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ata_1nv_menutastic_user.asm
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ata_1nv_menutastic_user.asm
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;*******************************************************************************
;*
;* 1NVADER - Atari parody of C64 1NVADER game - 2023 Ken Jennings
;*
;*******************************************************************************
; ==========================================================================
; MENUTASTIC USER
; ==========================================================================
;
; User data for operating Menus used for choosing configuration.
;
; --------------------------------------------------------------------------
; ==========================================================================
; MENUTASTIC - CONFIG VALUES
; ==========================================================================
;
; The Actual Variables that hold the currently configured values.
;
; Each is declared as an eight byte structure:
; .byte == actual value
; .byte == default for variable. For Toggles this should be 0.
; .word == Set function. jsr address for custom function
; or MENU_SET* number.
; .word == Get function. jsr address for custom function
; or MENU_GET* number. (match variable to current
; select menu item.)
; .word == Display function. jsr address for custom function or
; MENU_ONDISPLAY ID. (Display On/OFF)
; --------------------------------------------------------------------------
; ==========================================================================
; Declare all the User's variables....
;
; MENU_* values are enumerated IDs for standard library functions.
; --------------------------------------------------------------------------
;
; MENU_DONOTHING = 0 ; ID for generic library to do nothing, but
; will return Z flag (BEQ)
; MENU_DOONETHING = 1 ; ID for generic library to do nothing, but
; will return !Z flag (BNE)
; MENU_SETVALUE = 2 ; ID for generic library function to set config
; value to current menu item
; MENU_SETTOGGLE = 3 ; ID for generic library function to flip a value
; between 0 and 1
; MENU_GETITEM = 4 ; ID for generic library function to report if
; config variable matches current menu item
; MENU_GETTOGGLE = 5 ; ID for generic library function to report if
; toggle is set on or off.
; MENU_ONDISPLAY = 6 ; ID for gfx function to display ON/OFF for value
; based on result of MENU_GET results.
; --------------------------------------------------------------------------
; ==========================================================================
TABLE_CONFIG_VARIABLES ; see menutastic.asm for structure description.
; ==========================================================================
CONFIG_VARIABLE_VALUE = [TABLE_CONFIG_VARIABLES+CONFIG_VAR_VALUE]
CONFIG_VARIABLE_DEFAULT = [TABLE_CONFIG_VARIABLES+CONFIG_VAR_DEFAULT]
CONFIG_VARIABLE_SETVALUE = [TABLE_CONFIG_VARIABLES+CONFIG_VAR_SETVALUE]
CONFIG_VARIABLE_CMPVALUE = [TABLE_CONFIG_VARIABLES+CONFIG_VAR_CMPVALUE]
CONFIG_VARIABLE_ONDISPLAY = [TABLE_CONFIG_VARIABLES+CONFIG_VAR_ONDISPLAY]
CONFIG_VARIABLE_FUNC_HI = [TABLE_CONFIG_VARIABLES+1] ; goofiness for function retrieval
; Define a convenient "handle" that is the real offset into this table.
; Note that each is +8 bytes and in this iteration of menu handling
; it will be used as a byte value. Thus this system allows up to 32
; values configured by menus. We're using 9.
CONFIG_LASERRESTART = 0 ; offset into this list of declared structures below.
gConfigLaserRestart
.byte $00 ; Value
.byte $00 ; Default
.word MENU_SETVALUE ; Set variable to menu item.
.word MENU_GETITEM ; Compare variable to current menu item.
.word MENU_ONDISPLAY ; Update graphics asset with ON/OFF based on GETITEM results.
CONFIG_LASERSPEED = 8 ; entry occurrence * sizeof structure
gConfigLaserSpeed
.byte 12 ; Value
.byte 12 ; Default (12 * speed option) -- 0, 12, 24
.word MENU_SETVALUE ; Set variable to menu item.
.word MENU_GETITEM ; Compare variable to current menu item.
.word MENU_ONDISPLAY ; Update graphics asset with ON/OFF based on GETITEM results.
CONFIG_1NVADERSTARTSPEED = 16 ; entry occurrence * sizeof structure
gConfig1nvaderStartSpeed
.byte $00 ; Value
.byte $00 ; Default
.word MENU_SETVALUE ; Set variable to menu item.
.word MENU_GETITEM ; Compare variable to current menu item.
.word MENU_ONDISPLAY ; Update graphics asset with ON/OFF based on GETITEM results.
CONFIG_1NVADERHITCOUNTER = 24 ; entry occurrence * sizeof structure
gConfig1nvaderHitCounter
.byte 10 ; Value
.byte 10 ; Default
.word MENU_SETVALUE ; Set variable to menu item.
.word MENU_GETITEM ; Compare variable to current menu item.
.word MENU_ONDISPLAY ; Update graphics asset with ON/OFF based on GETITEM results.
CONFIG_1NVADERMAXSPEED = 32 ; entry occurrence * sizeof structure
gConfig1nvaderMaxSpeed
.byte 7 ; Value
.byte 7 ; Default
.word MENU_SETVALUE ; Set variable to menu item.
.word MENU_GETITEM ; Compare variable to current menu item.
.word MENU_ONDISPLAY ; Update graphics asset with ON/OFF based on GETITEM results.
CONFIG_TWOPLAYERMODE = 40 ; entry occurrence * sizeof structure
gConfigTwoPlayerMode
.byte $00 ; Value
.byte $00 ; Default
.word MENU_SETVALUE ; Set variable to menu item.
.word MENU_GETITEM ; Compare variable to current menu item.
.word MENU_ONDISPLAY ; Update graphics asset with ON/OFF based on GETITEM results.
CONFIG_ONSIEMODE = 48 ; entry occurrence * sizeof structure
gConfigOnesieMode ; Toggle on/off -- players take turns shooting.
.byte $00 ; Value
.byte $00 ; Default
.word MENU_SETTOGGLE ; Set variable to menu item.
.word MENU_GETTOGGLE ; Compare variable to current menu item.
.word MENU_ONDISPLAY ; Update graphics asset with ON/OFF based on GETITEM results.
CONFG_SETALLDEFAULTS = 56 ; entry occurrence * sizeof structure
gConfigSetAllDefaults ; A variable is still needed for the custom Set code.
.byte $00 ; Value
.byte $00 ; Default
.word CustomSetDefaults-1 ; Set variable to menu item.
.word MENU_DONOTHING ; Compare variable to current menu item.
.word MENU_DONOTHING ; Update graphics asset with ON/OFF based on GETITEM results.
CONFG_CHEATMODE = 64 ; entry occurrence * sizeof structure
gConfigCheatMode
.byte $00 ; Value
.byte $00 ; Default
.word MENU_SETTOGGLE ; Set variable to menu item.
.word MENU_GETTOGGLE ; Compare variable to current menu item.
.word MENU_ONDISPLAY ; Update graphics asset with ON/OFF based on GETITEM results.
; ==========================================================================
; MENUTASTIC - MENU LABELS AND DESCRIPTIONS
; ==========================================================================
;
; This is not actually a "GFX ASSET". The following are not directly
; addressed or used as screen memory. There is a separate buffer that
; is used for scrolling and the Display List only points to that bufffer.
;
; Presenting options and descriptions is done by copying the text declared
; below into the scrolling buffer.
;
; The Menu text has two parts. They are expected to be contiguous:
; The first 20 bytes is the line of Mode 6 Menu Title text.
; The next 40 bytes is a line of Mode 2 text for more verbose description.
;
; --------------------------------------------------------------------------
; Left Buffer v Right Buffer for GFX indicator that this value is ON or OFF.
OSS_ONOFF_LEFT = 17 ; offset from first position to print ON or OFF state.
