From fb524b65317b0f5aafaf5299533fe2c36aefbf20 Mon Sep 17 00:00:00 2001
From: Josephine Rueckert
+ The Terasology project was and is becoming a stable platform for
+ various types of gameplay settings in a voxel world. The
+ creators and maintainers are a diverse mix of software
+ developers, designers, game testers, graphic artists, and
+ musicians. We encourage others to join
+
+ Founded in 2011 by {`Benjamin "Begla" Glatzel`} while
+ researching procedural terrain generation and effective
+ rendering techniques, He succeded in creating a minecraft like
+ demo From the ground up, Terasology was built to be a super
+ hackable and modular game. We host a large number of modules
+ under the Terasology organization and many more which are
+ maintained by individual enthusiasts. We welcome new ideas, both
+ crazy and well thought-out for modules and game extensions from
+ anyone and everyone, so feel free to talk to us on our{" "}
+
+ Discord
+
+ .
+
+ {`Terasology's`} engine uses a whitelisting approach to expose
+ an API for modules using two primary methods and a rarely needed
+ third one:
+
+ The creators and maintainers are a diverse mix of software
+ developers, designers, game testers, graphic artists, musicians
+ and open source loving high schoolers. We encourage and
+ appreciate contributions from everybody, and try to be as warm
+ and welcoming as possible to newcomers. If you have any
+ questions or if you just want to chat use this invite link for
+ our{" "}
+
+ Discord
+
+ .
+
- An open source voxel world born from a Minecraft-inspired tech
- demo
-
- The Terasology project was and is becoming a stable platform for
- various types of gameplay settings in a voxel world. The
- creators and maintainers are a diverse mix of software
- developers, designers, game testers, graphic artists, and
- musicians. We encourage others to join
-
- Founded in 2011 by {`Benjamin "Begla" Glatzel`} while
- researching procedural terrain generation and effective
- rendering techniques, He succeded in creating a minecraft like
- demo From the ground up, Terasology was built to be a super
- hackable and modular game. We host a large number of modules
- under the Terasology organization and many more which are
- maintained by individual enthusiasts. We welcome new ideas, both
- crazy and well thought-out for modules and game extensions from
- anyone and everyone, so feel free to talk to us on our{" "}
-
- Discord
-
- .
-
- {`Terasology's`} engine uses a whitelisting approach to expose
- an API for modules using two primary methods and a rarely needed
- third one:
-
- The creators and maintainers are a diverse mix of software
- developers, designers, game testers, graphic artists, musicians
- and open source loving high schoolers. We encourage and
- appreciate contributions from everybody, and try to be as warm
- and welcoming as possible to newcomers. If you have any
- questions or if you just want to chat use this invite link for
- our{" "}
-
- Discord
-
- .
-
- The Terasology project was and is becoming a stable platform for
- various types of gameplay settings in a voxel world. The
- creators and maintainers are a diverse mix of software
- developers, designers, game testers, graphic artists, and
- musicians. We encourage others to join
-
+ The Terasology project was and is becoming a stable platform for
+ various types of gameplay settings in a voxel world. The
+ creators and maintainers are a diverse mix of software
+ developers, designers, game testers, graphic artists, and
+ musicians. We encourage others to join
+
- Founded in 2011 by {`Benjamin "Begla" Glatzel`} while
- researching procedural terrain generation and effective
- rendering techniques, He succeded in creating a minecraft like
- demo From the ground up, Terasology was built to be a super
- hackable and modular game. We host a large number of modules
- under the Terasology organization and many more which are
- maintained by individual enthusiasts. We welcome new ideas, both
- crazy and well thought-out for modules and game extensions from
- anyone and everyone, so feel free to talk to us on our{" "}
-
- Discord
-
- .
-
- {`Terasology's`} engine uses a whitelisting approach to expose
- an API for modules using two primary methods and a rarely needed
- third one:
-
- The creators and maintainers are a diverse mix of software
- developers, designers, game testers, graphic artists, musicians
- and open source loving high schoolers. We encourage and
- appreciate contributions from everybody, and try to be as warm
- and welcoming as possible to newcomers. If you have any
- questions or if you just want to chat use this invite link for
- our{" "}
-
- Discord
-
- .
