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3DS Max to Babylon.js exporter

Documentation: https://doc.babylonjs.com/features/featuresDeepDive/Exporters/3DSMax

How to contribute:

Requirements:

  • Install Visual Studio (community editon works)
  • Install 3dsmax.

Develop:

Use "RaiseMessage/Warning" methods to see if your code is working

  • Close all running 3DS Max instances.
  • Build project with Admin-elevated instance of Visual Studio.
  • 3DS Max should be relaunched by the build system, run the exporter, the messages will be displayed in the exporter form.