OSS_ONOFF_RIGHT = 37 ; offset from first position to print ON or OFF state.
; OPTION MENUS ================================================
GFX_OPTION_1
.sb "LASER RESTART MENU "
GFX_OPTION_1_TEXT
.sb +$40,"SET@THE@HEIGHT@THE@LASER@CAN@RESTART@@@@"
GFX_OPTION_2
.sb "LASER SPEED MENU "
GFX_OPTION_2_TEXT
.sb +$40,"SET@THE@SPEED@OF@THE@LASER@SHOTS@@@@@@@@"
GFX_OPTION_3
.sb "1NVADER STARTUP MENU"
GFX_OPTION_3_TEXT
.sb +$40,"SET@THE@START@SPEED@FOR@THE@1NVADER@@@@@"
GFX_OPTION_4
.sb "1NVADER SPEEDUP MENU"
GFX_OPTION_4_TEXT
.sb +$40,"SET@THE@NUMBER@OF@HITS@FOR@SPEEDUP@@@@@@"
GFX_OPTION_5
.sb "1NVADER SPEED MENU "
GFX_OPTION_5_TEXT
.sb +$40,"SET@THE@MAX@SPEED@OF@1NVADER@@@@@@@@@@@@"
GFX_OPTION_6
.sb "TWO PLAYER MENU "
GFX_OPTION_6_TEXT
.sb +$40,"CHOOSE@THE@TWO@PLAYER@GAME@MODE@@@@@@@@@"
GFX_OPTION_7
.sb "OTHER STUFF MENU "
GFX_OPTION_7_TEXT
.sb +$40,"MISCELLANEOUS@OTHER@THINGS@@@@@@@@@@@@@@"
; SELECT Laser Restart Menu ===================================
GFX_MENU_1_1
.sb "MID AUTO SHOT "
GFX_MENU_1_1_TEXT
.sb +$40,"AUTO@RESTART@LASER@HALF@WAY@UP@SCREEN@@@"
GFX_MENU_1_2
.sb "SHORT AUTO SHOT "
GFX_MENU_1_2_TEXT
.sb +$40,"AUTO@RESTART@LASER@NEAR@BOTTOM@OF@SCREEN"
GFX_MENU_1_3
.sb "FAR AUTO SHOT "
GFX_MENU_1_3_TEXT
.sb +$40,"AUTO@RESTART@LASER@NEAR@TOP@OF@SCREEN@@@"
GFX_MENU_1_4
.sb "MID SHOT "
GFX_MENU_1_4_TEXT
.sb +$40,"MUST@RELEASE@BUTTON@TO@RESTART@LASER@@@@"
GFX_MENU_1_5
.sb "SHORT SHOT "
GFX_MENU_1_5_TEXT
.sb +$40,"MUST@RELEASE@BUTTON@TO@RESTART@LASER@@@@"
GFX_MENU_1_6
.sb "FAR SHOT "
GFX_MENU_1_6_TEXT
.sb +$40,"MUST@RELEASE@BUTTON@TO@RESTART@LASER@@@@"
; SELECT Laser Speed Menu =====================================
GFX_MENU_2_1
.sb "SLOW LASERS "
GFX_MENU_2_1_TEXT
.sb +$40,"PAINFULLY@SLOW@LASERS@@@@@@@@@@@@@@@@@@@"
GFX_MENU_2_2
.sb "REGULAR LASERS "
GFX_MENU_2_2_TEXT
.sb +$40,"THE@NORMAL@DEFAULT@SPEED@FOR@LASERS@@@@@"
GFX_MENU_2_3
.sb "FAST LASERS "
GFX_MENU_2_3_TEXT
.sb +$40,"FASTER@LASERS@MAY@NOT@HELP@SO@MUCH@@@@@@"
; SELECT 1NVADER Startup Menu =================================
GFX_MENU_3_1
.sb "REGULAR START 1 "
GFX_MENU_3_1_TEXT
.sb +$40,"NORMAL@DEFAULT@1NVADER@START@SPEED@@@@@@"
GFX_MENU_3_2
.sb "START AT 3 "
GFX_MENU_3_2_TEXT
.sb +$40,"1NVADER@STARTS@AT@SPEED@3@@@@@@@@@@@@@@@"
GFX_MENU_3_3
.sb "START AT 5 "
GFX_MENU_3_3_TEXT
.sb +$40,"1NVADER@STARTS@AT@SPEED@5@@@@@@@@@@@@@@@"
GFX_MENU_3_4
.sb "START AT 7 "
GFX_MENU_3_4_TEXT
.sb +$40,"1NVADER@STARTS@AT@SPEED@7@@@@@@@@@@@@@@@"
GFX_MENU_3_5
.sb "START AT MAX "
GFX_MENU_3_5_TEXT
.sb +$40,"1NVADER@AT@MAXIMUM@SPEED@LIKE@A@BOSS@@@@"
; SELECT 1NVADER Speedup Menu =================================
GFX_MENU_4_1
.sb "EVERY 10 HITS "
GFX_MENU_4_1_TEXT
.sb +$40,"DEFAULT@"
.byte GAME_HYPHEN_CHAR
.sb +$40,"@SPEEDUP@EVERY@TEN@HITS@@@@@@@@"
GFX_MENU_4_2
.sb "EVERY 7 HITS "
GFX_MENU_4_2_TEXT
.sb +$40,"SPEED@UP@EVERY@SEVEN@HITS@@@@@@@@@@@@@@@"
GFX_MENU_4_3
.sb "EVERY 5 HITS "
GFX_MENU_4_3_TEXT
.sb +$40,"SPEED@UP@EVERY@FIVE@HITS@@@@@@@@@@@@@@@@"
GFX_MENU_4_4
.sb "EVERY 3 HITS "
GFX_MENU_4_4_TEXT
.sb +$40,"SPEED@UP@EVERY@THREE@HITS@@@@@@@@@@@@@@@"
GFX_MENU_4_5
.sb "EVERY 10,9,8... "
GFX_MENU_4_5_TEXT
.sb +$40,"PROGRESSIVELY@FEWER@SHOTS@PER@INCRMENT@@"
GFX_MENU_4_6
.sb "NO SPEEDUP "
GFX_MENU_4_6_TEXT
.sb +$40,"REMAIN@AT@STARTUP@SPEED@@@@@@@@@@@@@@@@@"
; SELECT 1NVADER Max Speed Menu ===============================
GFX_MENU_5_1
.sb "1NVADER MAX SPEED 1 "
GFX_MENU_5_1_TEXT
.sb +$40,"SLOWEST@MAXIMUM@SPEED@@@@@@@@@@@@@@@@@@@"
GFX_MENU_5_2
.sb "1NVADER MAX SPEED 3 "
GFX_MENU_5_2_TEXT
.sb +$40,"SPEEDUP@TO@THREE@@@@@@@@@@@@@@@@@@@@@@@@"
GFX_MENU_5_3
.sb "1NVADER MAX SPEED 5 "
GFX_MENU_5_3_TEXT
.sb +$40,"SPEEDUP@TO@FIVE@@@@@@@@@@@@@@@@@@@@@@@@@"
GFX_MENU_5_4
.sb "1NVADER MAX SPEED 7 "
GFX_MENU_5_4_TEXT
.sb +$40,"1NVADER@STARTS@AT@SPEED@7@@@@@@@@@@@@@@@"
GFX_MENU_5_5
.sb "MAXIMUM SPEED "
GFX_MENU_5_5_TEXT
.sb +$40,"UP@TO@MAXIMUM@SPEED@@@@@@@@@@@@@@@@@@@@@"
; SELECT Two Player Modes Menu ================================
GFX_MENU_6_1
.sb "FR1GULAR " ; guns bounce
GFX_MENU_6_1_TEXT
.sb +$40,"GUNS@BOUNCE@OFF@EACH@OTHER@@@@@@@@@@@@@@"
GFX_MENU_6_2
.sb "FR1GNORE " ; guns ignore each other
GFX_MENU_6_2_TEXT
.sb +$40,"GUNS@IGNORE@EACH@OTHER@@@@@@@@@@@@@@@@@@"
GFX_MENU_6_3
.sb "FRENEM1ES " ; Attached to each other
GFX_MENU_6_3_TEXT
.sb +$40,"GUNS@ARE@ATTACHED@TO@EACH@OTHER@@@@@@@@@"
GFX_MENU_6_4
.sb "FRE1GHBORS " ; Separated in center
GFX_MENU_6_4_TEXT
.sb +$40,"STAY@IN@YOUR@OWN@YARD@AND@OFF@MY@LAWN@@@"
; SELECT Other things Menu ====================================
GFX_MENU_7_1
.sb "ONES1ES " ; 2P - Take turns shooting
GFX_MENU_7_1_TEXT
.sb +$40,"TWO@PLAYERS@TAKE@TURNS@SHOOTING@@@@@@@@@"
GFX_MENU_7_2
.sb "RESET ALL " ; Return all game value to default
GFX_MENU_7_2_TEXT
.sb +$40,"RESTORE@ALL@SETTINGS@TO@DEFAULTS@@@@@@@@"
GFX_MENU_7_3
.sb "CHEAT MODE " ; Alien never reaches bottom.
GFX_MENU_7_3_TEXT
.sb +$40,"ALIEN@NEVER@REACHES@BOTTOM@@@@@@U@R@LAME"
; ==========================================================================
; MENUTASTIC -- MENUS, SELECTIONS, OPTIONS
; ==========================================================================
; Press OPTION key to cycle through top level menu.
; Press SELECT key to cycle through SELECT menu lists.
; Press START key to engage the choice on the SELECT Menu.
;
; OPTION entries point to first entry on SELECT menu.
; SELECT entries point to *function() to set/unset item.
; --------------------------------------------------------------------------
; Here list the Variable that each SELECT menu item uses. The variable
; is specified by it's ID defined with TABLE_CONFIG_VARIABLES.
;
; Note that the OPTION entries do have to be represented to maintain
; consistent SELECT item arrays.
