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event.js
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(function() {
/** section: DOM
* class Event
*
* The namespace for Prototype's event system.
*
* ##### Events: a fine mess
*
* Event management is one of the really sore spots of cross-browser
* scripting.
*
* True, the prevalent issue is: everybody does it the W3C way, and MSIE
* does it another way altogether. But there are quite a few subtler,
* sneakier issues here and there waiting to bite your ankle — such as the
* `keypress`/`keydown` issue with KHTML-based browsers (Konqueror and
* Safari). Also, MSIE has a tendency to leak memory when it comes to
* discarding event handlers.
*
* ##### Prototype to the rescue
*
* Of course, Prototype smooths it over so well you'll forget these
* troubles even exist. Enter the [[Event]] namespace. It is replete with
* methods that help to normalize the information reported by events across
* browsers.
*
* [[Event]] also provides a standardized list of key codes you can use with
* keyboard-related events, including `KEY_BACKSPACE`, `KEY_TAB`,
* `KEY_RETURN`, `KEY_ESC`, `KEY_LEFT`, `KEY_UP`, `KEY_RIGHT`, `KEY_DOWN`,
* `KEY_DELETE`, `KEY_HOME`, `KEY_END`, `KEY_PAGEUP`, `KEY_PAGEDOWN` and
* `KEY_INSERT`.
*
* The functions you're most likely to use a lot are [[Event.observe]],
* [[Event.element]] and [[Event.stop]]. If your web app uses custom events,
* you'll also get a lot of mileage out of [[Event.fire]].
*
* ##### Instance methods on event objects
* As of Prototype 1.6, all methods on the `Event` object are now also
* available as instance methods on the event object itself:
*
* **Before**
*
* $('foo').observe('click', respondToClick);
*
* function respondToClick(event) {
* var element = Event.element(event);
* element.addClassName('active');
* }
*
* **After**
*
* $('foo').observe('click', respondToClick);
*
* function respondToClick(event) {
* var element = event.element();
* element.addClassName('active');
* }
*
* These methods are added to the event object through [[Event.extend]],
* in the same way that `Element` methods are added to DOM nodes through
* [[Element.extend]]. Events are extended automatically when handlers are
* registered with Prototype's [[Event.observe]] method; if you're using a
* different method of event registration, for whatever reason,you'll need to
* extend these events manually with [[Event.extend]].
**/
var Event = {
KEY_BACKSPACE: 8,
KEY_TAB: 9,
KEY_RETURN: 13,
KEY_ESC: 27,
KEY_LEFT: 37,
KEY_UP: 38,
KEY_RIGHT: 39,
KEY_DOWN: 40,
KEY_DELETE: 46,
KEY_HOME: 36,
KEY_END: 35,
KEY_PAGEUP: 33,
KEY_PAGEDOWN: 34,
KEY_INSERT: 45,
cache: {}
};
var docEl = document.documentElement;
var MOUSEENTER_MOUSELEAVE_EVENTS_SUPPORTED = 'onmouseenter' in docEl
&& 'onmouseleave' in docEl;
var _isButton;
if (Prototype.Browser.IE) {
// IE doesn't map left/right/middle the same way.
var buttonMap = { 0: 1, 1: 4, 2: 2 };
_isButton = function(event, code) {
return event.button === buttonMap[code];
};
} else if (Prototype.Browser.WebKit) {
// In Safari we have to account for when the user holds down
// the "meta" key.
_isButton = function(event, code) {
switch (code) {
case 0: return event.which == 1 && !event.metaKey;
case 1: return event.which == 1 && event.metaKey;
default: return false;
}
};
} else {
_isButton = function(event, code) {
return event.which ? (event.which === code + 1) : (event.button === code);
};
}
/**
* Event.isLeftClick(@event) -> Boolean
*
* Determines whether a button-related mouse event involved the left
* mouse button.
*
* Keep in mind that the "left" mouse button is actually the "primary" mouse
* button. When a mouse is in left-handed mode, the browser will report
* clicks of the _right_ button as "left-clicks."
**/
function isLeftClick(event) { return _isButton(event, 0) }
/**
* Event.isMiddleClick(@event) -> Boolean
*
* Determines whether a button-related mouse event involved the middle
* mouse button.
