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<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="UTF-8">
<title>Worldviz</title>
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<section class="page-header">
<h1 class="project-name">Worldviz</h1>
<h2 class="project-tagline">Triturus WorldViz support the development of thematic 3-d visualizations at world scale.</h2>
<a href="https://github.com/52North/worldviz" class="btn">View on GitHub</a>
<a href="https://github.com/52North/worldviz/zipball/master" class="btn">Download .zip</a>
<a href="index.html" class="btn">Return to Overview</a>
</section>
<section class="main-content">
<h1>
<a id="52north-triturus-worldviz" class="anchor" href="#52north-triturus-worldviz" aria-hidden="true"><span class="octicon octicon-link"></span></a>52°North Triturus WorldViz</h1>
<p>README file for the <a href="http://52north.org/communities/3d/triturus">52°North Triturus WorldViz library</a></p>
<p>52°North Triturus WorldViz supports the development of thematic 3-D visualizations at world scale.</p>
<p>Regarding the traditional <a href="http://infovis-wiki.net/index.php/Visualization_Pipeline">visualization pipeline</a>, the framework focuses the
mapping step, i.e. the transformation between geo-objects and abstract
visualization-objects. Thus, WorldViz allows to generate concrete scene descriptions
(e.g., a X3D document) from geo-data, thereby keeping the "cartographic" mapping process
configurable. </p>
<p>WorldViz is based on the existing 52°North Triturus module and shall offer various
world visualizations, e.g. globes (limited to world-scale), potato-like globe
deformations depending on thematic data, feature-space scenes ("attribute space"),
visualization of geo-object relations (connection maps in 3-d space) as well as planar
map-projections in 3-d space. WorldViz will offer scene export facilities for various
concrete scene descriptions (presumably for X3D, X3DOM, KML). </p>
<p>The framework will be used to set-up the experiental space ENE ("Erlebnisraum
Nachhaltige Entwicklung") at Bochum University of Applied Science. Both the ENE and
this framework are open to anyone who is interested. You are very welcome to participate
or to bring in innovative visualization ideas! </p>
<h2>
<a id="basic-functionality" class="anchor" href="#basic-functionality" aria-hidden="true"><span class="octicon octicon-link"></span></a>Basic functionality:</h2>
<ul>
<li>Readers for thematic world data (XML-based ENE data) and shape geometries</li>
<li>Simple scene export (e.g., X3D/X3DOM scene descriptions)</li>
<li>Generation of globe representations at world-scale</li>
</ul>
<h2>
<a id="characteristics" class="anchor" href="#characteristics" aria-hidden="true"><span class="octicon octicon-link"></span></a>Characteristics</h2>
<ul>
<li>Development platform: Java (Windows and Linux/Unix)</li>
<li>Visualization pipeline (filter, mapper, renderer) as reference model</li>
<li>Abstraction of concrete (geo-)datasources and scene description environments through interfaces</li>
</ul>
<h2>
<a id="development-goals" class="anchor" href="#development-goals" aria-hidden="true"><span class="octicon octicon-link"></span></a>Development goals</h2>
<p>The community's vision is to establish a creative surrounding, which allows efficient and sustainable
development of innovative software solutions in the context of 3d geovisualization at world scale.</p>
<h2>
<a id="installation" class="anchor" href="#installation" aria-hidden="true"><span class="octicon octicon-link"></span></a>Installation</h2>
<p>Since this is a Maven project, the typical Maven installation tasks can be executed to build this project.
To compile the Triturus WorldViz library, simply run <a href="http://maven.apache.org/">Maven</a>'s task <code>mvn clean install</code>.</p>
<p>To use the Triturus WorldViz library, just add the WorldViz JAR file to your Java project.</p>
<p>Note that Triturus WorldViz requires the 52°North Triturus library (JAR) which is already included as a dependency in the pom.xml-file.</p>
<h2>
<a id="license-information" class="anchor" href="#license-information" aria-hidden="true"><span class="octicon octicon-link"></span></a>License information</h2>
<p>This program is free software; you can redistribute it and/or modify it under the terms of the
GNU GENERAL PUBLIC LICENSE Version 2.</p>
<p>For further information please refer to <a href="LICENSE">LICENSE</a>-file</p>
<h2>
<a id="additional-documents-and-links" class="anchor" href="#additional-documents-and-links" aria-hidden="true"><span class="octicon octicon-link"></span></a>Additional documents and links</h2>
<p>This sections lists documents that lead to a deeper understanding of the Triturus library and give
additional information.</p>
<ul>
<li>White Paper of Triturus: <a href="http://52north.org/images/stories/52n/communities/3D/triturus%20white%20paper.pdf">http://52north.org/images/stories/52n/communities/3D/triturus%20white%20paper.pdf</a> </li>
<li>52°North 3D Community Wiki: <a href="https://wiki.52north.org/bin/view/V3d/">https://wiki.52north.org/bin/view/V3d/</a> </li>
<li>Triturus Wiki: <a href="https://wiki.52north.org/bin/view/V3d/Triturus">https://wiki.52north.org/bin/view/V3d/Triturus</a> </li>
</ul>
<h2>
<a id="contributing" class="anchor" href="#contributing" aria-hidden="true"><span class="octicon octicon-link"></span></a>Contributing</h2>
<p>You are interested in contributing to the 52°North Triturus or WorldViz and you want to pull your
changes to the 52°North repository to make it available to all?</p>
<p>In that case we need your official permission and for this purpose we have a so called contributors
license agreement (CLA) in place. With this agreement you grant us the rights to use and publish your
code under an open source license.</p>
<p>A link to the contributors license agreement and further explanations are available here: </p>
<pre><code>http://52north.org/about/licensing/cla-guidelines
</code></pre>
<h2>
<a id="support-and-contact" class="anchor" href="#support-and-contact" aria-hidden="true"><span class="octicon octicon-link"></span></a>Support and Contact</h2>
<p>You can get support in the community mailing list and forums:</p>
<pre><code>http://52north.org/resources/mailing-lists-and-forums/
</code></pre>
<p>If you encounter any issues with the software or if you would like to see
certain functionality added, let us know at:</p>
<ul>
<li>Benno Schmidt (<a href="mailto:b.schmidt@52north.org">b.schmidt@52north.org</a>)</li>
<li>Christian Danowski (<a href="mailto:christian.danowski@hs-bochum.de">christian.danowski@hs-bochum.de</a>)</li>
<li>Martin May (<a href="mailto:m.may@52north.org">m.may@52north.org</a>)</li>
<li>Adhitya Kamakshidasan (<a href="mailto:a.kamakshidasan@52north.org">a.kamakshidasan@52north.org</a>)</li>
</ul>
<p>The 3D Community</p>
<p>52°North Inititative for Geospatial Open Source Software GmbH, Germany</p>
<h2></h2>
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