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assets.c
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assets.c
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#include <stdio.h>
typedef unsigned char uint8;
typedef unsigned short uint16;
typedef unsigned int uint32;
typedef char int8;
typedef short int16;
typedef int int32;
typedef int bool;
#define true 1
#define false 0
#define TILE_INDEX_MULTIPLIER 24
typedef struct __attribute((packed))__{
short fileTag;
int fileSize;
short reservedA;
short reservedB;
int imageDataOffset;
int headerSize;
int imageWidth;
int imageHeight;
short numColorPlanes;
short bitDepth;
int compressionMethod;
int imageDataSize;
int horizontalResolution;
int verticalResolution;
int numPaletteColors;
int numImportantColors;
} BitMapHeader;
typedef struct{
char* start;
int length;
}Token;
typedef uint16 rgb15;
static inline rgb15 RGB15(int r, int g, int b) { return r | (g << 5) | (b << 10); }
#define MAX_BANK_COLOURS 16
#define MAX_BANKS_PALETTE 16
typedef struct{
rgb15 cols[MAX_BANK_COLOURS];
int size;
} PaletteBank;
typedef struct{
PaletteBank banks[MAX_BANKS_PALETTE];
int size;
} Palette;
//I don't like including header files for just a few functions.
char* strcat(char* dest, char* src);
char* strchr(char* str, int character);
size_t strcspn(const char* str1, const char* str2);
size_t strspn(const char* str1, const char* str2);
size_t strlen(const char * str);
char* strstr(char* s1, const char* s2);
int sprintf (char* str, const char* format, ... );
void* malloc(size_t size);
void free(void* ptr);
void* memcpy(void* destination, const void* source, size_t num);
void WriteAsset(char* folderName, Token varName, Token fileName, FILE* assetHeader, Palette* palette, bool tileMemory);
void WritePalette(Palette* palette, FILE* assetHeader);
void WriteBackground(char* folderName, Token varName, Token fileName, FILE* assetHeader);
#include "tileMapper/BackgroundParsing.h"
// Gah...
typedef struct{
int* data;
int width;
int height;
} BitmapData;
BitmapData LoadBMPFile(char* fileName) {
//So if it's null, we'll skip it
//We're not using it, so just make it not-null but useless
BitmapData dat = {(int*)0x01, 0 ,0};
return dat;
}
#include "animer/AnimAsset.h"
int main(int argc, char** argv){
if(argc != 2){
printf("Usage: assets.exe [name of folder]\n");
return -1;
}
char assetFileName[256] = {};
strcat(assetFileName, argv[1]);
strcat(assetFileName, "/assets.txt");
FILE* assetsFile = fopen(assetFileName, "rb");
if(assetsFile == NULL){
printf("Warning, could not find file '%s'.\n", assetFileName);
return -1;
}
char assetHeaderFileName[256] = {};
strcat(assetHeaderFileName, argv[1]);
strcat(assetHeaderFileName, "/assets.h");
FILE* assetsHeaderFile = fopen(assetHeaderFileName, "wb");
if(assetsHeaderFile == NULL){
printf("Warning, could not find file '%s'.\n", assetHeaderFileName);
return -1;
}
fseek(assetsFile, 0, SEEK_END);
size_t assetFileSize = ftell(assetsFile);
fseek(assetsFile, 0, SEEK_SET);
char* assetFileContents = (char*)malloc(assetFileSize+1);
fread(assetFileContents, 1, assetFileSize, assetsFile);
fclose(assetsFile);
assetFileContents[assetFileSize] = '\0';
char* cursor = assetFileContents;
static const char* whitespace = "\n\r\t ";
char headerStart[512] =
"typedef struct{int palIdx; int width; int height; unsigned short* data;} Sprite;\n "
"typedef struct{Sprite map; Sprite* bgSprites; int* spriteFlags; int bgCount;} Background;\n";
