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Node Texture Binarise (v5.5)

Gerard Martin edited this page Jun 22, 2026 · 6 revisions

Warning

This page is for Mutable v5.5. A newer version is available — see the v5.8 version of this page.


image


Function

Turns a Mutable base texture into a black and white one by using a threshold.


Use Cases

Using a grayscale texture as input, mask part of a mesh by adjusting a float parameter. This could be used to increase or decrease the amount of dirt in a mesh.


Input Pins

Base Texture: Base texture to binarise.

Threshold: Grayscale value from 0 to 1 at which the base texture will be binarised.


Output Pins

Texture: The binarized texture.

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