; ==========================================================================
TABLE_MENU_CONFIG_VARIABLES
; ==========================================================================
.byte 0 ; 0 - Top level Option menu list are not Select menu entries
.byte 0 ; 1
.byte 0 ; 2
.byte 0 ; 3
.byte 0 ; 4
.byte 0 ; 5
.byte 0 ; 6
.byte 0 ; 7 Return to Option entry 0
; (SELECT Laser Restart Menu)
.byte CONFIG_LASERRESTART ; 8 Regular Laser Auto Restart (Default)
.byte CONFIG_LASERRESTART ; 9 Short Laser Auto Restart
.byte CONFIG_LASERRESTART ; 10 Long Laser Auto Restart
.byte CONFIG_LASERRESTART ; 11 Regular Laser Manual Restart
.byte CONFIG_LASERRESTART ; 12 Short Laser Manual Restart
.byte CONFIG_LASERRESTART ; 13 Long Laser Manual Restart
.byte 0 ; 14 Return to Select entry 8
; (SELECT Laser Speed Menu)
.byte CONFIG_LASERSPEED ; 15 Regular laser speed (Default)
.byte CONFIG_LASERSPEED ; 16 Fast laser speed (+2)
.byte CONFIG_LASERSPEED ; 17 Slow laser speed (-2)
.byte 0 ; 18 Return to Select entry 15
; (SELECT 1NVADER Startup Menu)
.byte CONFIG_1NVADERSTARTSPEED ; 19 1nvader Start Speed 1 (Default)
.byte CONFIG_1NVADERSTARTSPEED ; 20 1nvader Start Speed 3
.byte CONFIG_1NVADERSTARTSPEED ; 21 1nvader Start Speed 5
.byte CONFIG_1NVADERSTARTSPEED ; 22 1nvader Start Speed 7
.byte CONFIG_1NVADERSTARTSPEED ; 23 1nvader Start Speed MAX
.byte 0 ; 24 Return to Select entry 19
; (SELECT 1NVADER Speedup Menu)
.byte CONFIG_1NVADERHITCOUNTER ; 25 1nvader speed up every 10 hits (Default)
.byte CONFIG_1NVADERHITCOUNTER ; 26 1nvader speed up every 7 hits
.byte CONFIG_1NVADERHITCOUNTER ; 27 1nvader speed up every 5 hits
.byte CONFIG_1NVADERHITCOUNTER ; 28 1nvader speed up every 3 hits
.byte CONFIG_1NVADERHITCOUNTER ; 29 1nvader speed up progressive 10,9,8,7,6...
.byte CONFIG_1NVADERHITCOUNTER ; 30 1nvader speed up no speedup
.byte 0 ; 31 Return to Select entry 25
; (SELECT 1NVADER Max Speed Menu)
.byte CONFIG_1NVADERMAXSPEED ; 32 Max speed 1
.byte CONFIG_1NVADERMAXSPEED ; 33 Max speed 3
.byte CONFIG_1NVADERMAXSPEED ; 34 Max speed 5
.byte CONFIG_1NVADERMAXSPEED ; 35 Max speed 7
.byte CONFIG_1NVADERMAXSPEED ; 36 Max speed MAX (Default)
.byte 0 ; 37 Return to Select entry 32
; (SELECT Two Player Modes Menu)
.byte CONFIG_TWOPLAYERMODE ; 38 FR1GULAR - Guns bounce off each other. (Default)
.byte CONFIG_TWOPLAYERMODE ; 39 FR1GNORE - Guns do not bounce off each other.
.byte CONFIG_TWOPLAYERMODE ; 40 FRENEM1ES - Guns attached to each other.
.byte CONFIG_TWOPLAYERMODE ; 41 FRE1GHBORS - Center barrier. Guns have half screen.
.byte 0 ; 42 Return to Select entry 38
; (SELECT Other things Menu)
.byte CONFIG_ONSIEMODE ; 43 ONES1ES - 2P take turns shooting. (Default - Off)
.byte CONFG_SETALLDEFAULTS ; 44 Reset all values to defaults
.byte CONFG_CHEATMODE ; 45 Cheat Mode - 1nvader never reaches bottom row.
.byte 0 ; 46 Return to Select entry 43
; ==========================================================================
;
; Here list the actual value that would be assigned to the Variable
; when the START button is pressed for the SELECT menu item.
;
; Note that the OPTION entries do have to be represented to maintain
; consistent SELECT item arrays.
;
; Data/Value/Flag passed to routines to set the value or match the current value.
