + placeholder.zip: + placeholder.zip: + placeholder.zip: practiceBoard: true 1: 0: Ennesan30A.zip: urls: - https://nikkums.io/cswt/Maps/Ennesan30A.zip - Ennesan30B.zip: - urls: - - https://nikkums.io/cswt/Maps/Ennesan30B.zip - Ennesan20.zip: - urls: - - https://nikkums.io/cswt/Maps/Ennesan20.zip - lighthouseisland.zip: - urls: - - https://nikkums.io/cswt/Maps/lighthouseisland.zip - Ennesan15.zip: - urls: - - https://nikkums.io/cswt/Maps/Ennesan15.zip - Ennesan17.zip: - urls: - - https://nikkums.io/cswt/Maps/Ennesan17.zip + placeholder.zip: + placeholder.zip: + placeholder.zip: + placeholder.zip: 1: - FortuneGateFG1.zip: - urls: - - https://nikkums.io/cswt/Maps/FortuneGateFG1.zip - TheClock.zip: - urls: - - https://nikkums.io/cswt/Maps/TheClock.zip - TurtleFortress.zip: - urls: - - https://nikkums.io/cswt/Maps/TurtleFortress.zip + placeholder.zip: + placeholder.zip: + placeholder.zip: placeholder.zip: placeholder.zip: placeholder.zip: diff --git a/_modpacks/packs/cswt/development/modlist.txt b/_modpacks/packs/cswt/development/modlist.txt index 8e0ecb8ac..124bfb4fb 100644 --- a/_modpacks/packs/cswt/development/modlist.txt +++ b/_modpacks/packs/cswt/development/modlist.txt @@ -1,2 +1,3 @@ -+cswtpycsmm ++cstppycsmm +ChangeCurtain ++NewTitleScreen diff --git a/_modpacks/packs/cswt/stable/manifest.json b/_modpacks/packs/cswt/stable/manifest.json index d990ecff0..46f3fd5c3 100644 --- a/_modpacks/packs/cswt/stable/manifest.json +++ b/_modpacks/packs/cswt/stable/manifest.json @@ -2,11 +2,11 @@ "cswt": { "name":"Custom Street World Tour", - "description":"An overhaul modpack containing over 100 new boards", - "version":"1.5", + "description":"An overhaul modpack containing over 100 new boards!", + "version":"2.0", "entity":"modpack", "type":"primary", - "release_date":"2024/02/11", + "last_updated":"2024/11/28", "resources":"cswt" } } diff --git a/_modpacks/packs/cswt/stable/mapList.yaml b/_modpacks/packs/cswt/stable/mapList.yaml index bfbfe55ff..f35a1c588 100644 --- a/_modpacks/packs/cswt/stable/mapList.yaml +++ b/_modpacks/packs/cswt/stable/mapList.yaml @@ -116,6 +116,9 @@ backgrounds: backgrounds.yml IS3Rainforest.zip: urls: - https://nikkums.io/cswt/Maps/IS3Rainforest.zip + is3_sushitrain.zip: + urls: + - https://nikkums.io/cswt/Maps/is3_sushitrain.zip IS3Moonlight.zip: urls: - https://nikkums.io/cswt/Maps/IS3Moonlight.zip @@ -279,9 +282,6 @@ backgrounds: backgrounds.yml urls: - https://nikkums.io/cswt/Maps/birdosbigtop.zip 1: - Reactor.zip: - urls: - - https://nikkums.io/cswt/Maps/Reactor.zip CastawayBayCSide.zip: urls: - https://nikkums.io/cswt/Maps/CastawayBayCSide.zip @@ -291,13 +291,19 @@ backgrounds: backgrounds.yml CatMap.zip: urls: - https://nikkums.io/cswt/Maps/CatMap.zip + TheClock.zip: + urls: + - https://nikkums.io/cswt/Maps/TheClock.zip + TheClockTower.zip: + urls: + - https://nikkums.io/cswt/Maps/TheClockTower.zip Cogito.zip: urls: - - https://nikkums.io/cswt/Maps/Cogito.zip + - https://nikkums.io/cswt/Maps/Cogito.zip + 2: Colony9.zip: urls: - https://nikkums.io/cswt/Maps/Colony9.zip - 2: DeathStarfish.zip: practiceBoard: true urls: @@ -323,9 +329,6 @@ backgrounds: backgrounds.yml Ennesan15.zip: urls: - https://nikkums.io/cswt/Maps/Ennesan15.zip - Ennesan17.zip: - urls: - - https://nikkums.io/cswt/Maps/Ennesan17.zip Ennesan18.zip: urls: - https://nikkums.io/cswt/Maps/Ennesan18.zip @@ -344,6 +347,21 @@ backgrounds: backgrounds.yml Ennesan29.zip: urls: - https://nikkums.io/cswt/Maps/Ennesan29.zip + Ennesan30B.zip: + urls: + - https://nikkums.io/cswt/Maps/Ennesan30B.zip + Ennesan39B.zip: + urls: + - https://nikkums.io/cswt/Maps/Ennesan39B.zip + Ennesan41.zip: + urls: + - https://nikkums.io/cswt/Maps/Ennesan41.zip + Ennesan42A.zip: + urls: + - https://nikkums.io/cswt/Maps/Ennesan42A.zip + Ennesan44.zip: + urls: + - https://nikkums.io/cswt/Maps/Ennesan44.zip EternaCity.zip: urls: - https://nikkums.io/cswt/Maps/EternaCity.zip @@ -380,18 +398,30 @@ backgrounds: backgrounds.yml InsideOut.zip: urls: - https://nikkums.io/cswt/Maps/InsideOut.zip + JuniorStreet.zip: + urls: + - https://nikkums.io/cswt/Maps/JuniorStreet.zip Kanto.zip: urls: - https://nikkums.io/cswt/Maps/Kanto.zip + KBHH.zip: + urls: + - https://nikkums.io/cswt/Maps/KBHH.zip KingOfTheHill.zip: urls: - https://nikkums.io/cswt/Maps/KingOfTheHill.zip - luigismansion.zip: - urls: - - https://nikkums.io/cswt/Maps/luigismansion.zip KoopaTycoonTown.zip: urls: - https://nikkums.io/cswt/Maps/KoopaTycoonTown.zip + landorstonksduplidoe.zip: + urls: + - https://nikkums.io/cswt/Maps/landorstonksduplidoe.zip + lighthouseisland.zip: + urls: + - https://nikkums.io/cswt/Maps/lighthouseisland.zip + luigismansion.zip: + urls: + - https://nikkums.io/cswt/Maps/luigismansion.zip mp9_magmine.zip: urls: - https://nikkums.io/cswt/Maps/mp9_magmine.zip @@ -401,6 +431,9 @@ backgrounds: backgrounds.yml NLA.zip: urls: - https://nikkums.io/cswt/Maps/NLA.zip + pacman.zip: + urls: + - https://nikkums.io/cswt/Maps/pacman.zip Palamecia.zip: urls: - https://nikkums.io/cswt/Maps/Palamecia.zip @@ -410,6 +443,12 @@ backgrounds: backgrounds.yml Playground.zip: urls: - https://nikkums.io/cswt/Maps/Playground.zip + POWBlock.zip: + urls: + - https://nikkums.io/cswt/Maps/POWBlock.zip + mpss_ppbc.zip: + urls: + - https://nikkums.io/cswt/Maps/mpss_ppbc.zip Quad.zip: urls: - https://nikkums.io/cswt/Maps/Quad.zip @@ -422,12 +461,18 @@ backgrounds: backgrounds.yml SkyTower.zip: urls: - https://nikkums.io/cswt/Maps/SkyTower.zip + slimeguyspaydayexpress.zip: + urls: + - https://nikkums.io/cswt/Maps/slimeguyspaydayexpress.zip Squid.zip: urls: - https://nikkums.io/cswt/Maps/Squid.zip starcarnival.zip: urls: - https://nikkums.io/cswt/Maps/starcarnival.zip + SuitsMap.zip: + urls: + - https://nikkums.io/cswt/Maps/SuitsMap.zip Bethlehem.zip: urls: - https://nikkums.io/cswt/Maps/Bethlehem.zip diff --git a/_modpacks/packs/cswt/stable/modlist.txt b/_modpacks/packs/cswt/stable/modlist.txt index 8e0ecb8ac..037ba4cea 100644 --- a/_modpacks/packs/cswt/stable/modlist.txt +++ b/_modpacks/packs/cswt/stable/modlist.txt @@ -1,2 +1,3 @@ +cswtpycsmm +ChangeCurtain ++NewTitleScreen diff --git a/_modpacks/resources/cslt/cslt.py b/_modpacks/resources/cslt/cslt.py new file mode 100644 index 000000000..46a7aba70 --- /dev/null +++ b/_modpacks/resources/cslt/cslt.py @@ -0,0 +1,42 @@ +import pycsmm +import os + +def replTitleImages(locale, arcDir, modpackDir): + gameSeqTitleAll = os.path.join(modpackDir, 'cslt/game_sequence_title_ALL.arc') + for dirEntry in os.scandir(gameSeqTitleAll): + tplPath = os.path.join(arcDir, 'arc/timg', os.path.splitext(dirEntry.name)[0] + '.tpl') + #print(tplPath, file=sys.stderr) + pycsmm.convertPngToTpl(dirEntry.path, tplPath) + if locale == 'de': + gameSeqTitleDe = os.path.join(modpackDir, 'cslt/game_sequence_title_DE.arc') + for dirEntry in os.scandir(gameSeqTitleDe): + tplPath = os.path.join(arcDir, 'arc/timg', os.path.splitext(dirEntry.name)[0] + '.tpl') + #print(tplPath, file=sys.stderr) + pycsmm.convertPngToTpl(dirEntry.path, tplPath) + +class Mod(pycsmm.CSMMMod, pycsmm.GeneralInterface, pycsmm.ArcFileInterface, pycsmm.UiMessageInterface): + def __init__(self): + pycsmm.CSMMMod.__init__(self) + pycsmm.GeneralInterface.__init__(self) + pycsmm.ArcFileInterface.__init__(self) + pycsmm.UiMessageInterface.__init__(self) + def modId(self): + return "cslt" + + def modifyArcFile(self): + localeToTitleArcFile = { + 'ja': 'files/game/game_sequence_title.arc', + 'en': 'files/game/langEN/game_sequence_title_EN.arc', + 'de': 'files/game/langDE/game_sequence_title_DE.arc', + 'su': 'files/game/langES/game_sequence_title_ES.arc', + 'fr': 'files/game/langFR/game_sequence_title_FR.arc', + 'it': 'files/game/langIT/game_sequence_title_IT.arc', + 'uk': 'files/game/langUK/game_sequence_title_UK.arc', + } + return { + arcFile: + lambda root, gameInstance, modList, arcDir, locale=locale, modpackDir=self.modpackDir(): replTitleImages(locale, arcDir, modpackDir) + for locale, arcFile in localeToTitleArcFile.items() + } + +mod = Mod() diff --git a/_modpacks/resources/cslt/cslt/DejaVuSans-Bold.ttf b/_modpacks/resources/cslt/cslt/DejaVuSans-Bold.ttf new file mode 100644 index 000000000..0f4d5e9d4 Binary files /dev/null and b/_modpacks/resources/cslt/cslt/DejaVuSans-Bold.ttf differ diff --git a/_modpacks/resources/cslt/cslt/game_sequence_title_ALL.arc/ui_corporate_ja.png b/_modpacks/resources/cslt/cslt/game_sequence_title_ALL.arc/ui_corporate_ja.png new file mode 100644 index 000000000..4d7bc3f24 Binary files /dev/null and b/_modpacks/resources/cslt/cslt/game_sequence_title_ALL.arc/ui_corporate_ja.png differ diff --git a/_modpacks/resources/cslt/cslt/game_sequence_title_ALL.arc/ui_itasuto_logo_ja.png b/_modpacks/resources/cslt/cslt/game_sequence_title_ALL.arc/ui_itasuto_logo_ja.png new file mode 100644 index 000000000..2869110af Binary files /dev/null and b/_modpacks/resources/cslt/cslt/game_sequence_title_ALL.arc/ui_itasuto_logo_ja.png differ diff --git a/_modpacks/resources/cslt/cslt/game_sequence_title_DE.arc/ui_corporate_ja.png b/_modpacks/resources/cslt/cslt/game_sequence_title_DE.arc/ui_corporate_ja.png new file mode 100644 index 000000000..170b989aa Binary files /dev/null and b/_modpacks/resources/cslt/cslt/game_sequence_title_DE.arc/ui_corporate_ja.png differ diff --git a/_modpacks/resources/cslt/modlist.txt b/_modpacks/resources/cslt/modlist.txt new file mode 100644 index 000000000..278ba1b17 --- /dev/null +++ b/_modpacks/resources/cslt/modlist.txt @@ -0,0 +1 @@ ++cslt diff --git a/_modpacks/resources/cswt/NewTitleScreen.json b/_modpacks/resources/cswt/NewTitleScreen.json new file mode 100644 index 000000000..ca8345bdd --- /dev/null +++ b/_modpacks/resources/cswt/NewTitleScreen.json @@ -0,0 +1,34 @@ +[ + { + "from": "game/game_sequence.cmpres", + "to": "files/game/langDE/game_sequence_DE.cmpres" + }, + { + "from": "game/game_sequence.cmpres", + "to": "files/game/langEN/game_sequence_EN.cmpres" + }, + { + "from": "game/game_sequence.cmpres", + "to": "files/game/langES/game_sequence_ES.cmpres" + }, + { + "from": "game/game_sequence.cmpres", + "to": "files/game/langFR/game_sequence_FR.cmpres" + }, + { + "from": "game/game_sequence.cmpres", + "to": "files/game/langIT/game_sequence_IT.cmpres" + }, + { + "from": "game/game_sequence.cmpres", + "to": "files/game/game_sequence.cmpres" + }, + { + "from": "scene/bg801.scene", + "to": "files/scene/bg801.scene" + }, + { + "from": "scene/op001.scene", + "to": "files/scene/op001.scene" + } +] diff --git a/_modpacks/resources/cswt/NewTitleScreen.py b/_modpacks/resources/cswt/NewTitleScreen.py new file mode 100644 index 000000000..34e4c7dd2 --- /dev/null +++ b/_modpacks/resources/cswt/NewTitleScreen.py @@ -0,0 +1,26 @@ +import pycsmm +import os +import json +import shutil + +MODID = __name__ + +class Mod(pycsmm.CSMMMod, pycsmm.GeneralInterface): + def __init__(self): + pycsmm.CSMMMod.__init__(self) + pycsmm.GeneralInterface.__init__(self) + def modId(self): + return MODID + def saveFiles(self, root, gameInstance, modList): + modpack_dir = self.modpackDir() + with open(os.path.join(modpack_dir, f'{MODID}.json'), 'rb') as config_file: + config = json.load(config_file) + for command in config: + copy_from = os.path.join(modpack_dir, command["from"]) + copy_to = os.path.join(root, command["to"]) + if os.path.isdir(copy_from): + shutil.copytree(copy_from, copy_to, dirs_exist_ok=True) + else: + shutil.copy(copy_from, copy_to) + +mod = Mod() diff --git a/_modpacks/packs/cswt/development/other_files/cswtpycsmm.py b/_modpacks/resources/cswt/cstppycsmm.py similarity index 97% rename from _modpacks/packs/cswt/development/other_files/cswtpycsmm.py rename to _modpacks/resources/cswt/cstppycsmm.py index 272b3711a..4b5ed6bae 100644 --- a/_modpacks/packs/cswt/development/other_files/cswtpycsmm.py +++ b/_modpacks/resources/cswt/cstppycsmm.py @@ -90,13 +90,13 @@ def replUiMessages(msgDict, toReplaceWith): msgDict[k] = v def replTitleImages(locale, arcDir, modpackDir): - gameSeqTitleAll = os.path.join(modpackDir, 'cswtpycsmm/game_sequence_title_ALL.arc') + gameSeqTitleAll = os.path.join(modpackDir, 'cstppycsmm/game_sequence_title_ALL.arc') for dirEntry in os.scandir(gameSeqTitleAll): tplPath = os.path.join(arcDir, 'arc/timg', os.path.splitext(dirEntry.name)[0] + '.tpl') #print(tplPath, file=sys.stderr) pycsmm.convertPngToTpl(dirEntry.path, tplPath) if locale == 'de': - gameSeqTitleDe = os.path.join(modpackDir, 'cswtpycsmm/game_sequence_title_DE.arc') + gameSeqTitleDe = os.path.join(modpackDir, 'cstppycsmm/game_sequence_title_DE.arc') for dirEntry in os.scandir(gameSeqTitleDe): tplPath = os.path.join(arcDir, 'arc/timg', os.path.splitext(dirEntry.name)[0] + '.tpl') #print(tplPath, file=sys.stderr) @@ -109,7 +109,7 @@ def __init__(self): pycsmm.ArcFileInterface.__init__(self) pycsmm.UiMessageInterface.__init__(self) def modId(self): - return "cswtpycsmm" + return "cstppycsmm" def saveFiles(self, root, gameInstance, modList): mapper = gameInstance.addressMapper() with open(os.path.join(root, 'sys/main.dol'), 'rb+') as mainDol: @@ -155,6 +155,9 @@ def saveFiles(self, root, gameInstance, modList): mainDol.write(b'\x38\x60\x00\x01') mainDol.seek(mapper.boomToFileAddress(0x8020f91c)) mainDol.write(b'\x38\x60\x00\x01') + # fix shop loop bug + mainDol.seek(mapper.boomToFileAddress(0x8008f538)) + mainDol.write(b'\x60\x00\x00\x00') def saveUiMessages(self): return {f'files/localize/ui_message.{k}.csv': diff --git a/_modpacks/resources/cswt/cstppycsmm/DejaVuSans-Bold.ttf b/_modpacks/resources/cswt/cstppycsmm/DejaVuSans-Bold.ttf new file mode 100644 index 000000000..0f4d5e9d4 Binary files /dev/null and b/_modpacks/resources/cswt/cstppycsmm/DejaVuSans-Bold.ttf differ diff --git a/_modpacks/resources/cswt/cstppycsmm/game_sequence_title_ALL.arc/ui_corporate_ja.png b/_modpacks/resources/cswt/cstppycsmm/game_sequence_title_ALL.arc/ui_corporate_ja.png new file mode 100644 index 000000000..4d7bc3f24 Binary files /dev/null and b/_modpacks/resources/cswt/cstppycsmm/game_sequence_title_ALL.arc/ui_corporate_ja.png differ diff --git a/_modpacks/resources/cswt/cstppycsmm/game_sequence_title_ALL.arc/ui_itasuto_logo_ja.png b/_modpacks/resources/cswt/cstppycsmm/game_sequence_title_ALL.arc/ui_itasuto_logo_ja.png new file mode 100644 index 000000000..147d8204f Binary files /dev/null and b/_modpacks/resources/cswt/cstppycsmm/game_sequence_title_ALL.arc/ui_itasuto_logo_ja.png differ diff --git a/_modpacks/resources/cswt/cstppycsmm/game_sequence_title_DE.arc/ui_corporate_ja.png b/_modpacks/resources/cswt/cstppycsmm/game_sequence_title_DE.arc/ui_corporate_ja.png new file mode 100644 index 000000000..170b989aa Binary files /dev/null and b/_modpacks/resources/cswt/cstppycsmm/game_sequence_title_DE.arc/ui_corporate_ja.png differ diff --git a/_modpacks/resources/cswt/cswtpycsmm.py b/_modpacks/resources/cswt/cswtpycsmm.py index cf5fc7c2f..33cb86adc 100644 --- a/_modpacks/resources/cswt/cswtpycsmm.py +++ b/_modpacks/resources/cswt/cswtpycsmm.py @@ -155,12 +155,15 @@ def saveFiles(self, root, gameInstance, modList): mainDol.write(b'\x38\x60\x00\x01') mainDol.seek(mapper.boomToFileAddress(0x8020f91c)) mainDol.write(b'\x38\x60\x00\x01') - + # fix shop loop bug + mainDol.seek(mapper.boomToFileAddress(0x8008f538)) + mainDol.write(b'\x60\x00\x00\x00') + def saveUiMessages(self): return {f'files/localize/ui_message.{k}.csv': (lambda root, gameInstance, modList, msgDict, toReplaceWith=v: replUiMessages(msgDict, UI_MSGS_ALL | toReplaceWith)) for k,v in UI_MSGS.items()} - + def modifyArcFile(self): localeToTitleArcFile = { 'ja': 'files/game/game_sequence_title.arc', diff --git a/_modpacks/resources/cswt/game/game_sequence.cmpres b/_modpacks/resources/cswt/game/game_sequence.cmpres new file mode 100644 index 000000000..321abcfca Binary files /dev/null and b/_modpacks/resources/cswt/game/game_sequence.cmpres differ diff --git a/_modpacks/resources/cswt/game/langEN/mg_darts_EN.brres b/_modpacks/resources/cswt/game/langEN/mg_darts_EN.brres new file mode 100644 index 000000000..72bb37661 Binary files /dev/null and b/_modpacks/resources/cswt/game/langEN/mg_darts_EN.brres differ diff --git a/_modpacks/resources/cswt/game/langUK/mg_darts_UK.brres b/_modpacks/resources/cswt/game/langUK/mg_darts_UK.brres new file mode 100644 index 000000000..72bb37661 Binary files /dev/null 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b/_modpacks/resources/cswt/game/ui_game_f_ygs.arc differ diff --git a/_modpacks/resources/cswt/game/ui_game_f_yss.arc b/_modpacks/resources/cswt/game/ui_game_f_yss.arc new file mode 100644 index 000000000..ca758c1a5 Binary files /dev/null and b/_modpacks/resources/cswt/game/ui_game_f_yss.arc differ diff --git a/_modpacks/resources/cswt/game/ui_game_f_zsc.arc b/_modpacks/resources/cswt/game/ui_game_f_zsc.arc new file mode 100644 index 000000000..50695b1a6 Binary files /dev/null and b/_modpacks/resources/cswt/game/ui_game_f_zsc.arc differ diff --git a/_modpacks/resources/cswt/modlist.txt b/_modpacks/resources/cswt/modlist.txt index 8e0ecb8ac..037ba4cea 100644 --- a/_modpacks/resources/cswt/modlist.txt +++ b/_modpacks/resources/cswt/modlist.txt @@ -1,2 +1,3 @@ +cswtpycsmm +ChangeCurtain ++NewTitleScreen diff --git a/_modpacks/resources/cswt/scene/bg801.scene b/_modpacks/resources/cswt/scene/bg801.scene new file mode 100644 index 000000000..bfa9e5f84 --- /dev/null +++ b/_modpacks/resources/cswt/scene/bg801.scene @@ -0,0 +1,2579 @@ +Root: + __Type: Root + Resource: + __Type: Resource + SetupFlag: + __Type: SetupFlag + UseShadow: 1 + UseMirror: 0 + UseBloom: 1 + UseDof: 0 + UseDof2: 1 + UseBoolean: 0 + FogSetting: + __Type: FogSetting + FogNum: 0 + FogType: 5 + ZStart: 0 + ZEnd: 10000 + Color: + __Type: Color + R: 150 + G: 180 + B: 255 + BloomSetting: + __Type: BloomSetting + ProcType: 2 + Border: 100 + AddShift: 2 + SoftShiftX: 6.45 + SoftShiftY: 6.40 + Color: + __Type: RGBA + R: 200 + G: 200 + B: 250 + A: 25 + SoftKN: 4 + Dof2Setting: + __Type: Dof2Setting + Enable: 1 + Fnum: 1.800000 + FocalLength: 16 + S: 0.033000 + Blend: 1 + FrontBlurMax: 0.000000 + Front: 16 + BackBlurMax: 0.45 + Back: 16 + LightSetting: + __Type: LightSetting + Light: + __Type: Light2 + LightNum: 0 + Enable: 1 + IsSpecular: 0 + Color: + __Type: Color + R: 255 + G: 255 + B: 255 + Dir: + __Type: Vector + X: 0.484965 + Y: -0.468927 + Z: -0.738184 + Light: + __Type: Light2 + LightNum: 1 + Enable: 1 + IsSpecular: 1 + Color: + __Type: Color + R: 255 + G: 207 + B: 146 + Dir: + __Type: Vector + X: 0.790107 + Y: -0.447351 + Z: -0.419055 + Light: + __Type: Light2 + LightNum: 2 + Enable: 1 + IsSpecular: 0 + Color: + __Type: Color + R: 75 + G: 125 + B: 150 + Dir: + __Type: Vector + X: 0.02 + Y: 0.11 + Z: 0.99 + Light: + __Type: Light2 + LightNum: 3 + Enable: 1 + IsSpecular: 0 + Color: + __Type: Color + R: 80 + G: 100 + B: 120 + Dir: + __Type: Vector + X: -0.979609 + Y: 0.109805 + Z: 0.168253 + Light: + __Type: Light2 + LightNum: 4 + Enable: 1 + IsSpecular: 0 + Color: + __Type: Color + R: 240 + G: 248 + B: 250 + Dir: + __Type: Vector + X: 0.02 + Y: -0.75 + Z: -0.65 + Light: + __Type: Light2 + LightNum: 5 + Enable: 1 + IsSpecular: 1 + Color: + __Type: Color + R: 176 + G: 185 + B: 200 + Dir: + __Type: Vector + X: 0.02 + Y: -0.75 + Z: -0.64 + Light: + __Type: Light2 + LightNum: 6 + Enable: 1 + IsSpecular: 0 + Color: + __Type: Color + R: 160 + G: 150 + B: 160 + Dir: + __Type: Vector + X: -0.6 + Y: 0.2 + Z: 0.7 + Light: + __Type: Light2 + LightNum: 7 + Enable: 1 + IsSpecular: 1 + Color: + __Type: Color + R: 255 + G: 255 + B: 255 + Dir: + __Type: Vector + X: -0.3 + Y: -0.8 + Z: -0.5 + AmbLight: + __Type: AmbLight2 + LightNum: 0 + Color: + __Type: Color + R: 150 + G: 200 + B: 255 + AmbLight: + __Type: AmbLight2 + LightNum: 1 + Color: + __Type: Color + R: 110 + G: 110 + B: 110 + TLItemRoot: + __Type: TLItemRoot + PlayType: AUTO + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: -15 + Y: -50 + Z: 0 + Rot: + __Type: Vector + X: 0 + Y: 0 + Z: 0 + Scale: + __Type: Vector + X: 1 + Y: 1 + Z: 1 + bg801_bg001.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_bg001.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + bg801_bg002.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_bg002.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + bg801_bg003.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_bg003.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + bg801_bg004.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_bg004.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + bg801_bg005.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_bg005.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + bg801_bg005.rcha: + __Type: TLCharaAnim + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: bg801_bg005.rcha + bg801_bg006.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_bg006.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + bg801_bg006.rcha: + __Type: TLCharaAnim + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: bg801_bg006.rcha + bg801_bg007.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_bg007.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + bg801_bg008.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_bg008.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + bg801_bg101.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_bg101.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + bg801_bg102.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_bg102.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + bg801_bg102.rcha: + __Type: TLCharaAnim + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: bg801_bg102.rcha + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: -200 + Y: 0 + Z: 50 + Rot: + __Type: Vector + X: 0 + Y: 123 + Z: 0 + Scale: + __Type: Vector + X: .2 + Y: .2 + Z: .2 + bg801_bg103.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_bg103.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + bg801_bg103.rcha: + __Type: TLCharaAnim + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: bg801_bg103.rcha + bg801_bg104.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_bg104.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + bg801_bg104.rtsa: + __Type: TLRtsa + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: bg801_bg104.rtsa + bg801_bg105.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_bg105.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + 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bg801_pier01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + bg801_sand01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_sand01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + bg801_smario01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_smario01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + bg801_standa01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_standa01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + bg801_standb01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_standb01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + bg801_tent01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_tent01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + bg801_wall01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_wall01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + bg201_close: + __Type: TLItemRoot + PlayType: STOP + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + bg201_open: + __Type: TLItemRoot + PlayType: STOP + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Effect_null_02.rmdl: + __Type: TLModel + StartTime: 0 + EndTime: 510 + Filename: Effect_null_02.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + xe_op001_00.remt: + __Type: TLEffEmitter + StartTime: 0 + EndTime: 360 + LoopType: ENDLESS + Filename: xe_op001_00.remt + BrefName: Itasuto_Effects + ParentNode: xe_op001_00_01 + FollowParent: 1 + ParentRotate: 0 + LinkAnimFrame: -1 + xe_op001_00.remt: + __Type: TLEffEmitter + StartTime: 30 + EndTime: 300 + LoopType: ENDLESS + Filename: xe_op001_00.remt + BrefName: Itasuto_Effects + ParentNode: xe_op001_00_02 + FollowParent: 1 + ParentRotate: 0 + LinkAnimFrame: -1 + xe_op001_00.remt: + __Type: TLEffEmitter + StartTime: 60 + EndTime: 360 + LoopType: ENDLESS + Filename: xe_op001_00.remt + BrefName: Itasuto_Effects + ParentNode: xe_op001_00_03 + FollowParent: 1 + ParentRotate: 0 + LinkAnimFrame: -1 + xe_op001_00.remt: + __Type: TLEffEmitter + StartTime: 90 + EndTime: 360 + LoopType: ENDLESS + Filename: xe_op001_00.remt + BrefName: Itasuto_Effects + ParentNode: xe_op001_00_04 + 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TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_sky01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + bg801_sky03.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_sky03.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 120 + BufferOption: 0 + bg801_sky02.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_sky02.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 120 + BufferOption: 0 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: -250 + Y: 100 + Z: -50 + Rot: + __Type: Vector + X: 16.875 + Y: 22.5 + Z: 0.0 + Scale: + __Type: Vector + X: 1 + Y: 1 + Z: 1 + bg801_sea01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_sea01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 80 + BufferOption: 0 + bg801_sea01.rtsa: + __Type: TLRtsa + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: bg801_sea01.rtsa + bg801_wave01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_wave01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 90 + BufferOption: 0 + bg801_wave01.rcla: + __Type: TLRcla + StartTime: 0.0 + EndTime: 1.0 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: bg801_wave01.rcla + bg801_wave01.rtsa: + __Type: TLRtsa + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: bg801_wave01.rtsa + bg801_bg009.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_bg009.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 255 + BufferOption: 0 + bg801_bg109.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_bg109.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 255 + BufferOption: 0 + bg801_bg109.rcha: + __Type: TLCharaAnim + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: bg801_bg109.rcha + bg801_bg109.rtsa: + __Type: TLRtsa + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: bg801_bg109.rtsa + OBJECT: + __Type: TLItemRoot + PlayType: AUTO + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + bg801_loc_tree01.rmdl: + __Type: TLLocatorObj + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_loc_tree01.rmdl + EntryDraw: 1 + AnimFrameMode: 1 + bg801_tree01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_tree01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + bg801_tree01.rcha: + __Type: TLCharaAnim + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: bg801_tree01.rcha + bg801_loc_tree02.rmdl: + __Type: TLLocatorObj + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_loc_tree02.rmdl + EntryDraw: 1 + AnimFrameMode: 1 + bg801_tree02.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_tree02.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + bg801_tree02.rcha: + __Type: TLCharaAnim + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: bg801_tree02.rcha + bg801_loc_tree03.rmdl: + __Type: TLLocatorObj + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_loc_tree03.rmdl + EntryDraw: 1 + AnimFrameMode: 1 + bg801_tree03.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_tree03.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + bg801_tree03.rcha: + __Type: TLCharaAnim + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: bg801_tree03.rcha + bg801_loc_tree001.rmdl: + __Type: TLLocatorObj + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_loc_tree001.rmdl + EntryDraw: 1 + AnimFrameMode: 1 + bg801_tree001.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_tree001.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + bg801_tree001.rcha: + __Type: TLCharaAnim + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: bg801_tree001.rcha + bg801_loc_tree002.rmdl: + __Type: TLLocatorObj + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_loc_tree002.rmdl + EntryDraw: 1 + AnimFrameMode: 1 + bg801_tree002.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_tree002.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + bg801_tree002.rcha: + __Type: TLCharaAnim + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: bg801_tree002.rcha + bg801_loc_tree003.rmdl: + __Type: TLLocatorObj + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_loc_tree003.rmdl + EntryDraw: 1 + AnimFrameMode: 1 + bg801_tree003.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_tree003.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + bg801_tree003.rcha: + __Type: TLCharaAnim + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: bg801_tree003.rcha + bg801_loc_tree105.rmdl: + __Type: TLLocatorObj + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_loc_tree105.rmdl + EntryDraw: 1 + AnimFrameMode: 1 + bg801_tree105.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_tree105.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + bg801_tree105.rcha: + __Type: TLCharaAnim + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: bg801_tree105.rcha + mii_set01: + __Type: TLItemRoot + PlayType: AUTO + StartTime: 0 + EndTime: 510 + LoopType: ENDLESS + op_mii_01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: op_mii_01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0x734F + TLMiiHead: + __Type: TLMiiHead + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + ParentNode: HeadAttach + MiiID: 0 + Gender: 0 + ExpID: 0 + Trans: + __Type: Vector + X: 0.0 + Y: -0.3 + Z: 0.0 + Scale: 0.1 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 30 + Y: 11.5 + Z: 45.851 + Rot: + __Type: Vector + X: 0 + Y: 0.58 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + 100.rcha: + __Type: TLCharaAnim + StartTime: 0 + EndTime: 520 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: 100.rcha + op_mii_01.rtpa: + __Type: TLRtpa + StartTime: 0.0 + EndTime: 0.0 + LoopType: ENDLESS + AnimSpeed: 0 + AnimStartFrame: 123 + Filename: op_mii_01.rtpa + bg801_miishadow01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_miishadow01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 30 + Y: 11.5 + Z: 45.851 + Rot: + __Type: Vector + X: 0 + Y: 0.58 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + op_mii_02.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: op_mii_02.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0x734F + TLMiiHead: + __Type: TLMiiHead + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + ParentNode: HeadAttach + MiiID: 0 + Gender: 1 + ExpID: 0 + Trans: + __Type: Vector + X: 0.0 + Y: -0.3 + Z: 0.0 + Scale: 0.1 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 0 + Y: 11.5 + Z: 45.851 + Rot: + __Type: Vector + X: 0 + Y: -0.58 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + 102.rcha: + __Type: TLCharaAnim + StartTime: 0 + EndTime: 520 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 86 + Filename: 102.rcha + op_mii_01.rtpa: + __Type: TLRtpa + StartTime: 0 + EndTime: 0 + LoopType: ENDLESS + AnimSpeed: 0 + AnimStartFrame: 10.000000 + Filename: op_mii_01.rtpa + bg801_miishadow01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_miishadow01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 0 + Y: 11.5 + Z: 45.851 + Rot: + __Type: Vector + X: 0 + Y: -0.58 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + op_mii_01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: op_mii_01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0x734F + TLMiiHead: + __Type: TLMiiHead + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + ParentNode: HeadAttach + MiiID: 1 + Gender: 0 + ExpID: 0 + Trans: + __Type: Vector + X: 0.0 + Y: -0.3 + Z: 0.0 + Scale: 0.1 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: -10.396 + Y: 11.5 + Z: 46 + Rot: + __Type: Vector + X: 0 + Y: -1.015 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + 100.rcha: + __Type: TLCharaAnim + StartTime: 0 + EndTime: 542 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 34 + Filename: 100.rcha + op_mii_01.rtpa: + __Type: TLRtpa + StartTime: 0 + EndTime: 0 + LoopType: ENDLESS + AnimSpeed: 0 + AnimStartFrame: 2.000000 + Filename: op_mii_01.rtpa + bg801_miishadow01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_miishadow01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: -10.396 + Y: 11.5 + Z: 46 + Rot: + __Type: Vector + X: 0 + Y: -1.015 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + op_mii_02.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: op_mii_02.