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MSTGObjectFactory.m
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MSTGObjectFactory.m
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//
// MSTGObjectFactory.m
// MyShooting
//
// Created by Masashi Ono on 09/08/24.
// Copyright (c) 2009, Masashi Ono
// All rights reserved.
//
#import "MSTGActionFactory.h"
#import "MSTGObjectFactory.h"
#import "MSTGObject.h"
#import "GameScene.h"
#pragma mark -
#pragma mark MSTGCannon
@interface MSTGCannon : MSTGObject
@end
@implementation MSTGCannon
- (void)initMSTGObject
{
[super initMSTGObject];
// Initialize properties
self.hitBoxSize = CGSizeMake(16, 16);
self.maxLife = 3;
self.life = self.maxLife;
self.damage = 1;
self.owner = kMSTGObjectOwnerEnemy;
CCLOG(@"life = %d", self.life);
}
- (void)mainPhase:(ccTime)dt
{
GameSceneLayer *gameSceneLayer = self.gameSceneLayer;
MSTGObject *player = gameSceneLayer.player;
// Shoot bullets at player
MSTGObject *bullet = [MSTGObjectFactory bullet];
bullet.position = self.position;
Action *action = [MSTGActionFactory moveByFrom:bullet.position
to:player.position
speed:150];
[MSTGActionFactory moveByFrom:bullet.position
to:player.position
degree:5
speed:150];
[bullet runAction:action];
[gameSceneLayer addChild:bullet];
CCLOG(@"life = %d", self.life);
}
@end
#pragma mark -
#pragma mark MSTGObjectFactory
@implementation MSTGObjectFactory
+ (MSTGObject *)ship
{
MSTGObject *object = [MSTGObject spriteWithFile:@"ship.png"];
object.hitBoxSize = CGSizeMake(16, 16);
object.maxLife = 1;
object.life = object.maxLife;
object.damage = 10;
object.owner = kMSTGObjectOwnerPlayer;
return object;
}
+ (MSTGObject *)cannon
{
MSTGObject *object = [MSTGObject spriteWithFile:@"cannon.png"];
return object;
}
+ (MSTGObject *)bullet
{
MSTGObject *object = [MSTGObject spriteWithFile:@"bullet.png"];
object.hitBoxSize = CGSizeMake(8, 8);
object.maxLife = 1;
object.life = object.maxLife;
object.damage = 1;
object.owner = kMSTGObjectOwnerEnemy;
return object;
}
+ (MSTGObject *)shot
{
MSTGObject *object = [MSTGObject spriteWithFile:@"shot.png"];
object.hitBoxSize = CGSizeMake(8, 8);
object.maxLife = 1;
object.life = object.maxLife;
object.damage = 2;
object.owner = kMSTGObjectOwnerPlayer;
return object;
}
@end