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MenuWidgets.cpp
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MenuWidgets.cpp
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/*
* Copyright 2011-2013 Arx Libertatis Team (see the AUTHORS file)
*
* This file is part of Arx Libertatis.
*
* Arx Libertatis is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Arx Libertatis is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Arx Libertatis. If not, see <http://www.gnu.org/licenses/>.
*/
/* Based on:
===========================================================================
ARX FATALIS GPL Source Code
Copyright (C) 1999-2010 Arkane Studios SA, a ZeniMax Media company.
This file is part of the Arx Fatalis GPL Source Code ('Arx Fatalis Source Code').
Arx Fatalis Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public
License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
Arx Fatalis Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with Arx Fatalis Source Code. If not, see
<http://www.gnu.org/licenses/>.
In addition, the Arx Fatalis Source Code is also subject to certain additional terms. You should have received a copy of these
additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Arx
Fatalis Source Code. If not, please request a copy in writing from Arkane Studios at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing Arkane Studios, c/o
ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "gui/MenuWidgets.h"
#include <cctype>
#include <cmath>
#include <cstring>
#include <cstdio>
#include <cstdlib>
#include <ctime>
#include <iosfwd>
#include <limits>
#include <algorithm>
#include <sstream>
#include <boost/foreach.hpp>
#include "core/Application.h"
#include "core/ArxGame.h"
#include "core/Config.h"
#include "core/Core.h"
#include "core/GameTime.h"
#include "core/Localisation.h"
#include "core/SaveGame.h"
#include "core/Version.h"
#include "gui/LoadLevelScreen.h"
#include "gui/MainMenu.h"
#include "gui/Menu.h"
#include "gui/MenuPublic.h"
#include "gui/Text.h"
#include "gui/Interface.h"
#include "gui/Credits.h"
#include "gui/TextManager.h"
#include "graphics/Draw.h"
#include "graphics/DrawLine.h"
#include "graphics/Math.h"
#include "graphics/Renderer.h"
#include "graphics/data/TextureContainer.h"
#include "graphics/font/Font.h"
#include "graphics/texture/TextureStage.h"
#include "input/Input.h"
#include "scene/ChangeLevel.h"
#include "scene/GameSound.h"
#include "scene/LoadLevel.h"
#include "window/RenderWindow.h"
static int newWidth;
static int newHeight;
static bool newFullscreen;
// Imported global variables and functions
extern ARX_MENU_DATA ARXmenu;
extern TextureContainer * scursor[];
extern Rect g_size;
extern long REFUSE_GAME_RETURN;
bool bNoMenu=false;
static MenuCursor * pMenuCursor = NULL;
extern CWindowMenu * pWindowMenu;
CMenuState *mainMenu;
static TextWidget * pMenuElementResume = NULL;
extern TextWidget * pMenuElementApply;
extern TextWidget * pLoadConfirm;
extern TextWidget * pDeleteConfirm;
extern TextWidget * pDeleteButton;
extern CheckboxWidget * fullscreenCheckbox;
extern CycleTextWidget * pMenuSliderResol;
float ARXTimeMenu;
float ARXDiffTimeMenu;
bool bFade=false;
bool bFadeInOut=false;
int iFadeAction=-1;
float fFadeInOut=0.f;
TextureContainer *pTextureLoad=NULL;
static TextureContainer *pTextureLoadRender=NULL;
void ARX_QuickSave() {
if(REFUSE_GAME_RETURN) {
return;
}
ARX_SOUND_MixerPause(ARX_SOUND_MixerGame);
savegames.quicksave(savegame_thumbnail);
ARX_SOUND_MixerResume(ARX_SOUND_MixerGame);
}
static bool ARX_LoadGame(const SaveGame & save) {
LoadLevelScreen();
progressBarSetTotal(238);
progressBarReset();
progressBarAdvance();
LoadLevelScreen(save.level);
DanaeClearLevel();
long ret = ARX_CHANGELEVEL_Load(save.savefile);
REFUSE_GAME_RETURN = 0;
return ret != -1;
}
bool ARX_QuickLoad() {
bool loaded;
SaveGameList::iterator save = savegames.quickload();
if(save == savegames.end()) {
// No saves found!
