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Node Texture Binarise (v5.5)
Gerard Martin edited this page Jun 22, 2026
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Warning
This page is for Mutable v5.5. A newer version is available — see the v5.8 version of this page.

Turns a Mutable base texture into a black and white one by using a threshold.
Using a grayscale texture as input, mask part of a mesh by adjusting a float parameter. This could be used to increase or decrease the amount of dirt in a mesh.
Base Texture: Base texture to binarise.
Threshold: Grayscale value from 0 to 1 at which the base texture will be binarised.
Texture: The binarized texture.