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Instacrash with fluid.mlpclassifier
when trying to fit
something
#364
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Got a second crash (also with a really long Also, narrowed down when it happens. It seems like I got the crash when I pause the training (i.e. toggle off the toggle in the loop) then toggle it back on. I got the instacrash when toggling it back on. |
few observations:
on my machine, there is no memory leak after running it for 15 minutes without a crash - I thought of checking this since both crashes are linked to memory allocation... and I start and stop it, to no avail. so that brings us to how we can help you help us help you: are you set up for compilation? if so you could gain 2 things:
this comes at the expense of having to compile, but also maybe being confused by which version you are actually using. I have scripts to swap them in the OS, but that might not be exciting for you. in all cases, I'm happy to help. anyway, as I am unable to reproduce, we are stalled. let us know if you find something more reproducible. |
now running for 45 minutes in 'test' compile mode, starting and stopping and resetting - still no crash. |
I'll see if I can get it to crash again. Not saying the network is useful, I was just testing different structures on to see what type/direction/style was better (maybe changing structures often, via the It could just be coincidence, but happening twice with the same object/process seems unlikely. |
If you don't mind, try this version of the object (keep the other one you have for real-life use) so if it crashes we'll know better if it is fluid.verse-related and where from... |
@rconstanzo any more crash with my magic custom compile? |
Was in the UK teaching, will give it a test now. Not gotten any new crashes since though (but haven't been testing super long network structures since. |
As mentioned on the discourse thread got an (unrepeated) crash when trying to
fit
some data withfluid.mlpclassifier
.Attaching the isolated patch bit in question, along with the data/labels I was using at the time. Also the crash report.
This is, I believe, the crash-y bit:
crashbits.zip
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