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main.c
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main.c
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#include <prism/framerateselectscreen.h>
#include <prism/pvr.h>
#include <prism/physics.h>
#include <prism/file.h>
#include <prism/drawing.h>
#include <prism/log.h>
#include <prism/wrapper.h>
#include <prism/system.h>
#include <prism/stagehandler.h>
#include <prism/logoscreen.h>
#include <prism/mugentexthandler.h>
#include "worldscreen.h"
#include "storyscreen.h"
#include "titlescreen.h"
#ifdef DREAMCAST
KOS_INIT_FLAGS(INIT_DEFAULT);
extern uint8 romdisk[];
KOS_INIT_ROMDISK(romdisk);
#endif
void exitGame() {
shutdownPrismWrapper();
#ifdef DEVELOP
abortSystem();
#else
returnToMenu();
#endif
}
void setMainFileSystem() {
#ifdef DEVELOP
setFileSystem("/pc");
#else
setFileSystem("/cd");
#endif
}
int main(int argc, char** argv) {
(void)argc;
(void)argv;
setGameName("HELP");
setScreenSize(640, 480);
setMainFileSystem();
initPrismWrapperWithConfigFile("data/config.cfg");
setFont("$/rd/fonts/segoe.hdr", "$/rd/fonts/segoe.pkg");
logg("Check framerate");
FramerateSelectReturnType framerateReturnType = selectFramerate();
if (framerateReturnType == FRAMERATE_SCREEN_RETURN_ABORT) {
exitGame();
}
setMemoryHandlerCompressionActive();
addMugenFont(1, "3.fnt");
loadCountries();
setWrapperTitleScreen(&TitleScreen);
setScreenAfterWrapperLogoScreen(getLogoScreenFromWrapper());
setCurrentStoryDefinitionFile("story/INTRO/INTRO.def", 3);
startScreenHandling(&StoryScreen);
exitGame();
return 0;
}