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I am currently playing around with FxPlug - the effects engine for Apple's Final Cut Pro and Motion.
I am currently exploring if I can use MetalPetal to apply a 3D LUT (i.e. a .cube file) to a MTLTexture in Swift.
It looks like I might be able to use MTIColorLookupFilter() to apply a LUT - but it looks like it only accepts a LUT as a MTIImage - not a LUT file.
So I'd need to use something like CocoaLUT to convert the LUT file into an image. It looks like CocoaLUT can also generate Core Image Filters (VVLUT1DFilter / CIColorCube) from LUTs.
Have anyone played with using file-based LUTs with MetalPetal? Any words of wisdom?
The text was updated successfully, but these errors were encountered:
Checklist
I am currently playing around with FxPlug - the effects engine for Apple's Final Cut Pro and Motion.
I am currently exploring if I can use MetalPetal to apply a 3D LUT (i.e. a
.cube
file) to aMTLTexture
in Swift.It looks like I might be able to use
MTIColorLookupFilter()
to apply a LUT - but it looks like it only accepts a LUT as aMTIImage
- not a LUT file.So I'd need to use something like CocoaLUT to convert the LUT file into an image. It looks like CocoaLUT can also generate Core Image Filters (VVLUT1DFilter / CIColorCube) from LUTs.
Have anyone played with using file-based LUTs with MetalPetal? Any words of wisdom?
The text was updated successfully, but these errors were encountered: