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With https://github.com/CapsAdmin/pac3/blob/develop/lua/pac3/core/shared/movement.lua if you, for example, enter a trigger where noclip is not allowed, any code setting MOVETYPE_WALK on the player gets overriden by movement.lua
MOVETYPE_WALK
movement.lua
It also uses MOVETYPE_NONE which can be mistaken as not noclip, MOVETYPE_NOCLIP should work okay if we return in the move hooks to prevent default?
MOVETYPE_NOCLIP
setting ply.pac_movement=false; ply.pac_custom_movement_reset=true shared could work but there is no such net message so I am assuming this is a bug.
ply.pac_movement=false; ply.pac_custom_movement_reset=true
The text was updated successfully, but these errors were encountered:
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With https://github.com/CapsAdmin/pac3/blob/develop/lua/pac3/core/shared/movement.lua if you, for example, enter a trigger where noclip is not allowed, any code setting
MOVETYPE_WALK
on the player gets overriden bymovement.lua
It also uses MOVETYPE_NONE which can be mistaken as not noclip,
MOVETYPE_NOCLIP
should work okay if we return in the move hooks to prevent default?setting
ply.pac_movement=false; ply.pac_custom_movement_reset=true
shared could work but there is no such net message so I am assuming this is a bug.The text was updated successfully, but these errors were encountered: