Skip to content

CNC3 LifetimeUpdate

theHostileNegotiator edited this page May 25, 2023 · 1 revision

Back to Behavior Modules

Inherits Update Module, so elements from that module will be used here

Module that will destroy parent object in given time. Can provide a DeathType for unique function.

Attributes

Name Type Default Comment
MinLifetime Time 0s
MaxLifetime Time 0s
WaitForWakeUp Boolean false
ScoreKill Boolean false
DamageType Enumerator
* DeathType
IgnoreProjectileState Boolean false

Wiki

Pages

Clone this wiki locally