**/
function isMiddleClick(event) { return _isButton(event, 1) }
/**
* Event.isRightClick(@event) -> Boolean
*
* Determines whether a button-related mouse event involved the right
* mouse button.
*
* Keep in mind that the "left" mouse button is actually the "secondary"
* mouse button. When a mouse is in left-handed mode, the browser will
* report clicks of the _left_ button as "left-clicks."
**/
function isRightClick(event) { return _isButton(event, 2) }
/** deprecated
* Event.element(@event) -> Element
* - event (Event): An Event object
*
* Returns the DOM element on which the event occurred. This method
* is deprecated, use [[Event.findElement]] instead.
*
* ##### Example
*
* Here's a simple bit of code which hides any paragraph when directly clicked.
*
* document.observe('click', function(event) {
* var element = Event.element(event);
* if ('P' == element.tagName)
* element.hide();
* });
*
* ##### See also
*
* There is a subtle distinction between this function and
* [[Event.findElement]].
*
* ##### Note for Prototype 1.5.0
*
* Note that prior to version 1.5.1, if the browser does not support
* *native DOM extensions* (see the [[Element]] section for further details),
* the element returned by [[Event.element]] might very well
* *not be extended*. If you intend to use methods from [[Element.Methods]]
* on it, you need to wrap the call in the [[$]] function like so:
*
* document.observe('click', function(event) {
* var element = $(Event.element(event));
* // ...
* });
**/
function element(event) {
event = Event.extend(event);
var node = event.target, type = event.type,
currentTarget = event.currentTarget;
if (currentTarget && currentTarget.tagName) {
// Firefox screws up the "click" event when moving between radio buttons
// via arrow keys. It also screws up the "load" and "error" events on images,
// reporting the document as the target instead of the original image.
if (type === 'load' || type === 'error' ||
(type === 'click' && currentTarget.tagName.toLowerCase() === 'input'
&& currentTarget.type === 'radio'))
node = currentTarget;
}
// Fix a Safari bug where a text node gets passed as the target of an
// anchor click rather than the anchor itself.
if (node.nodeType == Node.TEXT_NODE)
node = node.parentNode;
return Element.extend(node);
}
/**
* Event.findElement(@event[, expression]) -> Element
* - event (Event): An Event object
* - expression (String): An optional CSS selector
*
* Returns the first DOM element that matches a given CSS selector —
* starting with the element on which the event occurred, then moving up
* its ancestor chain. If `expression` is not given, the element which fired
* the event is returned.
*
* *If no matching element is found, the document itself (`HTMLDocument` node)
* is returned.*
*
* ##### Example
*
* Here's a simple code that lets you click everywhere on the page and hides
* the closest-fitting paragraph around your click (if any).
*
* document.observe('click', function(event) {
* var element = Event.findElement(event, 'p');
* if (element != document)
* $(element).hide();
* });
**/
function findElement(event, expression) {
var element = Event.element(event);
if (!expression) return element;
while (element) {
if (Prototype.Selector.match(element, expression)) {
return Element.extend(element);
}
element = element.parentNode;
}
}
/**
* Event.pointer(@event) -> Object
*
* Returns the absolute position of the pointer for a mouse event.
*
* Returns an object in the form `{ x: Number, y: Number}`.
*
* Note that this position is absolute on the _page_, not on the
* _viewport_.
**/
function pointer(event) {
return { x: pointerX(event), y: pointerY(event) };
}
/**
* Event.pointerX(@event) -> Number
*
* Returns the absolute horizontal position of the pointer for a mouse
* event.
*
* Note that this position is absolute on the `<body>`, not on the
* viewport: scrolling right increases the returned value for events on
* the same viewport location.
**/
function pointerX(event) {
var docElement = document.documentElement,
body = document.body || { scrollLeft: 0 };
return event.pageX || (event.clientX +
(docElement.scrollLeft || body.scrollLeft) -
(docElement.clientLeft || 0));
}
/**
* Event.pointerY(@event) -> Number
*
* Returns the absolute vertical position of the pointer for a mouse
* event.
*
* Note that this position is absolute on the `<body>`, not on the
* viewport: scrolling down increases the returned value for events on
* the same viewport location.
