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Brief description
"Activate" button at https://www.twitch.tv/activate?device-code=WJXFWNYT leads to malformed URL How to reproduce
Install Twitch SDK to Unity project. Follow Twitch SDK documentation for getting to
Click "Activate" on opened webpage Expected behavior
Twitch redirects user to a valid URL with properly formatted scopes so they can authorize the bot Screenshots
Site that opens with Application.OpenURL ("Activate" site with broken button)
Additional context or questions
I tried so hard to go the "legit" route with doing a game integration for Twitch but the documentation is horrific and wrong. Then once you finally figure out how to use any of the Twitch SDK, you run into backend problems that you can do nothing about. The redirect URL provided by Twitch when clicking "Activate" isn't editable by me with code. I use Twitch SDK to get the scopes, and do all of the authentication. I am honestly at a point that it doesn't feel worth trying to fix all of this when I can just have the users do this myself. Like if its going to be a whole circus for someone playing my game to authorize the bot even using the Twitch SDK I may as well just use the old system I know that takes the same, if not less, interaction from the player.
The text was updated successfully, but these errors were encountered:
You might want to upload the image links to github, because discord attachment links might expire after a day outside of Discord. See this post from a Discord staff:
Brief description
"Activate" button at https://www.twitch.tv/activate?device-code=WJXFWNYT leads to malformed URL
How to reproduce
Install Twitch SDK to Unity project. Follow Twitch SDK documentation for getting to
Click "Activate" on opened webpage
Expected behavior
Twitch redirects user to a valid URL with properly formatted scopes so they can authorize the bot
Screenshots
Site that opens with Application.OpenURL ("Activate" site with broken button)
https://cdn.discordapp.com/attachments/1050160008786092053/1233153024516689951/image.png?ex=662c0ebf&is=662abd3f&hm=111053d790b37a05c5a6c0a57a98749322ef6d7c405986a85a49ec1572938ef3&
Site Twitch redirects me to after clicking "Activate" (The problem URL)
https://cdn.discordapp.com/attachments/1050160008786092053/1233147386088394802/image.png?ex=662c097f&is=662ab7ff&hm=f800c46dac5258c68b4f06c3e36e08ed94d7e222c0b74a5e899ed95d0089ea52&
Manually Edited URL site (The URL that SHOULD be redirected to)
https://cdn.discordapp.com/attachments/1050160008786092053/1233148117034078218/image.png?ex=662c0a2d&is=662ab8ad&hm=104dafb18dd65726e70a3a933bc2cfb5d173c1d4eda9b2ea60e3b2d75bf6c878&
Additional context or questions
I tried so hard to go the "legit" route with doing a game integration for Twitch but the documentation is horrific and wrong. Then once you finally figure out how to use any of the Twitch SDK, you run into backend problems that you can do nothing about. The redirect URL provided by Twitch when clicking "Activate" isn't editable by me with code. I use Twitch SDK to get the scopes, and do all of the authentication. I am honestly at a point that it doesn't feel worth trying to fix all of this when I can just have the users do this myself. Like if its going to be a whole circus for someone playing my game to authorize the bot even using the Twitch SDK I may as well just use the old system I know that takes the same, if not less, interaction from the player.
The text was updated successfully, but these errors were encountered: