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You must be logged in to vote 💡 reflection: what to do about dynamic types
C-EnhancementA new feature A-ReflectionRuntime information about types X-ControversialThere is active debate or serious implications around merging this PR -
You must be logged in to vote #️⃣ Bevy in production: making reusable widgets with bevy and egui
C-EnhancementA new feature A-UIGraphical user interfaces, styles, layouts, and widgets -
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You must be logged in to vote 💡 Bevy UI and Scene Evolution Proposal
A-UIGraphical user interfaces, styles, layouts, and widgets -
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You must be logged in to vote ❓ Non-blurry fonts when rendering at a low resolution
A-RenderingDrawing game state to the screen A-UIGraphical user interfaces, styles, layouts, and widgets -
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