fprintf(assetsHeaderFile, "%s", headerStart);
Palette palette;
palette.size = 0;
while(cursor != NULL && cursor >= assetFileContents && (cursor - assetFileContents) < assetFileSize){
cursor += strspn(cursor, whitespace);
if(*cursor == '\0'){
break;
}
char* colon = strchr(cursor, ':');
if(*colon == '\0'){
break;
}
Token varName;
varName.start = cursor;
varName.length = colon - cursor;
cursor = colon + 1;
cursor += strspn(cursor, whitespace);
Token fileName;
fileName.start = cursor;
fileName.length = strcspn(cursor, whitespace);
cursor += fileName.length;
WriteAsset(argv[1], varName, fileName, assetsHeaderFile, &palette, true);
}
char backgroundFileName[256] = {};
strcat(backgroundFileName, argv[1]);
strcat(backgroundFileName, "/background.txt");
FILE* backgroundFile = fopen(backgroundFileName, "rb");
if(backgroundFile != NULL){
printf("Opening background file '%s'.\n", backgroundFileName);
fclose(backgroundFile);
BackgroundAsset bgAsset = ParseBGAssetFile(backgroundFileName);
for(int i = 0; i < bgAsset.spriteCount; i++){
char spriteVarNameStr[256] = {};
int spriteVarNameLength = sprintf(spriteVarNameStr, "%s_bg%d", bgAsset.backMap, i);
Token spriteVarName = {spriteVarNameStr, spriteVarNameLength};
//printf("Found bg sprite named '%.*s'\n", spriteVarName.length, spriteVarName.start);
Token bgSpriteFile = {bgAsset.sprites[i].fileName, strlen(bgAsset.sprites[i].fileName)};
WriteAsset(argv[1], spriteVarName, bgSpriteFile, assetsHeaderFile, &palette, true);
}
char bgVarNameStr[256] = {};
int bgVarNameLength = sprintf(bgVarNameStr, "%s_map", bgAsset.backMap);
Token bgVarName = {bgVarNameStr, bgVarNameLength};
Token bgFileName = {bgAsset.backMapFile, strlen(bgAsset.backMapFile)};
WriteBackground(argv[1], bgVarName, bgFileName, assetsHeaderFile);
fprintf(assetsHeaderFile, "Sprite %s_bgs[] = {\n", bgAsset.backMap);
for(int i = 0; i < bgAsset.spriteCount; i++){
fprintf(assetsHeaderFile, "%s_bg%d,\n", bgAsset.backMap, i);
}
fprintf(assetsHeaderFile, "};\n");
fprintf(assetsHeaderFile, "int %s_flags[] = {\n", bgAsset.backMap);
for(int i = 0; i < bgAsset.spriteCount; i++){
fprintf(assetsHeaderFile, "%d,", bgAsset.sprites[i].flags);
}
fprintf(assetsHeaderFile, "};\n");
fprintf(assetsHeaderFile, "Background %s = {%s_map, %s_bgs, %s_flags, %d};\n",
bgAsset.backMap, bgAsset.backMap, bgAsset.backMap, bgAsset.backMap, bgAsset.spriteCount);
}
else{
printf("Could not find '%s', skipping.\n", backgroundFileName);
}
char animFileName[256] = {};
sprintf(animFileName, "%s/%s", argv[1], "anim.txt");
FILE* animFile = fopen(animFileName, "rb");
if(animFile != NULL){
fclose(animFile);
printf("Opening animation file '%s'\n", animFileName);
fprintf(assetsHeaderFile, "typedef struct{Sprite* sprite; int duration;} AnimKey;\n");
fprintf(assetsHeaderFile, "typedef struct{AnimKey* keys; int keyCount;} SpriteAnim;\n");
AnimAsset animAsset = {};
ReadAnimAssetFile(&animAsset, "anim.txt", argv[1], strlen(argv[1]));
for(int i = 0; i < animAsset.animClipCount; i++){
char* animName = animAsset.animClips[i].name;
for(int j = 0; j < animAsset.animClips[i].keyFrameCount; j++){
char varNameStr[256] = {};
int varNameLength = sprintf(varNameStr, "%s_key%d_sprite", animName, j);
Token varName = {varNameStr, varNameLength};
Token fileName = {animAsset.animClips[i].keyFrames[j].fileName, strlen(animAsset.animClips[i].keyFrames[j].fileName)};
WriteAsset(argv[1], varName, fileName, assetsHeaderFile, &palette, true);
