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CNC3 FlammableUpdate

theHostileNegotiator edited this page May 25, 2023 · 1 revision

Back to Behavior Modules

Inherits Update Module, so elements from that module will be used here

Attributes

Name Type Default Comment
BurnedDelay Time 0s
AflameDuration Time 0s If I catch fire, I'll burn for this long...
AflameDamageAmount Integer 0 taking this much damage...
AflameDamageDelay Time 0s this often...
BurningSoundName Reference
* AudioEventInfo
FlameDamageLimit Float 20
FlameDamageExpiration Time 10s
SetBurnedStatus Boolean true
SwapModelWhenAflame Boolean false
SwapModelWhenQuenched Boolean false
SwapTextureWhenAflame Boolean false
SwapTextureWhenQuenhed Boolean false
BurnContained Boolean false
RunToWater Boolean false
RunToWaterDepth Float 0
RunToWaterSearchRadius Float 200
RunToWaterSearchIncrement Float 60
PanicLocomotorWhileAflame Boolean false
DamageType Enumerator
* DamageType

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