High-level rendering components
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Updated
Jun 1, 2024 - C++
High-level rendering components
An OpenGL ES 1.1 framework for rendering Vertex Colors.
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
OpenGL-StarterPack (GLSP) is a lightweight open source OpenGL based framework that facilitates and speeds up project creation by offering a thin and flexible abstraction to the basic objects of the OpenGL API
A modern cross-platform low-level graphics library and rendering framework
A modern, high-performance C++17 graphics and compute library based on Vulkan
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs via OpenCL.
Small utility library that serves as an abstraction layer between your application and everything else.
SPI LCD graphics library for ESP32 (ESP-IDF/ArduinoESP32) / ESP8266 (ArduinoESP8266) / SAMD51(Seeed ArduinoSAMD51)
A custom opengl and physx based graphics api to be used in game engine and physics simulation applications.
Little grey stones, little grey stones on a cairn.
🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
📺🗿 Terminal graphics for the 21st century.
A simple to use Java library for games and graphics, for desktop (PC, Linux and Mac) and Android.
A lightweight yet powerful library for drawing graphics inspired by Processing.js
🆗 BGRA Controls is a set of graphical UI elements that you can use with Lazarus LCL applications.
Graphics32 is a graphics library for Delphi and Lazarus. Optimized for 32-bit pixel formats, it provides fast operations with pixels and graphic primitives. In most cases Graphics32 considerably outperforms the standard TBitmap/TCanvas methods.
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