-
+ Founded in 2011 by {`Benjamin "Begla" Glatzel`} while
+ researching procedural terrain generation and effective
+ rendering techniques, He succeded in creating a minecraft like
+ demo From the ground up, Terasology was built to be a super
+ hackable and modular game. We host a large number of modules
+ under the Terasology organization and many more which are
+ maintained by individual enthusiasts. We welcome new ideas, both
+ crazy and well thought-out for modules and game extensions from
+ anyone and everyone, so feel free to talk to us on our{" "}
+
+ Discord
+
+ .
+
+ {`Terasology's`} engine uses a whitelisting approach to expose
+ an API for modules using two primary methods and a rarely needed
+ third one:
+
+ The creators and maintainers are a diverse mix of software
+ developers, designers, game testers, graphic artists, musicians
+ and open source loving high schoolers. We encourage and
+ appreciate contributions from everybody, and try to be as warm
+ and welcoming as possible to newcomers. If you have any
+ questions or if you just want to chat use this invite link for
+ our{" "}
+
+ Discord
+
+ .
+
The Terasology project was and is becoming a stable platform for
various types of gameplay settings in a voxel world. The
From 0867fce40248a6307a0cad9217fbab3b70f6bbe6 Mon Sep 17 00:00:00 2001
From: Josephine Rueckert
The Terasology project was and is becoming a stable platform for
- various types of gameplay settings in a voxel world. The
- creators and maintainers are a diverse mix of software
- developers, designers, game testers, graphic artists, and
- musicians. We encourage others to join
+ various types of gameplay settings in a voxel world. The creators
+ and maintainers are a diverse mix of software developers,
+ designers, game testers, graphic artists, and musicians. We
+ encourage others to join
- Founded in 2011 by {`Benjamin "Begla" Glatzel`} while
- researching procedural terrain generation and effective
- rendering techniques, He succeded in creating a minecraft like
- demo From the ground up, Terasology was built to be a super
- hackable and modular game. We host a large number of modules
- under the Terasology organization and many more which are
- maintained by individual enthusiasts. We welcome new ideas, both
- crazy and well thought-out for modules and game extensions from
- anyone and everyone, so feel free to talk to us on our{" "}
+ Founded in 2011 by {`Benjamin "Begla" Glatzel`} while researching
+ procedural terrain generation and effective rendering techniques,
+ He succeded in creating a minecraft like demo From the ground up,
+ Terasology was built to be a super hackable and modular game. We
+ host a large number of modules under the Terasology organization
+ and many more which are maintained by individual enthusiasts. We
+ welcome new ideas, both crazy and well thought-out for modules and
+ game extensions from anyone and everyone, so feel free to talk to
+ us on our{" "}
- {`Terasology's`} engine uses a whitelisting approach to expose
- an API for modules using two primary methods and a rarely needed
+ {`Terasology's`} engine uses a whitelisting approach to expose an
+ API for modules using two primary methods and a rarely needed
third one:
The creators and maintainers are a diverse mix of software
developers, designers, game testers, graphic artists, musicians
- and open source loving high schoolers. We encourage and
- appreciate contributions from everybody, and try to be as warm
- and welcoming as possible to newcomers. If you have any
- questions or if you just want to chat use this invite link for
- our{" "}
+ and open source loving high schoolers. We encourage and appreciate
+ contributions from everybody, and try to be as warm and welcoming
+ as possible to newcomers. If you have any questions or if you just
+ want to chat use this invite link for our{" "}
Date: Sun, 8 Jan 2023 16:29:20 +0100
Subject: [PATCH 11/34] fix: relative import path
---
src/components/Home/Index.jsx | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/components/Home/Index.jsx b/src/components/Home/Index.jsx
index 319f2f90..b1c4ea0a 100644
--- a/src/components/Home/Index.jsx
+++ b/src/components/Home/Index.jsx
@@ -4,7 +4,7 @@ import { Link, graphql, useStaticQuery, withPrefix } from "gatsby";
import { FaRegArrowAltCircleRight } from "react-icons/fa";
import Section from "../Section";
import PostListing from "../PostListing/PostListing";
-import HighlightBox from "../HighlightBox";
+import HighlightBox from "./HighlightBox";
function Index() {
const data = useStaticQuery(graphql`
From 59c21b17ca4b291d59ee227c6fe165390acc46f9 Mon Sep 17 00:00:00 2001
From: Josephine Rueckert
The Terasology project was and is becoming a stable platform for
various types of gameplay settings in a voxel world. The creators
@@ -134,9 +134,9 @@ function Index() {
designers, game testers, graphic artists, and musicians. We
encourage others to join
- The Terasology project was and is becoming a stable platform for
- various types of gameplay settings in a voxel world. The creators
- and maintainers are a diverse mix of software developers,
- designers, game testers, graphic artists, and musicians. We
- encourage others to join
-
+ Founded in 2011 by {`Benjamin "Begla" Glatzel`} while researching
+ procedural terrain generation and effective rendering techniques,
+ He succeded in creating a minecraft like demo From the ground up,
+ Terasology was built to be a super hackable and modular game. We
+ host a large number of modules under the Terasology organization
+ and many more which are maintained by individual enthusiasts. We
+ welcome new ideas, both crazy and well thought-out for modules and
+ game extensions from anyone and everyone, so feel free to talk to
+ us on our{" "}
+
+ Discord
+
+ .
