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Clip Mesh With Plane and Morph

Gerard Martin edited this page Jun 22, 2026 · 5 revisions
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A Modifier that defines a cutting plane around a skeleton bone to cut affected Materials that go past it, while morphing the Mesh near the cut so it blends in more naturally. It only affects Mesh influenced by the chosen bone or its descendants.

Properties

This modifier has the common modifier properties. In addition:

  • Reference Skeleton Component / Bone Name: The component and bone the node works around. Only Mesh influenced by this bone is cut and morphed.
  • Invert normal direction: Flips which side of the plane is cut.
  • Morph Start Offset: Location of the morphing plane relative to the bone.
  • Local Start Offset: Toggles between a local (bone-relative) and global start offset.
  • Morph length: Distance between the morph plane and the cutting plane. Larger values give a softer slope.
  • Ellipse Radius 1 / Ellipse Radius 2: The two radii of the cutting ellipse.
  • Ellipse Rotation: Rotation of the cutting ellipse in degrees around the bone axis.
  • Morph Curve Control: Shapes the morph curve — 1 is linear, less than 1 is concave, greater than 1 is convex.
  • Max Effect Radius: Maximum distance from the origin where vertices are affected. Negative means no limit.
  • Face Cull Strategy: Decides which faces are removed during clipping.

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