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0x734F + TLMiiHead: + __Type: TLMiiHead + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + ParentNode: HeadAttach + MiiID: 1 + Gender: 1 + ExpID: 0 + Trans: + __Type: Vector + X: 0.0 + Y: -0.3 + Z: 0.0 + Scale: 0.1 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 39.396 + Y: 11.5 + Z: 46 + Rot: + __Type: Vector + X: 0 + Y: 1.015 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + 102.rcha: + __Type: TLCharaAnim + StartTime: 0 + EndTime: 532 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0 + Filename: 102.rcha + op_mii_01.rtpa: + __Type: TLRtpa + StartTime: 0 + EndTime: 0 + LoopType: ENDLESS + AnimSpeed: 0 + AnimStartFrame: 3.000000 + Filename: op_mii_01.rtpa + bg801_miishadow01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_miishadow01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 39.396 + Y: 11.5 + Z: 46 + Rot: + __Type: Vector + X: 0 + Y: 1.015 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + op_mii_01.rmdl: + 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__Type: Vector + X: 0 + Y: -0.435 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + 102.rcha: + __Type: TLCharaAnim + StartTime: 0 + EndTime: 520 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 158 + Filename: 102.rcha + op_mii_01.rtpa: + __Type: TLRtpa + StartTime: 0.0 + EndTime: 0.0 + LoopType: ENDLESS + AnimSpeed: 0 + AnimStartFrame: 6.000000 + Filename: op_mii_01.rtpa + bg801_miishadow01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_miishadow01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 5 + Y: 11.5 + Z: 30 + Rot: + __Type: Vector + X: 0 + Y: -0.435 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + op_mii_01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: op_mii_01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0x734F + TLMiiHead: + __Type: TLMiiHead + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + ParentNode: HeadAttach + MiiID: 5 + Gender: 0 + ExpID: 0 + Trans: + __Type: Vector + X: 0.0 + Y: -0.3 + Z: 0.0 + Scale: 0.1 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: -1.233 + Y: 11.5 + Z: 77.739 + Rot: + __Type: Vector + X: 0 + Y: -0.218 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + 100.rcha: + __Type: TLCharaAnim + StartTime: 0 + EndTime: 540 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 75 + Filename: 100.rcha + op_mii_01.rtpa: + __Type: TLRtpa + StartTime: 0 + EndTime: 0 + LoopType: ENDLESS + AnimSpeed: 0 + AnimStartFrame: 1.000000 + Filename: op_mii_01.rtpa + bg801_miishadow01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_miishadow01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: -1.233 + Y: 11.5 + Z: 77.739 + Rot: + __Type: Vector + X: 0 + Y: -0.218 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + op_mii_01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: op_mii_01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0x734F + TLMiiHead: + __Type: TLMiiHead + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + ParentNode: HeadAttach + MiiID: 6 + Gender: 0 + ExpID: 0 + Trans: + __Type: Vector + X: 0.0 + Y: -0.3 + Z: 0.0 + Scale: 0.1 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 31.233 + Y: 11.5 + Z: 77.739 + Rot: + __Type: Vector + X: 0 + Y: 0.218 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + 100.rcha: + __Type: TLCharaAnim + StartTime: 0 + EndTime: 520 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 99 + Filename: 100.rcha + op_mii_01.rtpa: + __Type: TLRtpa + StartTime: 0 + EndTime: 0 + LoopType: ENDLESS + AnimSpeed: 0 + AnimStartFrame: 2.000000 + Filename: op_mii_01.rtpa + bg801_miishadow01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_miishadow01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 31.233 + Y: 11.5 + Z: 77.739 + Rot: + __Type: Vector + X: 0 + Y: 0.218 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + + + + + TLItemRoot: + __Type: TLItemRoot + PlayType: STOP + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + bg801_cam_bg801.rsca: + __Type: TLCameraAnim + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Filename: bg801_cam_bg801.rsca + bg801_cam_bg201.rsca: + __Type: TLCameraAnim + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Filename: bg801_cam_bg201.rsca + bg801_cam_bg202.rsca: + __Type: TLCameraAnim + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Filename: bg801_cam_bg202.rsca + bg801_cam_bg203.rsca: + __Type: TLCameraAnim + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Filename: bg801_cam_bg203.rsca + bg801_cam_bg204.rsca: + __Type: TLCameraAnim + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Filename: bg801_cam_bg204.rsca + bg801_cam_bg205.rsca: + __Type: TLCameraAnim + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Filename: bg801_cam_bg205.rsca + bg801_cam_bg206.rsca: + __Type: TLCameraAnim + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Filename: bg801_cam_bg206.rsca + bg801_cam_bg207.rsca: + __Type: TLCameraAnim + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Filename: bg801_cam_bg207.rsca diff --git a/_modpacks/resources/cswt/scene/op001.scene b/_modpacks/resources/cswt/scene/op001.scene new file mode 100644 index 000000000..a2c5541ec --- /dev/null +++ b/_modpacks/resources/cswt/scene/op001.scene @@ -0,0 +1,4647 @@ +Root: + __Type: Root + Resource: + __Type: Resource + SetupFlag: + __Type: SetupFlag + UseShadow: 0 + UseMirror: 0 + UseBloom: 1 + UseDof: 0 + UseDof2: 1 + UseBoolean: 0 + FogSetting: + __Type: FogSetting + FogNum: 0 + FogType: 1 + ZStart: 0 + ZEnd: 10000 + Color: + __Type: Color + R: 150 + G: 180 + B: 255 + BloomSetting: + __Type: BloomSetting + ProcType: 2 + Border: 100 + AddShift: 2 + SoftShiftX: 6.45 + SoftShiftY: 6.40 + Color: + __Type: RGBA + R: 200 + G: 200 + B: 250 + A: 25 + SoftKN: 4 + Dof2Setting: + __Type: Dof2Setting + Enable: 1 + Fnum: 0.1 + FocalLength: 512 + S: 0.03 + Blend: 1 + FrontBlurMax: 1 + Front: 16 + BackBlurMax: .75 + Back: 16 + LightSetting: + __Type: LightSetting + Light: + __Type: Light2 + LightNum: 0 + Enable: 1 + IsSpecular: 0 + Color: + __Type: Color + R: 255 + G: 255 + B: 255 + Dir: + __Type: Vector + X: 0.484965 + Y: -0.468927 + Z: -0.738184 + Light: + __Type: Light2 + LightNum: 1 + Enable: 1 + IsSpecular: 1 + Color: + __Type: Color + R: 255 + G: 207 + B: 146 + Dir: + __Type: Vector + X: 0.790107 + Y: -0.447351 + Z: -0.419055 + Light: + __Type: Light2 + LightNum: 2 + Enable: 1 + IsSpecular: 0 + Color: + __Type: Color + R: 75 + G: 125 + B: 150 + Dir: + __Type: Vector + X: 0.9 + Y: 0.1 + Z: 0.1 + Light: + __Type: Light2 + LightNum: 3 + Enable: 1 + IsSpecular: 0 + Color: + __Type: Color + R: 80 + G: 100 + B: 120 + Dir: + __Type: Vector + X: -0.979609 + Y: 0.109805 + Z: 0.168253 + Light: + __Type: Light2 + LightNum: 4 + Enable: 1 + IsSpecular: 0 + Color: + __Type: Color + R: 240 + G: 248 + B: 250 + Dir: + __Type: Vector + X: 0.02 + Y: -0.75 + Z: -0.65 + Light: + __Type: Light2 + LightNum: 5 + Enable: 1 + IsSpecular: 1 + Color: + __Type: Color + 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+ EndTime: 30.0 + LoopType: ENDLESS + SoundName: BGM_MENU_TITLE + sound.sound: + __Type: TLSound + StartTime: 0 + EndTime: 30.0 + LoopType: ENDLESS + SoundName: ME_OP_FIREWORKS + sound.sound: + __Type: TLSound + StartTime: 250.25 + EndTime: 30.0 + LoopType: ENDLESS + SoundName: ME_OP_LIGHT_BUBBLES + bg801_bg001.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_bg001.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + bg801_bg002.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_bg002.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + bg801_bg003.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_bg003.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + 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EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + bg801_bg102.rcha: + __Type: TLCharaAnim + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: bg801_bg102.rcha + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: -200 + Y: 0 + Z: 50 + Rot: + __Type: Vector + X: 0 + Y: 123 + Z: 0 + Scale: + __Type: Vector + X: .2 + Y: .2 + Z: .2 + bg801_bg103.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_bg103.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + bg801_bg103.rcha: + __Type: TLCharaAnim + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: bg801_bg103.rcha + bg801_bg104.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_bg104.rmdl + EntryDraw: 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EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + bg801_bg202.rcha: + __Type: TLCharaAnim + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: bg801_bg202.rcha + bg801_bg203.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_bg203.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + bg801_bg203.rcha: + __Type: TLCharaAnim + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: bg801_bg203.rcha + bg801_grass01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_grass01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + bg801_lamp01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + 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bg801_smario01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + bg801_standa01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_standa01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + bg801_standb01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_standb01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + bg801_tent01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_tent01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + bg801_wall01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_wall01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + Syabon: + __Type: TLItemRoot + PlayType: AUTO + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + bg801_bubble001_op.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_bubble001_op.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 100 + BufferOption: 0 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 15 + Y: -20 + Z: -75 + Rot: + __Type: Vector + X: 0.0 + Y: 0.0 + Z: 0.0 + Scale: + __Type: Vector + X: 1.0 + Y: 1.0 + Z: 1.0 + bg801_bubble001_op.rcha: + __Type: TLCharaAnim + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: bg801_bubble001_op.rcha + bg801_bubble002_op.rmdl: + __Type: TLModel + 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bg801_bubble004_op.rcha + bg801_bubble005_op.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_bubble005_op.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 100 + BufferOption: 0 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 15 + Y: -20 + Z: -75 + Rot: + __Type: Vector + X: 0.0 + Y: 0.0 + Z: 0.0 + Scale: + __Type: Vector + X: 1.0 + Y: 1.0 + Z: 1.0 + bg801_bubble005_op.rcha: + __Type: TLCharaAnim + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: bg801_bubble005_op.rcha + bg801_bubble006_op.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_bubble006_op.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 100 + BufferOption: 0 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 15 + Y: -20 + Z: -75 + Rot: + __Type: Vector + X: 0.0 + Y: 0.0 + Z: 0.0 + Scale: + __Type: Vector + X: 1.0 + Y: 1.0 + Z: 1.0 + bg801_bubble006_op.rcha: + __Type: TLCharaAnim + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: bg801_bubble006_op.rcha + bg801_bubble007_op.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_bubble007_op.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 100 + BufferOption: 0 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 15 + Y: -20 + Z: -75 + Rot: + __Type: Vector + X: 0.0 + Y: 0.0 + Z: 0.0 + Scale: + __Type: Vector + X: 1.0 + Y: 1.0 + Z: 1.0 + bg801_bubble007_op.rcha: + __Type: TLCharaAnim + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: bg801_bubble007_op.rcha + bg801_bubble008_op.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_bubble008_op.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 100 + BufferOption: 0 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 15 + Y: -20 + Z: -75 + Rot: + __Type: Vector + X: 0.0 + Y: 0.0 + Z: 0.0 + Scale: + __Type: Vector + X: 1.0 + Y: 1.0 + Z: 1.0 + bg801_bubble008_op.rcha: + __Type: TLCharaAnim + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: bg801_bubble008_op.rcha + bg801_bubble009_op.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_bubble009_op.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + 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TLCharaAnim + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: bg801_bubble109_op.rcha + bg801_bubble108_op.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_bubble108_op.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 100 + BufferOption: 0 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 15 + Y: -20 + Z: -95 + Rot: + __Type: Vector + X: 0.0 + Y: 0.0 + Z: 0.0 + Scale: + __Type: Vector + X: 1.0 + Y: 1.0 + Z: 1.0 + bg801_bubble108_op.rcha: + __Type: TLCharaAnim + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: bg801_bubble108_op.rcha + bg801_bubble107_op.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_bubble107_op.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 100 + BufferOption: 0 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 15 + Y: -20 + Z: -75 + Rot: + __Type: Vector + X: 0.0 + Y: 0.0 + Z: 0.0 + Scale: + __Type: Vector + X: 1.0 + Y: 1.0 + Z: 1.0 + bg801_bubble107_op.rcha: + __Type: TLCharaAnim + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: bg801_bubble107_op.rcha + bg801_bubble106_op.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_bubble106_op.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 100 + BufferOption: 0 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 15 + Y: -20 + Z: -75 + Rot: + __Type: Vector + X: 0.0 + Y: 0.0 + Z: 0.0 + Scale: + __Type: Vector + X: 1.0 + Y: 1.0 + Z: 1.0 + bg801_bubble106_op.rcha: + __Type: TLCharaAnim + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: bg801_bubble106_op.rcha + bg801_bubble105_op.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_bubble105_op.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 100 + BufferOption: 0 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 15 + Y: -20 + Z: -75 + Rot: + __Type: Vector + X: 0.0 + Y: 0.0 + Z: 0.0 + Scale: + __Type: Vector + X: 1.0 + Y: 1.0 + Z: 1.0 + bg801_bubble105_op.rcha: + __Type: TLCharaAnim + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: bg801_bubble105_op.rcha + bg801_bubble104_op.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_bubble104_op.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 100 + BufferOption: 0 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 15 + Y: -20 + Z: -75 + Rot: + __Type: Vector + X: 0.0 + Y: 0.0 + Z: 0.0 + Scale: + __Type: Vector + X: 1.0 + Y: 1.0 + Z: 1.0 + bg801_bubble104_op.rcha: + __Type: TLCharaAnim + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: bg801_bubble104_op.rcha + bg801_bubble103_op.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_bubble103_op.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 100 + BufferOption: 0 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 15 + Y: -20 + Z: -75 + Rot: + __Type: Vector + X: 0.0 + Y: 0.0 + Z: 0.0 + Scale: + __Type: Vector + X: 1.0 + Y: 1.0 + Z: 1.0 + bg801_bubble103_op.rcha: + __Type: TLCharaAnim + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: bg801_bubble103_op.rcha + bg801_bubble102_op.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_bubble102_op.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 100 + BufferOption: 0 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 15 + Y: -20 + Z: -75 + Rot: + __Type: Vector + X: 0.0 + Y: 0.0 + Z: 0.0 + Scale: + __Type: Vector + X: 1.0 + Y: 1.0 + Z: 1.0 + bg801_bubble102_op.rcha: + __Type: TLCharaAnim + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: bg801_bubble102_op.rcha + bg801_bubble101_op.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_bubble101_op.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 100 + BufferOption: 0 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 15 + Y: -20 + Z: -75 + Rot: + __Type: Vector + X: 0.0 + Y: 0.0 + Z: 0.0 + Scale: + __Type: Vector + X: 1.0 + Y: 1.0 + Z: 1.0 + bg801_bubble101_op.rcha: + __Type: TLCharaAnim + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: bg801_bubble101_op.rcha + EFFECT: + __Type: TLItemRoot + PlayType: AUTO + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Effect_null_01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30 + Filename: Effect_null_01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + xe_op002_00.remt: + __Type: TLEffEmitter + StartTime: 245 + EndTime: 510 + LoopType: ENDLESS + Filename: xe_op002_00.remt + BrefName: Itasuto_Effects + ParentNode: xe_op002_00_01 + FollowParent: 1 + ParentRotate: 0 + LinkAnimFrame: -1 + xe_op003_00.remt: + __Type: TLEffEmitter + StartTime: 340 + EndTime: 510 + LoopType: ENDLESS + Filename: xe_op003_00.remt + BrefName: Itasuto_Effects + ParentNode: xe_op002_00_01 + FollowParent: 1 + ParentRotate: 0 + LinkAnimFrame: -1 + xe_op000_00.remt: + __Type: TLEffEmitter + StartTime: 330 + EndTime: 510 + LoopType: ENDLESS + Filename: xe_op000_00.remt + BrefName: Itasuto_Effects + ParentNode: xe_op002_00_01 + FollowParent: 1 + ParentRotate: 0 + LinkAnimFrame: -1 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 15 + Y: -20 + Z: -75 + Rot: + __Type: Vector + X: 0.0 + Y: 0.0 + Z: 0.0 + Scale: + __Type: Vector + X: 1.0 + Y: 1.0 + Z: 1.0 + Effect_null_02.rmdl: + __Type: TLModel + StartTime: 0 + EndTime: 510 + Filename: Effect_null_02.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + xe_op001_00.remt: + __Type: TLEffEmitter + StartTime: 0 + EndTime: 360 + LoopType: ENDLESS + Filename: xe_op001_00.remt + BrefName: Itasuto_Effects + ParentNode: xe_op001_00_01 + FollowParent: 1 + ParentRotate: 0 + LinkAnimFrame: -1 + xe_op001_00.remt: + __Type: TLEffEmitter + StartTime: 30 + EndTime: 300 + LoopType: ENDLESS + Filename: xe_op001_00.remt + BrefName: Itasuto_Effects + ParentNode: xe_op001_00_02 + FollowParent: 1 + ParentRotate: 0 + LinkAnimFrame: -1 + xe_op001_00.remt: + __Type: TLEffEmitter + StartTime: 60 + EndTime: 360 + LoopType: ENDLESS + Filename: xe_op001_00.remt + BrefName: Itasuto_Effects + ParentNode: xe_op001_00_03 + FollowParent: 1 + ParentRotate: 0 + LinkAnimFrame: -1 + xe_op001_00.remt: + __Type: TLEffEmitter + StartTime: 90 + EndTime: 360 + LoopType: ENDLESS + Filename: xe_op001_00.remt + BrefName: Itasuto_Effects + ParentNode: xe_op001_00_04 + FollowParent: 1 + ParentRotate: 0 + LinkAnimFrame: -1 + xe_op001_00.remt: + __Type: TLEffEmitter + StartTime: 120 + EndTime: 360 + LoopType: ENDLESS + Filename: xe_op001_00.remt + BrefName: Itasuto_Effects + ParentNode: xe_op001_00_03 + FollowParent: 1 + ParentRotate: 0 + LinkAnimFrame: -1 + xe_op001_00.remt: + __Type: TLEffEmitter + StartTime: 140 + EndTime: 360 + LoopType: ENDLESS + Filename: xe_op001_00.remt + BrefName: Itasuto_Effects + ParentNode: xe_op001_00_02 + FollowParent: 1 + ParentRotate: 0 + LinkAnimFrame: -1 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 0 + Y: 200 + Z: 300 + Rot: + __Type: Vector + X: 0.0 + Y: 0 + Z: 0 + Scale: + __Type: Vector + X: 1 + Y: 1 + Z: 1 + Effect_null_01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: Effect_null_01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + xe_op000_00.remt: + __Type: TLEffEmitter + StartTime: 360 + EndTime: 510 + LoopType: ENDLESS + Filename: xe_op000_00.remt + BrefName: Itasuto_Effects + ParentNode: + FollowParent: 0 + ParentRotate: 0 + LinkAnimFrame: -1 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 0.0 + Y: 100 + Z: 0.0 + Rot: + __Type: Vector + X: 0.0 + Y: 0.0 + Z: 0.0 + Scale: + __Type: Vector + X: 1.0 + Y: 1.0 + Z: 1.0 + OP_Camera: + __Type: TLItemRoot + PlayType: AUTO + StartTime: 0.0 + EndTime: 510 + LoopType: ENDLESS + op_cam_all.rsca: + __Type: TLCameraAnim + StartTime: 0.0 + EndTime: 190 + LoopType: ENDLESS + Filename: op001_cut1_cam.rsca + op_cam_all.rsca: + __Type: TLCameraAnim + StartTime: 191 + EndTime: 510 + LoopType: ENDLESS + Filename: op001_cut2_cam.rsca + + bg201_close: + __Type: TLItemRoot + PlayType: AUTO + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + + ALPHA: + __Type: TLItemRoot + PlayType: AUTO + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + bg801_sky01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_sky01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + bg801_sky03.