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A multithreaded renderer based on DirectX 12, this project explores various rendering techniques and incorporates experimental features. It supports glTF 2.0, allowing seamless integration of glTF assets into the rendering pipeline.
An original 3D scene with PBR, Parallax Mapping, Post-Processing and other rendering techniques I imlpemented for a coursework in CGI / C++11, OpenGL and GLSL /