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OpenQuest converted to use the Wintermute engine
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# OpenQuest This game was originally created by Michael Sheail in October 2007 for the Adventure Game Studio engine. It is a short two room demo that demonstrates a number of the basic and intermediate features available in the engine. Because it was a released with full source code and game assets available, it acted as a useful tool for learning the engine. The code and all assets are free to modify and distribute, so as a result, it has been converted to other engines. Source code and binaries are now available for the following engines: Adventure Game Studio, SCUMM compiled with ScummC, and Wintermute. For more information on the game, refer to README.AGS
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OpenQuest converted to use the Wintermute engine
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