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Releases: 4ian/GDevelop

GDevelop 3.6.76

23 Dec 19:05
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  • Improved object editor: objects can be dragged to groups, the content of a group is now displayed in the list, global objects and groups are now shown in bold.
  • Reworked the window to select a condition or an action to be more simple and clear.
  • Added the Event Store: Browse the events templates made by users from GDevApp.com, customize and insert them in your game. And double click on a template inserted in your game to edit it even after its insertion.
  • Added Event Groups, that can be used to organize events.
  • Added experimental support for Javascript events, for HTML5 games (see examples).
  • Added support for saving (and loading) games to JSON files.
  • New start page, and fixed bad alignment on Ubuntu.
  • Fixed severe memory leaks when loading textures.
  • Changed the middle click behavior: the middle button must be kept pressed to move in the scene editor.
  • Platformer characters are pushed out of platforms if stuck inside.
  • Added a Fill tool and Undo/Redo buttons in the editor of Tile Map objects.
  • Various fixes and performance improvements for Tile Map objects.
  • Added optional offset for the grid in the scene editor.
  • Fixed bad cursor shown on Ubuntu in the scene editor.
  • Fixed condition testing for the visibilty of a layer.
  • Changed titles of some mouse related conditions to highlight the support of touchscreens.
  • Added ScreenWidth and ScreenHeight expressions for HTML5 games.
  • Fixed SceneWindowWidth and SceneWindowHeight for HTML5 games.
  • Ensure that when multiple images are added to a sprite object on Ubuntu, the insertion is made in alphabetical order.
  • Fixed syntax highlighting in the events editor.
  • Various minor fixes and improvements.
  • Switched from LGPL to MIT license for most codebase. Enjoy!

GDevelop 3.5.75

15 Oct 12:58
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  • New action to open an URL in a browser.
  • Fixed crash with collision condition for TileMap object.
  • Fixed button with incorrect behavior in the ribbon.

GDevelop 3.5.74

09 Oct 14:36
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  • Game Develop is now called GDevelop! If you have any article, website or forum related to Game Develop, please rename any mention of "Game Develop" to "GDevelop".
  • New Tilemap object: easily create tile based games with tilemaps! (Native games only)
  • Fix functions not working properly with multiples scenes or external events.
  • Fix object not renamed properly after it was added (Linux).
  • Fix debugger and profiler graphical glitches.
  • Fix some toolbars not rendered properly on Linux.
  • Fix conditions testing Joysticks' axis values.
  • Fix crash with the pathfinding automatism.
  • Updated UglifyJS to fix minification issues with HTML5 games.
  • Added link to download Node.js if needed for minification of games.
  • New "Advanced Shape based Painter" example.
  • Other minor bugfixes.

Game Develop 3.4.73

25 Aug 21:36
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New automatism: Top down movement (4 or 8 directions).
New russian translation: Thanks to Airvikar from ubuntu-wine.ru!
Multiple images can be dragged from the image bank to an animation of a sprite object.
Updated SFML library: graphics improvements, errors and memory leaks fixes on old graphics card.
Updated Pixi.js library: rendering of HTML5 games is 400% faster, improved CocoonJS support.
Added support for Intel XDK, to export HTML5 games to Android or iOS.
Minification of HTML5 games now faster with UglifyJS. Require Node.js to be installed.
The scene editor now displays the border of the window.
Fixed crashed when searching in events.
Fixed support of projects with filenames using Windows separator () on linux.
Fix layers not hidden in HTML5 games
Various fixes.

Game Develop 3.4.72.2

20 Aug 09:40
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Updated scripts for linux packaging

Game Develop 3.4.72

31 Jul 21:35
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Fixed wiki link in IntelXDKPackageDialog.