return false;
}
ARX_SOUND_MixerPause(ARX_SOUND_MixerGame);
loaded = ARX_LoadGame(*save);
ARX_SOUND_MixerResume(ARX_SOUND_MixerGame);
return loaded;
}
bool ARX_SlotLoad(int slotIndex) {
if(slotIndex >= (int)savegames.size()) {
// Invalid slot!
return false;
}
ARX_SOUND_MixerPause(ARX_SOUND_MixerMenu);
return ARX_LoadGame(savegames[slotIndex]);
}
bool MENU_NoActiveWindow() {
if(!pWindowMenu
|| (pWindowMenu && pWindowMenu->eCurrentMenuState == MAIN)
) {
return true;
}
return false;
}
static void FontRenderText(Font * _pFont, const Rect & rzone,
const std::string & _pText, Color _c) {
if(pTextManage && !rzone.empty()) {
pTextManage->AddText(_pFont, _pText, rzone, _c);
}
}
static void Check_Apply() {
if(pMenuElementApply) {
if(config.video.resolution.x != newWidth
|| config.video.resolution.y != newHeight
|| config.video.fullscreen != newFullscreen
) {
pMenuElementApply->SetCheckOn();
pMenuElementApply->lColor = pMenuElementApply->lOldColor;
} else {
if(pMenuElementApply->lColor != Color(127,127,127)) {
pMenuElementApply->SetCheckOff();
pMenuElementApply->lOldColor = pMenuElementApply->lColor;
pMenuElementApply->lColor = Color(127,127,127);
}
}
}
}
static void FadeInOut(float _fVal) {
TexturedVertex d3dvertex[4];
ColorRGBA iColor = Color::gray(_fVal).toRGB();
d3dvertex[0].p.x=0;
d3dvertex[0].p.y=0;
d3dvertex[0].p.z=0.f;
d3dvertex[0].rhw=1.f;
d3dvertex[0].color=iColor;
d3dvertex[1].p.x=static_cast<float>(g_size.width());
d3dvertex[1].p.y=0;
d3dvertex[1].p.z=0.f;
d3dvertex[1].rhw=1.f;
d3dvertex[1].color=iColor;
d3dvertex[2].p.x=0;
d3dvertex[2].p.y=static_cast<float>(g_size.height());
d3dvertex[2].p.z=0.f;
d3dvertex[2].rhw=1.f;
d3dvertex[2].color=iColor;
d3dvertex[3].p.x=static_cast<float>(g_size.width());
d3dvertex[3].p.y=static_cast<float>(g_size.height());
d3dvertex[3].p.z=0.f;
d3dvertex[3].rhw=1.f;
d3dvertex[3].color=iColor;
GRenderer->ResetTexture(0);
GRenderer->SetBlendFunc(Renderer::BlendZero, Renderer::BlendInvSrcColor);
GRenderer->SetRenderState(Renderer::AlphaBlending, true);
GRenderer->SetRenderState(Renderer::DepthWrite, false);
GRenderer->SetRenderState(Renderer::DepthTest, false);
GRenderer->SetCulling(Renderer::CullNone);
EERIEDRAWPRIM(Renderer::TriangleStrip, d3dvertex, 4, true);
GRenderer->SetRenderState(Renderer::AlphaBlending, false);
GRenderer->SetRenderState(Renderer::DepthWrite, true);
GRenderer->SetRenderState(Renderer::DepthTest, true);
GRenderer->SetCulling(Renderer::CullCCW);
}
bool ProcessFadeInOut(bool _bFadeIn, float _fspeed) {
FadeInOut(fFadeInOut);
if(!bFade)
return true;
if(_bFadeIn) {
fFadeInOut += _fspeed * ARXDiffTimeMenu * (1.f/100);
if(fFadeInOut > 1.f) {
fFadeInOut = 1.f;
bFade = false;
}
} else {
fFadeInOut -= _fspeed * ARXDiffTimeMenu * (1.f/100);
if(fFadeInOut < 0.f) {
fFadeInOut = 0.f;
bFade = false;
}
}
return false;
}
bool Menu2_Render() {
float time = arxtime.get_updated(false);
