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CNC3 SlavedUpdate
theHostileNegotiator edited this page May 25, 2023
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1 revision
Inherits Update Module, so elements from that module will be used here
Attributes
| Name | Type | Default | Function |
|---|---|---|---|
| LeashRange | Integer | 0 | |
| GuardMaxRange | Integer | 0 | How far away from master I'm allowed when master is idle (doesn't wander) |
| GuardWanderRange | Integer | 0 | How far away I'm allowed to wander from master while guarding |
| AttackRange | Integer | 0 | How far away from master I'm allowed when master is attacking a target |
| AttackWanderRange | Integer | 0 | How far I'm allowed to wander from target |
| ScoutRange | Integer | 0 | How far away from master I'm allowed when master is moving |
| ScoutWanderRange | Integer | 0 | How far I'm allowed to wander from scout point |
| DistToTargetToGrantRangeBonus | Integer | 0 | How close I have to be to the master's target in order to grant master a range bonus |
| RepairRange | Integer | 0 | How far I can zip around while repair (only moves when he stops welding) |
| RepairMinAltitude | Float | 0 | My minimum repair hover altitude |
| RepairMaxAltitude | Float | 0 | My maximum repair hover altitude |
| RepairWhenHealthBelowPercentage | Integer | 0 | How low should my master's health be (in %) before I should prioritize repairing |
| RepairRatePerSecond | Float | 0 | How many health points can I repair per second |
| MinReadyFrames | Integer | 0 | |
| MaxReadyFrames | Integer | 0 | |
| MinWeldFrames | Integer | 0 | |
| MaxWeldFrames | Integer | 0 | |
| WeldingSysId | Reference * FXParticleSystem |
0 | |
| WeldingFXBone | String | ||
| StayOnSameLayerAsMaster | Boolean | false | |
| DieOnMastersDeath | Boolean | false | |
| DieOnMastersDeathDamageType | Enumerator * DamageType |
0 | UNRESISTABLE |
| DieOnMastersDeathType | Enumerator * DeathType |
0 | NORMAL |
| FadeOutRange | Integer | 0 | |
| FadeTime | Unsigned Integer | 0 | |
| MarkUnselectable | Boolean | false | |
| UseSlaverAsControlForEvaObjectSightedEvents | Boolean | false |