🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
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Updated
Jun 8, 2024 - C++
🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.
A modern cross-platform low-level graphics library and rendering framework
GPU Reshape (GRS) is an API agnostic instrumentation framework, with instruction level validation.
A modern cross-platform low-level graphics API
OneSweep, implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
My toy engine, mainly for rendering experiment and prototyping.
A game engine with an emphasis on real-time cutting-edge solutions
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