ARXDiffTimeMenu = time - ARXTimeMenu;
ARXTimeMenu = time;
// this means ArxTimeMenu is reset
if(ARXDiffTimeMenu < 0) {
ARXDiffTimeMenu = 0;
}
if(pMenuCursor == NULL) {
pMenuCursor = new MenuCursor();
}
pMenuCursor->update(ARXDiffTimeMenu);
GRenderer->GetTextureStage(0)->setMinFilter(TextureStage::FilterLinear);
GRenderer->GetTextureStage(0)->setMagFilter(TextureStage::FilterLinear);
if(AMCM_NEWQUEST == ARXmenu.currentmode || AMCM_CREDITS == ARXmenu.currentmode) {
delete pWindowMenu, pWindowMenu = NULL;
delete mainMenu, mainMenu = NULL;
if(ARXmenu.currentmode == AMCM_CREDITS){
Credits::render();
return true;
}
return false;
}
if(pTextManage) {
pTextManage->Clear();
}
GRenderer->GetTextureStage(0)->setWrapMode(TextureStage::WrapClamp);
GRenderer->SetRenderState(Renderer::Fog, false);
GRenderer->SetRenderState(Renderer::DepthWrite, false);
GRenderer->SetRenderState(Renderer::DepthTest, false);
GRenderer->SetCulling(Renderer::CullNone);
MENUSTATE eOldMenuState=NOP;
MENUSTATE eM;
if(!mainMenu) {
eM = NOP;
} else {
eM = mainMenu->eOldMenuWindowState;
}
if(!mainMenu || (mainMenu && mainMenu->bReInitAll)) {
if(mainMenu && mainMenu->bReInitAll) {
eOldMenuState = mainMenu->eOldMenuState;
delete pWindowMenu, pWindowMenu = NULL;
delete mainMenu, mainMenu = NULL;
}
mainMenu = new CMenuState();
mainMenu->eOldMenuWindowState=eM;
mainMenu->createChildElements();
}
bool bScroll=true;
{
if(pMenuElementResume) {
if(ARXMenu_CanResumeGame()) {
pMenuElementResume->SetCheckOn();
pMenuElementResume->lColor = Color(232, 204, 142);
} else {
pMenuElementResume->SetCheckOff();
pMenuElementResume->lColor = Color(127, 127, 127);
}
}
MENUSTATE eMenuState = mainMenu->Update();
if(eOldMenuState != NOP) {
eMenuState=eOldMenuState;
bScroll=false;
}
if(eMenuState == RESUME_GAME) {
pTextManage->Clear();
ARXmenu.currentmode = AMCM_OFF;
mainMenu->pZoneClick = NULL;
delete pWindowMenu, pWindowMenu = NULL;
delete mainMenu, mainMenu = NULL;
GRenderer->SetRenderState(Renderer::AlphaBlending, false);
GRenderer->GetTextureStage(0)->setWrapMode(TextureStage::WrapRepeat);
GRenderer->SetRenderState(Renderer::DepthWrite, true);
GRenderer->SetRenderState(Renderer::DepthTest, true);
return true;
} else if(eMenuState != NOP) {
MainMenuLeftCreate(eMenuState);
}
}
mainMenu->Render();
if(pWindowMenu) {
if(!bScroll) {
pWindowMenu->fAngle=90.f;
pWindowMenu->eCurrentMenuState=mainMenu->eOldMenuWindowState;
}
pWindowMenu->Update(ARXDiffTimeMenu);
if(pWindowMenu) {
MENUSTATE eMS=pWindowMenu->Render();
if(eMS != NOP) {
mainMenu->eOldMenuWindowState=eMS;
}
}
Check_Apply();
}
bNoMenu=false;
// If the menu needs to be reinitialized, then the text in the TextManager is probably using bad fonts that were deleted already
// Skip one update in this case
if(pTextManage && !mainMenu->bReInitAll) {
pTextManage->Update(ARXDiffTimeMenu);
pTextManage->Render();
}
GRenderer->GetTextureStage(0)->setWrapMode(TextureStage::WrapClamp);