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_sky03.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 120 + BufferOption: 0 + bg801_sky02.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_sky02.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 120 + BufferOption: 0 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: -250 + Y: 100 + Z: -50 + Rot: + __Type: Vector + X: 16.875 + Y: 22.5 + Z: 0.0 + Scale: + __Type: Vector + X: 1 + Y: 1 + Z: 1 + bg801_sea01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_sea01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 80 + BufferOption: 0 + bg801_sea01.rtsa: + __Type: TLRtsa + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: bg801_sea01.rtsa + bg801_wave01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_wave01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 90 + BufferOption: 0 + bg801_wave01.rcla: + __Type: TLRcla + StartTime: 0.0 + EndTime: 1.0 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: bg801_wave01.rcla + bg801_wave01.rtsa: + __Type: TLRtsa + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: bg801_wave01.rtsa + bg801_bg009.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_bg009.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 255 + BufferOption: 0 + bg801_bg109.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_bg109.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 255 + BufferOption: 0 + bg801_bg109.rcha: + __Type: TLCharaAnim + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: bg801_bg109.rcha + bg801_bg109.rtsa: + __Type: TLRtsa + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: bg801_bg109.rtsa + OBJECT: + __Type: TLItemRoot + PlayType: AUTO + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + bg801_loc_tree01.rmdl: + __Type: TLLocatorObj + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_loc_tree01.rmdl + EntryDraw: 1 + AnimFrameMode: 1 + bg801_tree01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_tree01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + bg801_tree01.rcha: + __Type: TLCharaAnim + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: bg801_tree01.rcha + bg801_loc_tree02.rmdl: + __Type: TLLocatorObj + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_loc_tree02.rmdl + EntryDraw: 1 + AnimFrameMode: 1 + bg801_tree02.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_tree02.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + bg801_tree02.rcha: + __Type: TLCharaAnim + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: bg801_tree02.rcha + bg801_loc_tree03.rmdl: + __Type: TLLocatorObj + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_loc_tree03.rmdl + EntryDraw: 1 + AnimFrameMode: 1 + bg801_tree03.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_tree03.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + bg801_tree03.rcha: + __Type: TLCharaAnim + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: bg801_tree03.rcha + bg801_loc_tree001.rmdl: + __Type: TLLocatorObj + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_loc_tree001.rmdl + EntryDraw: 1 + AnimFrameMode: 1 + bg801_tree001.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_tree001.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + bg801_tree001.rcha: + __Type: TLCharaAnim + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: bg801_tree001.rcha + bg801_loc_tree002.rmdl: + __Type: TLLocatorObj + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_loc_tree002.rmdl + EntryDraw: 1 + AnimFrameMode: 1 + bg801_tree002.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_tree002.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + bg801_tree002.rcha: + __Type: TLCharaAnim + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: bg801_tree002.rcha + bg801_loc_tree003.rmdl: + __Type: TLLocatorObj + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_loc_tree003.rmdl + EntryDraw: 1 + AnimFrameMode: 1 + bg801_tree003.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_tree003.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + bg801_tree003.rcha: + __Type: TLCharaAnim + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: bg801_tree003.rcha + bg801_loc_tree105.rmdl: + __Type: TLLocatorObj + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_loc_tree105.rmdl + EntryDraw: 1 + AnimFrameMode: 1 + bg801_tree105.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_tree105.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + bg801_tree105.rcha: + __Type: TLCharaAnim + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: bg801_tree105.rcha + + mii_MC_JA: + __Type: TLItemRoot + PlayType: AUTO + StartTime: 0 + EndTime: 510 + LoopType: ENDLESS + op_mii_48.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: op_mii_48.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0x108 + TLMiiHead: + __Type: TLMiiHead + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + ParentNode: HeadAttach + MiiID: 100 + Gender: 0 + ExpID: 0 + Trans: + __Type: Vector + X: 0.0 + Y: -0.3 + Z: 0.0 + Scale: 0.1 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 19.954 + Y: 11.5 + Z: 62.293 + Rot: + __Type: Vector + X: 11.873 + Y: 0.29 + Z: -0.957 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + mii_m_01.rcha: + __Type: TLCharaAnim + StartTime: 120 + EndTime: 510 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: mii_m_01.rcha + bg801_miishadow01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_miishadow01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 9.954 + Y: 11.5 + Z: 62.293 + Rot: + __Type: Vector + X: 11.873 + Y: -0.29 + Z: 0.957 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + bg801_miishadow01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_miishadow01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 19.954 + Y: 11.5 + Z: 62.293 + Rot: + __Type: Vector + X: 11.873 + Y: 0.29 + Z: -0.957 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + op_ch_mii_65.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: op_ch_mii_65.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0x108 + TLMiiHead: + __Type: TLMiiHead + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + ParentNode: HeadAttach + MiiID: 101 + Gender: 1 + ExpID: 0 + Trans: + __Type: Vector + X: 0.0 + Y: -0.3 + Z: 0.0 + Scale: 0.1 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 9.954 + Y: 11.5 + Z: 62.293 + Rot: + __Type: Vector + X: 11.873 + Y: -0.29 + Z: 0.957 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + mii_w_01.rcha: + __Type: TLCharaAnim + StartTime: 120 + EndTime: 510 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: mii_w_01.rcha + mii_MC_EN: + __Type: TLItemRoot + PlayType: AUTO + StartTime: 0 + EndTime: 510 + LoopType: ENDLESS + bg801_miishadow01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_miishadow01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 9.954 + Y: 11.5 + Z: 62.293 + Rot: + __Type: Vector + X: 11.873 + Y: -0.29 + Z: 0.957 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + bg801_miishadow01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_miishadow01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 19.954 + Y: 11.5 + Z: 62.293 + Rot: + __Type: Vector + X: 11.873 + Y: 0.29 + Z: -0.957 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + op_ch_mii_24.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: op_ch_mii_24.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0x108 + TLMiiHead: + __Type: TLMiiHead + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + ParentNode: HeadAttach + MiiID: 201 + Gender: 1 + ExpID: 0 + Trans: + __Type: Vector + X: 0.0 + Y: -0.3 + Z: 0.0 + Scale: 0.1 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 9.954 + Y: 11.5 + Z: 62.293 + Rot: + __Type: Vector + X: 11.873 + Y: -0.29 + Z: 0.957 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + mii_w_01.rcha: + __Type: TLCharaAnim + StartTime: 120 + EndTime: 510 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: mii_w_01.rcha + op_ch_mii_21.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: op_ch_mii_21.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0x108 + TLMiiHead: + __Type: TLMiiHead + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + ParentNode: HeadAttach + MiiID: 200 + Gender: 0 + ExpID: 0 + Trans: + __Type: Vector + X: 0.0 + Y: -0.3 + Z: 0.0 + Scale: 0.1 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 19.954 + Y: 11.5 + Z: 62.293 + Rot: + __Type: Vector + X: 11.873 + Y: 0.29 + Z: -0.957 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + mii_m_01.rcha: + __Type: TLCharaAnim + StartTime: 120 + EndTime: 510 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: mii_m_01.rcha + mii_MC_EU: + __Type: TLItemRoot + PlayType: AUTO + StartTime: 0 + EndTime: 510 + LoopType: ENDLESS + bg801_miishadow01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_miishadow01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 9.954 + Y: 11.5 + Z: 62.293 + Rot: + __Type: Vector + X: 11.873 + Y: -0.29 + Z: 0.957 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + bg801_miishadow01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_miishadow01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 19.954 + Y: 11.5 + Z: 62.293 + Rot: + __Type: Vector + X: 11.873 + Y: 0.29 + Z: -0.957 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + op_ch_mii_56.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: op_ch_mii_56.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0x108 + TLMiiHead: + __Type: TLMiiHead + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + ParentNode: HeadAttach + MiiID: 300 + Gender: 0 + ExpID: 0 + Trans: + __Type: Vector + X: 0.0 + Y: -0.3 + Z: 0.0 + Scale: 0.1 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 19.954 + Y: 11.5 + Z: 62.293 + Rot: + __Type: Vector + X: 11.873 + Y: 0.29 + Z: -0.957 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + mii_m_01.rcha: + __Type: TLCharaAnim + StartTime: 120 + EndTime: 510 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: mii_m_01.rcha + op_ch_mii_64.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: op_ch_mii_64.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0x108 + TLMiiHead: + __Type: TLMiiHead + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + ParentNode: HeadAttach + MiiID: 301 + Gender: 1 + ExpID: 0 + Trans: + __Type: Vector + X: 0.0 + Y: -0.3 + Z: 0.0 + Scale: 0.1 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 9.954 + Y: 11.5 + Z: 62.293 + Rot: + __Type: Vector + X: 11.873 + Y: -0.29 + Z: 0.957 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + mii_w_01.rcha: + __Type: TLCharaAnim + StartTime: 120 + EndTime: 510 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: mii_w_01.rcha + mii_set01: + __Type: TLItemRoot + PlayType: AUTO + StartTime: 0 + EndTime: 510 + LoopType: ENDLESS + op_mii_01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: op_mii_01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0x734F + TLMiiHead: + __Type: TLMiiHead + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + ParentNode: HeadAttach + MiiID: 0 + Gender: 0 + ExpID: 0 + Trans: + __Type: Vector + X: 0.0 + Y: -0.3 + Z: 0.0 + Scale: 0.1 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 30 + Y: 11.5 + Z: 45.851 + Rot: + __Type: Vector + X: 0 + Y: 0.58 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + mii_m_r_01.rcha: + __Type: TLCharaAnim + StartTime: 130 + EndTime: 520 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: mii_m_r_01.rcha + op_mii_01.rtpa: + __Type: TLRtpa + StartTime: 0.0 + EndTime: 0.0 + LoopType: ENDLESS + AnimSpeed: 0 + AnimStartFrame: 0.000000 + Filename: op_mii_01.rtpa + op_baloon.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: op_baloon.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0x734F + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 30 + Y: 11.5 + Z: 45.851 + Rot: + __Type: Vector + X: 0 + Y: 0.58 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + balloon_m_r_01.rcha: + __Type: TLCharaAnim + StartTime: 130 + EndTime: 520 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: balloon_m_r_01.rcha + op_baloon.rtpa: + __Type: TLRtpa + StartTime: 0.0 + EndTime: 0.0 + LoopType: ENDLESS + AnimSpeed: 0 + AnimStartFrame: 0.000000 + Filename: op_baloon.rtpa + bg801_miishadow01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_miishadow01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 30 + Y: 11.5 + Z: 45.851 + Rot: + __Type: Vector + X: 0 + Y: 0.58 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + op_mii_02.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: op_mii_02.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0x734F + TLMiiHead: + __Type: TLMiiHead + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + ParentNode: HeadAttach + MiiID: 0 + Gender: 1 + ExpID: 0 + Trans: + __Type: Vector + X: 0.0 + Y: -0.3 + Z: 0.0 + Scale: 0.1 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 0 + Y: 11.5 + Z: 45.851 + Rot: + __Type: Vector + X: 0 + Y: -0.58 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + mii_w_l_01.rcha: + __Type: TLCharaAnim + StartTime: 128 + EndTime: 520 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: mii_w_l_01.rcha + op_mii_01.rtpa: + __Type: TLRtpa + StartTime: 0 + EndTime: 0 + LoopType: ENDLESS + AnimSpeed: 0 + AnimStartFrame: 10.000000 + Filename: op_mii_01.rtpa + op_baloon.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: op_baloon.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0x734F + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 0 + Y: 11.5 + Z: 45.851 + Rot: + __Type: Vector + X: 0 + Y: -0.58 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + balloon_w_l_01.rcha: + __Type: TLCharaAnim + StartTime: 128 + EndTime: 520 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: balloon_w_l_01.rcha + op_baloon.rtpa: + __Type: TLRtpa + StartTime: 0 + EndTime: 0 + LoopType: ENDLESS + AnimSpeed: 0 + AnimStartFrame: 4.000000 + Filename: op_baloon.rtpa + bg801_miishadow01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_miishadow01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 0 + Y: 11.5 + Z: 45.851 + Rot: + __Type: Vector + X: 0 + Y: -0.58 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + op_mii_01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: op_mii_01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0x734F + TLMiiHead: + __Type: TLMiiHead + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + ParentNode: HeadAttach + MiiID: 1 + Gender: 0 + ExpID: 0 + Trans: + __Type: Vector + X: 0.0 + Y: -0.3 + Z: 0.0 + Scale: 0.1 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: -10.396 + Y: 11.5 + Z: 46 + Rot: + __Type: Vector + X: 0 + Y: -1.015 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + mii_m_l_01.rcha: + __Type: TLCharaAnim + StartTime: 152 + EndTime: 542 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: mii_m_l_01.rcha + op_mii_01.rtpa: + __Type: TLRtpa + StartTime: 0 + EndTime: 0 + LoopType: ENDLESS + AnimSpeed: 0 + AnimStartFrame: 2.000000 + Filename: op_mii_01.rtpa + op_baloon.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: op_baloon.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0x734F + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: -10.396 + Y: 11.5 + Z: 46 + Rot: + __Type: Vector + X: 0 + Y: -1.015 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + balloon_m_l_01.rcha: + __Type: TLCharaAnim + StartTime: 152 + EndTime: 542 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: balloon_m_l_01.rcha + op_baloon.rtpa: + __Type: TLRtpa + StartTime: 0 + EndTime: 0 + LoopType: ENDLESS + AnimSpeed: 0 + AnimStartFrame: 2.000000 + Filename: op_baloon.rtpa + bg801_miishadow01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_miishadow01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: -10.396 + Y: 11.5 + Z: 46 + Rot: + __Type: Vector + X: 0 + Y: -1.015 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + op_mii_02.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: op_mii_02.