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Clipping an geometry with material additive-blending..
Mesh without set transparent ✅
Spot-light without casting shadow ✅
Enable transparent & cast-shadow ❌
Expected behavior
Clipping correctly with both configs.
Another approach
I've tried to set opacity and alphaToCoverage on mesh instead and it works. However this way does not allow to use blending: THREE.AdditiveBlending.
Reproduction steps
Try in demo link and orbit around the object to see clipping behavior.
Code
The clipping behavior is not correct when enable..
Description
Current behavior
Clipping an geometry with material additive-blending..
Mesh without set transparent ✅
Spot-light without casting shadow ✅
Enable transparent & cast-shadow ❌
Expected behavior
Clipping correctly with both configs.
Another approach
I've tried to set
opacity
andalphaToCoverage
on mesh instead and it works. However this way does not allow to useblending: THREE.AdditiveBlending
.Reproduction steps
Try in demo link and orbit around the object to see clipping behavior.
Code
The clipping behavior is not correct when enable..
Live example
https://stackblitz.com/edit/stackblitz-starters-tezjmh?file=index.html
Screenshots
No response
Version
0.164.1
Device
Desktop
Browser
Chrome
OS
MacOS
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