**/
function pointerY(event) {
var docElement = document.documentElement,
body = document.body || { scrollTop: 0 };
return event.pageY || (event.clientY +
(docElement.scrollTop || body.scrollTop) -
(docElement.clientTop || 0));
}
/**
* Event.stop(@event) -> undefined
*
* Stops the event's propagation and prevents its eventual default action
* from being triggered.
*
* Stopping an event also sets a `stopped` property on that event for
* future inspection.
*
* There are two aspects to how your browser handles an event once it fires up:
*
* 1. The browser usually triggers event handlers on the actual element the
* event occurred on, then on its parent element, and so on and so forth,
* until the document's root element is reached. This is called
* *event bubbling*, and is the most common form of event propagation. You
* may very well want to stop this propagation when you just handled an event,
* and don't want it to keep bubbling up (or see no need for it).
*
* 2. Once your code had a chance to process the event, the browser handles
* it as well, if that event has a *default behavior*. For instance, clicking
* on links navigates to them; submitting forms sends them over to the server
* side; hitting the Return key in a single-line form field submits it; etc.
* You may very well want to prevent this default behavior if you do your own
* handling.
*
* Because stopping one of those aspects means, in 99.9% of the cases,
* preventing the other one as well, Prototype bundles both in this `stop`
* function. Calling it on an event object, stops propagation *and* prevents
* the default behavior.
*
* ##### Example
*
* Here's a simple script that prevents a form from being sent to the server
* side if certain field is empty.
*
* Event.observe('signinForm', 'submit', function(event) {
* var login = $F('login').strip();
* if ('' == login) {
* Event.stop(event);
* // Display the issue one way or another
* }
* });
**/
function stop(event) {
Event.extend(event);
event.preventDefault();
event.stopPropagation();
// Set a "stopped" property so that a custom event can be inspected
// after the fact to determine whether or not it was stopped.
event.stopped = true;
}
Event.Methods = {
isLeftClick: isLeftClick,
isMiddleClick: isMiddleClick,
isRightClick: isRightClick,
element: element,
findElement: findElement,
pointer: pointer,
pointerX: pointerX,
pointerY: pointerY,
stop: stop
};
// Compile the list of methods that get extended onto Events.
var methods = Object.keys(Event.Methods).inject({ }, function(m, name) {
m[name] = Event.Methods[name].methodize();
return m;
});
if (Prototype.Browser.IE) {
function _relatedTarget(event) {
var element;
switch (event.type) {
case 'mouseover': element = event.fromElement; break;
case 'mouseout': element = event.toElement; break;
default: return null;
}
return Element.extend(element);
}
Object.extend(methods, {
stopPropagation: function() { this.cancelBubble = true },
preventDefault: function() { this.returnValue = false },
inspect: function() { return '[object Event]' }
});
/**
* Event.extend(@event) -> Event
*
* Extends `event` with all of the methods contained in `Event.Methods`.
*
* Note that all events inside handlers that were registered using
* [[Event.observe]] or [[Element.observe]] will be extended automatically.
*
* You need only call `Event.extend` manually if you register a handler a
* different way (e.g., the `onclick` attribute). We really can't encourage
* that sort of thing, though.
**/
// IE's method for extending events.
Event.extend = function(event, element) {
if (!event) return false;
if (event._extendedByPrototype) return event;
event._extendedByPrototype = Prototype.emptyFunction;
var pointer = Event.pointer(event);
// The optional `element` argument gives us a fallback value for the
// `target` property in case IE doesn't give us through `srcElement`.
Object.extend(event, {
target: event.srcElement || element,
relatedTarget: _relatedTarget(event),
pageX: pointer.x,
pageY: pointer.y
});
return Object.extend(event, methods);
};
} else {
Event.prototype = window.Event.prototype || document.createEvent('HTMLEvents').__proto__;
Object.extend(Event.prototype, methods);
Event.extend = Prototype.K;
}
function _createResponder(element, eventName, handler) {
// We don't set a default on the call to Element#retrieve so that we can
// handle the element's "virgin" state.
var registry = Element.retrieve(element, 'prototype_event_registry');
if (Object.isUndefined(registry)) {
// First time we've handled this element. Put it into the cache.