GRenderer->SetRenderState(Renderer::Fog, false);
GRenderer->SetRenderState(Renderer::DepthWrite, false);
GRenderer->SetRenderState(Renderer::DepthTest, false);
GRenderer->SetCulling(Renderer::CullNone);
pMenuCursor->DrawCursor();
if(pTextureLoadRender) {
GRenderer->SetRenderState(Renderer::DepthTest, false);
Vec2f size = Vec2f(pTextureLoad->size());
Vec2f offset = Vec2f(0, 0);
if(DANAEMouse.y + size.y > g_size.height()) {
offset.y -= size.y;
}
Vec2f pos = Vec2f(DANAEMouse) + offset;
Rectf rect = Rectf(pos, size.x, size.y);
EERIEDrawBitmap(rect, 0.001f, pTextureLoad, Color::white);
drawLineRectangle(rect, 0.01f, Color::white);
pTextureLoadRender=NULL;
}
if(ProcessFadeInOut(bFadeInOut,0.1f)) {
switch(iFadeAction) {
case AMCM_CREDITS:
ARX_MENU_Clicked_CREDITS();
iFadeAction=-1;
bFadeInOut=false;
bFade=true;
break;
case AMCM_NEWQUEST:
ARX_MENU_Clicked_NEWQUEST();
iFadeAction=-1;
bFadeInOut=false;
bFade=true;
cinematicBorder.reset2();
break;
case AMCM_OFF:
ARX_MENU_Clicked_QUIT_GAME();
iFadeAction=-1;
bFadeInOut=false;
bFade=true;
break;
}
}
GRenderer->GetTextureStage(0)->setMinFilter(TextureStage::FilterLinear);
GRenderer->GetTextureStage(0)->setMagFilter(TextureStage::FilterLinear);
GRenderer->GetTextureStage(0)->setWrapMode(TextureStage::WrapRepeat);
GRenderer->SetRenderState(Renderer::AlphaBlending, false);
GRenderer->SetRenderState(Renderer::DepthWrite, true);
GRenderer->SetRenderState(Renderer::DepthTest, true);
GRenderer->SetCulling(Renderer::CullCCW);
return true;
}
Widget::Widget(MENUSTATE _ms)
: bTestYDouble(false)
, pRef(NULL)
, rZone(0, 0, 0, 0)
, iID(-1)
, m_savegame(0)
, enabled(true)
, bCheck(true)
{
ePlace=NOCENTER;
eState=TNOP;
eMenuState=_ms;
iShortCut=-1;
}
Widget::~Widget() {
if(this == pMenuElementApply) {
pMenuElementApply = NULL;
}
if(this == pMenuElementResume) {
pMenuElementResume = NULL;
}
if(this == pLoadConfirm) {
pLoadConfirm = NULL;
}
if(this == pDeleteConfirm) {
pDeleteConfirm = NULL;
}
if(this == pDeleteButton) {
pDeleteButton = NULL;
}
if(this == pMenuSliderResol) {
pMenuSliderResol = NULL;
}
if(this == fullscreenCheckbox) {
fullscreenCheckbox = NULL;
}
}
Widget* Widget::OnShortCut() {
if(iShortCut == -1)
return NULL;
if(GInput->isKeyPressedNowUnPressed(iShortCut)) {
return this;
}
return NULL;
}
void Widget::Move(const Vec2i & offset) {
rZone.move(offset.x, offset.y);
}
void Widget::SetPos(Vec2i pos) {
int iWidth = rZone.right - rZone.left;
int iHeight = rZone.bottom - rZone.top;
rZone.left = pos.x;
rZone.top = pos.y;
rZone.right = pos.x + abs(iWidth);
rZone.bottom = pos.y + abs(iHeight);
}
Widget * Widget::IsMouseOver(const Vec2s& mousePos) const {
int iYDouble=0;
if(bTestYDouble) {
iYDouble=(rZone.bottom-rZone.top)>>1;
}
if( mousePos.x >= rZone.left
&& mousePos.y >= rZone.top - iYDouble
&& mousePos.x <= rZone.right
&& mousePos.y <= rZone.bottom + iYDouble
) {
return pRef;
}
return NULL;
}
