Optimized particle system written in Typescript using WebGL
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Updated
Jan 14, 2018 - JavaScript
Optimized particle system written in Typescript using WebGL
The 2D interactive simulator of gravitational interaction of cosmic bodies. The program also contains a stable interactive simulation of the main bodies of the Solar System, including all of the planets and their biggest moons.
Particle Effects for Python with Pyglet using a system with Physical Simulation and 2D Sprites
Using perlin noise and flowfields to create beautiful pictures.
Particle system exploiting OpenGL / OpenCL interoperability
particle system for pixi.js
Experimental particle system application for stress testing and evaluating the ease of implementation
As of 23.08.2023 this project continues elsewhere.____A "more-colors" remake of "kspace.kss".
A particle system for the Starling framework, compatible with the "Particle2dx " from http://www.effecthub.com/particle2dx
A basic multiplayer particle dodging game.
This is the visual editor for the particle system in the OpenGL engine that I have created https://github.com/meemknight/OpenGLEngine
Particles system realised with C++ SFML
My first rendered scene using Vulkan API
A particle system for Bitty Engine.
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