CACHE.push(element);
registry = Element.retrieve(element, 'prototype_event_registry', $H());
}
var respondersForEvent = registry.get(eventName);
if (Object.isUndefined(respondersForEvent)) {
respondersForEvent = [];
registry.set(eventName, respondersForEvent);
}
// Work around the issue that permits a handler to be attached more than
// once to the same element & event type.
if (respondersForEvent.pluck('handler').include(handler)) return false;
var responder;
if (eventName.include(":")) {
// Custom event.
responder = function(event) {
// If it's not a custom event, ignore it.
if (Object.isUndefined(event.eventName))
return false;
// If it's a custom event, but not the _correct_ custom event, ignore it.
if (event.eventName !== eventName)
return false;
Event.extend(event, element);
handler.call(element, event);
};
} else {
// Non-custom event.
if (!MOUSEENTER_MOUSELEAVE_EVENTS_SUPPORTED &&
(eventName === "mouseenter" || eventName === "mouseleave")) {
// If we're dealing with mouseenter or mouseleave in a non-IE browser,
// we create a custom responder that mimics their behavior within
// mouseover and mouseout.
if (eventName === "mouseenter" || eventName === "mouseleave") {
responder = function(event) {
Event.extend(event, element);
var parent = event.relatedTarget;
while (parent && parent !== element) {
try { parent = parent.parentNode; }
catch(e) { parent = element; }
}
if (parent === element) return;
handler.call(element, event);
};
}
} else {
responder = function(event) {
Event.extend(event, element);
handler.call(element, event);
};
}
}
responder.handler = handler;
respondersForEvent.push(responder);
return responder;
}
function _destroyCache() {
for (var i = 0, length = CACHE.length; i < length; i++) {
Event.stopObserving(CACHE[i]);
CACHE[i] = null;
}
}
var CACHE = [];
// Internet Explorer needs to remove event handlers on page unload
// in order to avoid memory leaks.
if (Prototype.Browser.IE)
window.attachEvent('onunload', _destroyCache);
// Safari needs a dummy event handler on page unload so that it won't
// use its bfcache. Safari <= 3.1 has an issue with restoring the "document"
// object when page is returned to via the back button using its bfcache.
if (Prototype.Browser.WebKit)
window.addEventListener('unload', Prototype.emptyFunction, false);
var _getDOMEventName = Prototype.K,
translations = { mouseenter: "mouseover", mouseleave: "mouseout" };
if (!MOUSEENTER_MOUSELEAVE_EVENTS_SUPPORTED) {
_getDOMEventName = function(eventName) {
return (translations[eventName] || eventName);
};
}
/**
* Event.observe(element, eventName, handler) -> Element
* - element (Element | String): The DOM element to observe, or its ID.
* - eventName (String): The name of the event, in all lower case, without
* the "on" prefix — e.g., "click" (not "onclick").
* - handler (Function): The function to call when the event occurs.
*
* Registers an event handler on a DOM element. Aliased as [[Element#observe]].
*
* [[Event.observe]] smooths out a variety of differences between browsers
* and provides some handy additional features as well. Key features in brief:
* * Several handlers can be registered for the same event on the same element.
* * Prototype figures out whether to use `addEventListener` (W3C standard) or
* `attachEvent` (MSIE); you don't have to worry about it.
* * The handler is passed an _extended_ [[Event]] object (even on MSIE).
* * The handler's context (`this` value) is set to the extended element
* being observed (even if the event actually occurred on a descendent
* element and bubbled up).
* * Prototype handles cleaning up the handler when leaving the page
* (important for MSIE memory leak prevention).
* * [[Event.observe]] makes it possible to stop observing the event easily
* via [[Event.stopObserving]].
* * Adds support for `mouseenter` / `mouseleave` events in all browsers.
*
* Although you can use [[Event.observe]] directly and there are times when
* that's the most convenient or direct way, it's more common to use its
* alias [[Element#observe]]. These two statements have the same effect:
*
* Event.observe('foo', 'click', myHandler);
* $('foo').observe('click', myHandler);
*
* The examples in this documentation use the [[Element#observe]] form.
*
* ##### The Handler
*
* Signature:
*
* function handler(event) {
* // `this` = the element being observed
* }
*
* So for example, this will turn the background of the element 'foo' blue
* when it's clicked:
*
* $('foo').observe('click', function(event) {
* this.setStyle({backgroundColor: 'blue'});
* });
*
* Note that we used `this` to refer to the element, and that we received the
* `event` object as a parameter (even on MSIE).
