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Extend Mesh Section
Gerard Martin edited this page Jun 22, 2026
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A Modifier that extends a Mesh Section by:
- Merging the connected Mesh into the affected Mesh Sections' Meshes.
- Adding the connected Textures to the affected Mesh Sections' Material Texture Parameters (only affects those in Mutable mode) as new blocks. See Texture Packing for how the added blocks are laid out.
This modifier has the common modifier properties. In addition:
- Reference Material: Material that determines which Texture Parameters are exposed. One Texture pin is added per Texture Parameter. Usually the same Material used by the extended Mesh Sections.
- Enable Tags: Tags enabled when this modifier is applied. This list also decides which other modifiers are applied to the newly added Mesh data.