fprintf(assetsHeaderFile, "AnimKey %s_key%d = {&%s, %d};\n", animName, j, varNameStr, animAsset.animClips[i].keyFrames[j].duration);
}
fprintf(assetsHeaderFile, "AnimKey %s_keys[] = {\n", animName);
for(int j = 0; j < animAsset.animClips[i].keyFrameCount; j++){
fprintf(assetsHeaderFile, "%s_key%d,\n", animName, j);
}
fprintf(assetsHeaderFile, "};\n");
fprintf(assetsHeaderFile, "SpriteAnim %s = { %s_keys, %d };", animName, animName, animAsset.animClips[i].keyFrameCount);
}
//WriteAsset(argv[1], varName, fileName, assetsHeaderFile, &palette, true);
}
else{
printf("Could not find '%s', skipping.\n", backgroundFileName);
}
WritePalette(&palette, assetsHeaderFile);
fclose(assetsHeaderFile);
free(assetFileContents);
return 0;
}
typedef struct {
unsigned char Red;
unsigned char Green;
unsigned char Blue;
unsigned char Alpha;
} RGBAPixel;
bool MergePaletteBanks(PaletteBank a, PaletteBank b, PaletteBank* out){
PaletteBank possibleOut = a;
for(int i = 0; i < b.size; i++){
bool found = false;
for(int j = 0; j < possibleOut.size; j++){
if(b.cols[i] == possibleOut.cols[j]){
found = true;
break;
}
}
if(!found){
if(possibleOut.size >= 15){
return false;
}
else{
possibleOut.cols[possibleOut.size] = b.cols[i];
possibleOut.size++;
}
}
}
*out = possibleOut;
return true;
}
void WriteBackground(char* folderName, Token varName, Token fileName, FILE* assetHeader){
int folderNameLength = strlen(folderName);
char* fileNameCpy = (char*)malloc(folderNameLength + 1 + fileName.length+1);
memcpy(fileNameCpy, folderName, folderNameLength);
fileNameCpy[folderNameLength] = '/';
memcpy(fileNameCpy+folderNameLength+1, fileName.start, fileName.length);
fileNameCpy[folderNameLength + 1 + fileName.length] = '\0';
FILE* bmpFile = fopen(fileNameCpy, "rb");
if(bmpFile == NULL){
printf("Error, could not open bmp file '%s'.\n", fileNameCpy);
return;
}
BitMapHeader header;
fread(&header, sizeof(header), 1, bmpFile);
int imageDataSize = header.imageDataSize;
if(imageDataSize == 0){
imageDataSize = header.imageHeight * header.imageWidth * header.bitDepth / 8;
}
fseek(bmpFile, header.imageDataOffset - sizeof(header), SEEK_CUR);
unsigned char* imgBuffer = (unsigned char*)malloc(imageDataSize);
fread(imgBuffer, 1, imageDataSize, bmpFile);
fclose(bmpFile);
int width = header.imageWidth;
int height = header.imageHeight;
//printf("width: %d, height: %d\n", width, height);
int* pixelData = (int*)malloc(width*height*sizeof(int));
for(int i = 0; i < width*height; i++){
pixelData[i] = imgBuffer[i*3];
pixelData[i] |= imgBuffer[i*3+1] << 8;
pixelData[i] |= imgBuffer[i*3+2] << 16;
}
free(imgBuffer);
fprintf(assetHeader, "static unsigned short %.*s_data[] = {\n", varName.length, varName.start);
for(int j = 0; j < height; j++){
for(int i = 0; i < width; i++){
int idx = (height - 1 - j) * width + i;
fprintf(assetHeader, "%d,", pixelData[idx] / TILE_INDEX_MULTIPLIER);
}
}
fprintf(assetHeader, "};\n");
fprintf(assetHeader, "static Sprite %.*s = {%d, %d, %d, %.*s_data\n};\n", varName.length, varName.start, 0, width, height, varName.length, varName.start);
free(pixelData);
}
void WriteAsset(char* folderName, Token varName, Token fileName, FILE* assetHeader, Palette* palette, bool tileMemory){
//printf("Found asset named '%.*s' at file '%.*s'.\n", varName.length, varName.start, fileName.length, fileName.start);
int folderNameLength = strlen(folderName);
char* fileNameCpy = (char*)malloc(folderNameLength + 1 + fileName.length+1);
memcpy(fileNameCpy, folderName, folderNameLength);