*
* ##### It's All About Timing
*
* One of the most common errors trying to observe events is trying to do it
* before the element exists in the DOM. Don't try to observe elements until
* after the [[document.observe dom:loaded]] event or `window` `load` event
* has been fired.
*
* ##### Preventing the Default Event Action and Bubbling
*
* If we want to stop the event (e.g., prevent its default action and stop it
* bubbling), we can do so with the extended event object's [[Event#stop]]
* method:
*
* $('foo').observe('click', function(event) {
* event.stop();
* });
*
* ##### Finding the Element Where the Event Occurred
*
* Since most events bubble from descendant elements up through the hierarchy
* until they're handled, we can observe an event on a container rather than
* individual elements within the container. This is sometimes called "event
* delegation". It's particularly handy for tables:
*
* language: html
* <table id='records'>
* <thead>
* <tr><th colspan='2'>No record clicked</th></tr>
* </thead>
* <tbody>
* <tr data-recnum='1'><td>1</td><td>First record</td></tr>
* <tr data-recnum='2'><td>2</td><td>Second record</td></tr>
* <tr data-recnum='3'><td>3</td><td>Third record</td></tr>
* </tbody>
* </table>
*
* Instead of observing each cell or row, we can simply observe the table:
*
* $('records').observe('click', function(event) {
* var clickedRow = event.findElement('tr');
* if (clickedRow) {
* this.down('th').update("You clicked record #" + clickedRow.readAttribute("data-recnum"));
* }
* });
*
* When any row in the table is clicked, we update the table's first header
* cell saying which record was clicked. [[Event#findElement]] finds the row
* that was clicked, and `this` refers to the table we were observing.
*
* ##### Stopping Observing the Event
*
* If we don't need to observe the event anymore, we can stop observing it
* with [[Event.stopObserving]] or its [[Element#stopObserving]] alias.
*
* ##### Using an Instance Method as a Handler
*
* If we want to use an instance method as a handler, we will probably want
* to use [[Function#bind]] to set the handler's context; otherwise, the
* context will be lost and `this` won't mean what we expect it to mean
* within the handler function. E.g.:
*
* var MyClass = Class.create({
* initialize: function(name, element) {
* this.name = name;
* element = $(element);
* if (element) {
* element.observe(this.handleClick.bind(this));
* }
* },
* handleClick: function(event) {
* alert("My name is " + this.name);
* },
* });
*
* Without the [[Function#bind]], when `handleClick` was triggered by the
* event, `this` wouldn't refer to the instance and so the alert wouldn't
* show the name. Because we used [[Function#bind]], it works correctly. See
* [[Function#bind]] for details. There's also [[Function#bindAsEventListener]],
* which is handy for certain very specific situations. (Normally,
* [[Function#bind]] is all you need.)
*
* ##### Side Notes
*
* Although Prototype smooths out most of the differences between browsers,
* the fundamental behavior of a browser implementation isn't changed. For
* example, the timing of the `change` or `blur` events varies a bit from
* browser to browser.
*
* ##### Changes in 1.6.x
*
* Prior to Prototype 1.6, [[Event.observe]] supported a fourth argument
* (`useCapture`), a boolean that indicated whether to use the browser's
* capturing phase or its bubbling phase. Since MSIE does not support the
* capturing phase, we removed this argument from 1.6, lest it give users the
* false impression that they can use the capturing phase in all browsers.
*
* 1.6 also introduced setting the `this` context to the element being
* observed, automatically extending the [[Event]] object, and the
* [[Event#findElement]] method.
**/
function observe(element, eventName, handler) {
element = $(element);
var responder = _createResponder(element, eventName, handler);
if (!responder) return element;
if (eventName.include(':')) {
// Custom event.
if (element.addEventListener)
element.addEventListener("dataavailable", responder, false);
else {
// We observe two IE-proprietarty events: one for custom events that
// bubble and one for custom events that do not bubble.
element.attachEvent("ondataavailable", responder);
element.attachEvent("onfilterchange", responder);
}
} else {
var actualEventName = _getDOMEventName(eventName);
// Ordinary event.
if (element.addEventListener)
element.addEventListener(actualEventName, responder, false);
else
element.attachEvent("on" + actualEventName, responder);
}
return element;
}
/**
* Event.stopObserving(element[, eventName[, handler]]) -> Element
* - element (Element | String): The element to stop observing, or its ID.