+
+ {`Terasology's`} engine uses a whitelisting approach to expose an
+ API for modules using two primary methods and a rarely needed
+ third one:
+
+ The creators and maintainers are a diverse mix of software
+ developers, designers, game testers, graphic artists, musicians
+ and open source loving high schoolers. We encourage and appreciate
+ contributions from everybody, and try to be as warm and welcoming
+ as possible to newcomers. If you have any questions or if you just
+ want to chat use this invite link for our{" "}
+
+ Discord
+
+ .
+
- Founded in 2011 by {`Benjamin "Begla" Glatzel`} while researching
- procedural terrain generation and effective rendering techniques,
- He succeded in creating a minecraft like demo From the ground up,
- Terasology was built to be a super hackable and modular game. We
- host a large number of modules under the Terasology organization
- and many more which are maintained by individual enthusiasts. We
- welcome new ideas, both crazy and well thought-out for modules and
- game extensions from anyone and everyone, so feel free to talk to
- us on our{" "}
-
- Discord
-
- .
-
- {`Terasology's`} engine uses a whitelisting approach to expose an
- API for modules using two primary methods and a rarely needed
- third one:
-
- The creators and maintainers are a diverse mix of software
- developers, designers, game testers, graphic artists, musicians
- and open source loving high schoolers. We encourage and appreciate
- contributions from everybody, and try to be as warm and welcoming
- as possible to newcomers. If you have any questions or if you just
- want to chat use this invite link for our{" "}
-
- Discord
-
- .
-
+
+ Terasology
-
- Imagine the possibilities!
-
-
-
-
-
+
+
@@ -199,11 +198,10 @@ function Index() {
+
+
-
-
- The Terasology project was born from a Minecraft-inspired tech demo - and is becoming a stable platform for various types of gameplay - settings in a voxel world. The creators and maintainers are a - diverse mix of software developers, designers, game testers, graphic - artists, and musicians. We encourage others to join! + The Terasology project was born from a Minecraft-inspired tech demo in 2012. + Over the years it has been a playground for different kinds of + technical experiments and proof of concepts. + The community strives to make Terasology a stable platform + for various types of gameplay settings in a voxel world. + The contributors are a diverse mix of software developers, designers, + game testers, graphic artists, and musicians.
- The Terasology project was born from a Minecraft-inspired tech demo in 2012.
+ The Terasology project was born from a Minecraft-inspired tech demo in 2011.
Over the years it has been a playground for different kinds of
technical experiments and proof of concepts.
The community strives to make Terasology a stable platform
From f28c76931f76535e283cbf2176d854bf95f57d62 Mon Sep 17 00:00:00 2001
From: Josephine Rueckert
- Founded in 2011 by {`Benjamin "Begla" Glatzel`} while researching
- procedural terrain generation and effective rendering techniques,
- He succeded in creating a minecraft like demo From the ground up,
- Terasology was built to be a super hackable and modular game. We
- host a large number of modules under the Terasology organization
- and many more which are maintained by individual enthusiasts. We
- welcome new ideas, both crazy and well thought-out for modules and
- game extensions from anyone and everyone, so feel free to talk to
- us on our{" "}
-
- Discord
-
+ The project was founded in 2011 by {`Benjamin "Begla" Glatzel`} while
+ researching procedural terrain generation and effective
+ rendering techniques. He succeeded in creating a minecraft like
+ demo engine, the foundation stone for what Terasology is today.
- {`Terasology's`} engine uses a whitelisting approach to expose an
- API for modules using two primary methods and a rarely needed
- third one:
+ From the ground up, Terasology was built to be very modular and support
+ different kinds of gameplay ideas. We still host a large number of modules
+ under the "Terasology" GitHub organization providing basic and advanced gameplay
+ content as well as world generation options and technical libraries.
- The creators and maintainers are a diverse mix of software
- developers, designers, game testers, graphic artists, musicians
- and open source loving high schoolers. We encourage and appreciate
- contributions from everybody, and try to be as warm and welcoming
- as possible to newcomers. If you have any questions or if you just
- want to chat use this invite link for our{" "}
+ The Terasology community is a diverse mix of software developers, designers,
+ game testers, graphic artists, musicians and other open source loving "Gooeys".
+ We value a positive, inclusive and respectful environment without harassment,
+ attacks or inappropriate activities of any form.
The project was founded in 2011 by {`Benjamin "Begla" Glatzel`} while
researching procedural terrain generation and effective
- rendering techniques. He succeeded in creating a minecraft like
- demo engine, the foundation stone for what Terasology is today.
We're always on the lookout for contributors with expertise in rendering,
- networking and concurrency, as well as in-game physics and AI technology.
If you're interested in game engine development, come check out our{" "}
-
+
Terasology Engine Contributor Quickstart
.
@@ -168,17 +172,23 @@ function Index() {
From the ground up, Terasology was built to be very modular and support
different kinds of gameplay ideas. We still host a large number of modules
under the "Terasology" GitHub organization providing basic and advanced gameplay
- content as well as world generation options and technical libraries.
Combining these modules allows to create very different kinds of gameplay in our
voxel worlds. The possibilities are manifold and range from crafting- or
trading-oriented survival over capture-the-flag to puzzle-style experiences
- and tower defenses.
We especially appreciate expertise or interest in UI/UX, world generation or
well-thought out gameplay mechanics, but also always have an open ear for
- crazy ideas for existing or new modules and gameplay content.
If you're interested in gameplay development, come check out our{" "}
-
- Terasology Engine Contributor Quickstart
+
+ Terasology Module Contributor Quickstart
.
+ We're always on the lookout for contributors with expertise in rendering,
+ networking and concurrency, as well as in-game physics and AI technology.
+ If you're interested in game engine development, come check out our{" "}
+
+ Terasology Engine Contributor Quickstart
+
.
+ Combining these modules allows to create very different kinds of gameplay in our
+ voxel worlds. The possibilities are manifold and range from crafting- or
+ trading-oriented survival over capture-the-flag to puzzle-style experiences
+ and tower defenses.
+ We especially appreciate expertise or interest in UI/UX, world generation or
+ well-thought out gameplay mechanics, but also always have an open ear for
+ crazy ideas for existing or new modules and gameplay content.
+ If you're interested in gameplay development, come check out our{" "}
+
+ Terasology Engine Contributor Quickstart
+
+ .
-
+ We encourage and appreciate contributions from everybody, and try to accept
+ constructive criticism even by newcomers as gracefully and warmly as possible.
+ and welcoming as possible to newcomers.
+ If you want to talk to us or be the next Gooey in our group, com join us on our{" "}
- Discord
+ Terasology Discord
.
+ rendering techniques. He succeeded in creating a minecraft-like
+ demo engine, the foundation stone for what Terasology is today.
+
+ networking and concurrency, as well as in-game physics and AI technology.
+
+ content as well as world generation options and technical libraries.
+
+ and tower defenses.
+
+ crazy ideas for existing or new modules and gameplay content.
+
+ attacks or inappropriate activities of any form.
+
We encourage and appreciate contributions from everybody, and try to accept
constructive criticism even by newcomers as gracefully and warmly as possible.
- and welcoming as possible to newcomers.
+ and welcoming as possible to newcomers.
+
- The Terasology project was born from a Minecraft-inspired tech demo in 2011. - Over the years it has been a playground for different kinds of - technical experiments and proof of concepts. - The community strives to make Terasology a stable platform - for various types of gameplay settings in a voxel world. - The contributors are a diverse mix of software developers, designers, - game testers, graphic artists, and musicians. + The Terasology project was born from a Minecraft-inspired tech demo + in 2011. Over the years it has been a playground for different kinds + of technical experiments and proof of concepts. The community + strives to make Terasology a stable platform for various types of + gameplay settings in a voxel world. The contributors are a diverse + mix of software developers, designers, game testers, graphic + artists, and musicians.