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0x734F + TLMiiHead: + __Type: TLMiiHead + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + ParentNode: HeadAttach + MiiID: 1 + Gender: 1 + ExpID: 0 + Trans: + __Type: Vector + X: 0.0 + Y: -0.3 + Z: 0.0 + Scale: 0.1 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 39.396 + Y: 11.5 + Z: 46 + Rot: + __Type: Vector + X: 0 + Y: 1.015 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + mii_w_r_01.rcha: + __Type: TLCharaAnim + StartTime: 145 + EndTime: 532 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: mii_w_r_01.rcha + op_mii_01.rtpa: + __Type: TLRtpa + StartTime: 0 + EndTime: 0 + LoopType: ENDLESS + AnimSpeed: 0 + AnimStartFrame: 3.000000 + Filename: op_mii_01.rtpa + op_baloon.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: op_baloon.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0x734F + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 39.396 + Y: 11.5 + Z: 46 + Rot: + __Type: Vector + X: 0 + Y: 1.015 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + balloon_w_r_01.rcha: + __Type: TLCharaAnim + StartTime: 145 + EndTime: 532 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: balloon_w_r_01.rcha + op_baloon.rtpa: + __Type: TLRtpa + StartTime: 0 + EndTime: 0 + LoopType: ENDLESS + AnimSpeed: 0 + AnimStartFrame: 3 + Filename: op_baloon.rtpa + bg801_miishadow01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_miishadow01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 39.396 + Y: 11.5 + Z: 46 + Rot: + __Type: Vector + X: 0 + Y: 1.015 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + op_mii_01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: op_mii_01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0x734F + TLMiiHead: + __Type: TLMiiHead + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + ParentNode: HeadAttach + MiiID: 2 + Gender: 0 + ExpID: 0 + Trans: + __Type: Vector + X: 0.0 + Y: -0.3 + Z: 0.0 + Scale: 0.1 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 35 + Y: 11.5 + Z: 65 + Rot: + __Type: Vector + X: 0 + Y: 1.45 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + mii_m_l_03.rcha: + __Type: TLCharaAnim + StartTime: 140 + EndTime: 530 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: mii_m_l_03.rcha + op_mii_01.rtpa: + __Type: TLRtpa + StartTime: 0 + EndTime: 0 + LoopType: ENDLESS + AnimSpeed: 0 + AnimStartFrame: 4.000000 + Filename: op_mii_01.rtpa + op_baloon.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: op_baloon.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0x734F + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 35 + Y: 11.5 + Z: 65 + Rot: + __Type: Vector + X: 0 + Y: 1.45 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + balloon_m_l_03.rcha: + __Type: TLCharaAnim + StartTime: 140 + EndTime: 530 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: balloon_m_l_03.rcha + op_baloon.rtpa: + __Type: TLRtpa + StartTime: 0 + EndTime: 0 + LoopType: ENDLESS + AnimSpeed: 0 + AnimStartFrame: 2.000000 + Filename: op_baloon.rtpa + bg801_miishadow01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_miishadow01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 35 + Y: 11.5 + Z: 65 + Rot: + __Type: Vector + X: 0 + Y: 1.45 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + op_mii_02.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: op_mii_02.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0x734F + TLMiiHead: + __Type: TLMiiHead + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + ParentNode: HeadAttach + MiiID: 2 + Gender: 1 + ExpID: 0 + Trans: + __Type: Vector + X: 0.0 + Y: -0.3 + Z: 0.0 + Scale: 0.1 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: -5 + Y: 11.5 + Z: 65 + Rot: + __Type: Vector + X: 0 + Y: -1.45 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + mii_w_r_02.rcha: + __Type: TLCharaAnim + StartTime: 132 + EndTime: 520 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: mii_w_r_02.rcha + op_mii_01.rtpa: + __Type: TLRtpa + StartTime: 0 + EndTime: 0 + LoopType: ENDLESS + AnimSpeed: 0 + AnimStartFrame: 7.000000 + Filename: op_mii_01.rtpa + op_baloon.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: op_baloon.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0x734F + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: -5 + Y: 11.5 + Z: 65 + Rot: + __Type: Vector + X: 0 + Y: -1.45 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + balloon_w_r_02.rcha: + __Type: TLCharaAnim + StartTime: 132 + EndTime: 520 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: balloon_w_r_02.rcha + op_baloon.rtpa: + __Type: TLRtpa + StartTime: 0.0 + EndTime: 0.0 + LoopType: ENDLESS + AnimSpeed: 0 + AnimStartFrame: 0.000000 + Filename: op_baloon.rtpa + bg801_miishadow01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_miishadow01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: -5 + Y: 11.5 + Z: 65 + Rot: + __Type: Vector + X: 0 + Y: -1.45 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + op_mii_01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: op_mii_01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0x734F + TLMiiHead: + __Type: TLMiiHead + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + ParentNode: HeadAttach + MiiID: 3 + Gender: 0 + ExpID: 0 + Trans: + __Type: Vector + X: 0.0 + Y: -0.3 + Z: 0.0 + Scale: 0.1 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: -4.187 + Y: 11.5 + Z: 57.602 + Rot: + __Type: Vector + X: 0 + Y: -0.798 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + mii_m_l_02.rcha: + __Type: TLCharaAnim + StartTime: 125 + EndTime: 515 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: mii_m_l_02.rcha + op_mii_01.rtpa: + __Type: TLRtpa + StartTime: 0 + EndTime: 0 + LoopType: ENDLESS + AnimSpeed: 0 + AnimStartFrame: 8.000000 + Filename: op_mii_01.rtpa + op_baloon.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: op_baloon.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0x734F + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: -4.187 + Y: 11.5 + Z: 57.602 + Rot: + __Type: Vector + X: 0 + Y: -0.798 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + balloon_m_l_02.rcha: + __Type: TLCharaAnim + StartTime: 125 + EndTime: 515 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: balloon_m_l_02.rcha + op_baloon.rtpa: + __Type: TLRtpa + StartTime: 0 + EndTime: 0 + LoopType: ENDLESS + AnimSpeed: 0 + AnimStartFrame: 1.000000 + Filename: op_baloon.rtpa + bg801_miishadow01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_miishadow01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: -4.187 + Y: 11.5 + Z: 57.602 + Rot: + __Type: Vector + X: 0 + Y: -0.798 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + op_mii_02.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: op_mii_02.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0x734F + TLMiiHead: + __Type: TLMiiHead + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + ParentNode: HeadAttach + MiiID: 3 + Gender: 1 + ExpID: 0 + Trans: + __Type: Vector + X: 0.0 + Y: -0.3 + Z: 0.0 + Scale: 0.1 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 34.187 + Y: 11.5 + Z: 57.602 + Rot: + __Type: Vector + X: 0 + Y: 0.798 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + mii_w_r_04.rcha: + __Type: TLCharaAnim + StartTime: 129 + EndTime: 520 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: mii_w_r_04.rcha + op_mii_01.rtpa: + __Type: TLRtpa + StartTime: 0 + EndTime: 0 + LoopType: ENDLESS + AnimSpeed: 0 + AnimStartFrame: 7.000000 + Filename: op_mii_01.rtpa + op_baloon.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: op_baloon.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0x734F + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 34.187 + Y: 11.5 + Z: 57.602 + Rot: + __Type: Vector + X: 0 + Y: 0.798 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + balloon_w_r_04.rcha: + __Type: TLCharaAnim + StartTime: 129 + EndTime: 520 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: balloon_w_r_04.rcha + op_baloon.rtpa: + __Type: TLRtpa + StartTime: 0 + EndTime: 0 + LoopType: ENDLESS + AnimSpeed: 0 + AnimStartFrame: 4 + Filename: op_baloon.rtpa + bg801_miishadow01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_miishadow01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 34.187 + Y: 11.5 + Z: 57.602 + Rot: + __Type: Vector + X: 0 + Y: 0.798 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + op_mii_02.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: op_mii_02.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0x734F + TLMiiHead: + __Type: TLMiiHead + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + ParentNode: HeadAttach + MiiID: 4 + Gender: 1 + ExpID: 0 + Trans: + __Type: Vector + X: 0.0 + Y: -0.3 + Z: 0.0 + Scale: 0.1 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 44.642 + Y: 11.5 + Z: 62.45 + Rot: + __Type: Vector + X: 0 + Y: 1.233 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + mii_w_l_04.rcha: + __Type: TLCharaAnim + StartTime: 150 + EndTime: 540 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: mii_w_l_04.rcha + op_mii_01.rtpa: + __Type: TLRtpa + StartTime: 0 + EndTime: 0 + LoopType: ENDLESS + AnimSpeed: 0 + AnimStartFrame: 8.000000 + Filename: op_mii_01.rtpa + op_baloon.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: op_baloon.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0x734F + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 44.642 + Y: 11.5 + Z: 62.45 + Rot: + __Type: Vector + X: 0 + Y: 1.233 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + balloon_m_l_04.rcha: + __Type: TLCharaAnim + StartTime: 140 + EndTime: 540 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: balloon_m_l_04.rcha + op_baloon.rtpa: + __Type: TLRtpa + StartTime: 0 + EndTime: 0 + LoopType: ENDLESS + AnimSpeed: 0 + AnimStartFrame: 3.000000 + Filename: op_baloon.rtpa + bg801_miishadow01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_miishadow01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 44.642 + Y: 11.5 + Z: 62.45 + Rot: + __Type: Vector + X: 0 + Y: 1.233 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + op_mii_01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: op_mii_01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0x734F + TLMiiHead: + __Type: TLMiiHead + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + ParentNode: HeadAttach + MiiID: 4 + Gender: 0 + ExpID: 0 + Trans: + __Type: Vector + X: 0.0 + Y: -0.3 + Z: 0.0 + Scale: 0.1 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: -14.642 + Y: 11.5 + Z: 62.45 + Rot: + __Type: Vector + X: 0 + Y: -1.233 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + mii_m_r_03.rcha: + __Type: TLCharaAnim + StartTime: 131 + EndTime: 520 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: mii_m_r_03.rcha + op_mii_01.rtpa: + __Type: TLRtpa + StartTime: 0 + EndTime: 0 + LoopType: ENDLESS + AnimSpeed: 0 + AnimStartFrame: 9.000000 + Filename: op_mii_01.rtpa + op_baloon.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: op_baloon.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0x734F + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: -14.642 + Y: 11.5 + Z: 62.45 + Rot: + __Type: Vector + X: 0 + Y: -1.233 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + balloon_m_r_03.rcha: + __Type: TLCharaAnim + StartTime: 131 + EndTime: 520 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: balloon_m_r_03.rcha + op_baloon.rtpa: + __Type: TLRtpa + StartTime: 0 + EndTime: 0 + LoopType: ENDLESS + AnimSpeed: 0 + AnimStartFrame: 4.000000 + Filename: op_baloon.rtpa + bg801_miishadow01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_miishadow01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: -14.642 + Y: 11.5 + Z: 62.45 + Rot: + __Type: Vector + X: 0 + Y: -1.233 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + op_mii_02.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: op_mii_02.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0x734F + TLMiiHead: + __Type: TLMiiHead + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + ParentNode: HeadAttach + MiiID: 5 + Gender: 1 + ExpID: 0 + Trans: + __Type: Vector + X: 0.0 + Y: -0.3 + Z: 0.0 + Scale: 0.1 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 25 + Y: 11.5 + Z: 30 + Rot: + __Type: Vector + X: 0 + Y: 0.435 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + mii_w_l_02.rcha: + __Type: TLCharaAnim + StartTime: 145 + EndTime: 535 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: mii_w_l_02.rcha + op_mii_01.rtpa: + __Type: TLRtpa + StartTime: 0 + EndTime: 0 + LoopType: ENDLESS + AnimSpeed: 0 + AnimStartFrame: 11.000000 + Filename: op_mii_01.rtpa + op_baloon.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: op_baloon.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0x734F + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 25 + Y: 11.5 + Z: 30 + Rot: + __Type: Vector + X: 0 + Y: 0.435 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + balloon_w_l_02.rcha: + __Type: TLCharaAnim + StartTime: 145 + EndTime: 535 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: balloon_w_l_02.rcha + op_baloon.rtpa: + __Type: TLRtpa + StartTime: 0 + EndTime: 0 + LoopType: ENDLESS + AnimSpeed: 0 + AnimStartFrame: 1 + Filename: op_baloon.rtpa + bg801_miishadow01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_miishadow01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 25 + Y: 11.5 + Z: 30 + Rot: + __Type: Vector + X: 0 + Y: 0.435 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + op_mii_02.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: op_mii_02.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0x734F + TLMiiHead: + __Type: TLMiiHead + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + ParentNode: HeadAttach + MiiID: 6 + Gender: 1 + ExpID: 0 + Trans: + __Type: Vector + X: 0.0 + Y: -0.3 + Z: 0.0 + Scale: 0.1 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 5 + Y: 11.5 + Z: 30 + Rot: + __Type: Vector + X: 0 + Y: -0.435 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + mii_w_r_02.rcha: + __Type: TLCharaAnim + StartTime: 132 + EndTime: 520 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: mii_w_r_02.rcha + op_mii_01.rtpa: + __Type: TLRtpa + StartTime: 0.0 + EndTime: 0.0 + LoopType: ENDLESS + AnimSpeed: 0 + AnimStartFrame: 6.000000 + Filename: op_mii_01.rtpa + op_baloon.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: op_baloon.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0x734F + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 5 + Y: 11.5 + Z: 30 + Rot: + __Type: Vector + X: 0 + Y: -0.435 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + balloon_w_r_02.rcha: + __Type: TLCharaAnim + StartTime: 132 + EndTime: 520 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: balloon_w_r_02.rcha + op_baloon.rtpa: + __Type: TLRtpa + StartTime: 0 + EndTime: 0 + LoopType: ENDLESS + AnimSpeed: 0 + AnimStartFrame: 2 + Filename: op_baloon.rtpa + bg801_miishadow01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_miishadow01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 5 + Y: 11.5 + Z: 30 + Rot: + __Type: Vector + X: 0 + Y: -0.435 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + op_mii_01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: op_mii_01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0x734F + TLMiiHead: + __Type: TLMiiHead + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + ParentNode: HeadAttach + MiiID: 5 + Gender: 0 + ExpID: 0 + Trans: + __Type: Vector + X: 0.0 + Y: -0.3 + Z: 0.0 + Scale: 0.1 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: -1.233 + Y: 11.5 + Z: 77.739 + Rot: + __Type: Vector + X: 0 + Y: -0.218 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + mii_m_l_04.rcha: + __Type: TLCharaAnim + StartTime: 150 + EndTime: 540 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: mii_m_l_04.rcha + op_mii_01.rtpa: + __Type: TLRtpa + StartTime: 0 + EndTime: 0 + LoopType: ENDLESS + AnimSpeed: 0 + AnimStartFrame: 1.000000 + Filename: op_mii_01.rtpa + op_baloon.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: op_baloon.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0x734F + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: -1.233 + Y: 11.5 + Z: 77.739 + Rot: + __Type: Vector + X: 0 + Y: -0.218 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + balloon_m_l_04.rcha: + __Type: TLCharaAnim + StartTime: 150 + EndTime: 540 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: balloon_m_l_04.rcha + op_baloon.rtpa: + __Type: TLRtpa + StartTime: 0 + EndTime: 0 + LoopType: ENDLESS + AnimSpeed: 0 + AnimStartFrame: 3 + Filename: op_baloon.rtpa + bg801_miishadow01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_miishadow01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: -1.233 + Y: 11.5 + Z: 77.739 + Rot: + __Type: Vector + X: 0 + Y: -0.218 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + op_mii_01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: op_mii_01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0x734F + TLMiiHead: + __Type: TLMiiHead + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + ParentNode: HeadAttach + MiiID: 6 + Gender: 0 + ExpID: 0 + Trans: + __Type: Vector + X: 0.0 + Y: -0.3 + Z: 0.0 + Scale: 0.1 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 31.233 + Y: 11.5 + Z: 77.739 + Rot: + __Type: Vector + X: 0 + Y: 0.218 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + mii_m_r_04.rcha: + __Type: TLCharaAnim + StartTime: 132 + EndTime: 520 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: mii_m_r_04.rcha + op_mii_01.rtpa: + __Type: TLRtpa + StartTime: 0 + EndTime: 0 + LoopType: ENDLESS + AnimSpeed: 0 + AnimStartFrame: 2.000000 + Filename: op_mii_01.rtpa + op_baloon.