3D spatial audio for Unreal Tournament 4
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Updated
Mar 11, 2024
3D spatial audio for Unreal Tournament 4
Collection of data, plots, and MATLAB software for computing the rigid-sphere head-related transfer function (RS-HRTF) and for reproducing the results in the publication: R. Sridhar and E. Y. Choueiri, "Optimal Series Truncation of the Rigid-Sphere Head-Related Transfer Function for Accurate Binaural Perception," J. Audio Eng. Soc., 2021 (to app…
3D sound with TidalCycles.
HRIR Dataset of the SAMREC 2500R Dummy Head Microphones
Binaural panner web application.
Script that converts 7.1 surround sound files to virtual surround stereo using HeSuVi.
3D spatial audio for Unreal Tournament 2004
SoundObject source code distribution.
Using GANs to interpolate Head Related Transfer Functions
This project is trying to position the sound source with ML
3D spatial audio for Unreal Tournament 1999
3D spatial audio for Unreal Tournament 3
SpeakerObjects source code distribution.
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