; ==========================================================================
TABLE_OPTION_ARGUMENTS
; ==========================================================================
.byte 0 ; 0 - Top level Option menu list are not Select menu entries
.byte 0 ; 1
.byte 0 ; 2
.byte 0 ; 3
.byte 0 ; 4
.byte 0 ; 5
.byte 0 ; 6
.byte 0 ; 7 Return to Option entry 0
; (SELECT Laser Restart Menu)
.byte $00 ; gConfigLaserRestart ; 8 Regular Laser Auto Restart (Default)
.byte $01 ; gConfigLaserRestart ; 9 Short Laser Auto Restart
.byte $02 ; gConfigLaserRestart ; 10 Long Laser Auto Restart
.byte $80 ; gConfigLaserRestart ; 11 Regular Laser Manual Restart
.byte $81 ; gConfigLaserRestart ; 12 Short Laser Manual Restart
.byte $82 ; gConfigLaserRestart ; 13 Long Laser Manual Restart
.byte 0 ; 14 Return to Select entry 8
; (SELECT Laser Speed Menu)
.byte 0 ; gConfigLaserSpeed ; 15 Slow laser speed (-2)
.byte 12 ; gConfigLaserSpeed ; 16 Regular laser speed (Default)
.byte 24 ; gConfigLaserSpeed ; 17 Fast laser speed (+2)
.byte 0 ; 18 Return to Select entry 15
; (SELECT 1NVADER Startup Menu)
.byte $00 ; gConfig1nvaderStartSpeed ; 19 1nvader Start Speed 1 (Default)
.byte $02 ; gConfig1nvaderStartSpeed ; 20 1nvader Start Speed 3
.byte $04 ; gConfig1nvaderStartSpeed ; 21 1nvader Start Speed 5
.byte $06 ; gConfig1nvaderStartSpeed ; 22 1nvader Start Speed 7
.byte $07 ; gConfig1nvaderStartSpeed ; 23 1nvader Start Speed MAX
.byte 0 ; 24 Return to Select entry 19
; (SELECT 1NVADER Speedup Menu)
.byte 10 ; gConfig1nvaderHitCounter ; 25 1nvader speed up every 10 hits (Default)
.byte 7 ; gConfig1nvaderHitCounter ; 26 1nvader speed up every 7 hits
.byte 5 ; gConfig1nvaderHitCounter ; 27 1nvader speed up every 5 hits
.byte 3 ; gConfig1nvaderHitCounter ; 28 1nvader speed up every 3 hits
.byte 128 ; gConfig1nvaderHitCounter ; 29 1nvader speed up progressive 10,9,8,7,6...
.byte 0 ; gConfig1nvaderHitCounter ; 30 1nvader speed up no speedup
.byte 0 ; 31 Return to Select entry 25
; (SELECT 1NVADER Max Speed Menu)
.byte $00 ; gConfig1nvaderMaxSpeed ; 32 Max speed 1
.byte $02 ; gConfig1nvaderMaxSpeed ; 33 Max speed 3
.byte $04 ; gConfig1nvaderMaxSpeed ; 34 Max speed 5
.byte $06 ; gConfig1nvaderMaxSpeed ; 35 Max speed 7
.byte $07 ; gConfig1nvaderMaxSpeed ; 36 Max speed MAX (Default)
.byte 0 ; 37 Return to Select entry 32
; (SELECT Two Player Modes Menu)
.byte $00 ; gConfigTwoPlayerMode ; 38 FR1GULAR - Guns bounce off each other. (Default)
.byte $01 ; gConfigTwoPlayerMode ; 39 FR1GNORE - Guns do not bounce off each other.
.byte $02 ; gConfigTwoPlayerMode ; 40 FRENEM1ES - Guns attached to each other.
.byte $03 ; gConfigTwoPlayerMode ; 41 FRE1GHBORS - Center barrier. Guns have half screen.
.byte 0 ; 42 Return to Select entry 38
; (SELECT Other things Menu)
.byte 0 ; gConfigOnesieMode ; 43 TOGGLE - ONES1ES - 2P take turns shooting. (Default - Off)
.byte 0 ; gConfigSetAllDefaults ; 44 Reset all values to defaults (Custom)
.byte 0 ; gConfigCheatMode ; 45 TOGGLE - Cheat Mode - 1nvader never reaches bottom row.
.byte 0 ; 46 Return to Select entry 43
; ==========================================================================
; Control path -- Where to go from OPTION menu when SELECT is pressed...
;
; Indexed by current OPTION counter.
; ==========================================================================
TABLE_OPTIONS_SELECTMENUS
; ==========================================================================
.byte 8 ; 8 SELECT Laser Restart Menu
.byte 15 ; 15 SELECT Laser Speed Menu
.byte 19 ; 19 SELECT 1NVADER Startup Menu
.byte 25 ; 25 SELECT 1NVADER Speedup Menu
.byte 32 ; 32 SELECT 1NVADER Max Speed Menu
.byte 38 ; 37 SELECT Two Player Modes Menu
.byte 43 ; 42 SELECT Other things Menu
.byte 0 ; Go back to first menu.
; ==========================================================================
; Table of pointers to strings for displayed text.
; A N D
; Control paths for looping from end back to start of a menu.
;
; The Menu text has two parts. They are expected to be contiguous:
; The first 20 bytes is the line of Mode 6 Menu Title text.
; The next 40 bytes is a line of Mode 2 text for more verbose description.