- The project was founded in 2011 by {`Benjamin "Begla" Glatzel`} while - researching procedural terrain generation and effective + The project was founded in 2011 by {`Benjamin "Begla" Glatzel` } + while researching procedural terrain generation and effective rendering techniques. He succeeded in creating a minecraft-like demo engine, the foundation stone for what Terasology is today.
- We're always on the lookout for contributors with expertise in rendering, - networking and concurrency, as well as in-game physics and AI technology. + We are always on the lookout for contributors with expertise in + rendering, networking and concurrency, as well as in-game + physics and AI technology.
- If you're interested in game engine development, come check out our{" "} - + If you are interested in game engine development, come check out + our{" "} + Terasology Engine Contributor Quickstart . @@ -169,25 +166,27 @@ function Index() { align="end" >
- From the ground up, Terasology was built to be very modular and support - different kinds of gameplay ideas. We still host a large number of modules - under the "Terasology" GitHub organization providing basic and advanced gameplay - content as well as world generation options and technical libraries. + From the ground up, Terasology was built to be very modular and + support different kinds of gameplay ideas. We still host a large + number of modules under the {`"Terasology" `}GitHub organization + providing basic and advanced gameplay content as well as world + generation options and technical libraries.
- Combining these modules allows to create very different kinds of gameplay in our - voxel worlds. The possibilities are manifold and range from crafting- or - trading-oriented survival over capture-the-flag to puzzle-style experiences - and tower defenses. + Combining these modules allows to create very different kinds of + gameplay in our voxel worlds. The possibilities are manifold and + range from crafting- or trading-oriented survival over + capture-the-flag to puzzle-style experiences and tower defenses.
- We especially appreciate expertise or interest in UI/UX, world generation or - well-thought out gameplay mechanics, but also always have an open ear for - crazy ideas for existing or new modules and gameplay content. + We especially appreciate expertise or interest in UI/UX, world + generation or well-thought out gameplay mechanics, but also + always have an open ear for crazy ideas for existing or new + modules and gameplay content.
- If you're interested in gameplay development, come check out our{" "} - + If you are interested in gameplay development, come check out our{" "} + Terasology Module Contributor Quickstart . @@ -200,24 +199,24 @@ function Index() { bgImage={withPrefix("/images/Colored_Torches.jpg")} >
- The Terasology community is a diverse mix of software developers, designers, - game testers, graphic artists, musicians and other open source loving "Gooeys". - We value a positive, inclusive and respectful environment without harassment, - attacks or inappropriate activities of any form. + The Terasology community is a diverse mix of software + developers, designers, game testers, graphic artists, musicians + and other open source loving {`"Gooeys"`}. We value a positive, + inclusive and respectful environment without harassment, attacks + or inappropriate activities of any form.
- We encourage and appreciate contributions from everybody, and try to accept - constructive criticism even by newcomers as gracefully and warmly as possible. - and welcoming as possible to newcomers. + We encourage and appreciate contributions from everybody, and + try to accept constructive criticism even by newcomers as + gracefully and warmly as possible. and welcoming as possible to + newcomers.
- If you want to talk to us or be the next Gooey in our group, com join us on our{" "} - + If you want to talk to us or be the next in our group of Gooeys, come + join us on our{" "} + Terasology Discord - + .
From 7a24e061b7dcf20a266037b7ffec5e5ee4c6a91b Mon Sep 17 00:00:00 2001 From: Josephine Rueckert
The Terasology community is a diverse mix of software
From 9e16da831f8e08ca40d5a403de65a9d2bb90e8a4 Mon Sep 17 00:00:00 2001
From: Josephine Rueckert
- The project was founded in 2011 by {`Benjamin "Begla" Glatzel` }
+ The project was founded in 2011 by {`Benjamin "Begla" Glatzel`}
while researching procedural terrain generation and effective
rendering techniques. He succeeded in creating a minecraft-like
demo engine, the foundation stone for what Terasology is today.
@@ -185,7 +185,8 @@ function Index() {
modules and gameplay content.
