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BUILDING.md

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Building Bottlerocket

If you'd like to build your own image instead of relying on an Amazon-provided image, follow these steps. You can skip to the setup guide for Kubernetes or the setup guide for Amazon ECS to use an existing image in Amazon EC2. (We're still working on other use cases!)

Build an image

Dependencies

System Requirements

The build process artifacts and resulting images can consume in excess of 80GB in the local directory.

The build process is also fairly demanding on your CPU, since we build all included software from scratch. (The first time. Package builds are cached, and only changes are built afterward.) The build scales well to 32+ cores. The first time you build, the fastest machines can take about 12 minutes while slower machines with only a couple cores can take 3-4 hours.

Linux

The build system requires certain operating system packages to be installed.

Ensure the following OS packages are installed:

Ubuntu
apt install build-essential openssl libssl-dev pkg-config liblz4-tool
Fedora
yum install make automake gcc openssl openssl-devel pkg-config lz4 perl-FindBin perl-lib

Rust

The build system is based on the Rust language. We recommend you install the latest stable Rust using rustup, either from the official site or your development host's package manager. Rust 1.51.0 or higher is required.

To organize build tasks, we use cargo-make. To get it, run:

cargo install cargo-make

Docker

Bottlerocket uses Docker to orchestrate package and image builds.

We recommend Docker 20.10.10 or later. Builds rely on Docker's integrated BuildKit support, which has received many fixes and improvements in newer versions. The default seccomp policy of older versions of Docker do not support the clone3 syscall in recent versions of Fedora or Ubuntu, on which the Bottlerocket SDK is based.

You'll need to have Docker installed and running, with your user account added to the docker group. Docker's post-installation steps for Linux will walk you through that.

Note: If you're on a newer Linux distribution using the unified cgroup hierarchy with cgroups v2, you may need to disable it to work with current versions of runc. You'll know this is the case if you see an error like docker: Error response from daemon: OCI runtime create failed: this version of runc doesn't work on cgroups v2: unknown. Set the kernel parameter systemd.unified_cgroup_hierarchy=0 in your boot configuration (e.g. GRUB) and reboot.

Build process

To build an image, run:

cargo make

This will build an image for the default variant (a recent aws-k8s-*, see the BUILDSYS_VARIANT variable in Makefile.toml to find the current default variant). All packages will be built in turn, and then compiled into an img file in the build/images/ directory.

The version number in Release.toml will be used in naming the file, and will be used inside the image as the release version. If you're planning on publishing your build, you may want to change the version.

To build an image for a different variant, run:

cargo make -e BUILDSYS_VARIANT=my-variant-here

To build an image for a different architecture, run:

cargo make -e BUILDSYS_ARCH=my-arch-here

If you want to limit the build concurrency, set BUILDSYS_JOBS (the default is 8):

cargo make -e BUILDSYS_JOBS=4

(You can use variant and arch arguments together, too.)

Package licenses

Most packages will include license files extracted from upstream source archives. However, in some rare cases there are multiple licenses that could apply to a package. Bottlerocket's build system uses the Licenses.toml file in conjunction with the licenses directory to configure the licenses used for such special packages. Here is an example of a simple Licenses.toml configuration file:

[package]
spdx-id = "SPDX-ID"
licenses = [
  { path = "the-license.txt" }
]

In the previous example, it is expected that the file the-license.txt is present in licenses. You can retrieve the licenses from a remote endpoint, or the local filesystem if you specify the license-url field:

[package]
spdx-id = "SPDX-ID AND SPDX-ID-2" # Package with multiple licenses
licenses = [
  # This file is copied from a file system, and will be saved as `path`
  { license-url = "file:///path/to/spdx-id-license.txt", path = "spdx-id-license.txt" },
  # This file is fetched from an https endpoint, and will be saved as `path`
  { license-url = "https://localhost/spdx-id-license-v2.txt", path = "spdx-id-license-2.txt" }
]

NVIDIA variants

If you want to build any of the NVIDIA variants, you can follow these steps to prepare a Licenses.toml file using the License for customer use of NVIDIA software:

  1. Create a Licenses.toml file in your Bottlerocket root directory, with the following content:
[nvidia]
spdx-id = "LicensesRef-NVIDIA-Customer-Use"
licenses = [
  { path = "LICENSE", license-url = "https://www.nvidia.com/en-us/drivers/nvidia-license/" }
]
  1. Fetch the licenses with this command:
cargo make -e BUILDSYS_UPSTREAM_LICENSE_FETCH=true fetch-licenses
  1. Build your image, setting the BUILDSYS_UPSTREAM_SOURCE_FALLBACK flag to true, if you haven't cached the driver's sources:
K8S_VERSION=1.24
cargo make \
  -e BUILDSYS_VARIANT=aws-k8s-${K8S_VERSION}-nvidia \
  -e BUILDSYS_UPSTREAM_SOURCE_FALLBACK="true"

Register an AMI

To use the image in Amazon EC2, we need to register the image as an AMI.

To do this, you'll need to have your AWS account credentials setup on your system. There are lots of ways to do this; one method is using the aws CLI via its configure command with your user's access and secret keys. If you're using an EC2 instance, the EC2 instance's IAM role will be used automatically if available.

For a simple start, pick an EC2 region, then run:

cargo make -e PUBLISH_REGIONS=your-region-here ami

Note that the task ("ami") must come after the arguments to cargo make that are specified with -e.

Your new AMI ID will be printed after it's registered.

If you built your image for a different architecture or variant, just use the same arguments here:

cargo make -e PUBLISH_REGIONS=your-region-here -e BUILDSYS_VARIANT=my-variant-here ami

(There's a lot more detail on building and managing AMIs in the PUBLISHING guide.)

Use your image

See any of the setup guides tailored to the various execution environments for information on running Bottlerocket images:

Publish your image

See the PUBLISHING guide for information on deploying Bottlerocket images and repositories.

Building out-of-tree kernel modules

To further extend Bottlerocket, you may want to build extra kernel modules. The specifics of building an out-of-tree module will vary by project, but the first step is to download the "kmod kit" that contains the kernel headers and toolchain you'll need to use.

Downloading the kmod kit

kmod kits are included in the official Bottlerocket repos starting with Bottlerocket v1.0.6. Let's say you want to download the kit for building x86_64 modules for v1.11.0 and variant aws-k8s-1.24.

First, you need tuftool:

cargo install tuftool

Next, you need the Bottlerocket root role, which is used by tuftool to verify the kmod kit. This will download and verify the root role itself:

curl -O "https://cache.bottlerocket.aws/root.json"
sha512sum -c <<<"a3c58bc73999264f6f28f3ed9bfcb325a5be943a782852c7d53e803881968e0a4698bd54c2f125493f4669610a9da83a1787eb58a8303b2ee488fa2a3f7d802f  root.json"

Next, set your desired parameters, and download the kmod kit:

ARCH=x86_64
VERSION=v1.11.0
VARIANT=aws-k8s-1.24
OUTDIR="${VARIANT}-${VERSION}"

tuftool download "${OUTDIR}" --target-name ${VARIANT}-${ARCH}-kmod-kit-${VERSION}.tar.xz \
   --root ./root.json \
   --metadata-url "https://updates.bottlerocket.aws/2020-07-07/${VARIANT}/${ARCH}/" \
   --targets-url "https://updates.bottlerocket.aws/targets/"

Using the kmod kit

To use the kmod kit, extract it, and update your PATH to use its toolchain:

tar xf "${VARIANT}-${ARCH}-kmod-kit-${VERSION}.tar.xz"

export CROSS_COMPILE="${ARCH}-bottlerocket-linux-musl-"
export KERNELDIR="${PWD}/${VARIANT}-${ARCH}-kmod-kit-${VERSION}/kernel-devel"
export PATH="${PWD}/${VARIANT}-${ARCH}-kmod-kit-${VERSION}/toolchain/usr/bin:${PATH}"

Now you can compile modules against the kernel headers in ${KERNELDIR}.