TextWidget::TextWidget(int _iID, Font* _pFont, const std::string& _pText, Vec2i pos, MENUSTATE _eMs) : Widget(_eMs)
{
iID = _iID;
pFont = _pFont;
if(!_pText.compare("---")) {
bTestYDouble=true;
}
rZone.left = pos.x;
rZone.top = pos.y;
SetText(_pText);
lColor = Color(232, 204, 142);
lColorHighlight=lOldColor=Color(255, 255, 255);
pRef=this;
bSelected = false;
}
TextWidget::~TextWidget()
{
}
void TextWidget::SetText(const std::string & _pText)
{
lpszText = _pText;
Vec2i textSize = pFont->getTextSize(_pText);
rZone.right = textSize.x + rZone.left + 1;
rZone.bottom = textSize.y + rZone.top + 1;
}
void TextWidget::Update(int _iDTime) {
(void)_iDTime;
}
bool TextWidget::OnMouseDoubleClick() {
switch(iID) {
case BUTTON_MENUEDITQUEST_LOAD:
OnMouseClick();
if(pWindowMenu) {
for(size_t i = 0; i < pWindowMenu->vWindowConsoleElement.size(); i++) {
CWindowMenuConsole *p = pWindowMenu->vWindowConsoleElement[i];
if(p->eMenuState == EDIT_QUEST_LOAD) {
for(size_t j = 0; j < p->MenuAllZone.vMenuZone.size(); j++) {
Widget *pMenuElement = p->MenuAllZone.vMenuZone[j]->GetZoneWithID(BUTTON_MENUEDITQUEST_LOAD_CONFIRM);
if(pMenuElement) {
pMenuElement->OnMouseClick();
}
}
}
}
}
return true;
}
return false;
}
// true: block les zones de checks
bool TextWidget::OnMouseClick() {
if(!enabled) {
return false;
}
switch(eState) {
case EDIT:
eState=EDIT_TIME;
return true;
case GETTOUCH:
eState=GETTOUCH_TIME;
lOldColor=lColorHighlight;
return true;
default: break;
}
if(iID != BUTTON_MENUMAIN_RESUMEGAME) {
ARX_SOUND_PlayMenu(SND_MENU_CLICK);
}
switch(iID) {
case -1: {
return false;
}
break;
// MENUMAIN
case BUTTON_MENUMAIN_RESUMEGAME: {
pTextManage->Clear();
ARXMenu_ResumeGame();
ARX_SOUND_PlayMenu(SND_MENU_CLICK);
}
break;
case BUTTON_MENUMAIN_NEWQUEST: {
if(!ARXMenu_CanResumeGame()) {
ARXMenu_NewQuest();
}
}
break;
case BUTTON_MENUMAIN_OPTIONS: {
}break;
case BUTTON_MENUMAIN_CREDITS: {
ARXMenu_Credits();
}
break;
case BUTTON_MENUMAIN_QUIT: {
ARXMenu_Quit();
}
break;
case BUTTON_MENUNEWQUEST_CONFIRM: {
ARXMenu_NewQuest();
}
break;
// MENULOADQUEST
case BUTTON_MENUOPTIONSVIDEO_INIT: {
newWidth = config.video.resolution.x;
newHeight = config.video.resolution.y;
newFullscreen = config.video.fullscreen;
break;
}
case BUTTON_MENUEDITQUEST_LOAD_INIT: {
if(pWindowMenu)
for(size_t i = 0; i < pWindowMenu->vWindowConsoleElement.size(); i++) {
CWindowMenuConsole * p = pWindowMenu->vWindowConsoleElement[i];
if(p->eMenuState == EDIT_QUEST_LOAD) {
p->m_savegame = m_savegame;
for(size_t j = 0; j < p->MenuAllZone.vMenuZone.size(); j++) {
Widget *cz = p->MenuAllZone.vMenuZone[j];
if(cz->iID == BUTTON_MENUEDITQUEST_LOAD) {
((TextWidget *)cz)->bSelected = false;
}
}
}
}
}
break;
case BUTTON_MENUEDITQUEST_LOAD: {
if(pWindowMenu) {
pLoadConfirm->SetCheckOn();
pLoadConfirm->lColor = pLoadConfirm->lOldColor;
pDeleteConfirm->SetCheckOn();
pDeleteConfirm->lColor = pDeleteConfirm->lOldColor;
