Proof of concept implementations of different fluid dynamic solvers in C++
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Updated
Jun 1, 2024 - C++
Proof of concept implementations of different fluid dynamic solvers in C++
Code for plasma fluid simulation of streamer discharges
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs via OpenCL.
Collection of OpenFOAM simulations for fluid dynamics.
A 2d Flip/Pic solver implemented in C++ following "Fluid simulation for computer graphics" by Robert Bridson
A code for fast, massively-parallel direct numerical simulations (DNS) of canonical flows
DNS Compressible Navier-Stokes Equation solver with Finite Difference Schemes spatially and 2nd-order Adams-Bashforth and 3rd-order Range-Kutta temporally
BLASTNet Homepage
Author's implementation of SIGGRAPH 2024 paper, "Velocity-Based Monte Carlo Fluids"
The FLIP Fluids addon is a tool that helps you set up, run, and render high quality liquid fluid effects all within Blender, the free and open source 3D creation suite.
Fluid-Structure Interaction Analysis Using FEM and UVLM
Implementation of Particle-based Viscoelastic Fluid Simulation
realtime simulation and rendering of various environments
Surface reconstruction library and CLI for particle data from SPH simulations, written in Rust.
A program simulating a fluid in 2D.
This code deals with incompressible fluids and implements the collocated grid MAC method using a uniform cartesian grid. It discretizes space using second-order central differencing and time using a first-order explicit Euler method. For pressure calculation, it implements the Red-Black SOR method.
My implementation of smoothed particle hydrodynamics simulation using OpenGL rendering.
Simple 2D implementation of Stam's Stable Fluids algorithm, currently TypeScript only no GPU
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