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: op_baloon.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0x734F + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 31.233 + Y: 11.5 + Z: 77.739 + Rot: + __Type: Vector + X: 0 + Y: 0.218 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 + balloon_m_r_04.rcha: + __Type: TLCharaAnim + StartTime: 132 + EndTime: 520 + LoopType: ENDLESS + AnimSpeed: 1.000000 + AnimStartFrame: 0.000000 + Filename: balloon_m_r_04.rcha + op_baloon.rtpa: + __Type: TLRtpa + StartTime: 0 + EndTime: 0 + LoopType: ENDLESS + AnimSpeed: 0 + AnimStartFrame: 2 + Filename: op_baloon.rtpa + bg801_miishadow01.rmdl: + __Type: TLModel + StartTime: 0.0 + EndTime: 30.0 + Filename: bg801_miishadow01.rmdl + EntryDraw: 1 + EntryShadow: 0 + EntryMirror: 0 + EntryBooleanSrc: 0 + EntryBooleanDst: 0 + EntryAlphaObj: 0 + Priority: 0 + BufferOption: 0 + TLMover: + __Type: TLMover + StartTime: 0.0 + EndTime: 30.0 + LoopType: ENDLESS + Trans: + __Type: Vector + X: 31.233 + Y: 11.5 + Z: 77.739 + Rot: + __Type: Vector + X: 0 + Y: 0.218 + Z: 0 + Scale: + __Type: Vector + X: .3 + Y: .3 + Z: .3 diff --git a/_scripts/addressTranslator.py b/_scripts/addressTranslator.py new file mode 100644 index 000000000..71f7ba79c --- /dev/null +++ b/_scripts/addressTranslator.py @@ -0,0 +1,61 @@ +class AddressSectionMapper: + def __init__(self, sections): + self.sections = sections + + @staticmethod + def sectionContainsAddress(section, address) -> bool: + if section["off_beg"] <= address and address <= section["off_end"]: + return True + return False + + def map(self, address): + for section in self.sections: + if AddressSectionMapper.sectionContainsAddress(section, address): + return address - section["delta"] + return None + + def inverseMap(self, address): + for section in self.sections: + mappedAddress = address + section["delta"] + if AddressSectionMapper.sectionContainsAddress(section, mappedAddress): + return mappedAddress + return None + +# Fortune Street Virtual to Fortune Street File +fsvirt_to_fsfile = AddressSectionMapper([ + {"off_beg": 0x80004000, "off_end": 0x80006720, "delta": 0x80003f00}, + {"off_beg": 0x80006720, "off_end": 0x80006c80, "delta": 0x7fbfda40}, + {"off_beg": 0x80006c80, "off_end": 0x80007480, "delta": 0x7fbfda40}, + {"off_beg": 0x80007480, "off_end": 0x8040d940, "delta": 0x80004c60}, + {"off_beg": 0x8040d940, "off_end": 0x8040de80, "delta": 0x80003f00}, + {"off_beg": 0x8040de80, "off_end": 0x8040dea0, "delta": 0x80003f00}, + {"off_beg": 0x8040dec0, "off_end": 0x8044ea60, "delta": 0x80003f20}, + {"off_beg": 0x8044ea60, "off_end": 0x804ac680, "delta": 0x80003f20}, + {"off_beg": 0x80814a80, "off_end": 0x808171c0, "delta": 0x8036c320}, + {"off_beg": 0x80818da0, "off_end": 0x8081ede0, "delta": 0x8036df00} +]) + +# Boom Street Virtual to Boom Street File +bsvirt_to_bsfile = AddressSectionMapper([ + {"off_beg": 0x80004000, "off_end": 0x80006720, "delta": 0x80003f00}, + {"off_beg": 0x80006720, "off_end": 0x80006c80, "delta": 0x7fbfda00}, + {"off_beg": 0x80006c80, "off_end": 0x80007480, "delta": 0x7fbfda00}, + {"off_beg": 0x80007480, "off_end": 0x8040d980, "delta": 0x80004c60}, + {"off_beg": 0x8040d980, "off_end": 0x8040dec0, "delta": 0x80003f00}, + {"off_beg": 0x8040dec0, "off_end": 0x8040dee0, "delta": 0x80003f00}, + {"off_beg": 0x8040df00, "off_end": 0x8044ec00, "delta": 0x80003f20}, + {"off_beg": 0x8044ec00, "off_end": 0x804ac820, "delta": 0x80003f20}, + {"off_beg": 0x80814c80, "off_end": 0x808173c0, "delta": 0x8036c380}, + {"off_beg": 0x80818fa0, "off_end": 0x8081efe0, "delta": 0x8036df60} +]) + +# Boom Street Virtual to Fortune Street Virtual +bsvirt_to_fsvirt = AddressSectionMapper([ + {"off_beg": 0x80000100, "off_end": 0x8007a283, "delta": 0x0}, + {"off_beg": 0x8007a2f4, "off_end": 0x80268717, "delta": 0x54}, + {"off_beg": 0x80268720, "off_end": 0x8040d97b, "delta": 0x50}, + {"off_beg": 0x8040d980, "off_end": 0x8041027f, "delta": 0x40}, + {"off_beg": 0x804105f0, "off_end": 0x8044ebe7, "delta": 0x188}, + {"off_beg": 0x8044ec00, "off_end": 0x804ac804, "delta": 0x1A0}, + {"off_beg": 0x804ac880, "off_end": 0x8081f013, "delta": 0x200} +]) \ No newline at end of file diff --git a/_scripts/requirements.txt b/_scripts/requirements.txt index f32fca273..8b64c79d2 100644 --- a/_scripts/requirements.txt +++ b/_scripts/requirements.txt @@ -4,3 +4,4 @@ jsonschema pyyaml bytechomp requests +dolphin-memory-engine diff --git a/_scripts/testBoard.py b/_scripts/testBoard.py new file mode 100644 index 000000000..fc7d759f8 --- /dev/null +++ b/_scripts/testBoard.py @@ -0,0 +1,199 @@ +from tempfile import TemporaryDirectory +import dolphin_memory_engine +import sys +import os +from subprocess import run +from pathlib import Path +import colorama +import argparse +import asyncio +import time +import struct +import addressTranslator + +repo_root = Path(__file__).parent.parent + +def formatConfig() -> list[str]: + config = [] + config.append("--config=Dolphin.Display.RenderToMain=False") + config.append("--config=Dolphin.Display.Fullscreen=False") + config.append("--config=Dolphin.Analytics.PermissionAsked=True") + config.append("--config=Dolphin.Interface.ShowActiveTitle=True") + config.append("--config=GFX.Settings.BorderlessFullscreen=True") + config.append("--config=Dolphin.Core.WiiSDCardAllowWrites=False") + config.append("--config=Dolphin.Input.BackgroundInput=False") + config.append("--config=Dolphin.Core.FastDiscSpeed=True") # Speed up loading game files + config.append("--config=Dolphin.Core.OverclockEnable=True") # Enable Emulated CPU Clock override + config.append("--config=Dolphin.Core.Overclock=4.") # Set overclock to 400% + config.append("--config=Dolphin.Core.GFXBackend=Null") # Do not render anything + return config + +def unsigned_to_signed_32bit(value): + if value & 0x80000000: # Check if the MSB is set (value is negative in signed interpretation) + return value - 0x100000000 + else: + return value + +def hack_start_immediately_yoshi_island(boom_to_standard): + dolphin_memory_engine.write_word(boom_to_standard(0x80218508), 0x3800000e) # skip all the splash screens + dolphin_memory_engine.write_word(boom_to_standard(0x80216e6c), 0x48000020) # automatically select to not create a save file, if asked + dolphin_memory_engine.write_word(boom_to_standard(0x802174a8), 0x48000014) # automatically select to confirm to not create a save file, if asked + dolphin_memory_engine.write_word(boom_to_standard(0x801e8fb4), 0x48000510) # when in title screen, start immediately + dolphin_memory_engine.write_word(boom_to_standard(0x801f969c), 0x480000b0) # skip all board settings and start board immediately + dolphin_memory_engine.write_word(boom_to_standard(0x8020cf9c), 0x38600000) # When starting tour mode all players are CPU + dolphin_memory_engine.write_word(boom_to_standard(0x80011678), 0x38000001) # Set Player Order as picked instead of deciding randomly + dolphin_memory_engine.write_word(boom_to_standard(0x80011628), 0x38000000) # Set map id to 0 + dolphin_memory_engine.write_word(boom_to_standard(0x80189de8), 0x380000d8) # Skip "This is the target amount for this board" dialog when starting board + +def hack_speedup_game(boom_to_standard): + dolphin_memory_engine.write_word(boom_to_standard(0x800197c8), 0x38040009) # Maximum Speedup + dolphin_memory_engine.write_word(boom_to_standard(0x80099e4c), 0x38600001) # AI instantly chooses square + dolphin_memory_engine.write_word(boom_to_standard(0x80011688), 0x380000ff) # Set Game Speed to Super Fast + dolphin_memory_engine.write_word(boom_to_standard(0x80011690), 0x38000002) # Switch off dialogs + dolphin_memory_engine.write_word(boom_to_standard(0x80818fa8), 0x41200069) # Multiply Game Speed by 10x + +async def install_hacks(boom_to_standard): + dolphin_memory_engine.assert_hooked() + hacked = False + while not hacked: + try: + hack_start_immediately_yoshi_island(boom_to_standard) + hack_speedup_game(boom_to_standard) + print("Hacked!") + hacked = True + except RuntimeError as e: + print("Attempting to hack...") + await asyncio.sleep(1) + +async def run_single_board(csmm_executable: str, dolphin_executable: str, game_dir: str, board: str): + # patch the board in + board_yaml_file = list(Path(repo_root, "_maps", board).glob("*.y*ml"))[0].as_posix() + #run([csmm_executable, "discard", game_dir], check=True) + #run([csmm_executable, "import", game_dir, board_yaml_file, "--id", "0"], check=True) + #run([csmm_executable, "save", game_dir], check=True) + + mainDol = Path(game_dir, "sys", "main.dol") + + boom_to_standard = None + # check if boom street or fortune street + with open(mainDol, "rb") as stream: + stream.seek(0x756b4) + b = stream.read(4) + v = struct.unpack(">I", b)[0] + if v == 0x800dab84: + # boom street + boom_to_standard = lambda address: address + else: + # fortune street + boom_to_standard = addressTranslator.bsvirt_to_fsvirt + + # create temporary directory + with TemporaryDirectory() as td: + # start dolphin + #my_env = os.environ.copy() + #my_env["DME_DOLPHIN_PROCESS_NAME"] = Path(dolphin_executable).with_suffix("").name + args = ["--exec", mainDol, "--video_backend=null", "--user", td, *formatConfig()] + proc = await asyncio.create_subprocess_exec(dolphin_executable, *args, cwd=game_dir) + try: + # hook the memory engine + for i in range(1, 20): + await asyncio.sleep(0.5) + print(f"Attempt {i}/20 to hook dolphin memory engine...") + dolphin_memory_engine.hook() + if dolphin_memory_engine.is_hooked(): + print("Dolphin memory engine hooked") + break + if not dolphin_memory_engine.is_hooked(): + print("Failed to hook dolphin. Make sure dolpin is running and a game has been started.") + sys.exit(1) + # install hacks + await install_hacks(boom_to_standard) + # print current turn + previous_turn = 0 + current_turn = 0 + target_amount = 0 + while target_amount == 0: + target_amount = dolphin_memory_engine.read_word(boom_to_standard(0x80552424)) + await asyncio.sleep(1) + print(f"Target amount: {target_amount}") + while True: + player_1_ready_cash = unsigned_to_signed_32bit(dolphin_memory_engine.read_word(boom_to_standard(0x805503c0))) + player_2_ready_cash = unsigned_to_signed_32bit(dolphin_memory_engine.read_word(boom_to_standard(0x8055089c))) + player_3_ready_cash = unsigned_to_signed_32bit(dolphin_memory_engine.read_word(boom_to_standard(0x80550d78))) + player_4_ready_cash = unsigned_to_signed_32bit(dolphin_memory_engine.read_word(boom_to_standard(0x80551254))) + player_1_net_worth = unsigned_to_signed_32bit(dolphin_memory_engine.read_word(boom_to_standard(0x80550468))) + player_2_net_worth = unsigned_to_signed_32bit(dolphin_memory_engine.read_word(boom_to_standard(0x80550944))) + player_3_net_worth = unsigned_to_signed_32bit(dolphin_memory_engine.read_word(boom_to_standard(0x80550e20))) + player_4_net_worth = unsigned_to_signed_32bit(dolphin_memory_engine.read_word(boom_to_standard(0x805512fc))) + player_1_str = "*P1:" if (current_turn%4)+1 == 1 else " P1:" + player_2_str = "*P2:" if (current_turn%4)+1 == 2 else " P2:" + player_3_str = "*P3:" if (current_turn%4)+1 == 3 else " P3:" + player_4_str = "*P4:" if (current_turn%4)+1 == 4 else " P4:" + print(f"Turn: {int(current_turn/4)+1:>2} {player_1_str}{player_1_ready_cash:>5} {player_1_net_worth:>5} {player_2_str}{player_2_ready_cash:>5} {player_2_net_worth:>5} {player_3_str}{player_3_ready_cash:>5} {player_3_net_worth:>5} {player_4_str}{player_4_ready_cash:>5} {player_4_net_worth:>5}") + while current_turn == previous_turn: + current_turn = dolphin_memory_engine.read_word(boom_to_standard(0x80552414)) + await asyncio.sleep(1) + previous_turn = current_turn + + await asyncio.sleep(99999) + finally: + # kill dolphin + proc.kill() + await proc.wait() + print(f"Subprocess {proc.pid} killed") + +async def run_all_boards(csmm_executable: str, dolphin_executable: str, game_dir: str): + print("testing all boards not yet implemented") + pass + +async def run_modpack(csmm_executable: str, dolphin_executable: str, game_dir: str, modpack: str): + print("testing modpack not yet implemented") + pass + +if __name__ == "__main__": + colorama.init() + + asyncio.run(run_single_board("csmm", "/mnt/workspace/fortunestreet/dolphin-emu/dolphin-emu", "/mnt/workspace/fortunestreet/boom_street_dev", "AlchemistsHouse")) + sys.exit(0) + + parser = argparse.ArgumentParser() + parser.add_argument('--csmm-executable', default='csmm', action='store', help='The path to the csmm executable') + parser.add_argument('--dolphin-executable', default='dolphin-emu', action='store', help='The path to the dolphin emulator executable') + parser.add_argument('--game-dir', action='store', help='The path to an extracted clean vanilla Fortune Street or Boom Street.') + parser.add_argument('--modpack', action='store', help='The yaml file which contains the boards that should be tested') + parser.add_argument('--board', action='store', help='The yaml file of the board to be tested') + parser.add_argument('--all', type=bool, help='If given, all boards in the repository are tested') + args = parser.parse_args() + try: + version = run([args.csmm_executable, "--version"], check=True, text=True, capture_output=True) + if not version: + print("Failed to get csmm version") + sys.exit(1) + except FileNotFoundError: + print("Csmm executable not found. Please provide it with --csmm-executable") + sys.exit(1) + try: + version = run([args.dolphin_executable, "--version"], check=True, text=True, capture_output=True) + if not version: + print("Failed to get dolphin version") + sys.exit(1) + except FileNotFoundError: + print("Dolphin executable not found. Please provide it with --dolphin-executable") + sys.exit(1) + game_dir_path = Path(args.game_dir) + if not game_dir_path.exists() or not game_dir_path.is_dir(): + print("Game directory not found. Please provide it with --game-dir") + sys.exit(1) + main_dol_path = Path(args.game_dir, "sys", "main.dol") + if not main_dol_path.exists() or not main_dol_path.is_file(): + print(f"{main_dol_path.as_posix()} not found. Make sure you provide a proper game directory with --game-dir") + sys.exit(1) + if not args.modpack and not args.board and not args.all: + print("Must specify at least one of --modpack, --board, or --all") + sys.exit(1) + if args.all: + run_all_boards(args.csmm_executable, args.dolphin_executable, args.image) + if args.modpack: + run_modpack(args.csmm_executable, args.dolphin_executable, args.image, args.modpack) + if args.board: + run_single_board(args.csmm_executable, args.dolphin_executable, args.image, args.board) diff --git a/public/dateutils.js b/public/dateutils.js new file mode 100644 index 000000000..8adfc22c9 --- /dev/null +++ b/public/dateutils.js @@ -0,0 +1,81 @@ +const UNIT_DAY = 24 * 60 * 60 * 1000; +const UNIT_WEEK = 7 * UNIT_DAY; +const UNIT_MONTH = 30 * UNIT_DAY; + +/** + * Calculates the difference between the target date and today in the specified unit. + * + * @param {Date} targetDate - The date to compare with today. + * @param {number} unit - The unit to use for the difference calculation (e.g., milliseconds per day). + * @returns {number} The difference in the specified unit. + */ +function ago(targetDate, unit) { + const today = new Date(); + today.setHours(0, 0, 0, 0); + targetDate.setHours(0, 0, 0, 0); + const differenceMs = today.getTime() - targetDate.getTime(); + const differenceDays = Math.floor(differenceMs / unit); + return differenceDays; +} + +/** + * Calculates the number of days between the target date and today. + * + * @param {Date} targetDate - The date to compare with today. + * @returns {number} The number of days between the target date and today. + */ +function daysAgo(targetDate) { + return ago(targetDate, UNIT_DAY); +} + +/** + * Calculates the number of weeks between the target date and today. + * + * @param {Date} targetDate - The date to compare with today. + * @returns {number} The number of weeks between the target date and today. + */ +function weeksAgo(targetDate) { + return ago(targetDate, UNIT_WEEK); +} + +/** + * Calculates the number of months between the target date and today. + * + * @param {Date} targetDate - The date to compare with today. + * @returns {number} The number of months between the target date and today. + */ +function monthsAgo(targetDate) { + return ago(targetDate, UNIT_MONTH); +} + +/** + * Converts the target date into a human-readable string representing the time difference from today. + * + * @param {Date} targetDate - The date to convert. + * @returns {string} A human-readable string representing the time difference from today. + */ +function humanReadableDate(targetDate) { + if (daysAgo(targetDate)<1) { + return `today`; + } if (daysAgo(targetDate)<2) { + return `yesterday`; + } else if (daysAgo(targetDate)<30) { + return `${daysAgo(targetDate)} days ago`; + } else if (weeksAgo(targetDate)<10) { + return `${weeksAgo(targetDate)} weeks ago`; + } else if (monthsAgo(targetDate)<10) { + return `${monthsAgo(targetDate)} months ago`; + } else { + return targetDate.toISOString().split('T')[0]; + } +} + +/** + * Converts a Date object to an ISO 8601 formatted date string (YYYY-MM-DD). + * + * @param {Date} date - The date to be converted. + * @returns {string} The ISO 8601 formatted date string. + */ +function isoDate(date) { + return date.toISOString().split('T')[0]; +} \ No newline at end of file diff --git a/public/ghidra-boom-street b/public/ghidra-boom-street new file mode 160000 index 000000000..5bfde0196 --- /dev/null +++ b/public/ghidra-boom-street @@ -0,0 +1 @@ +Subproject commit 5bfde0196cf12d262df363819d4446022232ed12 diff --git a/public/images/backgrounds/bg109alt.webp b/public/images/backgrounds/bg109alt.webp new file mode 100644 index 000000000..e848169ae Binary files /dev/null and b/public/images/backgrounds/bg109alt.webp differ diff --git a/public/images/backgrounds/mira.webp b/public/images/backgrounds/mira.webp new file mode 100644 index 000000000..bcd087f12 Binary files /dev/null and b/public/images/backgrounds/mira.webp differ diff --git a/public/templates/Board_Template_default.yaml b/public/templates/Board_Template_default.yaml index ff3c45d34..5c015cbce 100644 --- a/public/templates/Board_Template_default.yaml +++ b/public/templates/Board_Template_default.yaml @@ -38,25 +38,25 @@ music: auction: # looping targetMet: # looping win: # looping - guestAppear: # non-looping - 5-6 seconds - guestLeave: # non-looping - 5 seconds - badVentureCard: #non-looping - 4 seconds - takeAbreak: # non-looping - 4 seconds - promotionMii: # non-looping - 4 seconds - promotionMario: # non-looping - 4 seconds - promotionDragonQuest: # non-looping - 4 seconds - forcedBuyout: # non-looping - 3-6 seconds - domination: # non-looping - 1-5 seconds - bankruptcy: # non-looping - 3-7 seconds + guestAppear: # non-looping: 5-6 seconds + guestLeave: # non-looping: 5 seconds + badVentureCard: #non-looping: 4 seconds + takeAbreak: # non-looping: 4 seconds + promotionMii: # non-looping: 4 seconds + promotionMario: # non-looping: 4 seconds + promotionDragonQuest: # non-looping: 4 seconds + forcedBuyout: # non-looping: 3-6 seconds + domination: # non-looping: 1-5 seconds + bankruptcy: # non-looping: 3-7 seconds roundTheBlocks: THE_FILE_NAME_MUST_BE_PREFIXED_WITH_A_OR_Arcade # looping - roundTheBlocksWin: # non-looping - 4-5 seconds - roundTheBlocks777: # non-looping - 7-9 seconds + roundTheBlocksWin: # non-looping: 4-5 seconds + roundTheBlocks777: # non-looping: 7-9 seconds memoryBlock: THE_FILE_NAME_MUST_BE_PREFIXED_WITH_A_OR_Arcade # looping dartOfGold: THE_FILE_NAME_MUST_BE_PREFIXED_WITH_A_OR_Arcade # looping slurpodromeSelect: THE_FILE_NAME_MUST_BE_PREFIXED_WITH_A_OR_Arcade # looping - slurpodromeStart: # non-looping - 2-4 seconds + slurpodromeStart: # non-looping: 2-4 seconds slurpodromeRace: # looping - slurpodromeWin: # non-looping - 7-9 seconds + slurpodromeWin: # non-looping: 7-9 seconds tourMode: bankruptcyLimit: 1 opponent1: Yoshi @@ -116,11 +116,11 @@ shopNames: 95: '' 96: '' 97: '' -ventureCards: - - 1 # 1 Adventurous turning point! You can choose which way to move on your next go, (player's name). +ventureCards: #VENTURE CARD IN WHICH 1 APPEARS NEXT TO -, 0 DOES NOT APPEAR. WHEN CHANGING THE VENTURE CARD THAT APPEARS, THE NUMBER OF 1S SHOULD BE 64 + - 1 # 1 Adventurous turning point! You can choose which way to move on your next go. - 1 # 2 Venture on! Roll the die again and move forward. - 1 # 3 Venture through space! Zoom over to any non-venture, non-suit square you like! - - 1 # 4 Moneymaking venture! Roll the die and get 40 times the number shown in gold coins from the player in 1st place! + - 0 # 4 Moneymaking venture! Roll the die and get 40 times the number shown in gold coins from the player in 1st place! - 1 # 5 Venture through space! Zoom over to any shop or vacant plot! - 1 # 6 Venture through space! Zoom over to any venture or suit square! - 1 # 7 Special bonus! Your shops all grow by 7%! @@ -130,44 +130,44 @@ ventureCards: - 1 # 11 Moneymaking venture! Roll the die and get 11 times the number shown in gold coins from all other players! - 1 # 12 Capital venture! You can invest capital in any of your shops. - 1 # 13 Misadventure! The values of all your shops drop by 13%! - - 1 # 14 Misadventure! You give everyone 30G each! + - 0 # 14 Misadventure! You give everyone 30G each! - 1 # 15 Moneymaking venture! Roll the die and get 50 times the number shown in gold coins from the bank! - 0 # 16 Random venture! Shops expand in three districts picked at random! - 1 # 17 Special bonus! You receive half of your salary! - - 0 # 18 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for only twice its value. + - 1 # 18 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for only twice its value. - 1 # 19 Price hike venture! Your shop prices go up by 30% until your next turn. - 1 # 20 Revaluation venture! You can expand any one of your shops by 20%. - 1 # 21 Random venture! You receive 20 stocks in a district picked at random! - 1 # 22 Cashback venture! You can sell a shop back to the bank for twice its shop value. - - 0 # 23 Revaluation venture! You can expand any one of your shops by 50%. + - 1 # 23 Revaluation venture! You can expand any one of your shops by 50%. - 0 # 24 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for 200G more than its value. - 1 # 25 Misadventure! Your shop prices halve until your next turn! - 1 # 26 Lucky venture! You get a big commission until your next turn! - 1 # 27 Special bonus! You receive 27 times the number of shops you own in gold coins from the bank! - - 1 # 28 Cameo adventure! A goodybag appears! - - 0 # 29 Freebie! Take a Heart! + - 0 # 28 Cameo adventure! A goodybag appears! + - 1 # 29 Freebie! Take a Heart! - 1 # 30 Venture on! All shops charge a 100G flat rate! Now roll the die and move again. - 1 # 31 Random venture! Shops expand by 10% in a district picked at random! - 1 # 32 Random venture! Shops expand by 20% in a district picked at random! - 1 # 33 Cashback venture! You can sell a shop back to the bank for three times its shop value. - 1 # 34 Dicey adventure! Roll 1/3/5 and your shops close for the day. Roll 2/4/6 and everyone else's shops close. - - 1 # 35 Stock venture! You can sell stocks you own at 35% above the market value. - - 0 # 36 Capital venture! You can pay 100G for the chance to invest in your shops. + - 0 # 35 Stock venture! You can sell stocks you own at 35% above the market value. + - 1 # 36 Capital venture! You can pay 100G for the chance to invest in your shops. - 0 # 37 Random venture! Shops expand by 30% in a district picked at random! - - 0 # 38 Stock venture! You can buy stocks in a district of your choice at 10% above the market value. - - 0 # 39 Suit venture! Buy a Suit Yourself card for 100G. + - 1 # 38 Stock venture! You can buy stocks in a district of your choice at 10% above the market value. + - 1 # 39 Suit venture! Buy a Suit Yourself card for 100G. - 1 # 40 Misadventure! You give away 10% of your ready cash to the player in last place! - 1 # 41 Misadventure! Stock prices fall by 10% in a district picked at random! - - 0 # 42 Misadventure! Stock prices fall by 20% in a district picked at random! + - 1 # 42 Misadventure! Stock prices fall by 20% in a district picked at random! - 1 # 43 Misadventure! You pay an assets tax of two gold coins per unit of stock that you own! - 0 # 44 Misadventure! Roll the die and pay 44 times the number in gold coins to the player in last place! - - 1 # 45 Dicey adventure! Roll 1/3/5 to warp to a take-a-break square. Roll 2/4/6 to warp to the arcade. + - 0 # 45 Dicey adventure! Roll 1/3/5 to warp to a take-a-break square. Roll 2/4/6 to warp to the arcade. - 1 # 46 Misadventure! You drop your wallet and lose 10% of your ready cash! - 0 # 47 Dicey adventure! Roll 2-6 to get all the suits. Roll 1 and lose all your suits. - 1 # 48 Misadventure! All shops in a district picked at random fall in value by 10%! - 0 # 49 Misadventure! All shops in a district picked at random fall in value by 20%! - 1 # 50 Venture on! Move forward the same number of squares again. - - 1 # 51 Venture on! Move forward 1 square more. + - 0 # 51 Venture on! Move forward 1 square more. - 0 # 52 Venture on! Move forward another 2 squares. - 1 # 53 Venture through space! Zoom over to the bank! - 1 # 54 Venture through space! Pay 100G to zoom straight to the bank! @@ -181,8 +181,8 @@ ventureCards: - 0 # 62 Special bonus! You receive a 20% dividend on your stocks! - 1 # 63 Random venture! Stock prices increase by 20% in a district picked at random! - 0 # 64 Random venture! Stock prices increase by 30% in a district picked at random! - - 1 # 65 Forced buyout! You can buy a vacant plot or shop for five times its value, whether someone else owns it or not. - - 1 # 66 Special bonus! You receive 10 of the most valuable stocks! + - 0 # 65 Forced buyout! You can buy a vacant plot or shop for five times its value, whether someone else owns it or not. + - 0 # 66 Special bonus! You receive 10 of the most valuable stocks! - 1 # 67 Stock venture! You can buy stocks in a district of your choice. - 0 # 68 Special arcade adventure! You're invited to play Memory Block! - 0 # 69 Stock venture! You can sell stocks you own at 20% above the market value. @@ -191,31 +191,31 @@ ventureCards: - 1 # 72 Dicey adventure! Roll 1/3/5 to take 20 times the number of your shops in gold coins. Roll 2/4/6 to pay the same. - 1 # 73 Property venture! You can buy any unowned shop or vacant plot. - 0 # 74 Misadventure! You are forced to auction one of your shops (with a starting price of twice the shop's value). - - 0 # 75 Property venture! You can buy any unowned shop or vacant plot for twice its value. + - 1 # 75 Property venture! You can buy any unowned shop or vacant plot for twice its value. - 0 # 76 Special arcade adventure! You're invited to play Round the Blocks! - 1 # 77 Freebie! Take five of each district's stocks. - - 0 # 78 Property venture! You can buy any unowned shop or vacant plot for 200G more than its value. + - 1 # 78 Property venture! You can buy any unowned shop or vacant plot for 200G more than its value. - 0 # 79 Forced buyout! You can buy a vacant plot or shop for three times its value, whether someone else owns it or not. - - 0 # 80 Freebie! Take a Spade! + - 1 # 80 Freebie! Take a Spade! - 1 # 81 Misadventure! All other players can only move forward 1 on their next turn. - - 0 # 82 Freebie! Take a Club! + - 1 # 82 Freebie! Take a Club! - 0 # 83 Dicey adventure! Roll 1/3/5 and warp to a random location. Roll 2/4/6 and everyone else warps. - 1 # 84 Moneymaking venture! The winning player must pay you 10% of their ready cash! - 0 # 85 Moneymaking venture! Roll the die and get 85 times the number shown in gold coins from the bank! - - 0 # 86 Moneymaking venture! Take 100G from all other players! - - 1 # 87 Venture on! Roll the special all-7s-and-8s die and move forward again. - - 1 # 88 Misadventure! All other players swap places! + - 1 # 86 Moneymaking venture! Take 100G from all other players! + - 0 # 87 Venture on! Roll the special all-7s-and-8s die and move forward again. + - 0 # 88 Misadventure! All other players swap places! - 0 # 89 Freebie! All players take a Suit Yourself card! - 0 # 90 Price hike venture! All shop prices go up by 30% until your next turn. - - 1 # 91 Cameo adventure! A healslime appears! + - 0 # 91 Cameo adventure! A healslime appears! - 0 # 92 Cameo adventure! Lakitu appears! - 0 # 93 Dicey adventure! Roll 1/3/5 and your shops expand by 10%. Roll 2/4/6 and everyone else's shops expand by 5%. - - 0 # 94 Freebie! Take a Diamond! - - 1 # 95 Misadventure! You throw an impromptu party. All other players come to your location! + - 1 # 94 Freebie! Take a Diamond! + - 0 # 95 Misadventure! You throw an impromptu party. All other players come to your location! - 0 # 96 Misadventure! All players scramble to another player's location! - 0 # 97 Stock rise venture! Increase stock value by 20% in a district of your choice. - - 0 # 98 Forced buyout! You can buy a vacant plot or shop for four times its value, whether someone else owns it or not. - - 1 # 99 Freebie! What's inside...? + - 1 # 98 Forced buyout! You can buy a vacant plot or shop for four times its value, whether someone else owns it or not. + - 0 # 99 Freebie! What's inside...? - 1 # 100 Freebie! Take a Suit Yourself card! - 0 # 101 Special bonus! Your shops all grow by 21%! - 0 # 102 Moneymaking venture! Roll the die and get 33 times the number shown in gold coins from all other players! @@ -233,7 +233,7 @@ ventureCards: - 0 # 114 Moneymaking venture! Take your level times 40G from all other players! - 0 # 115 Misadventure! All other players can only move forward 7 on their next turn. - 0 # 116 Moneymaking venture! Roll the die and get 60 times the number shown in gold coins from the player in 1st place! - - 1 # 117 Adventurous turning point! Everyone gets to choose which way to move on their next go. + - 0 # 117 Adventurous turning point! Everyone gets to choose which way to move on their next go. - 0 # 118 Lucky venture! You get a really big commission until your next turn! - 0 # 119 Misadventure! You give 20% of your ready cash to the player in last place! - 0 # 120 Misadventure! You drop your wallet and lose 20% of your ready cash! diff --git a/public/templates/Board_Template_full.yaml b/public/templates/Board_Template_full.yaml index 3b48364ab..aa7617d22 100644 --- a/public/templates/Board_Template_full.yaml +++ b/public/templates/Board_Template_full.yaml @@ -56,25 +56,25 @@ music: auction: # looping targetMet: # looping win: # looping - guestAppear: # non-looping - 5-6 seconds - guestLeave: # non-looping - 5 seconds - badVentureCard: #non-looping - 4 seconds - takeAbreak: # non-looping - 4 seconds - promotionMii: # non-looping - 4 seconds - promotionMario: # non-looping - 4 seconds - promotionDragonQuest: # non-looping - 4 seconds - forcedBuyout: # non-looping - 3-6 seconds - domination: # non-looping - 1-5 seconds - bankruptcy: # non-looping - 3-7 seconds + guestAppear: # non-looping: 5-6 seconds + guestLeave: # non-looping: 5 seconds + badVentureCard: #non-looping: 4 seconds + takeAbreak: # non-looping: 4 seconds + promotionMii: # non-looping: 4 seconds + promotionMario: # non-looping: 4 seconds + promotionDragonQuest: # non-looping: 4 seconds + forcedBuyout: # non-looping: 3-6 seconds + domination: # non-looping: 1-5 seconds + bankruptcy: # non-looping: 3-7 seconds roundTheBlocks: THE_FILE_NAME_MUST_BE_PREFIXED_WITH_A_OR_Arcade # looping - roundTheBlocksWin: # non-looping - 4-5 seconds - roundTheBlocks777: # non-looping - 7-9 seconds + roundTheBlocksWin: # non-looping: 4-5 seconds + roundTheBlocks777: # non-looping: 7-9 seconds memoryBlock: THE_FILE_NAME_MUST_BE_PREFIXED_WITH_A_OR_Arcade # looping dartOfGold: THE_FILE_NAME_MUST_BE_PREFIXED_WITH_A_OR_Arcade # looping slurpodromeSelect: THE_FILE_NAME_MUST_BE_PREFIXED_WITH_A_OR_Arcade # looping - slurpodromeStart: # non-looping - 2-4 seconds + slurpodromeStart: # non-looping: 2-4 seconds slurpodromeRace: # looping - slurpodromeWin: # non-looping - 7-9 seconds + slurpodromeWin: # non-looping: 7-9 seconds tourMode: bankruptcyLimit: 1 opponent1: Yoshi @@ -224,10 +224,10 @@ shopNames: it: 1: '' ventureCards: #VENTURE CARD IN WHICH 1 APPEARS NEXT TO -, 0 DOES NOT APPEAR. WHEN CHANGING THE VENTURE CARD THAT APPEARS, THE NUMBER OF 1S SHOULD BE 64 - - 1 # 1 Adventurous turning point! You can choose which way to move on your next go, (player's name). + - 1 # 1 Adventurous turning point! You can choose which way to move on your next go. - 1 # 2 Venture on! Roll the die again and move forward. - 1 # 3 Venture through space! Zoom over to any non-venture, non-suit square you like! - - 1 # 4 Moneymaking venture! Roll the die and get 40 times the number shown in gold coins from the player in 1st place! + - 0 # 4 Moneymaking venture! Roll the die and get 40 times the number shown in gold coins from the player in 1st place! - 1 # 5 Venture through space! Zoom over to any shop or vacant plot! - 1 # 6 Venture through space! Zoom over to any venture or suit square! - 1 # 7 Special bonus! Your shops all grow by 7%! @@ -237,44 +237,44 @@ ventureCards: #VENTURE CARD IN WHICH 1 APPEARS NEXT TO -, 0 DOES NOT APPEAR. WHE - 1 # 11 Moneymaking venture! Roll the die and get 11 times the number shown in gold coins from all other players! - 1 # 12 Capital venture! You can invest capital in any of your shops. - 1 # 13 Misadventure! The values of all your shops drop by 13%! - - 1 # 14 Misadventure! You give everyone 30G each! + - 0 # 14 Misadventure! You give everyone 30G each! - 1 # 15 Moneymaking venture! Roll the die and get 50 times the number shown in gold coins from the bank! - 0 # 16 Random venture! Shops expand in three districts picked at random! - 1 # 17 Special bonus! You receive half of your salary! - - 0 # 18 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for only twice its value. + - 1 # 18 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for only twice its value. - 1 # 19 Price hike venture! Your shop prices go up by 30% until your next turn. - 1 # 20 Revaluation venture! You can expand any one of your shops by 20%. - 1 # 21 Random venture! You receive 20 stocks in a district picked at random! - 1 # 22 Cashback venture! You can sell a shop back to the bank for twice its shop value. - - 0 # 23 Revaluation venture! You can expand any one of your shops by 50%. + - 1 # 23 Revaluation venture! You can expand any one of your shops by 50%. - 0 # 24 Misadventure! The bank is forcibly buying you out! You're compelled to sell a shop for 200G more than its value. - 1 # 25 Misadventure! Your shop prices halve until your next turn! - 1 # 26 Lucky venture! You get a big commission until your next turn! - 1 # 27 Special bonus! You receive 27 times the number of shops you own in gold coins from the bank! - - 1 # 28 Cameo adventure! A goodybag appears! - - 0 # 29 Freebie! Take a Heart! + - 0 # 28 Cameo adventure! A goodybag appears! + - 1 # 29 Freebie! Take a Heart! - 1 # 30 Venture on! All shops charge a 100G flat rate! Now roll the die and move again. - 1 # 31 Random venture! Shops expand by 10% in a district picked at random! - 1 # 32 Random venture! Shops expand by 20% in a district picked at random! - 1 # 33 Cashback venture! You can sell a shop back to the bank for three times its shop value. - 1 # 34 Dicey adventure! Roll 1/3/5 and your shops close for the day. Roll 2/4/6 and everyone else's shops close. - - 1 # 35 Stock venture! You can sell stocks you own at 35% above the market value. - - 0 # 36 Capital venture! You can pay 100G for the chance to invest in your shops. + - 0 # 35 Stock venture! You can sell stocks you own at 35% above the market value. + - 1 # 36 Capital venture! You can pay 100G for the chance to invest in your shops. - 0 # 37 Random venture! Shops expand by 30% in a district picked at random! - - 0 # 38 Stock venture! You can buy stocks in a district of your choice at 10% above the market value. - - 0 # 39 Suit venture! Buy a Suit Yourself card for 100G. + - 1 # 38 Stock venture! You can buy stocks in a district of your choice at 10% above the market value. + - 1 # 39 Suit venture! Buy a Suit Yourself card for 100G. - 1 # 40 Misadventure! You give away 10% of your ready cash to the player in last place! - 1 # 41 Misadventure! Stock prices fall by 10% in a district picked at random! - - 0 # 42 Misadventure! Stock prices fall by 20% in a district picked at random! + - 1 # 42 Misadventure! Stock prices fall by 20% in a district picked at random! - 1 # 43 Misadventure! You pay an assets tax of two gold coins per unit of stock that you own! - 0 # 44 Misadventure! Roll the die and pay 44 times the number in gold coins to the player in last place! - - 1 # 45 Dicey adventure! Roll 1/3/5 to warp to a take-a-break square. Roll 2/4/6 to warp to the arcade. + - 0 # 45 Dicey adventure! Roll 1/3/5 to warp to a take-a-break square. Roll 2/4/6 to warp to the arcade. - 1 # 46 Misadventure! You drop your wallet and lose 10% of your ready cash! - 0 # 47 Dicey adventure! Roll 2-6 to get all the suits. Roll 1 and lose all your suits. - 1 # 48 Misadventure! All shops in a district picked at random fall in value by 10%! - 0 # 49 Misadventure! All shops in a district picked at random fall in value by 20%! - 1 # 50 Venture on! Move forward the same number of squares again. - - 1 # 51 Venture on! Move forward 1 square more. + - 0 # 51 Venture on! Move forward 1 square more. - 0 # 52 Venture on! Move forward another 2 squares. - 1 # 53 Venture through space! Zoom over to the bank! - 1 # 54 Venture through space! Pay 100G to zoom straight to the bank! @@ -288,8 +288,8 @@ ventureCards: #VENTURE CARD IN WHICH 1 APPEARS NEXT TO -, 0 DOES NOT APPEAR. WHE - 0 # 62 Special bonus! You receive a 20% dividend on your stocks! - 1 # 63 Random venture! Stock prices increase by 20% in a district picked at random! - 0 # 64 Random venture! Stock prices increase by 30% in a district picked at random! - - 1 # 65 Forced buyout! You can buy a vacant plot or shop for five times its value, whether someone else owns it or not. - - 1 # 66 Special bonus! You receive 10 of the most valuable stocks! + - 0 # 65 Forced buyout! You can buy a vacant plot or shop for five times its value, whether someone else owns it or not. + - 0 # 66 Special bonus! You receive 10 of the most valuable stocks! - 1 # 67 Stock venture! You can buy stocks in a district of your choice. - 0 # 68 Special arcade adventure! You're invited to play Memory Block! - 0 # 69 Stock venture! You can sell stocks you own at 20% above the market value. @@ -298,31 +298,31 @@ ventureCards: #VENTURE CARD IN WHICH 1 APPEARS NEXT TO -, 0 DOES NOT APPEAR. WHE - 1 # 72 Dicey adventure! Roll 1/3/5 to take 20 times the number of your shops in gold coins. Roll 2/4/6 to pay the same. - 1 # 73 Property venture! You can buy any unowned shop or vacant plot. - 0 # 74 Misadventure! You are forced to auction one of your shops (with a starting price of twice the shop's value). - - 0 # 75 Property venture! You can buy any unowned shop or vacant plot for twice its value. + - 1 # 75 Property venture! You can buy any unowned shop or vacant plot for twice its value. - 0 # 76 Special arcade adventure! You're invited to play Round the Blocks! - 1 # 77 Freebie! Take five of each district's stocks. - - 0 # 78 Property venture! You can buy any unowned shop or vacant plot for 200G more than its value. + - 1 # 78 Property venture! You can buy any unowned shop or vacant plot for 200G more than its value. - 0 # 79 Forced buyout! You can buy a vacant plot or shop for three times its value, whether someone else owns it or not. - - 0 # 80 Freebie! Take a Spade! + - 1 # 80 Freebie! Take a Spade! - 1 # 81 Misadventure! All other players can only move forward 1 on their next turn. - - 0 # 82 Freebie! Take a Club! + - 1 # 82 Freebie! Take a Club! - 0 # 83 Dicey adventure! Roll 1/3/5 and warp to a random location. Roll 2/4/6 and everyone else warps. - 1 # 84 Moneymaking venture! The winning player must pay you 10% of their ready cash! - 0 # 85 Moneymaking venture! Roll the die and get 85 times the number shown in gold coins from the bank! - - 0 # 86 Moneymaking venture! Take 100G from all other players! - - 1 # 87 Venture on! Roll the special all-7s-and-8s die and move forward again. - - 1 # 88 Misadventure! All other players swap places! + - 1 # 86 Moneymaking venture! Take 100G from all other players! + - 0 # 87 Venture on! Roll the special all-7s-and-8s die and move forward again. + - 0 # 88 Misadventure! All other players swap places! - 0 # 89 Freebie! All players take a Suit Yourself card! - 0 # 90 Price hike venture! All shop prices go up by 30% until your next turn. - - 1 # 91 Cameo adventure! A healslime appears! + - 0 # 91 Cameo adventure! A healslime appears! - 0 # 92 Cameo adventure! Lakitu appears! - 0 # 93 Dicey adventure! Roll 1/3/5 and your shops expand by 10%. Roll 2/4/6 and everyone else's shops expand by 5%. - - 0 # 94 Freebie! Take a Diamond! - - 1 # 95 Misadventure! You throw an impromptu party. All other players come to your location! + - 1 # 94 Freebie! Take a Diamond! + - 0 # 95 Misadventure! You throw an impromptu party. All other players come to your location! - 0 # 96 Misadventure! All players scramble to another player's location! - 0 # 97 Stock rise venture! Increase stock value by 20% in a district of your choice. - - 0 # 98 Forced buyout! You can buy a vacant plot or shop for four times its value, whether someone else owns it or not. - - 1 # 99 Freebie! What's inside...? + - 1 # 98 Forced buyout! You can buy a vacant plot or shop for four times its value, whether someone else owns it or not. + - 0 # 99 Freebie! What's inside...? - 1 # 100 Freebie! Take a Suit Yourself card! - 0 # 101 Special bonus! Your shops all grow by 21%! - 0 # 102 Moneymaking venture! Roll the die and get 33 times the number shown in gold coins from all other players! @@ -340,7 +340,7 @@ ventureCards: #VENTURE CARD IN WHICH 1 APPEARS NEXT TO -, 0 DOES NOT APPEAR. WHE - 0 # 114 Moneymaking venture! Take your level times 40G from all other players! - 0 # 115 Misadventure! All other players can only move forward 7 on their next turn. - 0 # 116 Moneymaking venture! Roll the die and get 60 times the number shown in gold coins from the player in 1st place! - - 1 # 117 Adventurous turning point! Everyone gets to choose which way to move on their next go. + - 0 # 117 Adventurous turning point! Everyone gets to choose which way to move on their next go. - 0 # 118 Lucky venture! You get a really big commission until your next turn! - 0 # 119 Misadventure! You give 20% of your ready cash to the player in last place! - 0 # 120 Misadventure! You drop your wallet and lose 20% of your ready cash! diff --git a/src/components/board/boardImage.astro b/src/components/board/boardImage.astro index 9b696ec60..f419cad61 100644 --- a/src/components/board/boardImage.astro +++ b/src/components/board/boardImage.astro @@ -1,7 +1,6 @@ --- import type { MapDescriptorExtended } from '~/lib/getboards'; -import { daysAgo, humanReadableDate, isoDate } from '~/lib/utils'; interface Props { board: MapDescriptorExtended; link: boolean; @@ -162,13 +161,15 @@ const { board, link, imageHeight } = Astro.props; )} -{ daysAgo(new Date(board.uploadDate)) < 30 && ( +{ Date.now() - board.uploadDate < 30 * 24 * 60 * 60 * 1000 && (
-
New
+
New
)}
-
Updated: {humanReadableDate(new Date(board.lastUpdated))}
+
+ Updated: +
{board.authors?.map((author) => ( @@ -176,6 +177,11 @@ const { board, link, imageHeight } = Astro.props; ))}
+ + +
  • Uploaded
    - {isoDate(new Date(board.uploadDate))} + + + +
  • - \ No newline at end of file + diff --git a/src/components/navbar.astro b/src/components/navbar.astro index 0fcf4ae68..48e2b3d55 100644 --- a/src/components/navbar.astro +++ b/src/components/navbar.astro @@ -40,6 +40,7 @@ const currentPagePath = getPathnameWithoutExtension(Astro.url);
  • District Simulator
  • Venture Cards
  • Board Yaml Editor
  • +
  • Ghidra Decompilation
  • diff --git a/src/data/backgrounds.yml b/src/data/backgrounds.yml index 9a1ed629c..b0ce5660f 100644 --- a/src/data/backgrounds.yml +++ b/src/data/backgrounds.yml @@ -77,7 +77,7 @@ name: Facing Worlds download: - https://nikkums.io/cswt/Backgrounds/facingWorlds.background.zip - - https://drive.google.com/u/0/uc?id=1kb3o9tBzi88VQrZHztzrm5-EwZjCdSdO&export=download + - https://drive.google.com/uc?export=download&id=1TKg_Z8jrJApS_A-doyTzKgNwCBHSaZ_d&confirm=1 mapIcon: facingWorlds music: map: facingWorlds_map_forgoneRejuvenation.65 @@ -144,7 +144,7 @@ name: Traverse Town download: - https://nikkums.io/cswt/Backgrounds/traverseTown.background.zip - - https://drive.google.com/u/2/uc?id=1tDxBWPAMtzW43BthDiarqyYRI26n_oaP&export=download + - https://drive.google.com/uc?export=download&id=1D4u_zZqULhWu62uFq8rDoaT3gOybqL7K&confirm=1 mapIcon: traverseTown music: map: traverseTown_map_background.65 @@ -275,7 +275,7 @@ name: grid_blue download: - https://nikkums.io/cswt/Backgrounds/grid_blue.background.zip - - https://drive.google.com/u/2/uc?id=1VBnw2vTXA1BDSJCD3I3RqpeGwtdEvZQv&export=download + - https://drive.google.com/u/2/uc?id=1x0vLEuFK-6n6-vsGEnVBGOu77clXBIFS&export=download mapIcon: grid_blue music: stock: Stock_grid.70 @@ -301,7 +301,7 @@ name: grid_bluegreen download: - https://nikkums.io/cswt/Backgrounds/grid_bluegreen.background.zip - - https://drive.google.com/u/2/uc?id=1g2B8miIbndj8voZt9bU7ODdpHhBQHddq&export=download + - https://drive.google.com/u/2/uc?id=1FuWXLneDyfnQRHvry3qN8jAEH4YzwmB7&export=download mapIcon: grid_aomidori music: stock: Stock_grid.70 @@ -327,7 +327,7 @@ name: grid_lightblue download: - https://nikkums.io/cswt/Backgrounds/grid_lightblue.background.zip - - https://drive.google.com/u/2/uc?id=12fscbXCV-CBapgDYZyP1OkGZWbK3XwFj&export=download + - https://drive.google.com/u/2/uc?id=1G9mJPDscYsZQWYLFLXp-mAJ-q6ylUYRO&export=download mapIcon: grid_mizuiro music: stock: Stock_grid.70 @@ -353,7 +353,7 @@ name: grid_orange download: - https://nikkums.io/cswt/Backgrounds/grid_orange.background.zip - - https://drive.google.com/u/2/uc?id=1-CK8NjFuinSKsg5WUYCXrw8sRnLYJYlC&export=download + - https://drive.google.com/u/2/uc?id=1hUrSkvFwJmFi2zpCQUWwBvxD0Vsu0fsX&export=download mapIcon: grid_orange music: stock: Stock_grid.70 @@ -379,7 +379,7 @@ name: grid_red download: - https://nikkums.io/cswt/Backgrounds/grid_red.background.zip - - https://drive.google.com/u/2/uc?id=1nE0n0HtHUHkPNUyOcXEv9p6RfUg3vmSZ&export=download + - https://drive.google.com/u/2/uc?id=1nsOhdslmGNYeutcl1v73a3yReJARYGe_&export=download mapIcon: grid_red music: stock: Stock_grid.70 @@ -405,7 +405,7 @@ name: grid_violet download: - https://nikkums.io/cswt/Backgrounds/grid_violet.background.zip - - https://drive.google.com/u/2/uc?id=18bd7Zh9Apr04GyZ870-EdJ7UcD3FoZ9B&export=download + - https://drive.google.com/u/2/uc?id=1-A-R_js1Pc7Gzvk6lBIMLF8Z0H_v8wE_&export=download mapIcon: grid_violet music: stock: Stock_grid.70 @@ -431,7 +431,7 @@ name: grid_blue2 download: - https://nikkums.io/cswt/Backgrounds/grid_blue2.background.zip - - https://drive.google.com/u/2/uc?id=1V4V5eRBb0sA-wwQBKiHNgG1J2wbJuR4R&export=download + - https://drive.google.com/u/2/uc?id=1eSv5HC1OGhv6oi-GMBJfeyIl7r0w53Nm&export=download mapIcon: grid_blue2 music: stock: Stock_grid.70 @@ -544,7 +544,7 @@ name: grid_red2 download: - https://nikkums.io/cswt/Backgrounds/grid_red2.background.zip - - https://drive.google.com/u/0/uc?id=1z8U2heW6XO_lQOvklsm4tHcAo787P-qG&export=download + - https://drive.google.com/u/0/uc?id=1B9-NT-Sp8OhHyevV4icUyadQIRmqK6yJ&export=download mapIcon: grid_red music: stock: Stock_grid.70 @@ -570,7 +570,7 @@ name: grid_gray download: - https://nikkums.io/cswt/Backgrounds/grid_gray.background.zip - - https://drive.google.com/u/0/uc?id=1o9Z0SWLaUdUcNzCaFw-Mi1WLT7ufrrMw&export=download + - https://drive.google.com/u/0/uc?id=1MwkUjboB9VN6F0Z8XXBHS08QRVh-hPsM&export=download mapIcon: grid_gray music: stock: Stock_grid.70 @@ -596,7 +596,7 @@ name: grid_green download: - https://nikkums.io/cswt/Backgrounds/grid_green.background.zip - - https://drive.google.com/u/0/uc?id=1ss0LS5vRQ0yn5qscYQLAjwCYyl4Vyud_&export=download + - https://drive.google.com/u/0/uc?id=1AvPyvp-ZZW3uFUKSXZqUDIpnhfyjpH6e&export=download mapIcon: grid_green music: stock: Stock_grid.70 @@ -622,7 +622,7 @@ name: grid_blackwhite download: - https://nikkums.io/cswt/Backgrounds/grid_blackwhite.background.zip - - https://drive.google.com/u/0/uc?id=19jJDEIQ77VIQzYUUdBK4cqx0j_pCDDLW&export=download + - https://drive.google.com/u/0/uc?id=1L7GDv9UgMxVmsWD_kss45NnKO7fqAv00&export=download mapIcon: grid_bw music: stock: Stock_grid.70 @@ -702,7 +702,7 @@ name: grid_yellow download: - https://nikkums.io/cswt/Backgrounds/grid_yellow.background.zip - - https://drive.google.com/u/0/uc?id=1oDW5sun9L5onBf57ydb9BWeAkCXlZB_r&export=download + - https://drive.google.com/u/0/uc?id=1PMEorRv3B0tmzxJPt6qpxWb78yd5rt83&export=download mapIcon: grid_yellow music: stock: Stock_grid.70 @@ -728,7 +728,7 @@ name: grid_lightblue2 download: - https://nikkums.io/cswt/Backgrounds/grid_lightblue2.background.zip - - https://drive.google.com/u/0/uc?id=1H2tf2Ku5W6LV7RL8HoNI4gLKYRq5B6HQ&export=download + - https://drive.google.com/u/0/uc?id=1NE4UJQMvkBBN9S4eU1QF7mG_Lk38Xs_H&export=download mapIcon: grid_lb2 music: stock: Stock_grid.70 @@ -791,7 +791,7 @@ name: LuigisMansion download: - https://nikkums.io/cswt/Backgrounds/LuigisMansion.background.zip - - https://drive.google.com/uc?export=download&id=1SF_UsA3-fuyxqsxU29DwgrUoOg9D5Ysb&confirm=1 + - https://drive.google.com/uc?export=download&id=15_M0ch_pj0Sn4T8QygQVQ8Vmb_o4Ovjk&confirm=1 mapIcon: mansionicone music: map: luigismansionssbwiiuremixmap @@ -1159,3 +1159,14 @@ slurpodromeStart: mpss_SRP_START slurpodromeRace: mpss_SRP_RACE slurpodromeWin: mpss_SRP_WIN +- background: bg109alt + name: bg109alt + download: + - https://nikkums.io/cswt/Backgrounds/bg109alt.background.zip + - https://drive.google.com/uc?export=download&id=1XaLrNqEii-nXiunwKXkFBqNsEtzic-ET&confirm=1 + mapIcon: bg109alt +- background: mira + name: Plant Mira + download: + - https://nikkums.io/cswt/Backgrounds/mira.background.zip + mapIcon: mira diff --git a/src/layouts/layout.astro b/src/layouts/layout.astro index 76f074c62..d8535def7 100644 --- a/src/layouts/layout.astro +++ b/src/layouts/layout.astro @@ -17,6 +17,7 @@ import Navbar from '~/components/navbar.astro'; + diff --git a/src/pages/maps.astro b/src/pages/maps.astro index 00d7439f3..d32a15551 100644 --- a/src/pages/maps.astro +++ b/src/pages/maps.astro @@ -22,7 +22,7 @@ import Layout from '~/layouts/layout.astro'; const params = getUrlParams(); if (params.view) { // Construct the new URL using the 'view' parameter - const targetUrl = '/boards/' + encodeURIComponent(params.view); + const targetUrl = '/boards/' + encodeURIComponent(params.view.toLowerCase()); // Redirect to the target URL window.location.href = targetUrl; } else { @@ -32,7 +32,7 @@ import Layout from '~/layouts/layout.astro'; const params = getUrlParams(); const element = document.getElementById('redirect-link') as HTMLAnchorElement; if (params.view) { - element.href = '/boards/' + encodeURIComponent(params.view); + element.href = '/boards/' + encodeURIComponent(params.view.toLowerCase()); } else { element.innerText = 'View parameter is missing.'; }