- If you are interested in gameplay development, come check out our{" "}
+ If you are interested in gameplay development, come check out
+ our{" "}
Terasology Module Contributor Quickstart
@@ -212,9 +213,12 @@ function Index() {
newcomers.
- If you want to talk to us or be the next in our group of Gooeys, come
- join us on our{" "}
-
+ If you want to talk to us or be the next in our group of Gooeys,
+ come join us on our{" "}
+
Terasology Discord
.
From bc88b963db04afd5fbdfa56be084b7907d49cdba Mon Sep 17 00:00:00 2001
From: Josephine Rueckert
- Founded in 2011 by {`Benjamin "Begla" Glatzel`} while
- researching procedural terrain generation and effective
- rendering techniques, He succeded in creating a minecraft like
- demo From the ground up, Terasology was built to be a super
- hackable and modular game. We host a large number of modules
- under the Terasology organization and many more which are
- maintained by individual enthusiasts. We welcome new ideas, both
- crazy and well thought-out for modules and game extensions from
- anyone and everyone, so feel free to talk to us on our{" "}
-
- Discord
-
- .
-
- {`Terasology's`} engine uses a whitelisting approach to expose
- an API for modules using two primary methods and a rarely needed
- third one:
-
- The creators and maintainers are a diverse mix of software
- developers, designers, game testers, graphic artists, musicians
- and open source loving high schoolers. We encourage and
- appreciate contributions from everybody, and try to be as warm
- and welcoming as possible to newcomers. If you have any
- questions or if you just want to chat use this invite link for
- our{" "}
-
- Discord
-
- .
-
- The project was founded in 2011 by {`Benjamin "Begla" Glatzel`}
+ The project was founded in 2011 by {`Benjamin "Begla" Glatzel `}
while researching procedural terrain generation and effective
rendering techniques. He succeeded in creating a minecraft-like
demo engine, the foundation stone for what Terasology is today.
From d241c00acd1abdd3f935002cce0f79526413f2a5 Mon Sep 17 00:00:00 2001
From: Josephine Rueckert
If you are interested in game engine development, come check out
our{" "}
-
- Terasology Engine Contributor Quickstart
+
+ Terasology Engine & Module Land
.
If you are interested in gameplay development, come check out
our{" "}
-
- Terasology Module Contributor Quickstart
+
+ Terasology Engine & Module Land
.
All beginnings are difficult, but the below mentioned learning
resources for{" "}
-
+
Workspace Setup
{` and `}
@@ -35,7 +35,7 @@ function GettingStarted() {
@@ -127,8 +127,7 @@ function GettingStarted() {
If you are interested in game engine development, come check out
our{" "}
-
+
Terasology Engine & Module Land
.
@@ -181,7 +184,10 @@ function Index() {
If you are interested in gameplay development, come check out
our{" "}
-
+
Terasology Engine & Module Land
.
diff --git a/src/pages/contribute.jsx b/src/pages/contribute.jsx
index 19d923c1..ce6b4340 100644
--- a/src/pages/contribute.jsx
+++ b/src/pages/contribute.jsx
@@ -125,10 +125,7 @@ function GettingStarted() {
From f51498d9ad63007843c1eb70a794806f5860b997 Mon Sep 17 00:00:00 2001
From: Tobias Nett
An open source voxel world - imagine the possibilities!
+
The Terasology project was born from a Minecraft-inspired tech demo
in 2011. Over the years it has been a playground for different kinds
of technical experiments and proof of concepts. The community
@@ -83,7 +83,7 @@ function Index() {
to="https://discordapp.com/invite/Terasology"
className="link-about"
>
- Come join us!
+ Join our Discord
- For more information visit{" "}
-
- Google Summer of Code
-
+ is a global, online program focused on bringing new contributors
+ into open source software development. GSoC Contributors work with
+ an open source organization on a 12+ week programming project under
+ the guidance of mentors.
+
+ For more information visit{" "}
+
+ Google Summer of Code
+
.
- For more information join our{" "}
-
- Discord
-
+ is similar to Google Summer of Code (GSoC). It is sponsored by The
+ Terasology Foundation and comes with more flexibility than GSoC. It
+ allows for projects tailored to your skill level and availability.
+ Lower stipend than GSoC.
+
+ For more information join our{" "}
+
+ Discord
+
.
-
-