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Node Passthrough Mesh Component (v5.5)

Gerard Martin edited this page Jun 22, 2026 · 8 revisions

Warning

This page is for Mutable v5.5. A newer version is available — see the v5.8 version of this page.


⚠️EXPERIMENTAL⚠️

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Function

Similar to Mesh Component node, represents a Skeletal Mesh Component but with and standard Unreal Engine Skeletal Mesh (not dynamically generated by Mutable).

Node Properties

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  • Component Name: Unique name of the component. Gameplay code will reference this name.
  • Mesh: Mesh to populate the Skeletal Mesh Component.

Input Pins

  • LOD n - Section k - ... : Replace Section Material with the connected Mesh Section node Material.

Output Pins

  • Component: If connected, activate this node. The activation can be conditionally using Switch, Variation, and Group nodes.

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