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There was a question on Discord, so decided to put it here, as I am not sure if it is an error. If you change the multi-app example to start with two WebGL2 instances, only the last one starts. Is this an expected behavior? If set to WebGPU - both apps start normally.
The text was updated successfully, but these errors were encountered:
But I think it should work anyway, so something seems to cause issues when loading two assets at the same time, maybe some kind of static variable reuse conflict?
I went a bit with RuntimeTypeInspector over this example and it also found Infinity calculations (because 1 / device.width where device width is 0 when I add/remove a bunch of WebGL2 apps). I don't know why it happens but when it happens it even continues triggering this error even though all apps are seemingly removed:
Add conditional breakpoint device.width === 0 at pc.ForwardRenderer.prototype.setSceneConstants (double click evaluated function in F12/DevTools)
There was a question on Discord, so decided to put it here, as I am not sure if it is an error. If you change the multi-app example to start with two WebGL2 instances, only the last one starts. Is this an expected behavior? If set to WebGPU - both apps start normally.
The text was updated successfully, but these errors were encountered: