A GPU compute shader-based path tracer written using Vulkan
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Updated
Jun 2, 2024 - C++
A GPU compute shader-based path tracer written using Vulkan
Tiny software rasterizer with programmable shader & skeletal animation support written in C++.
3D Procedural Game Engine Using OpenGL
🧪 A simple 3D raytracer written in Lua over a couple of weekends.
Neural Radiance Field (NeRF) extension for Omniverse
Open3D: A Modern Library for 3D Data Processing
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources. With repository stars⭐ and forks🍴
My personal Vulkan renderer
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
Advanced shading language for production GI renderers
A funny game with funnier activities on it :3
blazing fast implicit surface evaluation
Proof of concept implementations of different fluid dynamic solvers in C++
This is an OpenGL application, that displays duck swimming in simulated water. Water surface has simulated water droplets and duck itself leaves a trail made of waves behind.
Using WebGL to learn about graphics computing.
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
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