AsyncShardFetch can hang if there are new nodes in cluster state #11615
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The AsyncShardFetch retrieves shard information from the different nodes in order to detirment the best location for unassigned shards. The class uses TransportNodesListGatewayStartedShards and TransportNodesListShardStoreMetaData in order to fetch this information. These actions, inherit from TransportNodesAction and are activated using a list of node ids. Those node ids are extracted from the cluster state that is used to assign shards.
If we perform a reroute and adding new nodes in the same cluster state update task, it is possible that the AsyncShardFetch administration is based on
a different cluster state then the one used by TransportNodesAction to resolve nodes. This can cause a problem since TransportNodesAction filters away unknown nodes, causing the administration in AsyncShardFetch to get confused.
This commit fixes this allowing to override node resolving in TransportNodesAction and uses the exact node ids transfered by AsyncShardFetch.
NOTE: this is currently not an issue as we never add nodes and reroute in the same task. This is however dangerous and should be fixed.