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- fixed some discrepancies in Harmony's actor definitions.
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coelckers committed Jul 22, 2019
1 parent 7b680e2 commit 7e71532
Showing 1 changed file with 20 additions and 13 deletions.
33 changes: 20 additions & 13 deletions wadsrc_extra/static/filter/harmony/decorate.txt
Expand Up @@ -78,15 +78,15 @@ actor Beastling replaces ZombieMan
SARG AB 10 A_Look
loop
See:
SARG AABBCCDD 2 A_Chase
SARG AABBCCDD 2 Fast A_Chase
loop
Pain:
SARG H 2
SARG H 2 A_Pain
SARG H 2 Fast
SARG H 2 Fast A_Pain
goto See
Melee:
SARG EF 8 A_FaceTarget
SARG G 8 A_SargAttack
SARG EF 8 Fast A_FaceTarget
SARG G 8 Fast A_SargAttack
goto See
Missile:
SARG E 10 A_FaceTarget
Expand All @@ -101,14 +101,17 @@ actor Beastling replaces ZombieMan
SARG M 4
SARG N -1
stop
Raise:
SARG NMLKJI 5
Goto See
}
}

actor Follower replaces ShotgunGuy
{
scale .33
health 60
radius 10
radius 20
height 56
mass 75
speed 8
Expand Down Expand Up @@ -165,7 +168,8 @@ actor FallingFollower replaces Archvile
height 56
reactiontime 8
painchance 170
mass 75
mass 100
MaxTargetRange 896
seesound "shotguy/sight"
attacksound "shotguy/attack"
painsound "shotguy/pain"
Expand All @@ -188,8 +192,7 @@ actor FallingFollower replaces Archvile
BON1 A 2 A_Chase
BON1 A 1 A_Chase
BON1 B 2 A_Chase
BON1 B 1 A_Chase
BON1 C 2 A_Chase
BON1 B 2 A_Chase
BON1 CC 6 A_Chase
BON1 D 2 A_Chase
BON1 D 6 A_Chase
Expand Down Expand Up @@ -316,7 +319,7 @@ actor Obstacle1 replaces Fatso
painchance 80
mass 1000
MONSTER
-SHOOTABLE
+SHOOTABLE
+FLOORCLIP
-COUNTKILL
states
Expand Down Expand Up @@ -523,6 +526,7 @@ actor Mine replaces LostSoul
+NOICEDEATH
+DONTFALL
-COUNTKILL
+NOBLOOD
states
{
Spawn:
Expand Down Expand Up @@ -1039,6 +1043,7 @@ actor PurpleKeycard : Key replaces RedCard
height 16
inventory.pickupmessage "$GOTREDCARD"
inventory.icon "STKEYS2"
+NOTDMATCH
states
{
Spawn:
Expand All @@ -1057,6 +1062,7 @@ actor YellowKeycard : Key replaces YellowCard
height 16
inventory.pickupmessage "$GOTYELWCARD"
inventory.icon "STKEYS1"
+NOTDMATCH
states
{
Spawn:
Expand Down Expand Up @@ -1355,9 +1361,10 @@ actor Minigun : Weapon replaces Chaingun
CHGG AB 4 A_Refire
goto Ready
Flash:
CHGF AB 5 bright A_Light1
SHTG E 0 A_Light0
stop
CHGF A 5 bright A_Light1
Goto LightDone
CHGF B 5 bright A_Light1
Goto LightDone
Spawn:
MGUN A -1
stop
Expand Down

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