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Does traffic compression work for "tcp" and "udp"?
Is it possible to compress traffic more?
in order for compressed data to go through the tunnel, not compressed outside the tunnel, the fact is that some hosting providers would not want a lot of traffic to come from them.
For example, a 64kb pact will shrink to 32kb if it goes into the frp tunnel.
as it looks like: player>ipvds>frpserver>frpclient>gameserver. the return route of the packages: gameserver>frpclient>frpserver.
Describe alternatives you've considered
No response
Affected area
Docs
Installation
Performance and Scalability
Security
User Experience
Test and Release
Developer Infrastructure
Client Plugin
Server Plugin
Extensions
Others
The text was updated successfully, but these errors were encountered:
Describe the feature request
Does traffic compression work for "tcp" and "udp"?
Is it possible to compress traffic more?
in order for compressed data to go through the tunnel, not compressed outside the tunnel, the fact is that some hosting providers would not want a lot of traffic to come from them.
For example, a 64kb pact will shrink to 32kb if it goes into the frp tunnel.
as it looks like: player>ipvds>frpserver>frpclient>gameserver. the return route of the packages: gameserver>frpclient>frpserver.
Describe alternatives you've considered
No response
Affected area
The text was updated successfully, but these errors were encountered: