Physically based rendering for the Konstrukt engine.
-
Updated
Dec 3, 2016 - GLSL
Physically based rendering for the Konstrukt engine.
Skull WebGL demo - BabylonJS 2.40 (features: PBR Materials)
implementing PBR ( Physically Based Rendering) in WebGL from scratch.
An original 3D scene with PBR, Parallax Mapping, Post-Processing and other rendering techniques I imlpemented for a coursework in CGI / C++11, OpenGL and GLSL /
Game engine written in C++. Project for learning purposes.
Source code for "Modeling Surface Appearance from a Single Photograph using Self-augmented Convolutional Neural Networks"
Custom PBR shader for armory
A custom 3D engine built with OpenGL using C++
A more advanced Ray Tracer with pbr shading, bsdf, anti-aliasing and much more !
The School 42 .obj parsing/rendering project !
One click PBR node setup generator for Blender Cycles & EEVEE Engine using Principled BSDF Shader
Authors' TensorFlow implementation for PG2018 paper "Single Image Surface Appearance Modeling with Self-augmented CNNs and Inexact Supervision"
AI based, large scale, HD material acquisition and creation from a couple pictures.
Single-Image SVBRDF Capture with a Rendering-Aware Deep Network
A Processing library providing physically based rendering and materials
A 3D engine created from scratch in WebGL
Vulkan Render Engine
CG-Lion Studio OSL shader library
Add a description, image, and links to the pbr-shading topic page so that developers can more easily learn about it.
To associate your repository with the pbr-shading topic, visit your repo's landing page and select "manage topics."