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Issues about SamplerProcessor, rendered audio, and VST3 plugins loading .fxp presets #199

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heqi201255 opened this issue Apr 25, 2024 · 0 comments

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@heqi201255
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Hi, I'm working on my project that uses DawDreamer as the render engine. Here are some issues I met:

  1. SamplerProcessor does not work properly: initially I found the rendered audio from SamplerProcessor are all click sounds like this:
Screenshot 2024-04-25 at 09 35 49 The midi is an arp loop and the audio data is a short guitar sample in "wav" format, so I think the midi is loaded properly, then I thought it might be the initial parameter states got wrong, so I checked them and I tried to set the parameters, but it didn't work: Screenshot 2024-04-25 at 09 39 46 Screenshot 2024-04-25 at 09 40 11 I tried "1", "1.0", "True" for the "Amp Active" parameter to get it turned on, but all of them didn't work.
  1. PlaybackWarpProcessor will cut the transient of the audio: I gave a kick sample to the playbackwarp processor and I set the clip positions so that it renders a kick loop, but I found the transient of the kick got reduced a lot, don't know if it's a rubberband issue but I did not change the transpose and tempo_ratio settings:
    Original Kick:
Screenshot 2024-04-25 at 09 47 59 Rendered Kick: Screenshot 2024-04-25 at 09 48 34
  1. Loading Serum plugin in VST3 format could not load .fxp preset files: I think Serum's presets are all in "fxp" format, and I can load them into VST3 Serum in other DAWs. Calling "load_preset()" won't throw any errors but the preset is just not loaded into the plugin, I haven't tested this on other plugins with dawdreamer.
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