fileNameCpy[folderNameLength] = '/';
memcpy(fileNameCpy+folderNameLength+1, fileName.start, fileName.length);
fileNameCpy[folderNameLength + 1 + fileName.length] = '\0';
FILE* bmpFile = fopen(fileNameCpy, "rb");
if(bmpFile == NULL){
printf("Error, could not open bmp file '%s'.\n", fileNameCpy);
return;
}
BitMapHeader header;
fread(&header, sizeof(header), 1, bmpFile);
int imageDataSize = header.imageDataSize;
if(imageDataSize == 0){
imageDataSize = header.imageHeight * header.imageWidth * header.bitDepth / 8;
}
fseek(bmpFile, header.imageDataOffset - sizeof(header), SEEK_CUR);
unsigned char* imgBuffer = (unsigned char*)malloc(imageDataSize);
fread(imgBuffer, 1, imageDataSize, bmpFile);
fclose(bmpFile);
int width = header.imageWidth;
int height = header.imageHeight;
//printf("width: %d, height: %d\n", width, height);
RGBAPixel* pixelData = (RGBAPixel*)malloc(width*height*sizeof(RGBAPixel));
for(int i = 0; i < width*height; i++){
pixelData[i].Blue = imgBuffer[i*3];
pixelData[i].Green = imgBuffer[i*3+1];
pixelData[i].Red = imgBuffer[i*3+2];
pixelData[i].Alpha = 255;
}
free(imgBuffer);
unsigned char* indices = (unsigned char*) malloc(width*height);
PaletteBank newBank = {};
newBank.size = 1;
newBank.cols[0] = 0;
for(int j = 0; j < height; j++){
for(int i = 0; i < width; i++){
int index = j*width+i;
int memIdx = (height - 1 - j) * width + i;
if(tileMemory){
int realY = (height - 1 - j);
int blockXIdx = i / 8;
int blockYIdx = realY / 8;
memIdx = blockYIdx * 64 * (width/8) + blockXIdx * 64 + (realY % 8) * 8 + (i % 8);
}
int paletteIndex = -1;
rgb15 shiftedColor = RGB15(pixelData[index].Red / 8, pixelData[index].Green / 8, pixelData[index].Blue / 8);
for(int pIdx = 0; pIdx < newBank.size; pIdx++){
if(newBank.cols[pIdx] == shiftedColor){
paletteIndex = pIdx;
break;
}
}
if(paletteIndex == -1){
newBank.cols[newBank.size] = shiftedColor;
paletteIndex = newBank.size;
newBank.size++;
}
indices[memIdx] = paletteIndex;
}
}
int palIdx = -1;
for(int i = 0; i < palette->size; i++){
PaletteBank mergeBank = {};
if(MergePaletteBanks(palette->banks[i], newBank, &mergeBank)){
printf("Merging palette for '%.*s' into palette %d.\n", fileName.length, fileName.start, i);
palette->banks[i] = mergeBank;
palIdx = i;
for(int k = 0; k < width*height; k++){
int oldIdx = indices[k];
for(int b = 0; b < mergeBank.size; b++){
if(palette->banks[i].cols[b] == newBank.cols[oldIdx]){
//if(indices[k] != b){
// printf("Changing index %d to %d (col:%d).\n", indices[k], b, palette->banks[i].cols[b]);
//}
indices[k] = b;
break;
}
}
}
break;
}
}
if(palIdx == -1){
palette->banks[palette->size] = newBank;
palIdx = palette->size;
palette->size++;
}
fprintf(assetHeader, "static unsigned short %.*s_data[] = {\n", varName.length, varName.start);
for(int i = 0; i < width*height; i++){
fprintf(assetHeader, "%d,", indices[i]);
}
fprintf(assetHeader, "};\n");
fprintf(assetHeader, "static Sprite %.*s = {%d, %d, %d, %.*s_data\n};\n", varName.length, varName.start, palIdx, width, height, varName.length, varName.start);
free(indices);
free(pixelData);
}
void WritePalette(Palette* palette, FILE* assetHeader){
fprintf(assetHeader, "\nrgb15 paletteColors[] = {\n\t");
for(int i = 0; i < palette->size; i++){
for(int j = 0; j < palette->banks[i].size; j++){
fprintf(assetHeader, "%d,", palette->banks[i].cols[j]);
}
for(int j = palette->banks[i].size; j < 16; j++){
fprintf(assetHeader, "0,");
}
fprintf(assetHeader, "\n\t");
}
fprintf(assetHeader, "};\n");
}