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CNC3 FlammableUpdate
theHostileNegotiator edited this page May 25, 2023
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1 revision
Inherits Update Module, so elements from that module will be used here
Attributes
| Name | Type | Default | Comment |
|---|---|---|---|
| BurnedDelay | Time | 0s | |
| AflameDuration | Time | 0s | If I catch fire, I'll burn for this long... |
| AflameDamageAmount | Integer | 0 | taking this much damage... |
| AflameDamageDelay | Time | 0s | this often... |
| BurningSoundName | Reference * AudioEventInfo |
||
| FlameDamageLimit | Float | 20 | |
| FlameDamageExpiration | Time | 10s | |
| SetBurnedStatus | Boolean | true | |
| SwapModelWhenAflame | Boolean | false | |
| SwapModelWhenQuenched | Boolean | false | |
| SwapTextureWhenAflame | Boolean | false | |
| SwapTextureWhenQuenhed | Boolean | false | |
| BurnContained | Boolean | false | |
| RunToWater | Boolean | false | |
| RunToWaterDepth | Float | 0 | |
| RunToWaterSearchRadius | Float | 200 | |
| RunToWaterSearchIncrement | Float | 60 | |
| PanicLocomotorWhileAflame | Boolean | false | |
| DamageType | Enumerator * DamageType |