;
; This table implements special behavior: If the HIGH byte
; of a pointer is 0, then the low byte is the new index
; value to use. This allows a forward iteration through
; the list to be reset to the first entry for that group of
; Select menu entries.
; ==========================================================================
TABLE_OPTIONS_LO
; ==========================================================================
.byte <GFX_OPTION_1 ; 0
.byte <GFX_OPTION_2 ; 1
.byte <GFX_OPTION_3 ; 2
.byte <GFX_OPTION_4 ; 3
.byte <GFX_OPTION_5 ; 4
.byte <GFX_OPTION_6 ; 5
.byte <GFX_OPTION_7 ; 6
.byte 0 ; 7 Return to Option entry 0
; (SELECT Laser Restart Menu)
.byte <GFX_MENU_1_1 ; 8 Regular Laser Auto Restart (Default)
.byte <GFX_MENU_1_2 ; 9 Short Laser Auto Restart
.byte <GFX_MENU_1_3 ; 10 Long Laser Auto Restart
.byte <GFX_MENU_1_4 ; 11 Regular Laser Manual Restart
.byte <GFX_MENU_1_5 ; 12 Short Laser Manual Restart
.byte <GFX_MENU_1_6 ; 13 Long Laser Manual Restart
.byte 8 ; 14 Return to Select entry 8
; (SELECT Laser Speed Menu)
.byte <GFX_MENU_2_1 ; 15 Regular laser speed (Default)
.byte <GFX_MENU_2_2 ; 16 Fast laser speed (+2)
.byte <GFX_MENU_2_3 ; 17 Slow laser speed (-2)
.byte 15 ; 18 Return to Select entry 15
; (SELECT 1NVADER Startup Menu)
.byte <GFX_MENU_3_1 ; 19 1nvader Start Speed 1 (Default)
.byte <GFX_MENU_3_2 ; 20 1nvader Start Speed 3
.byte <GFX_MENU_3_3 ; 21 1nvader Start Speed 5
.byte <GFX_MENU_3_4 ; 22 1nvader Start Speed 7
.byte <GFX_MENU_3_5 ; 23 1nvader Start Speed MAX
.byte 19 ; 24 Return to Select entry 19
; (SELECT 1NVADER Speedup Menu)
.byte <GFX_MENU_4_1 ; 25 1nvader speed up every 10 hits (Default)
.byte <GFX_MENU_4_2 ; 26 1nvader speed up every 7 hits
.byte <GFX_MENU_4_3 ; 27 1nvader speed up every 5 hits
.byte <GFX_MENU_4_4 ; 28 1nvader speed up every 3 hits
.byte <GFX_MENU_4_5 ; 29 1nvader speed up progressive 10,9,8,7,6...
.byte <GFX_MENU_4_6 ; 30 1nvader speed up no speedup
.byte 25 ; 31 Return to Select entry 25
; (SELECT 1NVADER Max Speed Menu)
.byte <GFX_MENU_5_1 ; 32 Max speed 1
.byte <GFX_MENU_5_2 ; 33 Max speed 3
.byte <GFX_MENU_5_3 ; 34 Max speed 5
.byte <GFX_MENU_5_4 ; 35 Max speed 7
.byte <GFX_MENU_5_5 ; 36 Max speed MAX (Default)
.byte 32 ; 37 Return to Select entry 32
; (SELECT Two Player Modes Menu)
.byte <GFX_MENU_6_1 ; 38 FR1GULAR - Guns bounce off each other. (Default)
.byte <GFX_MENU_6_2 ; 39 FR1GNORE - Guns do not bounce off each other.
.byte <GFX_MENU_6_3 ; 40 FRENEM1ES - Guns attached to each other.
.byte <GFX_MENU_6_4 ; 41 FRE1GHBORS - Center barrier. Guns have half screen.
.byte 38 ; 42 Return to Select entry 38
; (SELECT Other things Menu)
.byte <GFX_MENU_7_1 ; 43 ONES1ES - 2P take turns shooting. (Default - Off)
.byte <GFX_MENU_7_2 ; 44 Reset all values to defaults
.byte <GFX_MENU_7_3 ; 45 Cheat Mode - 1nvader never reaches bottom row.
