Skip to content

CNC3 SlavedUpdate

theHostileNegotiator edited this page May 25, 2023 · 1 revision

Back to Behavior Modules

Inherits Update Module, so elements from that module will be used here

Attributes

Name Type Default Function
LeashRange Integer 0
GuardMaxRange Integer 0 How far away from master I'm allowed when master is idle (doesn't wander)
GuardWanderRange Integer 0 How far away I'm allowed to wander from master while guarding
AttackRange Integer 0 How far away from master I'm allowed when master is attacking a target
AttackWanderRange Integer 0 How far I'm allowed to wander from target
ScoutRange Integer 0 How far away from master I'm allowed when master is moving
ScoutWanderRange Integer 0 How far I'm allowed to wander from scout point
DistToTargetToGrantRangeBonus Integer 0 How close I have to be to the master's target in order to grant master a range bonus
RepairRange Integer 0 How far I can zip around while repair (only moves when he stops welding)
RepairMinAltitude Float 0 My minimum repair hover altitude
RepairMaxAltitude Float 0 My maximum repair hover altitude
RepairWhenHealthBelowPercentage Integer 0 How low should my master's health be (in %) before I should prioritize repairing
RepairRatePerSecond Float 0 How many health points can I repair per second
MinReadyFrames Integer 0
MaxReadyFrames Integer 0
MinWeldFrames Integer 0
MaxWeldFrames Integer 0
WeldingSysId Reference
* FXParticleSystem
0
WeldingFXBone String
StayOnSameLayerAsMaster Boolean false
DieOnMastersDeath Boolean false
DieOnMastersDeathDamageType Enumerator
* DamageType
0 UNRESISTABLE
DieOnMastersDeathType Enumerator
* DeathType
0 NORMAL
FadeOutRange Integer 0
FadeTime Unsigned Integer 0
MarkUnselectable Boolean false
UseSlaverAsControlForEvaObjectSightedEvents Boolean false

Wiki

Pages

Clone this wiki locally