for(size_t i = 0; i < pWindowMenu->vWindowConsoleElement.size(); i++) {
CWindowMenuConsole *p = pWindowMenu->vWindowConsoleElement[i];
if(p->eMenuState == EDIT_QUEST_LOAD) {
p->m_savegame = m_savegame;
for(size_t j = 0; j < p->MenuAllZone.vMenuZone.size(); j++) {
Widget *cz = p->MenuAllZone.vMenuZone[j];
if(cz->iID == BUTTON_MENUEDITQUEST_LOAD) {
((TextWidget *)cz)->bSelected = false;
}
}
bSelected = true;
}
}
}
}
break;
case BUTTON_MENUEDITQUEST_LOAD_CONFIRM: {
if(pWindowMenu) {
for(size_t i = 0; i < pWindowMenu->vWindowConsoleElement.size(); i++) {
CWindowMenuConsole *p = pWindowMenu->vWindowConsoleElement[i];
if(p->eMenuState == EDIT_QUEST_LOAD) {
m_savegame = p->m_savegame;
if(m_savegame != SavegameHandle::Invalid) {
eMenuState = MAIN;
GRenderer->Clear(Renderer::DepthBuffer);
ARXMenu_LoadQuest(m_savegame);
bNoMenu=true;
if(pTextManage) {
pTextManage->Clear();
}
break;
}
}
}
pLoadConfirm->SetCheckOff();
pLoadConfirm->lColor = Color::grayb(127);
pDeleteConfirm->SetCheckOff();
pDeleteConfirm->lColor = Color::grayb(127);
}
}
break;
case BUTTON_MENUEDITQUEST_LOAD_CONFIRM_BACK:
pLoadConfirm->SetCheckOff();
pLoadConfirm->lColor = Color::grayb(127);
pDeleteConfirm->SetCheckOff();
pDeleteConfirm->lColor = Color::grayb(127);
break;
// MENUSAVEQUEST
case BUTTON_MENUEDITQUEST_SAVE: {
if(pWindowMenu)
for(size_t i = 0; i < pWindowMenu->vWindowConsoleElement.size(); i++) {
CWindowMenuConsole *p = pWindowMenu->vWindowConsoleElement[i];
if(p->eMenuState == EDIT_QUEST_SAVE_CONFIRM) {
p->m_savegame = m_savegame;
TextWidget * me = (TextWidget *) p->MenuAllZone.vMenuZone[1];
if(me) {
eMenuState = MAIN;
ARXMenu_SaveQuest(me->lpszText, me->m_savegame);
break;
}
}
}
}
break;
// Delete save from the load menu
case BUTTON_MENUEDITQUEST_DELETE_CONFIRM: {
if(pWindowMenu) {
for(size_t i = 0 ; i < pWindowMenu->vWindowConsoleElement.size(); i++) {
CWindowMenuConsole *p = pWindowMenu->vWindowConsoleElement[i];
if(p->eMenuState == EDIT_QUEST_LOAD) {
m_savegame = p->m_savegame;
if(m_savegame != SavegameHandle::Invalid) {
eMenuState = EDIT_QUEST_LOAD;
mainMenu->bReInitAll = true;
savegames.remove(m_savegame);
break;
}
}
}
}
pLoadConfirm->SetCheckOff();
pLoadConfirm->lColor = Color::grayb(127);
pDeleteConfirm->SetCheckOff();
pDeleteConfirm->lColor = Color::grayb(127);
break;
}
// Delete save from the save menu
case BUTTON_MENUEDITQUEST_DELETE: {
if(pWindowMenu) {
for(size_t i = 0 ; i < pWindowMenu->vWindowConsoleElement.size(); i++) {
CWindowMenuConsole *p = pWindowMenu->vWindowConsoleElement[i];
if(p->eMenuState == EDIT_QUEST_SAVE_CONFIRM) {
p->m_savegame = m_savegame;
TextWidget * me = (TextWidget *) p->MenuAllZone.vMenuZone[1];
if(me) {
eMenuState = EDIT_QUEST_SAVE;
mainMenu->bReInitAll = true;
savegames.remove(me->m_savegame);
break;
}
}
}
}
break;
}
case BUTTON_MENUOPTIONSVIDEO_APPLY: {
if(newWidth != config.video.resolution.x
|| newHeight!=config.video.resolution.y
|| newFullscreen != config.video.fullscreen
) {
ARXMenu_Private_Options_Video_SetResolution(newFullscreen, newWidth, newHeight);
pMenuSliderResol->setOldValue(-1);
fullscreenCheckbox->iOldState = -1;
}
mainMenu->bReInitAll=true;
}
break;
// MENUOPTIONS_CONTROLS
case BUTTON_MENUOPTIONS_CONTROLS_CUST_JUMP1:
{
}break;
case BUTTON_MENUOPTIONS_CONTROLS_CUST_JUMP2:
{
}break;
case BUTTON_MENUOPTIONS_CONTROLS_CUST_MAGICMODE1:
{
}break;
case BUTTON_MENUOPTIONS_CONTROLS_CUST_MAGICMODE2:
{
}break;
case BUTTON_MENUOPTIONS_CONTROLS_CUST_STEALTHMODE1:
{
}break;
case BUTTON_MENUOPTIONS_CONTROLS_CUST_STEALTHMODE2:
{
}break;
case BUTTON_MENUOPTIONS_CONTROLS_CUST_WALKFORWARD1:
{
}break;
case BUTTON_MENUOPTIONS_CONTROLS_CUST_WALKFORWARD2:
{
}break;
case BUTTON_MENUOPTIONS_CONTROLS_CUST_WALKBACKWARD1:
{
}break;
case BUTTON_MENUOPTIONS_CONTROLS_CUST_WALKBACKWARD2:
{
}break;
case BUTTON_MENUOPTIONS_CONTROLS_CUST_STRAFELEFT1:
{
}break;
case BUTTON_MENUOPTIONS_CONTROLS_CUST_STRAFELEFT2:
{
}break;
case BUTTON_MENUOPTIONS_CONTROLS_CUST_STRAFERIGHT1:
{
}break;
case BUTTON_MENUOPTIONS_CONTROLS_CUST_STRAFERIGHT2:
{
}break;
case BUTTON_MENUOPTIONS_CONTROLS_CUST_LEANLEFT1:
{
}break;
case BUTTON_MENUOPTIONS_CONTROLS_CUST_LEANLEFT2:
{
}break;
case BUTTON_MENUOPTIONS_CONTROLS_CUST_LEANRIGHT1:
{
}break;
case BUTTON_MENUOPTIONS_CONTROLS_CUST_LEANRIGHT2:
{
}break;
case BUTTON_MENUOPTIONS_CONTROLS_CUST_CROUCH1:
{
}break;
case BUTTON_MENUOPTIONS_CONTROLS_CUST_CROUCH2:
{
}break;
case BUTTON_MENUOPTIONS_CONTROLS_CUST_USE1:
{
}break;
case BUTTON_MENUOPTIONS_CONTROLS_CUST_ACTIONCOMBINE1:
{
}break;
case BUTTON_MENUOPTIONS_CONTROLS_CUST_INVENTORY1:
{
}break;
case BUTTON_MENUOPTIONS_CONTROLS_CUST_INVENTORY2:
{
}break;
case BUTTON_MENUOPTIONS_CONTROLS_CUST_BOOK1:
{
}break;
case BUTTON_MENUOPTIONS_CONTROLS_CUST_BOOK2:
{
}break;
case BUTTON_MENUOPTIONS_CONTROLS_CUST_DRINKPOTIONLIFE1:
{
}break;
case BUTTON_MENUOPTIONS_CONTROLS_CUST_DRINKPOTIONLIFE2:
{
}break;
case BUTTON_MENUOPTIONS_CONTROLS_CUST_DRINKPOTIONMANA1:
{
}break;
case BUTTON_MENUOPTIONS_CONTROLS_CUST_DRINKPOTIONMANA2:
{
}break;
case BUTTON_MENUOPTIONS_CONTROLS_CUST_DEFAULT:
{
}break;
case BUTTON_MENUOPTIONS_CONTROLS_BACK:
{
config.save();
}
break;
}
if(eMenuState == EDIT_QUEST_SAVE_CONFIRM) {
for(size_t i = 0; i < pWindowMenu->vWindowConsoleElement.size(); i++) {
CWindowMenuConsole *p = pWindowMenu->vWindowConsoleElement[i];
if(p->eMenuState == eMenuState) {
p->m_savegame = m_savegame;
TextWidget * me = (TextWidget *) p->MenuAllZone.vMenuZone[1];
if(me) {
me->m_savegame = m_savegame;
if(m_savegame != SavegameHandle::Invalid) {
me->SetText(savegames[m_savegame].name);
pDeleteButton->lColor = pDeleteButton->lOldColor;
pDeleteButton->SetCheckOn();
} else {
pDeleteButton->lColor = Color::grayb(127);
pDeleteButton->SetCheckOff();
me->SetText(getLocalised("system_menu_editquest_newsavegame"));
}
p->AlignElementCenter(me);
}
}
}
}