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Game/learning mode #204

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willwade opened this issue Feb 22, 2020 · 5 comments
Open

Game/learning mode #204

willwade opened this issue Feb 22, 2020 · 5 comments

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@willwade
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willwade commented Feb 22, 2020

Learning mode 1 : faded cues - drilling

When in this mode the app reads in a tree. Randomly pick nodes. Create questions and game hints. Eg;

“Find : mum” (if “mum” node has audio file as cue play that).
Hint 1. Play path to node. User cannot interrupt it.
Hint 2. “Under people then family”

User starts - and in the end selects a node. If it’s the right node - play audio wav “correct.mp3” and ask again without hint 1. If that’s correct - Then ask again without hint 2. Lastly - play again without any hint. If correct move on to next question. Note: game will ask same question twice. Second time around will only ask hint 2. Ie slowly reducing the hints.

If wrong at any of these ask again with same hint number. Ask again.

Repeat n times. At end give a score “you got x right ! Keep going”. And repeat or exit. - provide option.

Can’t figure out if a helper or some kind of mode

Ideally would love a way of storing the scores of x right and n wrong for each time. Would be useful for research.

game 2 : conversation hints

Pre-created scripts for a set tree

Eg “your friend enters the room and says hello - find something that you would say”.

Hint 1. Play path to greetings - hello
Hint 2. “Look in greetings from the top level”

Note - need to define several different answers or just one.

Etc..

@hosseinzoda
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Nice. Yes. It is better bring some modularity to pasco. So users an do stuff outside of pasco.

@willwade
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How do you think to do it? As a helper or a meta tag we pop at the top of a tree eg “play learning mode on tree <meta data=learn trials=20 hints=1,2” or just as a button on the menu bar ?

@willwade
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Could also have a spelling game maybe? “Spell cat” hint : “ c a t”

@hosseinzoda
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How do you think to do it? As a helper or a meta tag we pop at the top of a tree eg “play learning mode on tree <meta data=learn trials=20 hints=1,2” or just as a button on the menu bar ?

It should be in tree file. Either a script tag or a link to a javascript file. We have to also consider how security and app store rules applies to this. Maybe we need to run the script in a sandbox.

Could also have a spelling game maybe? “Spell cat” hint : “ c a t”

We have to prepare some api. We can figure it out.

@willwade
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One thing that would be neat is the ability for the user to move in and out of learning mode and using mode

@willwade willwade added this to the 1.6 UX/Learning mode milestone Mar 5, 2021
@gavinhenderson gavinhenderson removed this from the 1.5 UX/Learning mode milestone Mar 9, 2022
@gavinhenderson gavinhenderson added this to To do in Pasco Roadmap Mar 11, 2022
@gavinhenderson gavinhenderson added this to Triaged in Pasco Roadmap Feb 21, 2023
@gavinhenderson gavinhenderson moved this from Triaged to In progress in Pasco Roadmap Mar 8, 2023
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