* - eventName (String): _(Optional)_ The name of the event to stop
* observing, in all lower case, without the "on" — e.g.,
* "click" (not "onclick").
* - handler (Function): _(Optional)_ The handler to remove; must be the
* _exact same_ reference that was passed to [[Event.observe]].
*
* Unregisters one or more event handlers.
*
* If `handler` is omitted, unregisters all event handlers on `element`
* for that `eventName`. If `eventName` is also omitted, unregisters _all_
* event handlers on `element`. (In each case, only affects handlers
* registered via Prototype.)
*
* ##### Examples
*
* Assuming:
*
* $('foo').observe('click', myHandler);
*
* ...we can stop observing using that handler like so:
*
* $('foo').stopObserving('click', myHandler);
*
* If we want to remove _all_ 'click' handlers from 'foo', we leave off the
* handler argument:
*
* $('foo').stopObserving('click');
*
* If we want to remove _all_ handlers for _all_ events from 'foo' (perhaps
* we're about to remove it from the DOM), we simply omit both the handler
* and the event name:
*
* $('foo').stopObserving();
*
* ##### A Common Error
*
* When using instance methods as observers, it's common to use
* [[Function#bind]] on them, e.g.:
*
* $('foo').observe('click', this.handlerMethod.bind(this));
*
* If you do that, __this will not work__ to unregister the handler:
*
* $('foo').stopObserving('click', this.handlerMethod.bind(this)); // <== WRONG
*
* [[Function#bind]] returns a _new_ function every time it's called, and so
* if you don't retain the reference you used when observing, you can't
* unhook that function specifically. (You can still unhook __all__ handlers
* for an event, or all handlers on the element entirely.)
*
* To do this, you need to keep a reference to the bound function:
*
* this.boundHandlerMethod = this.handlerMethod.bind(this);
* $('foo').observe('click', this.boundHandlerMethod);
*
* ...and then to remove:
*
* $('foo').stopObserving('click', this.boundHandlerMethod); // <== Right
**/
function stopObserving(element, eventName, handler) {
element = $(element);
var registry = Element.retrieve(element, 'prototype_event_registry');
if (!registry) return element;
if (!eventName) {
// We stop observing all events.
// e.g.: $(element).stopObserving();
registry.each( function(pair) {
var eventName = pair.key;
stopObserving(element, eventName);
});
return element;
}
var responders = registry.get(eventName);
if (!responders) return element;
if (!handler) {
// We stop observing all handlers for the given eventName.
// e.g.: $(element).stopObserving('click');
responders.each(function(r) {
stopObserving(element, eventName, r.handler);
});
return element;
}
var responder = responders.find( function(r) { return r.handler === handler; });
if (!responder) return element;
if (eventName.include(':')) {
// Custom event.
if (element.removeEventListener)
element.removeEventListener("dataavailable", responder, false);
else {
element.detachEvent("ondataavailable", responder);
element.detachEvent("onfilterchange", responder);
}
} else {
// Ordinary event.
var actualEventName = _getDOMEventName(eventName);
if (element.removeEventListener)
element.removeEventListener(actualEventName, responder, false);
else
element.detachEvent('on' + actualEventName, responder);
}
registry.set(eventName, responders.without(responder));
return element;
}
/**
* Event.fire(element, eventName[, memo[, bubble = true]]) -> Event
* - memo (?): Metadata for the event. Will be accessible through the
* event's `memo` property.
* - bubble (Boolean): Whether the event will bubble.
*
* Fires a custom event of name `eventName` with `element` as its target.
*
* Custom events must include a colon (`:`) in their names.
**/
function fire(element, eventName, memo, bubble) {
element = $(element);
if (Object.isUndefined(bubble))
bubble = true;
if (element == document && document.createEvent && !element.dispatchEvent)
element = document.documentElement;
var event;
if (document.createEvent) {
event = document.createEvent('HTMLEvents');
event.initEvent('dataavailable', true, true);
} else {
event = document.createEventObject();
event.eventType = bubble ? 'ondataavailable' : 'onfilterchange';
}
event.eventName = eventName;
event.memo = memo || { };
if (document.createEvent)
element.dispatchEvent(event);
else
element.fireEvent(event.eventType, event);
return Event.extend(event);
}
Object.extend(Event, Event.Methods);
Object.extend(Event, {
fire: fire,
observe: observe,
stopObserving: stopObserving
});
Element.addMethods({
/**
* Element.fire(@element, eventName[, memo[, bubble = true]]) -> Event
* See [[Event.fire]].