.byte 43 ; 46 Return to Select entry 43
; ==========================================================================
TABLE_OPTIONS_HI
; ==========================================================================
.byte >GFX_OPTION_1 ; 0
.byte >GFX_OPTION_2 ; 1
.byte >GFX_OPTION_3 ; 2
.byte >GFX_OPTION_4 ; 3
.byte >GFX_OPTION_5 ; 4
.byte >GFX_OPTION_6 ; 5
.byte >GFX_OPTION_7 ; 6
.byte 0 ; 7 Return to Option entry 0
; (SELECT Laser Restart Menu)
.byte >GFX_MENU_1_1 ; 8 Regular Laser Auto Restart (Default)
.byte >GFX_MENU_1_2 ; 9 Short Laser Auto Restart
.byte >GFX_MENU_1_3 ; 10 Long Laser Auto Restart
.byte >GFX_MENU_1_4 ; 11 Regular Laser Manual Restart
.byte >GFX_MENU_1_5 ; 12 Short Laser Manual Restart
.byte >GFX_MENU_1_6 ; 13 Long Laser Manual Restart
.byte 0 ; 14 Return to Select entry 8
; (SELECT Laser Speed Menu)
.byte >GFX_MENU_2_1 ; 15 Regular laser speed (Default)
.byte >GFX_MENU_2_2 ; 16 Fast laser speed (+2)
.byte >GFX_MENU_2_3 ; 17 Slow laser speed (-2)
.byte 0 ; 18 Return to Select entry 15
; (SELECT 1NVADER Startup Menu)
.byte >GFX_MENU_3_1 ; 19 1nvader Start Speed 1 (Default)
.byte >GFX_MENU_3_2 ; 20 1nvader Start Speed 3
.byte >GFX_MENU_3_3 ; 21 1nvader Start Speed 5
.byte >GFX_MENU_3_4 ; 22 1nvader Start Speed 7
.byte >GFX_MENU_3_5 ; 23 1nvader Start Speed MAX
.byte 0 ; 24 Return to Select entry 19
; (SELECT 1NVADER Speedup Menu)
.byte >GFX_MENU_4_1 ; 25 1nvader speed up every 10 hits (Default)
.byte >GFX_MENU_4_2 ; 26 1nvader speed up every 7 hits
.byte >GFX_MENU_4_3 ; 27 1nvader speed up every 5 hits
.byte >GFX_MENU_4_4 ; 28 1nvader speed up every 3 hits
.byte >GFX_MENU_4_5 ; 29 1nvader speed up progressive 10,9,8,7,6...
.byte >GFX_MENU_4_6 ; 30 1nvader speed up no speedup
.byte 0 ; 31 Return to Select entry 25
; (SELECT 1NVADER Max Speed Menu)
.byte >GFX_MENU_5_1 ; 32 Max speed 1
.byte >GFX_MENU_5_2 ; 33 Max speed 3
.byte >GFX_MENU_5_3 ; 34 Max speed 5
.byte >GFX_MENU_5_4 ; 35 Max speed 7
.byte >GFX_MENU_5_5 ; 36 Max speed MAX (Default)
.byte 0 ; 37 Return to Select entry 32
; (SELECT Two Player Modes Menu)
.byte >GFX_MENU_6_1 ; 38 FR1GULAR - Guns bounce off each other. (Default)
.byte >GFX_MENU_6_2 ; 39 FR1GNORE - Guns do not bounce off each other.
.byte >GFX_MENU_6_3 ; 40 FRENEM1ES - Guns attached to each other.
.byte >GFX_MENU_6_4 ; 41 FRE1GHBORS - Center barrier. Guns have half screen.
.byte 0 ; 42 Return to Select entry 38
; (SELECT Other things Menu)
.byte >GFX_MENU_7_1 ; 43 ONES1ES - 2P take turns shooting. (Default - Off)
.byte >GFX_MENU_7_2 ; 44 Reset all values to defaults
.byte >GFX_MENU_7_3 ; 45 Cheat Mode - 1nvader never reaches bottom row.
.byte 0 ; 46 Return to Select entry 43
; ==========================================================================
; CUSTOM SET DEFAULTS
; ==========================================================================
; Set all variables to their default values.
;
; Loop through array entries and copy the default value to the
; variable value.
;
; Also, Strobe background color to
; --------------------------------------------------------------------------
CustomSetDefaults
lda #[COLOR_GREEN|$E] ; Flash background this frame
sta COLBK
ldy #CONFIG_LASERRESTART ; Index to first variable.
b_csd_CopyDefaultToVariable
lda CONFIG_VARIABLE_DEFAULT,y ; Copy default value
sta CONFIG_VARIABLE_VALUE,y ; to variable.
cpy #CONFG_CHEATMODE ; Last variable.
beq b_csd_Exit
tya ; A = Y (index to config variable)
clc
adc #SIZEOF_CONFIG_VARIABLE ; Add size of config variable structure
tay ; Y = A (indes to next config variable structure)
bne b_csd_CopyDefaultToVariable
b_csd_Exit
rts