This is an implementation of the 2048 game for the CHIP-8 virtual machine.
To build it, you need a CHIP-8 assembler, for example Chip8 1.1.
Because of the low resolution of the CHIP-8 display, instead of using
powers of 2, this port simply uses digits from 0
to 9
to represent
tile values. This means two 0
tiles can fuse to form a 1
tile, two 1
tiles can fuse to form a 2
tile, and so on. The objective, then, is to
fuse two 9
tiles.
The current version doesn't check for this victory condition yet, and
so two 9
tiles happily overflow to an A
tile.
Controls are:
2
to slide up8
to slide down4
to slide left6
to slide right