*
* Fires a custom event with the current element as its target.
*
* [[Element.fire]] creates a custom event with the given name, then triggers
* it on the given element. The custom event has all the same properties
* and methods of native events. Like a native event, it will bubble up
* through the DOM unless its propagation is explicitly stopped.
*
* The optional second argument will be assigned to the `memo` property of
* the event object so that it can be read by event handlers.
*
* Custom events are dispatched synchronously: [[Element.fire]] waits until
* the event finishes its life cycle, then returns the event itself.
*
* ##### Note
*
* [[Element.fire]] does not support firing native events. All custom event
* names _must_ be namespaced (using a colon). This is to avoid custom
* event names conflicting with non-standard native DOM events such as
* `mousewheel` and `DOMMouseScroll`.
*
* ##### Examples
*
* document.observe("widget:frobbed", function(event) {
* console.log("Element with ID (" + event.target.id +
* ") frobbed widget #" + event.memo.widgetNumber + ".");
* });
*
* var someNode = $('foo');
* someNode.fire("widget:frobbed", { widgetNumber: 19 });
*
* //-> "Element with ID (foo) frobbed widget #19."
*
* ##### Tip
*
* Events that have been stopped with [[Event.stop]] will have a boolean
* `stopped` property set to true. Since [[Element.fire]] returns the custom
* event, you can inspect this property to determine whether the event was
* stopped.
**/
fire: fire,
/**
* Element.observe(@element, eventName, handler) -> Element
* See [[Event.observe]].
**/
observe: observe,
/**
* Element.stopObserving(@element[, eventName[, handler]]) -> Element
* See [[Event.stopObserving]].
**/
stopObserving: stopObserving
});
/** section: DOM
* document
*
* Prototype extends the built-in `document` object with several convenience
* methods related to events.
**/
Object.extend(document, {
/**
* document.fire(eventName[, memo[, bubble = true]]) -> Event
* - memo (?): Metadata for the event. Will be accessible through the
* event's `memo` property.
* - bubble (Boolean): Whether the event will bubble.
*
* Fires a custom event of name `eventName` with `document` as the target.
*
* `document.fire` is the document-wide version of [[Element.fire]].
*
* Custom events must include a colon (`:`) in their names.
**/
fire: fire.methodize(),
/**
* document.observe(eventName, handler) -> Element
*
* Listens for the given event over the entire document. Can also be used
* for listening to `"dom:loaded"` event.
*
* [[document.observe]] is the document-wide version of [[Element#observe]].
* Using [[document.observe]] is equivalent to
* `Event.observe(document, eventName, handler)`.
*
* ##### The `"dom:loaded"` event
*
* One really useful event generated by Prototype that you might want to
* observe on the document is `"dom:loaded"`. On supporting browsers it
* fires on `DOMContentLoaded` and on unsupporting browsers it simulates it
* using smart workarounds. If you used `window.onload` before you might
* want to switch to `dom:loaded` because it will fire immediately after
* the HTML document is fully loaded, but _before_ images on the page are
* fully loaded. The `load` event on `window` only fires after all page
* images are loaded, making it unsuitable for some initialization purposes
* like hiding page elements (so they can be shown later).
*
* ##### Example
*
* document.observe("dom:loaded", function() {
* // initially hide all containers for tab content
* $$('div.tabcontent').invoke('hide');
* });
**/
observe: observe.methodize(),
/**
* document.stopObserving([eventName[, handler]]) -> Element
*
* Unregisters an event handler from the document.
*
* [[document.stopObserving]] is the document-wide version of
* [[Element.stopObserving]].
**/
stopObserving: stopObserving.methodize(),
/**
* document.loaded -> Boolean
*
* Whether the full DOM tree is ready for manipulation.
**/
loaded: false
});
// Export to the global scope.
if (window.Event) Object.extend(window.Event, Event);
else window.Event = Event;
})();
(function() {
/* Support for the DOMContentLoaded event is based on work by Dan Webb,