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Puerts的运行时hotreload功能基于v8的liveedit功能,但是使用中遇到了一些问题,已知的比如在更改后的函数中有使用了修改前未捕获的外部作用域的变量。 请问一哈车神,有没有相关的hotreload使用规范,以及该功能是否适合用于对外版本。
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首先我不太建议把hotreload用到现网版本,收益不高但有风险。大多数游戏就启动时更新下,不会运行时更新,有紧急更新需求就要求玩家重启下问题不大。 我使用发现有闭包引用外部变量时确实容易更新不了,建议多用成员变量来保存状态。
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Puerts的运行时hotreload功能基于v8的liveedit功能,但是使用中遇到了一些问题,已知的比如在更改后的函数中有使用了修改前未捕获的外部作用域的变量。
请问一哈车神,有没有相关的hotreload使用规范,以及该功能是否适合用于对外版本。
The text was updated successfully, but these errors were encountered: